/**************************************************************************/
/*  main.cpp                                                              */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "main.h"

#include "core/config/project_settings.h"
#include "core/core_globals.h"
#include "core/crypto/crypto.h"
#include "core/debugger/engine_debugger.h"
#include "core/extension/extension_api_dump.h"
#include "core/extension/gdextension_interface_dump.gen.h"
#include "core/extension/gdextension_interface_header_generator.h"
#include "core/extension/gdextension_manager.h"
#include "core/input/input.h"
#include "core/input/input_map.h"
#include "core/io/dir_access.h"
#include "core/io/file_access_pack.h"
#include "core/io/file_access_zip.h"
#include "core/io/image.h"
#include "core/io/image_loader.h"
#include "core/io/ip.h"
#include "core/io/resource_loader.h"
#include "core/object/message_queue.h"
#include "core/object/script_language.h"
#include "core/os/os.h"
#include "core/os/time.h"
#include "core/profiling/profiling.h"
#include "core/register_core_types.h"
#include "core/string/translation_server.h"
#include "core/version.h"
#include "drivers/register_driver_types.h"
#include "main/app_icon.gen.h"
#include "main/main_timer_sync.h"
#include "main/performance.h"
#include "main/splash.gen.h"
#include "modules/register_module_types.h"
#include "platform/register_platform_apis.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
#include "scene/property_list_helper.h"
#include "scene/register_scene_types.h"
#include "scene/resources/packed_scene.h"
#include "scene/theme/theme_db.h"
#include "servers/audio/audio_driver_dummy.h"
#include "servers/audio/audio_server.h"
#include "servers/camera/camera_server.h"
#include "servers/display/display_server.h"
#include "servers/movie_writer/movie_writer.h"
#include "servers/register_server_types.h"
#include "servers/rendering/rendering_server_default.h"
#include "servers/text/text_server.h"
#include "servers/text/text_server_dummy.h"

// 2D
#ifndef NAVIGATION_2D_DISABLED
#include "servers/navigation_2d/navigation_server_2d.h"
#include "servers/navigation_2d/navigation_server_2d_dummy.h"
#endif // NAVIGATION_2D_DISABLED

#ifndef PHYSICS_2D_DISABLED
#include "servers/physics_2d/physics_server_2d.h"
#include "servers/physics_2d/physics_server_2d_dummy.h"
#endif // PHYSICS_2D_DISABLED

// 3D
#ifndef NAVIGATION_3D_DISABLED
#include "servers/navigation_3d/navigation_server_3d.h"
#include "servers/navigation_3d/navigation_server_3d_dummy.h"
#endif // NAVIGATION_3D_DISABLED

#ifndef PHYSICS_3D_DISABLED
#include "servers/physics_3d/physics_server_3d.h"
#include "servers/physics_3d/physics_server_3d_dummy.h"
#endif // PHYSICS_3D_DISABLED

#ifndef XR_DISABLED
#include "servers/xr/xr_server.h"
#endif // XR_DISABLED

#ifdef TESTS_ENABLED
#include "tests/test_main.h"
#endif

#ifdef TOOLS_ENABLED
#include "editor/debugger/debug_adapter/debug_adapter_server.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/doc/doc_data_class_path.gen.h"
#include "editor/doc/doc_tools.h"
#include "editor/doc/editor_help.h"
#include "editor/editor_node.h"
#include "editor/file_system/editor_file_system.h"
#include "editor/file_system/editor_paths.h"
#include "editor/gui/progress_dialog.h"
#include "editor/project_manager/project_manager.h"
#include "editor/register_editor_types.h"
#include "editor/settings/editor_settings.h"
#include "editor/translations/editor_translation.h"

#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
#include "main/splash_editor.gen.h"
#endif

#ifndef DISABLE_DEPRECATED
#include "editor/project_upgrade/project_converter_3_to_4.h"
#endif // DISABLE_DEPRECATED
#endif // TOOLS_ENABLED

#if defined(STEAMAPI_ENABLED)
#include "main/steam_tracker.h"
#endif

#include "modules/modules_enabled.gen.h" // For mono.

#if defined(MODULE_MONO_ENABLED) && defined(TOOLS_ENABLED)
#include "modules/mono/editor/bindings_generator.h"
#endif

#ifdef MODULE_GDSCRIPT_ENABLED
#include "modules/gdscript/gdscript.h"
#if defined(TOOLS_ENABLED) && !defined(GDSCRIPT_NO_LSP)
#include "modules/gdscript/language_server/gdscript_language_server.h"
#endif // TOOLS_ENABLED && !GDSCRIPT_NO_LSP
#endif // MODULE_GDSCRIPT_ENABLED

/* Static members */

// Singletons

// Initialized in setup()
static Engine *engine = nullptr;
static ProjectSettings *globals = nullptr;
static Input *input = nullptr;
static InputMap *input_map = nullptr;
static TranslationServer *translation_server = nullptr;
static Performance *performance = nullptr;
static PackedData *packed_data = nullptr;
#ifdef MINIZIP_ENABLED
static ZipArchive *zip_packed_data = nullptr;
#endif
static MessageQueue *message_queue = nullptr;

#if defined(STEAMAPI_ENABLED)
static SteamTracker *steam_tracker = nullptr;
#endif

// Initialized in setup2()
static AudioServer *audio_server = nullptr;
static CameraServer *camera_server = nullptr;
static DisplayServer *display_server = nullptr;
static RenderingServer *rendering_server = nullptr;
static TextServerManager *tsman = nullptr;
static ThemeDB *theme_db = nullptr;
#ifndef PHYSICS_2D_DISABLED
static PhysicsServer2DManager *physics_server_2d_manager = nullptr;
static PhysicsServer2D *physics_server_2d = nullptr;
#endif // PHYSICS_2D_DISABLED
#ifndef PHYSICS_3D_DISABLED
static PhysicsServer3DManager *physics_server_3d_manager = nullptr;
static PhysicsServer3D *physics_server_3d = nullptr;
#endif // PHYSICS_3D_DISABLED
#ifndef XR_DISABLED
static XRServer *xr_server = nullptr;
#endif // XR_DISABLED
// We error out if setup2() doesn't turn this true
static bool _start_success = false;

// Drivers

String display_driver = "";
String tablet_driver = "";
String text_driver = "";
String rendering_driver = "";
String rendering_method = "";
static int text_driver_idx = -1;
static int audio_driver_idx = -1;

// Engine config/tools

static DisplayServer::AccessibilityMode accessibility_mode = DisplayServer::AccessibilityMode::ACCESSIBILITY_AUTO;
static bool accessibility_mode_set = false;
static bool single_window = false;
static bool editor = false;
static bool project_manager = false;
static bool cmdline_tool = false;
static String locale;
static String log_file;
static bool show_help = false;
static uint64_t quit_after = 0;
static OS::ProcessID editor_pid = 0;
#ifdef TOOLS_ENABLED
static bool found_project = false;
static bool recovery_mode = false;
static bool auto_build_solutions = false;
static String debug_server_uri;
static bool wait_for_import = false;
static bool restore_editor_window_layout = true;
#ifndef DISABLE_DEPRECATED
static int converter_max_kb_file = 4 * 1024; // 4MB
static int converter_max_line_length = 100000;
#endif // DISABLE_DEPRECATED

HashMap<Main::CLIScope, Vector<String>> forwardable_cli_arguments;
#endif
static bool single_threaded_scene = false;

// Display

static DisplayServer::WindowMode window_mode = DisplayServer::WINDOW_MODE_WINDOWED;
static DisplayServer::ScreenOrientation window_orientation = DisplayServer::SCREEN_LANDSCAPE;
static DisplayServer::VSyncMode window_vsync_mode = DisplayServer::VSYNC_ENABLED;
static uint32_t window_flags = 0;
static Size2i window_size = Size2i(1152, 648);

static int init_screen = DisplayServer::SCREEN_PRIMARY;
static bool init_fullscreen = false;
static bool init_maximized = false;
static bool init_windowed = false;
static bool init_always_on_top = false;
static bool init_use_custom_pos = false;
static bool init_use_custom_screen = false;
static Vector2 init_custom_pos;
static int64_t init_embed_parent_window_id = 0;
#ifdef TOOLS_ENABLED
static bool init_display_scale_found = false;
static int init_display_scale = 0;
static bool init_custom_scale_found = false;
static float init_custom_scale = 1.0;
static bool init_expand_to_title = false;
static bool init_expand_to_title_found = false;
#endif
static bool use_custom_res = true;
static bool force_res = false;

// Debug

static bool use_debug_profiler = false;
#ifdef DEBUG_ENABLED
static bool debug_collisions = false;
static bool debug_paths = false;
static bool debug_navigation = false;
static bool debug_avoidance = false;
static bool debug_canvas_item_redraw = false;
static bool debug_mute_audio = false;
#endif
static int max_fps = -1;
static int frame_delay = 0;
static int audio_output_latency = 0;
static bool disable_render_loop = false;
static int fixed_fps = -1;
static MovieWriter *movie_writer = nullptr;
static bool disable_vsync = false;
static bool print_fps = false;
#ifdef TOOLS_ENABLED
static bool editor_pseudolocalization = false;
static bool dump_gdextension_interface = false;
static bool dump_gdextension_interface_header = false;
static bool dump_extension_api = false;
static bool include_docs_in_extension_api_dump = false;
static bool validate_extension_api = false;
static String validate_extension_api_file;
#endif
bool profile_gpu = false;

// Constants.

static const String NULL_DISPLAY_DRIVER("headless");
static const String EMBEDDED_DISPLAY_DRIVER("embedded");
static const String NULL_AUDIO_DRIVER("Dummy");

// The length of the longest column in the command-line help we should align to
// (excluding the 2-space left and right margins).
// Currently, this is `--export-release <preset> <path>`.
static const int OPTION_COLUMN_LENGTH = 32;

/* Helper methods */

bool Main::is_cmdline_tool() {
	return cmdline_tool;
}

#ifdef TOOLS_ENABLED
const Vector<String> &Main::get_forwardable_cli_arguments(Main::CLIScope p_scope) {
	return forwardable_cli_arguments[p_scope];
}
#endif

static String unescape_cmdline(const String &p_str) {
	return p_str.replace("%20", " ");
}

static String get_full_version_string() {
	String hash = String(GODOT_VERSION_HASH);
	if (!hash.is_empty()) {
		hash = "." + hash.left(9);
	}
	return String(GODOT_VERSION_FULL_BUILD) + hash;
}

#if defined(TOOLS_ENABLED) && defined(MODULE_GDSCRIPT_ENABLED)
static Vector<String> get_files_with_extension(const String &p_root, const String &p_extension) {
	Vector<String> paths;

	Ref<DirAccess> dir = DirAccess::open(p_root);
	if (dir.is_valid()) {
		dir->list_dir_begin();
		String fn = dir->get_next();
		while (!fn.is_empty()) {
			if (!dir->current_is_hidden() && fn != "." && fn != "..") {
				if (dir->current_is_dir()) {
					paths.append_array(get_files_with_extension(p_root.path_join(fn), p_extension));
				} else if (fn.get_extension() == p_extension) {
					paths.append(p_root.path_join(fn));
				}
			}
			fn = dir->get_next();
		}
		dir->list_dir_end();
	}

	return paths;
}
#endif

// FIXME: Could maybe be moved to have less code in main.cpp.
void initialize_physics() {
#ifndef PHYSICS_3D_DISABLED
	/// 3D Physics Server
	physics_server_3d = PhysicsServer3DManager::get_singleton()->new_server(
			GLOBAL_GET(PhysicsServer3DManager::setting_property_name));
	if (!physics_server_3d) {
		// Physics server not found, Use the default physics
		physics_server_3d = PhysicsServer3DManager::get_singleton()->new_default_server();
	}

