EX(glActiveTexture);
EX(glAlphaFunc);
EX(glAlphaFuncx);
EX(glBindBuffer);
EX(glBindTexture);
EX(glBlendFunc);
EX(glBufferData);
EX(glBufferSubData);
EX(glClear);
EX(glClearColor);
EX(glClearColorx);
EX(glClearDepthf);
EX(glClearDepthx);
EX(glClearStencil);
EX(glClientActiveTexture);
EX(glClipPlanef);
EX(glClipPlanex);
EX(glColor4f);
EX(glColor4ub);
EX(glColor4x);
EX(glColorMask);
EX(glColorPointer);
EX(glCompressedTexImage2D);
EX(glCompressedTexSubImage2D);
EX(glCopyTexImage2D);
EX(glCopyTexSubImage2D);
EX(glCullFace);
EX(glDeleteBuffers);
EX(glDeleteTextures);
EX(glDepthFunc);
EX(glDepthMask);
EX(glDepthRangef);
EX(glDepthRangex);
EX(glDisable);
EX(glDisableClientState);
EX(glDrawArrays);
EX(glDrawElements);
EX(glEnable);
EX(glEnableClientState);
EX(glFinish);
EX(glFlush);
EX(glFogf);
EX(glFogfv);
EX(glFogx);
EX(glFogxv);
EX(glFrontFace);
EX(glFrustumf);
EX(glFrustumx);
EX(glGenBuffers);
EX(glGenTextures);
EX(glGetBooleanv);
EX(glGetBufferParameteriv);
EX(glGetClipPlanef);
EX(glGetClipPlanex);
EX(glGetError);
EX(glGetFixedv);
EX(glGetFloatv);
EX(glGetIntegerv);
EX(glGetLightfv);
EX(glGetLightxv);
EX(glGetMaterialfv);
EX(glGetMaterialxv);
EX(glGetPointerv);
EX(glGetString);
EX(glGetTexEnvfv);
EX(glGetTexEnviv);
EX(glGetTexEnvxv);
EX(glGetTexParameterfv);
EX(glGetTexParameteriv);
EX(glGetTexParameterxv);
EX(glHint);
EX(glIsBuffer);
EX(glIsEnabled);
EX(glIsTexture);
EX(glLightModelf);
EX(glLightModelfv);
EX(glLightModelx);
EX(glLightModelxv);
EX(glLightf);
EX(glLightfv);
EX(glLightx);
EX(glLightxv);
EX(glLineWidth);
EX(glLineWidthx);
EX(glLoadIdentity);
EX(glLoadMatrixf);
EX(glLoadMatrixx);
EX(glLogicOp);
EX(glMaterialf);
EX(glMaterialfv);
EX(glMaterialx);
EX(glMaterialxv);
EX(glMatrixMode);
EX(glMultMatrixf);
EX(glMultMatrixx);
EX(glMultiTexCoord4f);
EX(glMultiTexCoord4x);
EX(glNormal3f);
EX(glNormal3x);
EX(glNormalPointer);
EX(glOrthof);
EX(glOrthox);
EX(glPixelStorei);
EX(glPointParameterf);
EX(glPointParameterfv);
EX(glPointParameterx);
EX(glPointParameterxv);
EX(glPointSize);
EX(glPointSizePointerOES);
EX(glPointSizex);
EX(glPolygonOffset);
EX(glPolygonOffsetx);
EX(glPopMatrix);
EX(glPushMatrix);
EX(glReadPixels);
EX(glRotatef);
EX(glRotatex);
EX(glSampleCoverage);
EX(glSampleCoveragex);
EX(glScalef);
EX(glScalex);
EX(glScissor);
EX(glShadeModel);
EX(glStencilFunc);
EX(glStencilMask);
EX(glStencilOp);
EX(glTexCoordPointer);
EX(glTexEnvf);
EX(glTexEnvfv);
EX(glTexEnvi);
EX(glTexEnviv);
EX(glTexEnvx);
EX(glTexEnvxv);
EX(glTexImage2D);
EX(glTexParameterf);
EX(glTexParameterfv);
EX(glTexParameteri);
EX(glTexParameteriv);
EX(glTexParameterx);
EX(glTexParameterxv);
EX(glTexSubImage2D);
EX(glTranslatef);
EX(glTranslatex);
EX(glVertexPointer);
EX(glViewport);