	// Fall back to dummy if no default server has been registered.
	if (!physics_server_3d) {
		WARN_PRINT(vformat("Falling back to dummy PhysicsServer3D; 3D physics functionality will be disabled. If this is intended, set the %s project setting to Dummy.", PhysicsServer3DManager::setting_property_name));
		physics_server_3d = memnew(PhysicsServer3DDummy);
	}

	// Should be impossible, but make sure it's not null.
	ERR_FAIL_NULL_MSG(physics_server_3d, "Failed to initialize PhysicsServer3D.");
	physics_server_3d->init();
#endif // PHYSICS_3D_DISABLED

#ifndef PHYSICS_2D_DISABLED
	// 2D Physics server
	physics_server_2d = PhysicsServer2DManager::get_singleton()->new_server(
			GLOBAL_GET(PhysicsServer2DManager::get_singleton()->setting_property_name));
	if (!physics_server_2d) {
		// Physics server not found, Use the default physics
		physics_server_2d = PhysicsServer2DManager::get_singleton()->new_default_server();
	}

	// Fall back to dummy if no default server has been registered.
	if (!physics_server_2d) {
		WARN_PRINT(vformat("Falling back to dummy PhysicsServer2D; 2D physics functionality will be disabled. If this is intended, set the %s project setting to Dummy.", PhysicsServer2DManager::setting_property_name));
		physics_server_2d = memnew(PhysicsServer2DDummy);
	}

	// Should be impossible, but make sure it's not null.
	ERR_FAIL_NULL_MSG(physics_server_2d, "Failed to initialize PhysicsServer2D.");
	physics_server_2d->init();
#endif // PHYSICS_2D_DISABLED
}

void finalize_physics() {
#ifndef PHYSICS_3D_DISABLED
	physics_server_3d->finish();
	memdelete(physics_server_3d);
#endif // PHYSICS_3D_DISABLED

#ifndef PHYSICS_2D_DISABLED
	physics_server_2d->finish();
	memdelete(physics_server_2d);
#endif // PHYSICS_2D_DISABLED
}

void finalize_display() {
	rendering_server->finish();
	memdelete(rendering_server);

	memdelete(display_server);
}

void initialize_theme_db() {
	theme_db = memnew(ThemeDB);
}

void finalize_theme_db() {
	memdelete(theme_db);
	theme_db = nullptr;
}

//#define DEBUG_INIT
#ifdef DEBUG_INIT
#define MAIN_PRINT(m_txt) print_line(m_txt)
#else
#define MAIN_PRINT(m_txt)
#endif

void Main::print_header(bool p_rich) {
	if (GODOT_VERSION_TIMESTAMP > 0) {
		// Version timestamp available.
		if (p_rich) {
			Engine::get_singleton()->print_header_rich("\u001b[38;5;39m" + String(GODOT_VERSION_NAME) + "\u001b[0m v" + get_full_version_string() + " (" + Time::get_singleton()->get_datetime_string_from_unix_time(GODOT_VERSION_TIMESTAMP, true) + " UTC) - \u001b[4m" + String(GODOT_VERSION_WEBSITE));
		} else {
			Engine::get_singleton()->print_header(String(GODOT_VERSION_NAME) + " v" + get_full_version_string() + " (" + Time::get_singleton()->get_datetime_string_from_unix_time(GODOT_VERSION_TIMESTAMP, true) + " UTC) - " + String(GODOT_VERSION_WEBSITE));
		}
	} else {
		if (p_rich) {
			Engine::get_singleton()->print_header_rich("\u001b[38;5;39m" + String(GODOT_VERSION_NAME) + "\u001b[0m v" + get_full_version_string() + " - \u001b[4m" + String(GODOT_VERSION_WEBSITE));
		} else {
			Engine::get_singleton()->print_header(String(GODOT_VERSION_NAME) + " v" + get_full_version_string() + " - " + String(GODOT_VERSION_WEBSITE));
		}
	}
}

/**
 * Prints a copyright notice in the command-line help with colored text. A newline is
 * automatically added at the end.
 */
void Main::print_help_copyright(const char *p_notice) {
	OS::get_singleton()->print("\u001b[90m%s\u001b[0m\n", p_notice);
}

/**
 * Prints a title in the command-line help with colored text. A newline is
 * automatically added at beginning and at the end.
 */
void Main::print_help_title(const char *p_title) {
	OS::get_singleton()->print("\n\u001b[1;93m%s:\u001b[0m\n", p_title);
}

/**
 * Returns the option string with required and optional arguments colored separately from the rest of the option.
 * This color replacement must be done *after* calling `rpad()` for the length padding to be done correctly.
 */
String Main::format_help_option(const char *p_option) {
	return (String(p_option)
					.rpad(OPTION_COLUMN_LENGTH)
					.replace("[", "\u001b[96m[")
					.replace("]", "]\u001b[0m")
					.replace("<", "\u001b[95m<")
					.replace(">", ">\u001b[0m"));
}

/**
 * Prints an option in the command-line help with colored text. No newline is
 * added at the end. `p_availability` denotes which build types the argument is
 * available in. Support in release export templates implies support in debug
 * export templates and editor. Support in debug export templates implies
 * support in editor.
 */
void Main::print_help_option(const char *p_option, const char *p_description, CLIOptionAvailability p_availability) {
	const bool option_empty = (p_option && !p_option[0]);
	if (!option_empty) {
		const char *availability_badge = "";
		switch (p_availability) {
			case CLI_OPTION_AVAILABILITY_EDITOR:
				availability_badge = "\u001b[1;91mE";
				break;
			case CLI_OPTION_AVAILABILITY_TEMPLATE_DEBUG:
				availability_badge = "\u001b[1;94mD";
				break;
			case CLI_OPTION_AVAILABILITY_TEMPLATE_UNSAFE:
				availability_badge = "\u001b[1;93mX";
				break;
			case CLI_OPTION_AVAILABILITY_TEMPLATE_RELEASE:
				availability_badge = "\u001b[1;92mR";
				break;
			case CLI_OPTION_AVAILABILITY_HIDDEN:
				// Use for multiline option names (but not when the option name is empty).
				availability_badge = " ";
				break;
		}
		OS::get_singleton()->print(
				"  \u001b[92m%s  %s\u001b[0m  %s",
				format_help_option(p_option).utf8().ptr(),
				availability_badge,
				p_description);
	} else {
		// Make continuation lines for descriptions faint if the option name is empty.
		OS::get_singleton()->print(
				"  \u001b[92m%s   \u001b[0m  \u001b[90m%s",
				format_help_option(p_option).utf8().ptr(),
				p_description);
	}
}

void Main::print_help(const char *p_binary) {
	print_header(true);
	print_help_copyright("Free and open source software under the terms of the MIT license.");
	print_help_copyright("(c) 2014-present Godot Engine contributors. (c) 2007-present Juan Linietsky, Ariel Manzur.");

	print_help_title("Usage");
	OS::get_singleton()->print("  %s \u001b[96m[options] [path to \"project.godot\" file]\u001b[0m\n", p_binary);

#if defined(TOOLS_ENABLED)
	print_help_title("Option legend (this build = editor)");
#elif defined(DEBUG_ENABLED)
	print_help_title("Option legend (this build = debug export template)");
#else
	print_help_title("Option legend (this build = release export template)");
#endif

	OS::get_singleton()->print("  \u001b[1;92mR\u001b[0m  Available in editor builds, debug export templates and release export templates.\n");
#ifdef DEBUG_ENABLED
	OS::get_singleton()->print("  \u001b[1;94mD\u001b[0m  Available in editor builds and debug export templates only.\n");
#endif
#if defined(OVERRIDE_PATH_ENABLED)
	OS::get_singleton()->print("  \u001b[1;93mX\u001b[0m  Only available in editor builds, and export templates compiled with `disable_path_overrides=false`.\n");
#endif
#ifdef TOOLS_ENABLED
	OS::get_singleton()->print("  \u001b[1;91mE\u001b[0m  Only available in editor builds.\n");
#endif

	print_help_title("General options");
	print_help_option("-h, --help", "Display this help message.\n");
	print_help_option("--version", "Display the version string.\n");
	print_help_option("-v, --verbose", "Use verbose stdout mode.\n");
	print_help_option("--quiet", "Quiet mode, silences stdout messages. Errors are still displayed.\n");
	print_help_option("--no-header", "Do not print engine version and rendering driver/method header on startup.\n");

	print_help_title("Run options");
	print_help_option("--, ++", "Separator for user-provided arguments. Following arguments are not used by the engine, but can be read from `OS.get_cmdline_user_args()`.\n");
#ifdef TOOLS_ENABLED
	print_help_option("-e, --editor", "Start the editor instead of running the scene.\n", CLI_OPTION_AVAILABILITY_EDITOR);
	print_help_option("-p, --project-manager", "Start the project manager, even if a project is auto-detected.\n", CLI_OPTION_AVAILABILITY_EDITOR);
	print_help_option("--recovery-mode", "Start the editor in recovery mode, which disables features that can typically cause startup crashes, such as tool scripts, editor plugins, GDExtension addons, and others.\n", CLI_OPTION_AVAILABILITY_EDITOR);
	print_help_option("--debug-server <uri>", "Start the editor debug server (<protocol>://<host/IP>[:port], e.g. tcp://127.0.0.1:6007)\n", CLI_OPTION_AVAILABILITY_EDITOR);
	print_help_option("--dap-port <port>", "Use the specified port for the GDScript Debug Adapter Protocol. Recommended port range [1024, 49151].\n", CLI_OPTION_AVAILABILITY_EDITOR);
#if defined(MODULE_GDSCRIPT_ENABLED) && !defined(GDSCRIPT_NO_LSP)
	print_help_option("--lsp-port <port>", "Use the specified port for the GDScript Language Server Protocol. Recommended port range [1024, 49151].\n", CLI_OPTION_AVAILABILITY_EDITOR);
#endif // MODULE_GDSCRIPT_ENABLED && !GDSCRIPT_NO_LSP
#endif
	print_help_option("--quit", "Quit after the first iteration.\n");
	print_help_option("--quit-after <int>", "Quit after the given number of iterations. Set to 0 to disable.\n");
	print_help_option("-l, --language <locale>", "Use a specific locale (<locale> being a two-letter code).\n");
#if defined(OVERRIDE_PATH_ENABLED)
	print_help_option("--path <directory>", "Path to a project (<directory> must contain a \"project.godot\" file).\n", CLI_OPTION_AVAILABILITY_TEMPLATE_UNSAFE);
	print_help_option("--scene <path>", "Path or UID of a scene in the project that should be started.\n", CLI_OPTION_AVAILABILITY_TEMPLATE_UNSAFE);
#endif // defined(OVERRIDE_PATH_ENABLED)
#if defined(OVERRIDE_PATH_ENABLED) || defined(ANDROID_ENABLED) || defined(WEB_ENABLED)
	print_help_option("--main-pack <file>", "Path to a pack (.pck) file to load.\n", CLI_OPTION_AVAILABILITY_TEMPLATE_UNSAFE);
#endif // defined(OVERRIDE_PATH_ENABLED) || defined(ANDROID_ENABLED) || defined(WEB_ENABLED)

#ifdef DISABLE_DEPRECATED
	print_help_option("--render-thread <mode>", "Render thread mode (\"safe\", \"separate\").\n");
#else
	print_help_option("--render-thread <mode>", "Render thread mode (\"unsafe\" [deprecated], \"safe\", \"separate\").\n");
#endif // DISABLE_DEPRECATED
#if defined(DEBUG_ENABLED) || defined(TOOLS_ENABLED)
	print_help_option("--remote-fs <address>", "Remote filesystem (<host/IP>[:<port>] address).\n", CLI_OPTION_AVAILABILITY_TEMPLATE_DEBUG);
	print_help_option("--remote-fs-password <password>", "Password for remote filesystem.\n", CLI_OPTION_AVAILABILITY_TEMPLATE_DEBUG);
#endif // defined(DEBUG_ENABLED) || defined (TOOLS_ENABLED)

	print_help_option("--audio-driver <driver>", "Audio driver [");
	for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
		if (i > 0) {
			OS::get_singleton()->print(", ");
		}
		OS::get_singleton()->print("\"%s\"", AudioDriverManager::get_driver(i)->get_name());
	}
	OS::get_singleton()->print("].\n");

	print_help_option("--display-driver <driver>", "Display driver (and rendering driver) [");
	for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
		if (i > 0) {
			OS::get_singleton()->print(", ");
		}
		OS::get_singleton()->print("\"%s\" (", DisplayServer::get_create_function_name(i));
		Vector<String> rd = DisplayServer::get_create_function_rendering_drivers(i);
		for (int j = 0; j < rd.size(); j++) {
			if (j > 0) {
				OS::get_singleton()->print(", ");
			}
			OS::get_singleton()->print("\"%s\"", rd[j].utf8().get_data());
		}
		OS::get_singleton()->print(")");
	}
	OS::get_singleton()->print("].\n");
	print_help_option("--audio-output-latency <ms>", "Override audio output latency in milliseconds (default is 15 ms).\n");
	print_help_option("", "Lower values make sound playback more reactive but increase CPU usage, and may result in audio cracking if the CPU can't keep up.\n");

	print_help_option("--rendering-method <renderer>", "Renderer name. Requires driver support.\n");
	print_help_option("--rendering-driver <driver>", "Rendering driver (depends on display driver).\n");
	print_help_option("--gpu-index <device_index>", "Use a specific GPU (run with --verbose to get a list of available devices).\n");
	print_help_option("--text-driver <driver>", "Text driver (used for font rendering, bidirectional support and shaping).\n");
	print_help_option("--tablet-driver <driver>", "Pen tablet input driver.\n");
	print_help_option("--headless", "Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script.\n");
	print_help_option("--log-file <file>", "Write output/error log to the specified path instead of the default location defined by the project.\n");
	print_help_option("", "<file> path should be absolute or relative to the project directory.\n");
	print_help_option("--write-movie <file>", "Write a video to the specified path (usually with .avi or .png extension).\n");
	print_help_option("", "--fixed-fps is forced when enabled, but it can be used to change movie FPS.\n");
	print_help_option("", "--disable-vsync can speed up movie writing but makes interaction more difficult.\n");
	print_help_option("", "--quit-after can be used to specify the number of frames to write.\n");

	print_help_title("Display options");
	print_help_option("-f, --fullscreen", "Request fullscreen mode.\n");
	print_help_option("-m, --maximized", "Request a maximized window.\n");
	print_help_option("-w, --windowed", "Request windowed mode.\n");
	print_help_option("-t, --always-on-top", "Request an always-on-top window.\n");
	print_help_option("--resolution <W>x<H>", "Request window resolution.\n");
	print_help_option("--position <X>,<Y>", "Request window position.\n");
	print_help_option("--screen <N>", "Request window screen.\n");
	print_help_option("--single-window", "Use a single window (no separate subwindows).\n");
#ifndef _3D_DISABLED
	print_help_option("--xr-mode <mode>", "Select XR (Extended Reality) mode [\"default\", \"off\", \"on\"].\n");
#endif
	print_help_option("--wid <window_id>", "Request parented to window.\n");
	print_help_option("--accessibility <mode>", "Select accessibility mode ['auto' (when screen reader is running, default), 'always', 'disabled'].\n");

	print_help_title("Debug options");
	print_help_option("-d, --debug", "Debug (local stdout debugger).\n");
	print_help_option("-b, --breakpoints", "Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
	print_help_option("--ignore-error-breaks", "If debugger is connected, prevents sending error breakpoints.\n");
	print_help_option("--profiling", "Enable profiling in the script debugger.\n");
	print_help_option("--gpu-profile", "Show a GPU profile of the tasks that took the most time during frame rendering.\n");
	print_help_option("--gpu-validation", "Enable graphics API validation layers for debugging.\n");
#ifdef DEBUG_ENABLED
	print_help_option("--gpu-abort", "Abort on graphics API usage errors (usually validation layer errors). May help see the problem if your system freezes.\n", CLI_OPTION_AVAILABILITY_TEMPLATE_DEBUG);
#endif
	print_help_option("--generate-spirv-debug-info", "Generate SPIR-V debug information (Vulkan only). This allows source-level shader debugging with RenderDoc.\n");
#if defined(DEBUG_ENABLED) || defined(DEV_ENABLED)
	print_help_option("--extra-gpu-memory-tracking", "Enables additional memory tracking (see class reference for `RenderingDevice.get_driver_and_device_memory_report()` and linked methods). Currently only implemented for Vulkan. Enabling this feature may cause crashes on some systems due to buggy drivers or bugs in the Vulkan Loader. See https://github.com/godotengine/godot/issues/95967\n");
	print_help_option("--accurate-breadcrumbs", "Force barriers between breadcrumbs. Useful for narrowing down a command causing GPU resets. Currently only implemented for Vulkan.\n");
#endif
#if defined(DEBUG_ENABLED) || defined(TOOLS_ENABLED)
	print_help_option("--remote-debug <uri>", "Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
#endif
	print_help_option("--single-threaded-scene", "Force scene tree to run in single-threaded mode. Sub-thread groups are disabled and run on the main thread.\n");
#ifdef DEBUG_ENABLED
	print_help_option("--debug-collisions", "Show collision shapes when running the scene.\n", CLI_OPTION_AVAILABILITY_TEMPLATE_DEBUG);
	print_help_option("--debug-paths", "Show path lines when running the scene.\n", CLI_OPTION_AVAILABILITY_TEMPLATE_DEBUG);
	print_help_option("--debug-navigation", "Show navigation polygons when running the scene.\n", CLI_OPTION_AVAILABILITY_TEMPLATE_DEBUG);
	print_help_option("--debug-avoidance", "Show navigation avoidance debug visuals when running the scene.\n", CLI_OPTION_AVAILABILITY_TEMPLATE_DEBUG);
	print_help_option("--debug-stringnames", "Print all StringName allocations to stdout when the engine quits.\n", CLI_OPTION_AVAILABILITY_TEMPLATE_DEBUG);
	print_help_option("--debug-canvas-item-redraw", "Display a rectangle each time a canvas item requests a redraw (useful to troubleshoot low processor mode).\n", CLI_OPTION_AVAILABILITY_TEMPLATE_DEBUG);

#endif
	print_help_option("--max-fps <fps>", "Set a maximum number of frames per second rendered (can be used to limit power usage). A value of 0 results in unlimited framerate.\n");
	print_help_option("--frame-delay <ms>", "Simulate high CPU load (delay each frame by <ms> milliseconds). Do not use as a FPS limiter; use --max-fps instead.\n");
	print_help_option("--time-scale <scale>", "Force time scale (higher values are faster, 1.0 is normal speed).\n");
	print_help_option("--disable-vsync", "Forces disabling of vertical synchronization, even if enabled in the project settings. Does not override driver-level V-Sync enforcement.\n");
	print_help_option("--disable-render-loop", "Disable render loop so rendering only occurs when called explicitly from script.\n");
	print_help_option("--disable-crash-handler", "Disable crash handler when supported by the platform code.\n");
	print_help_option("--fixed-fps <fps>", "Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
	print_help_option("--delta-smoothing <enable>", "Enable or disable frame delta smoothing [\"enable\", \"disable\"].\n");
	print_help_option("--print-fps", "Print the frames per second to the stdout.\n");
#ifdef TOOLS_ENABLED
	print_help_option("--editor-pseudolocalization", "Enable pseudolocalization for the editor and the project manager.\n", CLI_OPTION_AVAILABILITY_EDITOR);
#endif

#if defined(OVERRIDE_PATH_ENABLED) || defined(TESTS_ENABLED)
	print_help_title("Standalone tools");
#endif // defined(OVERRIDE_PATH_ENABLED) || defined(TESTS_ENABLED)
#if defined(OVERRIDE_PATH_ENABLED)
	print_help_option("-s, --script <script>", "Run a script.\n", CLI_OPTION_AVAILABILITY_TEMPLATE_UNSAFE);
	print_help_option("--main-loop <main_loop_name>", "Run a MainLoop specified by its global class name.\n", CLI_OPTION_AVAILABILITY_TEMPLATE_UNSAFE);
	print_help_option("--check-only", "Only parse for errors and quit (use with --script).\n", CLI_OPTION_AVAILABILITY_TEMPLATE_UNSAFE);
#endif // defined(OVERRIDE_PATH_ENABLED)
#ifdef TOOLS_ENABLED
	print_help_option("--import", "Starts the editor, waits for any resources to be imported, and then quits.\n", CLI_OPTION_AVAILABILITY_EDITOR);
	print_help_option("--export-release <preset> <path>", "Export the project in release mode using the given preset and output path. The preset name should match one defined in \"export_presets.cfg\".\n", CLI_OPTION_AVAILABILITY_EDITOR);
	print_help_option("", "<path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. \"builds/game.exe\").\n");
	print_help_option("", "The target directory must exist.\n");
	print_help_option("--export-debug <preset> <path>", "Export the project in debug mode using the given preset and output path. See --export-release description for other considerations.\n", CLI_OPTION_AVAILABILITY_EDITOR);
	print_help_option("--export-pack <preset> <path>", "Export the project data only using the given preset and output path. The <path> extension determines whether it will be in PCK or ZIP format.\n", CLI_OPTION_AVAILABILITY_EDITOR);
	print_help_option("--export-patch <preset> <path>", "Export pack with changed files only. See --export-pack description for other considerations.\n", CLI_OPTION_AVAILABILITY_EDITOR);
	print_help_option("--patches <paths>", "List of patches to use with --export-patch. The list is comma-separated.\n", CLI_OPTION_AVAILABILITY_EDITOR);
	print_help_option("--install-android-build-template", "Install the Android build template. Used in conjunction with --export-release or --export-debug.\n", CLI_OPTION_AVAILABILITY_EDITOR);
#ifndef DISABLE_DEPRECATED
	// Commands are long; split the description to a second line.
	print_help_option("--convert-3to4 ", "\n", CLI_OPTION_AVAILABILITY_HIDDEN);
	print_help_option("  [max_file_kb] [max_line_size]", "Converts project from Godot 3.x to Godot 4.x.\n", CLI_OPTION_AVAILABILITY_EDITOR);
	print_help_option("--validate-conversion-3to4 ", "\n", CLI_OPTION_AVAILABILITY_HIDDEN);
	print_help_option("  [max_file_kb] [max_line_size]", "Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x.\n", CLI_OPTION_AVAILABILITY_EDITOR);
#endif // DISABLE_DEPRECATED
	print_help_option("--doctool [path]", "Dump the engine API reference to the given <path> (defaults to current directory) in XML format, merging if existing files are found.\n", CLI_OPTION_AVAILABILITY_EDITOR);
	print_help_option("--no-docbase", "Disallow dumping the base types (used with --doctool).\n", CLI_OPTION_AVAILABILITY_EDITOR);
	print_help_option("--gdextension-docs", "Rather than dumping the engine API, generate API reference from all the GDExtensions loaded in the current project (used with --doctool).\n", CLI_OPTION_AVAILABILITY_EDITOR);
#ifdef MODULE_GDSCRIPT_ENABLED
	print_help_option("--gdscript-docs <path>", "Rather than dumping the engine API, generate API reference from the inline documentation in the GDScript files found in <path> (used with --doctool).\n", CLI_OPTION_AVAILABILITY_EDITOR);
#endif
	print_help_option("--build-solutions", "Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n", CLI_OPTION_AVAILABILITY_EDITOR);
	print_help_option("--dump-gdextension-interface", "Generate a GDExtension header file \"gdextension_interface.h\" in the current folder. This file is the base file required to implement a GDExtension.\n", CLI_OPTION_AVAILABILITY_EDITOR);
	print_help_option("--dump-gdextension-interface-json", "Generate a JSON dump of the GDExtension interface named \"gdextension_interface.json\" in the current folder.\n", CLI_OPTION_AVAILABILITY_EDITOR);
	print_help_option("--dump-extension-api", "Generate a JSON dump of the Godot API for GDExtension bindings named \"extension_api.json\" in the current folder.\n", CLI_OPTION_AVAILABILITY_EDITOR);
	print_help_option("--dump-extension-api-with-docs", "Generate JSON dump of the Godot API like the previous option, but including documentation.\n", CLI_OPTION_AVAILABILITY_EDITOR);
	print_help_option("--validate-extension-api <path>", "Validate an extension API file dumped (with one of the two previous options) from a previous version of the engine to ensure API compatibility.\n", CLI_OPTION_AVAILABILITY_EDITOR);
	print_help_option("", "If incompatibilities or errors are detected, the exit code will be non-zero.\n");
	print_help_option("--benchmark", "Benchmark the run time and print it to console.\n", CLI_OPTION_AVAILABILITY_EDITOR);
	print_help_option("--benchmark-file <path>", "Benchmark the run time and save it to a given file in JSON format. The path should be absolute.\n", CLI_OPTION_AVAILABILITY_EDITOR);
#endif // TOOLS_ENABLED
#ifdef TESTS_ENABLED
	print_help_option("--test [--help]", "Run unit tests. Use --test --help for more information.\n");
#endif // TESTS_ENABLED
	OS::get_singleton()->print("\n");
}

#ifdef TESTS_ENABLED
// The order is the same as in `Main::setup()`, only core and some editor types
// are initialized here. This also combines `Main::setup2()` initialization.
Error Main::test_setup() {
	Thread::make_main_thread();
	set_current_thread_safe_for_nodes(true);

	OS::get_singleton()->initialize();

	CoreGlobals::print_ready = true;

	engine = memnew(Engine);

	register_core_types();
	register_core_driver_types();

	packed_data = memnew(PackedData);

	globals = memnew(ProjectSettings);

	register_core_settings(); // Here globals are present.

	translation_server = memnew(TranslationServer);
	tsman = memnew(TextServerManager);

	if (tsman) {
		Ref<TextServerDummy> ts;
		ts.instantiate();
		tsman->add_interface(ts);
	}

#ifndef PHYSICS_3D_DISABLED
	physics_server_3d_manager = memnew(PhysicsServer3DManager);
#endif // PHYSICS_3D_DISABLED
#ifndef PHYSICS_2D_DISABLED
	physics_server_2d_manager = memnew(PhysicsServer2DManager);
#endif // PHYSICS_2D_DISABLED

#ifndef NAVIGATION_2D_DISABLED
	NavigationServer2DManager::initialize_server_manager();
#endif // NAVIGATION_2D_DISABLED
#ifndef NAVIGATION_3D_DISABLED
	NavigationServer3DManager::initialize_server_manager();
#endif // NAVIGATION_3D_DISABLED

	// From `Main::setup2()`.
	register_early_core_singletons();
	initialize_modules(MODULE_INITIALIZATION_LEVEL_CORE);
	register_core_extensions();

	register_core_singletons();

	/** INITIALIZE SERVERS **/
	register_server_types();
#ifndef XR_DISABLED
	XRServer::set_xr_mode(XRServer::XRMODE_OFF); // Skip in tests.
#endif // XR_DISABLED
	initialize_modules(MODULE_INITIALIZATION_LEVEL_SERVERS);
	GDExtensionManager::get_singleton()->initialize_extensions(GDExtension::INITIALIZATION_LEVEL_SERVERS);

	translation_server->setup(); //register translations, load them, etc.
	if (!locale.is_empty()) {
		translation_server->set_locale(locale);
	}
	translation_server->load_project_translations(translation_server->get_main_domain());
	ResourceLoader::load_translation_remaps(); //load remaps for resources

	// Initialize ThemeDB early so that scene types can register their theme items.
	// Default theme will be initialized later, after modules and ScriptServer are ready.
	initialize_theme_db();

#ifndef NAVIGATION_3D_DISABLED
	NavigationServer3DManager::initialize_server();
#endif // NAVIGATION_3D_DISABLED
#ifndef NAVIGATION_2D_DISABLED
	NavigationServer2DManager::initialize_server();
#endif // NAVIGATION_2D_DISABLED

	register_scene_types();
	register_driver_types();

	register_scene_singletons();

	initialize_modules(MODULE_INITIALIZATION_LEVEL_SCENE);
	GDExtensionManager::get_singleton()->initialize_extensions(GDExtension::INITIALIZATION_LEVEL_SCENE);

#ifdef TOOLS_ENABLED
	ClassDB::set_current_api(ClassDB::API_EDITOR);
	register_editor_types();

	initialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR);
	GDExtensionManager::get_singleton()->initialize_extensions(GDExtension::INITIALIZATION_LEVEL_EDITOR);

	ClassDB::set_current_api(ClassDB::API_CORE);
#endif
	register_platform_apis();

	// Theme needs modules to be initialized so that sub-resources can be loaded.
	theme_db->initialize_theme_noproject();

	ERR_FAIL_COND_V(TextServerManager::get_singleton()->get_interface_count() == 0, ERR_CANT_CREATE);

	/* Use one with the most features available. */
	int max_features = 0;
	for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) {
		uint32_t features = TextServerManager::get_singleton()->get_interface(i)->get_features();
		int feature_number = 0;
		while (features) {
			feature_number += features & 1;
			features >>= 1;
		}
		if (feature_number >= max_features) {
			max_features = feature_number;
			text_driver_idx = i;
		}
	}
	if (text_driver_idx >= 0) {
		Ref<TextServer> ts = TextServerManager::get_singleton()->get_interface(text_driver_idx);
		TextServerManager::get_singleton()->set_primary_interface(ts);
		if (ts->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) {
			ts->load_support_data("res://" + ts->get_support_data_filename());
		}
	} else {
		ERR_FAIL_V_MSG(ERR_CANT_CREATE, "TextServer: Unable to create TextServer interface.");
	}

	ClassDB::set_current_api(ClassDB::API_NONE);

	_start_success = true;

	return OK;
}

// The order is the same as in `Main::cleanup()`.
void Main::test_cleanup() {
	ERR_FAIL_COND(!_start_success);

	// Printing in the usual way can become problematic during/after cleanup.
	CoreGlobals::print_ready = false;

	for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) {
		TextServerManager::get_singleton()->get_interface(i)->cleanup();
	}

	ResourceLoader::remove_custom_loaders();
	ResourceSaver::remove_custom_savers();
	PropertyListHelper::clear_base_helpers();

#ifdef TOOLS_ENABLED
	GDExtensionManager::get_singleton()->deinitialize_extensions(GDExtension::INITIALIZATION_LEVEL_EDITOR);
	uninitialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR);
	unregister_editor_types();
#endif

	GDExtensionManager::get_singleton()->deinitialize_extensions(GDExtension::INITIALIZATION_LEVEL_SCENE);
	uninitialize_modules(MODULE_INITIALIZATION_LEVEL_SCENE);

	unregister_platform_apis();
	unregister_driver_types();
	unregister_scene_types();

	finalize_theme_db();

#ifndef NAVIGATION_2D_DISABLED
	NavigationServer2DManager::finalize_server();
	NavigationServer2DManager::finalize_server_manager();
#endif // NAVIGATION_2D_DISABLED
#ifndef NAVIGATION_3D_DISABLED
	NavigationServer3DManager::finalize_server();
	NavigationServer3DManager::finalize_server_manager();
#endif // NAVIGATION_3D_DISABLED

	GDExtensionManager::get_singleton()->deinitialize_extensions(GDExtension::INITIALIZATION_LEVEL_SERVERS);
	uninitialize_modules(MODULE_INITIALIZATION_LEVEL_SERVERS);
	unregister_server_types();

	EngineDebugger::deinitialize();
	OS::get_singleton()->finalize();

	if (packed_data) {
		memdelete(packed_data);
	}
	if (translation_server) {
		memdelete(translation_server);
	}
	if (tsman) {
		memdelete(tsman);
	}
#ifndef PHYSICS_3D_DISABLED
	if (physics_server_3d_manager) {
		memdelete(physics_server_3d_manager);
	}
#endif // PHYSICS_3D_DISABLED
#ifndef PHYSICS_2D_DISABLED
	if (physics_server_2d_manager) {
		memdelete(physics_server_2d_manager);
	}
#endif // PHYSICS_2D_DISABLED
	if (globals) {
		memdelete(globals);
	}

	unregister_core_driver_types();
	unregister_core_extensions();
	uninitialize_modules(MODULE_INITIALIZATION_LEVEL_CORE);

	if (engine) {
		memdelete(engine);
	}

	unregister_core_types();

	OS::get_singleton()->finalize_core();
}
#endif

int Main::test_entrypoint(int argc, char *argv[], bool &tests_need_run) {
	for (int x = 0; x < argc; x++) {
		// Early return to ignore a possible user-provided "--test" argument.
		if ((strlen(argv[x]) == 2) && ((strncmp(argv[x], "--", 2) == 0) || (strncmp(argv[x], "++", 2) == 0))) {
			tests_need_run = false;
			return EXIT_SUCCESS;
		}
		if ((strncmp(argv[x], "--test", 6) == 0) && (strlen(argv[x]) == 6)) {
			tests_need_run = true;
#ifdef TESTS_ENABLED
			// TODO: need to come up with different test contexts.
			// Not every test requires high-level functionality like `ClassDB`.
			test_setup();
			int status = test_main(argc, argv);
			test_cleanup();
			return status;
#else
			ERR_PRINT(
					"`--test` was specified on the command line, but this Godot binary was compiled without support for unit tests. Aborting.\n"
					"To be able to run unit tests, use the `tests=yes` SCons option when compiling Godot.\n");
			return EXIT_FAILURE;
#endif
		}
	}
	tests_need_run = false;
	return EXIT_SUCCESS;
}

/* Engine initialization
 *
 * Consists of several methods that are called by each platform's specific main(argc, argv).
 * To fully understand engine init, one should therefore start from the platform's main and
 * see how it calls into the Main class' methods.
 *
 * The initialization is typically done in 3 steps (with the setup2 step triggered either
 * automatically by setup, or manually in the platform's main).
 *
 * - setup(execpath, argc, argv, p_second_phase) is the main entry point for all platforms,
 *   responsible for the initialization of all low level singletons and core types, and parsing
 *   command line arguments to configure things accordingly.
 *   If p_second_phase is true, it will chain into setup2() (default behavior). This is
 *   disabled on some platforms (Android, iOS) which trigger the second step in their own time.
 *
 * - setup2(p_main_tid_override) registers high level servers and singletons, displays the
 *   boot splash, then registers higher level types (scene, editor, etc.).
 *
 * - start() is the last step and that's where command line tools can run, or the main loop
 *   can be created eventually and the project settings put into action. That's also where
 *   the editor node is created, if relevant.
 *   start() does it own argument parsing for a subset of the command line arguments described
 *   in help, it's a bit messy and should be globalized with the setup() parsing somehow.
 */

Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_phase) {
	GodotProfileZone("setup");
	Thread::make_main_thread();
	set_current_thread_safe_for_nodes(true);

	OS::get_singleton()->initialize();

	CoreGlobals::print_ready = true;

#if !defined(OVERRIDE_PATH_ENABLED) && !defined(TOOLS_ENABLED)
	String old_cwd = OS::get_singleton()->get_cwd();
#if defined(MACOS_ENABLED) || defined(APPLE_EMBEDDED_ENABLED)
	String new_cwd = OS::get_singleton()->get_bundle_resource_dir();
	if (new_cwd.is_empty() || !new_cwd.is_absolute_path()) {
		new_cwd = OS::get_singleton()->get_executable_path().get_base_dir();
	}
#else
	String new_cwd = OS::get_singleton()->get_executable_path().get_base_dir();
#endif
	if (!new_cwd.is_empty()) {
		OS::get_singleton()->set_cwd(new_cwd);
	}
#endif

	// Benchmark tracking must be done after `OS::get_singleton()->initialize()` as on some
	// platforms, it's used to set up the time utilities.
	OS::get_singleton()->benchmark_begin_measure("Startup", "Main::Setup");

	engine = memnew(Engine);

	MAIN_PRINT("Main: Initialize CORE");

	register_core_types();
	register_core_driver_types();

	MAIN_PRINT("Main: Initialize Globals");

	input_map = memnew(InputMap);
	globals = memnew(ProjectSettings);

	register_core_settings(); //here globals are present

	translation_server = memnew(TranslationServer);
	performance = memnew(Performance);
	GDREGISTER_CLASS(Performance);
	engine->add_singleton(Engine::Singleton("Performance", performance));

	// Only flush stdout in debug builds by default, as spamming `print()` will
	// decrease performance if this is enabled.
	GLOBAL_DEF_RST("application/run/flush_stdout_on_print", false);
	GLOBAL_DEF_RST("application/run/flush_stdout_on_print.debug", true);

	MAIN_PRINT("Main: Parse CMDLine");

	/* argument parsing and main creation */
	List<String> args;
	List<String> main_args;
	List<String> user_args;
	bool adding_user_args = false;
	List<String> platform_args = OS::get_singleton()->get_cmdline_platform_args();

	// Add command line arguments.
	for (int i = 0; i < argc; i++) {
		args.push_back(String::utf8(argv[i]));
	}

	// Add arguments received from macOS LaunchService (URL schemas, file associations).
	for (const String &arg : platform_args) {
		args.push_back(arg);
	}

	List<String>::Element *I = args.front();

	while (I) {
		I->get() = unescape_cmdline(I->get().strip_edges());
		I = I->next();
	}

	String audio_driver = "";
	String project_path = ".";
	String debug_uri = "";
#if defined(TOOLS_ENABLED) && (defined(WINDOWS_ENABLED) || defined(LINUXBSD_ENABLED))
	bool test_rd_creation = false;
	bool test_rd_support = false;
#endif
	bool skip_breakpoints = false;
	bool ignore_error_breaks = false;
	String main_pack;
	bool quiet_stdout = false;
	int separate_thread_render = -1; // Tri-state: -1 = not set, 0 = false, 1 = true.

	String remotefs;
	String remotefs_pass;

	Vector<String> breakpoints;
	bool delta_smoothing_override = false;
	bool load_shell_env = false;

	String default_renderer = "";
	String default_renderer_mobile = "";
	String renderer_hints = "";

	packed_data = PackedData::get_singleton();
	if (!packed_data) {
		packed_data = memnew(PackedData);
	}

#ifdef MINIZIP_ENABLED

	//XXX: always get_singleton() == 0x0
	zip_packed_data = ZipArchive::get_singleton();
	//TODO: remove this temporary fix
	if (!zip_packed_data) {
		zip_packed_data = memnew(ZipArchive);
	}

	packed_data->add_pack_source(zip_packed_data);
#endif

	// Exit error code used in the `goto error` conditions.
	// It's returned as the program exit code. ERR_HELP is special cased and handled as success (0).
	Error exit_err = ERR_INVALID_PARAMETER;

	I = args.front();
	while (I) {
		List<String>::Element *N = I->next();

		const String &arg = I->get();

#ifdef MACOS_ENABLED
		// Ignore the process serial number argument passed by macOS Gatekeeper.
		// Otherwise, Godot would try to open a non-existent project on the first start and abort.
		if (arg.begins_with("-psn_")) {
			I = N;
			continue;
		}
#endif

#ifdef TOOLS_ENABLED
		if (arg == "--debug" ||
				arg == "--verbose" ||
				arg == "--disable-crash-handler") {
			forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(arg);
			forwardable_cli_arguments[CLI_SCOPE_PROJECT].push_back(arg);
		}
		if (arg == "--single-window" || arg == "--editor-pseudolocalization") {
			forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(arg);
		}
		if (arg == "--audio-driver" ||
				arg == "--display-driver" ||
				arg == "--rendering-method" ||
				arg == "--rendering-driver" ||
				arg == "--xr-mode" ||
				arg == "-l" ||
				arg == "--language") {
			if (N) {
				forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(arg);
				forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(N->get());
			}
		}
		// If gpu is specified, both editor and debug instances started from editor will inherit.
		if (arg == "--gpu-index") {
			if (N) {
				const String &next_arg = N->get();
				forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(arg);
				forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(next_arg);
				forwardable_cli_arguments[CLI_SCOPE_PROJECT].push_back(arg);
				forwardable_cli_arguments[CLI_SCOPE_PROJECT].push_back(next_arg);
			}
		}
#endif

		if (adding_user_args) {
			user_args.push_back(arg);
		} else if (arg == "-h" || arg == "--help" || arg == "/?") { // display help

			show_help = true;
			exit_err = ERR_HELP; // Hack to force an early exit in `main()` with a success code.
			goto error;

		} else if (arg == "--version") {
			print_line(get_full_version_string());
			exit_err = ERR_HELP; // Hack to force an early exit in `main()` with a success code.
			goto error;

		} else if (arg == "-v" || arg == "--verbose") { // verbose output

			OS::get_singleton()->_verbose_stdout = true;
		} else if (arg == "-q" || arg == "--quiet") { // quieter output

			quiet_stdout = true;

		} else if (arg == "--no-header") {
			Engine::get_singleton()->_print_header = false;

		} else if (arg == "--audio-driver") { // audio driver

			if (N) {
				audio_driver = N->get();

				bool found = false;
				for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
					if (audio_driver == AudioDriverManager::get_driver(i)->get_name()) {
						found = true;
					}
				}

				if (!found) {
					OS::get_singleton()->print("Unknown audio driver '%s', aborting.\nValid options are ",
							audio_driver.utf8().get_data());

					for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
						if (i == AudioDriverManager::get_driver_count() - 1) {
							OS::get_singleton()->print(" and ");
						} else if (i != 0) {
							OS::get_singleton()->print(", ");
						}

						OS::get_singleton()->print("'%s'", AudioDriverManager::get_driver(i)->get_name());
					}

					OS::get_singleton()->print(".\n");

					goto error;
				}

				N = N->next();
			} else {
				OS::get_singleton()->print("Missing audio driver argument, aborting.\n");
				goto error;
			}
		} else if (arg == "--audio-output-latency") {
			if (N) {
				audio_output_latency = N->get().to_int();
				N = N->next();
			} else {
				OS::get_singleton()->print("Missing audio output latency argument, aborting.\n");
				goto error;
			}
		} else if (arg == "--text-driver") {
			if (N) {
				text_driver = N->get();
				N = N->next();
			} else {
				OS::get_singleton()->print("Missing text driver argument, aborting.\n");
				goto error;
			}

		} else if (arg == "--display-driver") { // force video driver

			if (N) {
				display_driver = N->get();

				bool found = false;
				for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
					if (display_driver == DisplayServer::get_create_function_name(i)) {
						found = true;
					}
				}

				if (!found) {
					OS::get_singleton()->print("Unknown display driver '%s', aborting.\nValid options are ",
							display_driver.utf8().get_data());

					for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
						if (i == DisplayServer::get_create_function_count() - 1) {
							OS::get_singleton()->print(" and ");
						} else if (i != 0) {
							OS::get_singleton()->print(", ");
						}

						OS::get_singleton()->print("'%s'", DisplayServer::get_create_function_name(i));
					}

					OS::get_singleton()->print(".\n");

					goto error;
				}

				N = N->next();
			} else {
				OS::get_singleton()->print("Missing display driver argument, aborting.\n");
				goto error;
			}
		} else if (arg == "--rendering-method") {
			if (N) {
				rendering_method = N->get();
				N = N->next();
			} else {
				OS::get_singleton()->print("Missing renderer name argument, aborting.\n");
				goto error;
			}
		} else if (arg == "--rendering-driver") {
			if (N) {
				rendering_driver = N->get();
				N = N->next();
			} else {
				OS::get_singleton()->print("Missing rendering driver argument, aborting.\n");
				goto error;
			}
		} else if (arg == "-f" || arg == "--fullscreen") { // force fullscreen
			init_fullscreen = true;
			window_mode = DisplayServer::WINDOW_MODE_FULLSCREEN;
		} else if (arg == "-m" || arg == "--maximized") { // force maximized window
			init_maximized = true;
			window_mode = DisplayServer::WINDOW_MODE_MAXIMIZED;
		} else if (arg == "-w" || arg == "--windowed") { // force windowed window

			init_windowed = true;
		} else if (arg == "--gpu-index") {
			if (N) {
				Engine::singleton->gpu_idx = N->get().to_int();
				N = N->next();
			} else {
				OS::get_singleton()->print("Missing GPU index argument, aborting.\n");
				goto error;
			}
		} else if (arg == "--gpu-validation") {
			Engine::singleton->use_validation_layers = true;
#ifdef DEBUG_ENABLED
		} else if (arg == "--gpu-abort") {
			Engine::singleton->abort_on_gpu_errors = true;
#endif
		} else if (arg == "--generate-spirv-debug-info") {
			Engine::singleton->generate_spirv_debug_info = true;
#if defined(DEBUG_ENABLED) || defined(DEV_ENABLED)
		} else if (arg == "--extra-gpu-memory-tracking") {
			Engine::singleton->extra_gpu_memory_tracking = true;
		} else if (arg == "--accurate-breadcrumbs") {
			Engine::singleton->accurate_breadcrumbs = true;
#endif
		} else if (arg == "--tablet-driver") {
			if (N) {
				tablet_driver = N->get();
				N = N->next();
			} else {
				OS::get_singleton()->print("Missing tablet driver argument, aborting.\n");
				goto error;
			}
		} else if (arg == "--delta-smoothing") {
			if (N) {
				String string = N->get();
				bool recognized = false;
				if (string == "enable") {
					OS::get_singleton()->set_delta_smoothing(true);
					delta_smoothing_override = true;
					recognized = true;
				}
				if (string == "disable") {
					OS::get_singleton()->set_delta_smoothing(false);
					delta_smoothing_override = false;
					recognized = true;
				}
				if (!recognized) {
					OS::get_singleton()->print("Delta-smoothing argument not recognized, aborting.\n");
					goto error;
				}
				N = N->next();
			} else {
				OS::get_singleton()->print("Missing delta-smoothing argument, aborting.\n");
				goto error;
			}
		} else if (arg == "--single-window") { // force single window

			single_window = true;
		} else if (arg == "--accessibility") {
			if (N) {
				String string = N->get();
				if (string == "auto") {
					accessibility_mode = DisplayServer::AccessibilityMode::ACCESSIBILITY_AUTO;
					accessibility_mode_set = true;
				} else if (string == "always") {
					accessibility_mode = DisplayServer::AccessibilityMode::ACCESSIBILITY_ALWAYS;
					accessibility_mode_set = true;
				} else if (string == "disabled") {
					accessibility_mode = DisplayServer::AccessibilityMode::ACCESSIBILITY_DISABLED;
					accessibility_mode_set = true;
				} else {
					OS::get_singleton()->print("Accessibility mode argument not recognized, aborting.\n");
					goto error;
				}
				N = N->next();
			} else {
				OS::get_singleton()->print("Missing accessibility mode argument, aborting.\n");
				goto error;
			}
		} else if (arg == "-t" || arg == "--always-on-top") { // force always-on-top window

			init_always_on_top = true;
		} else if (arg == "--resolution") { // force resolution

			if (N) {
				String vm = N->get();

				if (!vm.contains_char('x')) { // invalid parameter format

					OS::get_singleton()->print("Invalid resolution '%s', it should be e.g. '1280x720'.\n",
							vm.utf8().get_data());
					goto error;
				}

				int w = vm.get_slicec('x', 0).to_int();
				int h = vm.get_slicec('x', 1).to_int();

				if (w <= 0 || h <= 0) {
					OS::get_singleton()->print("Invalid resolution '%s', width and height must be above 0.\n",
							vm.utf8().get_data());
					goto error;
				}

				window_size.width = w;
				window_size.height = h;
				force_res = true;

				N = N->next();
			} else {
				OS::get_singleton()->print("Missing resolution argument, aborting.\n");
				goto error;
			}

		} else if (arg == "--screen") { // set window screen

			if (N) {
				init_screen = N->get().to_int();
				init_use_custom_screen = true;

				N = N->next();
			} else {
				OS::get_singleton()->print("Missing screen argument, aborting.\n");
				goto error;
			}

		} else if (arg == "--position") { // set window position

			if (N) {
				String vm = N->get();

				if (!vm.contains_char(',')) { // invalid parameter format

					OS::get_singleton()->print("Invalid position '%s', it should be e.g. '80,128'.\n",
							vm.utf8().get_data());
					goto error;
				}

				int x = vm.get_slicec(',', 0).to_int();
				int y = vm.get_slicec(',', 1).to_int();

				init_custom_pos = Point2(x, y);
				init_use_custom_pos = true;

				N = N->next();
			} else {
				OS::get_singleton()->print("Missing position argument, aborting.\n");
				goto error;
			}

		} else if (arg == "--headless") { // enable headless mode (no audio, no rendering).

			audio_driver = NULL_AUDIO_DRIVER;
			display_driver = NULL_DISPLAY_DRIVER;

		} else if (arg == "--embedded") { // Enable embedded mode.
#ifdef MACOS_ENABLED
			display_driver = EMBEDDED_DISPLAY_DRIVER;
#else
			OS::get_singleton()->print("--embedded is only supported on macOS, aborting.\n");
			goto error;
#endif
		} else if (arg == "--log-file") { // write to log file

			if (N) {
				log_file = N->get();
				N = N->next();
			} else {
				OS::get_singleton()->print("Missing log file path argument, aborting.\n");
				goto error;
			}
		} else if (arg == "--profiling") { // enable profiling

			use_debug_profiler = true;

		} else if (arg == "-l" || arg == "--language") { // language

			if (N) {
				locale = N->get();
				N = N->next();
			} else {
				OS::get_singleton()->print("Missing language argument, aborting.\n");
				goto error;
			}
		} else if (arg == "--remote-fs") { // remote filesystem

#if defined(DEBUG_ENABLED) || defined(TOOLS_ENABLED)
			if (N) {
				remotefs = N->get();
				N = N->next();
			} else {
				OS::get_singleton()->print("Missing remote filesystem address, aborting.\n");
				goto error;
			}
#else
			ERR_PRINT(
					"`--remote-fs` was specified on the command line, but this Godot binary was compiled without debug. Aborting.\n"
					"To be able to use it, use the `target=template_debug` SCons option when compiling Godot.\n");
#endif // defined(DEBUG_ENABLED) || defined (TOOLS_ENABLED)
		} else if (arg == "--remote-fs-password") { // remote filesystem password

#if defined(DEBUG_ENABLED) || defined(TOOLS_ENABLED)
			if (N) {
				remotefs_pass = N->get();
				N = N->next();
			} else {
				OS::get_singleton()->print("Missing remote filesystem password, aborting.\n");
				goto error;
			}
#else
			ERR_PRINT(
					"`--remote-fs-password` was specified on the command line, but this Godot binary was compiled without debug. Aborting.\n"
					"To be able to use it, use the `target=template_debug` SCons option when compiling Godot.\n");
			goto error;
#endif // defined(DEBUG_ENABLED) || defined (TOOLS_ENABLED)
		} else if (arg == "--render-thread") { // render thread mode

			if (N) {
				if (N->get() == "safe") {
					separate_thread_render = 0;
#ifndef DISABLE_DEPRECATED
				} else if (N->get() == "unsafe") {
					OS::get_singleton()->print("The --render-thread unsafe option is unsupported in Godot 4 and will be removed.\n");
					separate_thread_render = 0;
#endif
				} else if (N->get() == "separate") {
					separate_thread_render = 1;
				} else {
					OS::get_singleton()->print("Unknown render thread mode, aborting.\n");
#ifdef DISABLE_DEPRECATED
					OS::get_singleton()->print("Valid options are 'safe' and 'separate'.\n");
#else
					OS::get_singleton()->print("Valid options are 'unsafe', 'safe' and 'separate'.\n");
#endif
					goto error;
				}

				N = N->next();
			} else {
				OS::get_singleton()->print("Missing render thread mode argument, aborting.\n");
				goto error;
			}
#ifdef TOOLS_ENABLED
		} else if (arg == "-e" || arg == "--editor") { // starts editor

			editor = true;
		} else if (arg == "-p" || arg == "--project-manager") { // starts project manager
			project_manager = true;
		} else if (arg == "--recovery-mode") { // Enables recovery mode.
			recovery_mode = true;
		} else if (arg == "--debug-server") {
			if (N) {
				debug_server_uri = N->get();
				if (!debug_server_uri.contains("://")) { // wrong address
					OS::get_singleton()->print("Invalid debug server uri. It should be of the form <protocol>://<bind_address>:<port>.\n");
					goto error;
				}
				N = N->next();
			} else {
				OS::get_singleton()->print("Missing remote debug server uri, aborting.\n");
				goto error;
			}
		} else if (arg == "--single-threaded-scene") {
			single_threaded_scene = true;
		} else if (arg == "--build-solutions") { // Build the scripting solution such C#

			auto_build_solutions = true;
			editor = true;
			cmdline_tool = true;
		} else if (arg == "--dump-gdextension-interface") {
			// Register as an editor instance to use low-end fallback if relevant.
			editor = true;
			cmdline_tool = true;
			dump_gdextension_interface_header = true;
			print_line("Dumping GDExtension interface header file");
			// Hack. Not needed but otherwise we end up detecting that this should
			// run the project instead of a cmdline tool.
			// Needs full refactoring to fix properly.
			main_args.push_back(arg);
		} else if (arg == "--dump-gdextension-interface-json") {
			// Register as an editor instance to use low-end fallback if relevant.
			editor = true;
			cmdline_tool = true;
			dump_gdextension_interface = true;
			print_line("Dumping GDExtension interface json file");
			// Hack. Not needed but otherwise we end up detecting that this should
			// run the project instead of a cmdline tool.
			// Needs full refactoring to fix properly.
			main_args.push_back(arg);
		} else if (arg == "--dump-extension-api") {
			// Register as an editor instance to use low-end fallback if relevant.
			editor = true;
			cmdline_tool = true;
			dump_extension_api = true;
			print_line("Dumping Extension API");
			// Hack. Not needed but otherwise we end up detecting that this should
			// run the project instead of a cmdline tool.
			// Needs full refactoring to fix properly.
			main_args.push_back(arg);
		} else if (arg == "--dump-extension-api-with-docs") {
			// Register as an editor instance to use low-end fallback if relevant.
			editor = true;
			cmdline_tool = true;
			dump_extension_api = true;
			include_docs_in_extension_api_dump = true;
			print_line("Dumping Extension API including documentation");
			// Hack. Not needed but otherwise we end up detecting that this should
			// run the project instead of a cmdline tool.
			// Needs full refactoring to fix properly.
			main_args.push_back(arg);
		} else if (arg == "--validate-extension-api") {
			// Register as an editor instance to use low-end fallback if relevant.
			editor = true;
			cmdline_tool = true;
			validate_extension_api = true;
			// Hack. Not needed but otherwise we end up detecting that this should
			// run the project instead of a cmdline tool.
			// Needs full refactoring to fix properly.
			main_args.push_back(arg);

			if (N) {
				validate_extension_api_file = N->get();

				N = N->next();
			} else {
				OS::get_singleton()->print("Missing file to load argument after --validate-extension-api, aborting.");
				goto error;
			}
		} else if (arg == "--import") {
			editor = true;
			cmdline_tool = true;
			wait_for_import = true;
			quit_after = 1;
		} else if (arg == "--export-release" || arg == "--export-debug" ||
				arg == "--export-pack" || arg == "--export-patch") { // Export project
			// Actually handling is done in start().
			editor = true;
			cmdline_tool = true;
			wait_for_import = true;
			main_args.push_back(arg);
		} else if (arg == "--patches") {
			if (N) {
				// Actually handling is done in start().
				main_args.push_back(arg);
				main_args.push_back(N->get());

				N = N->next();
			} else {
				OS::get_singleton()->print("Missing comma-separated list of patches after --patches, aborting.\n");
				goto error;
			}
#ifndef DISABLE_DEPRECATED
		} else if (arg == "--export") { // For users used to 3.x syntax.
			OS::get_singleton()->print("The Godot 3 --export option was changed to more explicit --export-release / --export-debug / --export-pack options.\nSee the --help output for details.\n");
			goto error;
		} else if (arg == "--convert-3to4") {
			// Actually handling is done in start().
			cmdline_tool = true;
			main_args.push_back(arg);

			if (N && !N->get().begins_with("-")) {
				if (itos(N->get().to_int()) == N->get()) {
					converter_max_kb_file = N->get().to_int();
				}
				if (N->next() && !N->next()->get().begins_with("-")) {
					if (itos(N->next()->get().to_int()) == N->next()->get()) {
						converter_max_line_length = N->next()->get().to_int();
					}
				}
			}
		} else if (arg == "--validate-conversion-3to4") {
			// Actually handling is done in start().
			cmdline_tool = true;
			main_args.push_back(arg);

			if (N && !N->get().begins_with("-")) {
				if (itos(N->get().to_int()) == N->get()) {
					converter_max_kb_file = N->get().to_int();
				}
				if (N->next() && !N->next()->get().begins_with("-")) {
					if (itos(N->next()->get().to_int()) == N->next()->get()) {
						converter_max_line_length = N->next()->get().to_int();
					}
				}
			}
#endif // DISABLE_DEPRECATED
		} else if (arg == "--doctool") {
			// Actually handling is done in start().
			cmdline_tool = true;

			// `--doctool` implies `--headless` to avoid spawning an unnecessary window
			// and speed up class reference generation.
			audio_driver = NULL_AUDIO_DRIVER;
			display_driver = NULL_DISPLAY_DRIVER;
			main_args.push_back(arg);
#ifdef MODULE_GDSCRIPT_ENABLED
		} else if (arg == "--gdscript-docs") {
			if (N) {
				project_path = N->get();
				// Will be handled in start()
				main_args.push_back(arg);
				main_args.push_back(N->get());
				N = N->next();
				// GDScript docgen requires Autoloads, but loading those also creates a main loop.
				// This forces main loop to quit without adding more GDScript-specific exceptions to setup.
				quit_after = 1;
			} else {
				OS::get_singleton()->print("Missing relative or absolute path to project for --gdscript-docs, aborting.\n");
				goto error;
			}
#endif // MODULE_GDSCRIPT_ENABLED
#endif // TOOLS_ENABLED

		} else if (arg == "--path") { // set path of project to start or edit
#if defined(OVERRIDE_PATH_ENABLED)
			if (N) {
				String p = N->get();
				if (OS::get_singleton()->set_cwd(p) != OK) {
					OS::get_singleton()->print("Invalid project path specified: \"%s\", aborting.\n", p.utf8().get_data());
					goto error;
				}
				N = N->next();
			} else {
				OS::get_singleton()->print("Missing relative or absolute path, aborting.\n");
				goto error;
			}
#else
			ERR_PRINT(
					"`--path` was specified on the command line, but this Godot binary was compiled without support for path overrides. Aborting.\n"
					"To be able to use it, use the `disable_path_overrides=no` SCons option when compiling Godot.\n");
			goto error;
#endif // defined(OVERRIDE_PATH_ENABLED)
		} else if (arg == "--quit") { // Auto quit at the end of the first main loop iteration
			quit_after = 1;
#ifdef TOOLS_ENABLED
			wait_for_import = true;
#endif
		} else if (arg == "--quit-after") { // Quit after the given number of iterations
			if (N) {
				quit_after = N->get().to_int();
				N = N->next();
			} else {
				OS::get_singleton()->print("Missing number of iterations, aborting.\n");
				goto error;
			}
		} else if (arg.ends_with("project.godot")) {
#if defined(OVERRIDE_PATH_ENABLED)
			String path;
			String file = arg;
			int sep = MAX(file.rfind_char('/'), file.rfind_char('\\'));
			if (sep == -1) {
				path = ".";
			} else {
				path = file.substr(0, sep);
			}
			if (OS::get_singleton()->set_cwd(path) == OK) {
				// path already specified, don't override
			} else {
				project_path = path;
			}
#ifdef TOOLS_ENABLED
			editor = true;
#endif
#else
			ERR_PRINT(
					"`project.godot` path was specified on the command line, but this Godot binary was compiled without support for path overrides. Aborting.\n"
					"To be able to use it, use the `disable_path_overrides=no` SCons option when compiling Godot.\n");
			goto error;
#endif // defined(OVERRIDE_PATH_ENABLED)
		} else if (arg == "-b" || arg == "--breakpoints") { // add breakpoints

			if (N) {
				String bplist = N->get();
				breakpoints = bplist.split(",");
				N = N->next();
			} else {
				OS::get_singleton()->print("Missing list of breakpoints, aborting.\n");
				goto error;
			}

		} else if (arg == "--max-fps") { // set maximum rendered FPS

			if (N) {
				max_fps = N->get().to_int();
				N = N->next();
			} else {
				OS::get_singleton()->print("Missing maximum FPS argument, aborting.\n");
				goto error;
			}

		} else if (arg == "--frame-delay") { // force frame delay

			if (N) {
				frame_delay = N->get().to_int();
				N = N->next();
			} else {
				OS::get_singleton()->print("Missing frame delay argument, aborting.\n");
				goto error;
			}

		} else if (arg == "--time-scale") { // force time scale

			if (N) {
				Engine::get_singleton()->set_time_scale(N->get().to_float());
				N = N->next();
			} else {
				OS::get_singleton()->print("Missing time scale argument, aborting.\n");
				goto error;
			}
		} else if (arg == "--main-pack") {
// Note: main-pack is always used on web and can't be disabled.
// Note: main-pack can be used on Android so long as it's located within the 'assets' directory which is in the executable.
#if defined(OVERRIDE_PATH_ENABLED) || defined(WEB_ENABLED) || defined(ANDROID_ENABLED)
			if (N) {
				main_pack = N->get();
				N = N->next();

#if defined(ANDROID_ENABLED) && !defined(OVERRIDE_PATH_ENABLED)
				// Validate that `main_pack` is located within the 'assets' directory.
				Ref<FileAccess> main_pack_fa = FileAccess::create_for_path(main_pack);
				if (main_pack_fa.is_valid()) {
					if (main_pack_fa->get_access_type() != FileAccess::ACCESS_RESOURCES) {
						ERR_PRINT(
								"--main-pack is attempting to load from outside of the executable, but this Godot binary was compiled without support for path overrides. Aborting.\n"
								"To be able to use it, use the `disable_path_overrides=no` SCons option when compiling Godot.\n");
						goto error;
					}
				} else {
					ERR_PRINT("Invalid path to main pack file, aborting.\n");
					goto error;
				}
#endif // defined(ANDROID_ENABLED) && !defined(OVERRIDE_PATH_ENABLED)
			} else {
				OS::get_singleton()->print("Missing path to main pack file, aborting.\n");
				goto error;
			}
#else
			ERR_PRINT(
					"`--main-pack` was specified on the command line, but this Godot binary was compiled without support for path overrides. Aborting.\n"
					"To be able to use it, use the `disable_path_overrides=no` SCons option when compiling Godot.\n");
			goto error;
#endif // defined(OVERRIDE_PATH_ENABLED) || defined(WEB_ENABLED) || defined(ANDROID_ENABLED)

		} else if (arg == "-d" || arg == "--debug") {
			debug_uri = "local://";
			OS::get_singleton()->_debug_stdout = true;
#if defined(DEBUG_ENABLED)
		} else if (arg == "--debug-collisions") {
			debug_collisions = true;
		} else if (arg == "--debug-paths") {
			debug_paths = true;
		} else if (arg == "--debug-navigation") {
			debug_navigation = true;
		} else if (arg == "--debug-avoidance") {
			debug_avoidance = true;
		} else if (arg == "--debug-canvas-item-redraw") {
			debug_canvas_item_redraw = true;
		} else if (arg == "--debug-stringnames") {
			StringName::set_debug_stringnames(true);
		} else if (arg == "--debug-mute-audio") {
			debug_mute_audio = true;
#endif // defined(DEBUG_ENABLED)
#if defined(TOOLS_ENABLED) && (defined(WINDOWS_ENABLED) || defined(LINUXBSD_ENABLED))
		} else if (arg == "--test-rd-support") {
			test_rd_support = true;
		} else if (arg == "--test-rd-creation") {
			test_rd_creation = true;
#endif // defined(TOOLS_ENABLED) && (defined(WINDOWS_ENABLED) || defined(LINUXBSD_ENABLED))
		} else if (arg == "--remote-debug") {
#if defined(DEBUG_ENABLED) || defined(TOOLS_ENABLED)
			if (N) {
				debug_uri = N->get();
				if (!debug_uri.contains("://")) { // wrong address
					OS::get_singleton()->print(
							"Invalid debug host address, it should be of the form <protocol>://<host/IP>:<port>.\n");
					goto error;
				}
				N = N->next();
			} else {
				OS::get_singleton()->print("Missing remote debug host address, aborting.\n");
				goto error;
			}
#else
			ERR_PRINT(
					"`--remote-debug` was specified on the command line, but this Godot binary was compiled without debug. Aborting.\n"
					"To be able to use it, use the `target=template_debug` SCons option when compiling Godot.\n");
			goto error;
#endif // defined(DEBUG_ENABLED) || defined (TOOLS_ENABLED)
		} else if (arg == "--editor-pid") { // not exposed to user
			if (N) {
				editor_pid = N->get().to_int();
				N = N->next();
			} else {
				OS::get_singleton()->print("Missing editor PID argument, aborting.\n");
				goto error;
			}
		} else if (arg == "--disable-render-loop") {
			disable_render_loop = true;
		} else if (arg == "--fixed-fps") {
			if (N) {
				fixed_fps = N->get().to_int();
				N = N->next();
			} else {
				OS::get_singleton()->print("Missing fixed-fps argument, aborting.\n");
				goto error;
			}
		} else if (arg == "--write-movie") {
			if (N) {
				Engine::get_singleton()->set_write_movie_path(N->get());
				N = N->next();
				if (fixed_fps == -1) {
					fixed_fps = 60;
				}
				OS::get_singleton()->_writing_movie = true;
			} else {
				OS::get_singleton()->print("Missing write-movie argument, aborting.\n");
				goto error;
			}
		} else if (arg == "--disable-vsync") {
			disable_vsync = true;
		} else if (arg == "--print-fps") {
			print_fps = true;
#ifdef TOOLS_ENABLED
		} else if (arg == "--editor-pseudolocalization") {
			editor_pseudolocalization = true;
			main_args.push_back(arg);
#endif // TOOLS_ENABLED
		} else if (arg == "--gpu-profile") {
			profile_gpu = true;
		} else if (arg == "--disable-crash-handler") {
			OS::get_singleton()->disable_crash_handler();
		} else if (arg == "--skip-breakpoints") {
			skip_breakpoints = true;
		} else if (I->get() == "--ignore-error-breaks") {
			ignore_error_breaks = true;
#ifndef XR_DISABLED
		} else if (arg == "--xr-mode") {
			if (N) {
				String xr_mode = N->get().to_lower();
				N = N->next();
				if (xr_mode == "default") {
					XRServer::set_xr_mode(XRServer::XRMODE_DEFAULT);
				} else if (xr_mode == "off") {
					XRServer::set_xr_mode(XRServer::XRMODE_OFF);
				} else if (xr_mode == "on") {
					XRServer::set_xr_mode(XRServer::XRMODE_ON);
				} else {
					OS::get_singleton()->print("Unknown --xr-mode argument \"%s\", aborting.\n", xr_mode.ascii().get_data());
					goto error;
				}
			} else {
				OS::get_singleton()->print("Missing --xr-mode argument, aborting.\n");
				goto error;
			}
#endif // XR_DISABLED
		} else if (arg == "--benchmark") {
			OS::get_singleton()->set_use_benchmark(true);
		} else if (arg == "--benchmark-file") {
			if (N) {
				OS::get_singleton()->set_use_benchmark(true);
				String benchmark_file = N->get();
				OS::get_singleton()->set_benchmark_file(benchmark_file);
				N = N->next();
			} else {
				OS::get_singleton()->print("Missing <path> argument for --benchmark-file <path>.\n");
				goto error;
			}
#if defined(TOOLS_ENABLED) && defined(MODULE_GDSCRIPT_ENABLED) && !defined(GDSCRIPT_NO_LSP)
		} else if (arg == "--lsp-port") {
			if (N) {
				int port_override = N->get().to_int();
				if (port_override < 0 || port_override > 65535) {
					OS::get_singleton()->print("<port> argument for --lsp-port <port> must be between 0 and 65535.\n");
					goto error;
				}
				GDScriptLanguageServer::port_override = port_override;
				N = N->next();
			} else {
				OS::get_singleton()->print("Missing <port> argument for --lsp-port <port>.\n");
				goto error;
			}
#endif // TOOLS_ENABLED && MODULE_GDSCRIPT_ENABLED && !GDSCRIPT_NO_LSP
#if defined(TOOLS_ENABLED)
		} else if (arg == "--dap-port") {
			if (N) {
				int port_override = N->get().to_int();
				if (port_override < 0 || port_override > 65535) {
					OS::get_singleton()->print("<port> argument for --dap-port <port> must be between 0 and 65535.\n");
					goto error;
				}
				DebugAdapterServer::port_override = port_override;
				N = N->next();
			} else {
				OS::get_singleton()->print("Missing <port> argument for --dap-port <port>.\n");
				goto error;
			}
#endif // TOOLS_ENABLED
		} else if (arg == "--wid") {
			if (N) {
				init_embed_parent_window_id = N->get().to_int();
				if (init_embed_parent_window_id == 0) {
					OS::get_singleton()->print("<window_id> argument for --wid <window_id> must be different then 0.\n");
					goto error;
				}

				OS::get_singleton()->_embedded_in_editor = true;
				Engine::get_singleton()->set_embedded_in_editor(true);

				N = N->next();
			} else {
				OS::get_singleton()->print("Missing <window_id> argument for --wid <window_id>.\n");
				goto error;
			}

		} else if (arg == "--" || arg == "++") {
			adding_user_args = true;
		} else {
			main_args.push_back(arg);
		}

		I = N;
	}

#ifdef TOOLS_ENABLED
	if (editor && project_manager) {
		OS::get_singleton()->print(
				"Error: Command line arguments implied opening both editor and project manager, which is not possible. Aborting.\n");
		goto error;
	}
#endif

#if defined(DEBUG_ENABLED) || defined(TOOLS_ENABLED)
	// Network file system needs to be configured before globals, since globals are based on the
	// 'project.godot' file which will only be available through the network if this is enabled
	if (!remotefs.is_empty()) {
		int port;
		if (remotefs.contains_char(':')) {
			port = remotefs.get_slicec(':', 1).to_int();
			remotefs = remotefs.get_slicec(':', 0);
		} else {
			port = 6010;
		}
		Error err = OS::get_singleton()->setup_remote_filesystem(remotefs, port, remotefs_pass, project_path);

		if (err) {
			OS::get_singleton()->printerr("Could not connect to remotefs: %s:%i.\n", remotefs.utf8().get_data(), port);
			goto error;
		}
	}
#endif // defined(DEBUG_ENABLED) || defined (TOOLS_ENABLED)

	OS::get_singleton()->_in_editor = editor;
	if (globals->setup(project_path, main_pack, false, editor) == OK) {
#ifdef TOOLS_ENABLED
		found_project = true;
#endif
	} else {
#ifdef TOOLS_ENABLED
		editor = false;
#else
		String error_msg = "Error: Couldn't load project data at path \"" + (project_path == "." ? OS::get_singleton()->get_cwd() : project_path) + "\". Is the .pck file missing?\n\n";
#if !defined(OVERRIDE_PATH_ENABLED) && !defined(TOOLS_ENABLED)
		String exec_path = OS::get_singleton()->get_executable_path();
		String exec_basename = exec_path.get_file().get_basename();

		if (FileAccess::exists(old_cwd.path_join(exec_basename + ".pck"))) {
			error_msg += "\"" + exec_basename + ".pck\" was found in the current working directory. To be able to load a project from the CWD, use the `disable_path_overrides=no` SCons option when compiling Godot.\n";
		} else if (FileAccess::exists(old_cwd.path_join("project.godot"))) {
			error_msg += "\"project.godot\" was found in the current working directory. To be able to load a project from the CWD, use the `disable_path_overrides=no` SCons option when compiling Godot.\n";
		} else {
			error_msg += "If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).\n";
		}
#else
		error_msg += "If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).\n";
#endif
		ERR_PRINT(error_msg);

		OS::get_singleton()->alert(error_msg);

		goto error;
#endif
	}

	// Initialize WorkerThreadPool.
	{
#ifdef THREADS_ENABLED
		if (editor || project_manager) {
			WorkerThreadPool::get_singleton()->init(-1, 0.75);
		} else {
			int worker_threads = GLOBAL_GET("threading/worker_pool/max_threads");
			float low_priority_ratio = GLOBAL_GET("threading/worker_pool/low_priority_thread_ratio");
			WorkerThreadPool::get_singleton()->init(worker_threads, low_priority_ratio);
		}
#else
		WorkerThreadPool::get_singleton()->init(0, 0);
#endif
	}

#ifdef TOOLS_ENABLED
	if (!project_manager && !editor) {
		// If we didn't find a project, we fall back to the project manager.
		project_manager = !found_project && !cmdline_tool;
	}

	{
		// Synced with https://github.com/baldurk/renderdoc/blob/2b01465c7/renderdoc/driver/vulkan/vk_layer.cpp#L118-L165
		LocalVector<String> layers_to_disable = {
			"DISABLE_RTSS_LAYER", // GH-57937.
			"DISABLE_VULKAN_OBS_CAPTURE", // GH-103800.
			"DISABLE_VULKAN_OW_OBS_CAPTURE", // GH-104154.
			"DISABLE_SAMPLE_LAYER", // GH-104154.
			"DISABLE_GAMEPP_LAYER", // GH-104154.
			"DISABLE_VK_LAYER_TENCENT_wegame_cross_overlay_1", // GH-104154.
			// "NODEVICE_SELECT", // Kept as it's useful - GH-104592.
			"VK_LAYER_bandicam_helper_DEBUG_1", // GH-101480.
			"DISABLE_VK_LAYER_bandicam_helper_1", // GH-101480.
			"DISABLE_VK_LAYER_reshade_1", // GH-70849.
			"DISABLE_VK_LAYER_GPUOpen_GRS", // GH-104154.
			"DISABLE_LAYER", // GH-104154 (fpsmon).
			"DISABLE_MANGOHUD", // GH-57403.
			"DISABLE_VKBASALT",
			"DISABLE_FOSSILIZE", // GH-115139.
		};

#if defined(WINDOWS_ENABLED) || defined(LINUXBSD_ENABLED)
		if (editor || project_manager || test_rd_support || test_rd_creation) {
#else
		if (editor || project_manager) {
#endif
			// Disable Vulkan overlays in editor, they cause various issues.
			for (const String &layer_disable : layers_to_disable) {
				OS::get_singleton()->set_environment(layer_disable, "1");
			}
		} else {
			// Re-allow using Vulkan overlays, disabled while using the editor.
			for (const String &layer_disable : layers_to_disable) {
				OS::get_singleton()->unset_environment(layer_disable);
			}
		}
	}
#endif

#if defined(TOOLS_ENABLED) && (defined(WINDOWS_ENABLED) || defined(LINUXBSD_ENABLED))
	if (test_rd_support) {
		// Test Rendering Device creation and exit.

		OS::get_singleton()->set_crash_handler_silent();
		if (OS::get_singleton()->_test_create_rendering_device(display_driver)) {
			exit_err = ERR_HELP;
		} else {
			exit_err = ERR_UNAVAILABLE;
		}
		goto error;
	} else if (test_rd_creation) {
		// Test OpenGL context and Rendering Device simultaneous creation and exit.

		OS::get_singleton()->set_crash_handler_silent();
		if (OS::get_singleton()->_test_create_rendering_device_and_gl(display_driver)) {
			exit_err = ERR_HELP;
		} else {
			exit_err = ERR_UNAVAILABLE;
		}
		goto error;
	}
#endif

#ifdef TOOLS_ENABLED
	if (editor) {
		Engine::get_singleton()->set_editor_hint(true);
		Engine::get_singleton()->set_extension_reloading_enabled(true);

		// Create initialization lock file to detect crashes during startup.
		OS::get_singleton()->create_lock_file();

		main_args.push_back("--editor");
		if (!init_windowed && !init_fullscreen) {
			init_maximized = true;
			window_mode = DisplayServer::WINDOW_MODE_MAXIMIZED;
		}
	}

	if (project_manager) {
		Engine::get_singleton()->set_project_manager_hint(true);
	}

	if (recovery_mode) {
		if (project_manager || !editor) {
			OS::get_singleton()->print("Error: Recovery mode can only be used in the editor. Aborting.\n");
			goto error;
		}

		Engine::get_singleton()->set_recovery_mode_hint(true);
	}
#endif

	OS::get_singleton()->set_cmdline(execpath, main_args, user_args);

	Engine::get_singleton()->set_physics_ticks_per_second(GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "physics/common/physics_ticks_per_second", PROPERTY_HINT_RANGE, "1,1000,1"), 60));
	Engine::get_singleton()->set_max_physics_steps_per_frame(GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "physics/common/max_physics_steps_per_frame", PROPERTY_HINT_RANGE, "1,100,1"), 8));
	Engine::get_singleton()->set_physics_jitter_fix(GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/common/physics_jitter_fix", PROPERTY_HINT_RANGE, "0,2,0.001,or_greater"), 0.5));
	Engine::get_singleton()->set_max_fps(GLOBAL_DEF(PropertyInfo(Variant::INT, "application/run/max_fps", PROPERTY_HINT_RANGE, "0,1000,1"), 0));
	if (max_fps >= 0) {
		Engine::get_singleton()->set_max_fps(max_fps);
	}

	// Initialize user data dir.
	OS::get_singleton()->ensure_user_data_dir();

	OS::get_singleton()->set_low_processor_usage_mode(GLOBAL_DEF("application/run/low_processor_mode", false));
	OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(
			GLOBAL_DEF(PropertyInfo(Variant::INT, "application/run/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "0,33200,1,or_greater"), 6900)); // Roughly 144 FPS

	GLOBAL_DEF("application/run/delta_smoothing", true);
	if (!delta_smoothing_override) {
		OS::get_singleton()->set_delta_smoothing(GLOBAL_GET("application/run/delta_smoothing"));
	}

	GLOBAL_DEF("debug/settings/stdout/print_fps", false);
	GLOBAL_DEF("debug/settings/stdout/print_gpu_profile", false);
	GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);
	GLOBAL_DEF("debug/settings/physics_interpolation/enable_warnings", true);
	if (!OS::get_singleton()->_verbose_stdout) { // Not manually overridden.
		OS::get_singleton()->_verbose_stdout = GLOBAL_GET("debug/settings/stdout/verbose_stdout");
	}

	register_early_core_singletons();
	initialize_modules(MODULE_INITIALIZATION_LEVEL_CORE);
	register_core_extensions(); // core extensions must be registered after globals setup and before display

	if (!editor) {
		ResourceUID::get_singleton()->enable_reverse_cache();
	}
	ResourceUID::get_singleton()->load_from_cache(true); // Load UUIDs from cache.
	ProjectSettings::get_singleton()->fix_autoload_paths(); // Handles autoloads saved as UID.

	if (ProjectSettings::get_singleton()->has_custom_feature("dedicated_server")) {
		audio_driver = NULL_AUDIO_DRIVER;
		display_driver = NULL_DISPLAY_DRIVER;
	}

	GLOBAL_DEF(PropertyInfo(Variant::INT, "network/limits/debugger/max_chars_per_second", PROPERTY_HINT_RANGE, "256,4096,1,or_greater"), 32768);
	GLOBAL_DEF(PropertyInfo(Variant::INT, "network/limits/debugger/max_queued_messages", PROPERTY_HINT_RANGE, "128,8192,1,or_greater"), 2048);
	GLOBAL_DEF(PropertyInfo(Variant::INT, "network/limits/debugger/max_errors_per_second", PROPERTY_HINT_RANGE, "1,200,1,or_greater"), 400);
	GLOBAL_DEF(PropertyInfo(Variant::INT, "network/limits/debugger/max_warnings_per_second", PROPERTY_HINT_RANGE, "1,200,1,or_greater"), 400);

	EngineDebugger::initialize(debug_uri, skip_breakpoints, ignore_error_breaks, breakpoints, []() {
		if (editor_pid) {
			DisplayServer::get_singleton()->enable_for_stealing_focus(editor_pid);
		}
	});

#ifdef TOOLS_ENABLED
	if (editor) {
		packed_data->set_disabled(true);
	}
#endif

	GLOBAL_DEF("debug/file_logging/enable_file_logging", false);
	// Only file logging by default on desktop platforms as logs can't be
	// accessed easily on mobile/Web platforms (if at all).
	// This also prevents logs from being created for the editor instance, as feature tags
	// are disabled while in the editor (even if they should logically apply).
	GLOBAL_DEF("debug/file_logging/enable_file_logging.pc", true);
	GLOBAL_DEF("debug/file_logging/log_path", "user://logs/godot.log");
	GLOBAL_DEF(PropertyInfo(Variant::INT, "debug/file_logging/max_log_files", PROPERTY_HINT_RANGE, "0,20,1,or_greater"), 5);

	// If `--log-file` is used to override the log path, allow creating logs for the project manager or editor
	// and even if file logging is disabled in the Project Settings.
	// `--log-file` can be used with any path (including absolute paths outside the project folder),
	// so check for filesystem access if it's used.
	if (FileAccess::get_create_func(!log_file.is_empty() ? FileAccess::ACCESS_FILESYSTEM : FileAccess::ACCESS_USERDATA) &&
			(!log_file.is_empty() || (!project_manager && !editor && GLOBAL_GET("debug/file_logging/enable_file_logging")))) {
		// Don't create logs for the project manager as they would be written to
		// the current working directory, which is inconvenient.
		String base_path;
		int max_files;
		if (!log_file.is_empty()) {
			base_path = log_file;
			// Ensure log file name respects the specified override by disabling log rotation.
			max_files = 1;
		} else {
			base_path = GLOBAL_GET("debug/file_logging/log_path");
			max_files = GLOBAL_GET("debug/file_logging/max_log_files");
		}
		OS::get_singleton()->add_logger(memnew(RotatedFileLogger(base_path, max_files)));
	}

	if (main_args.is_empty() && String(GLOBAL_GET("application/run/main_scene")) == "") {
#ifdef TOOLS_ENABLED
		if (!editor && !project_manager) {
#endif
			const String error_msg = "Error: Can't run project: no main scene defined in the project.\n";
			OS::get_singleton()->print("%s", error_msg.utf8().get_data());
			OS::get_singleton()->alert(error_msg);
			goto error;
#ifdef TOOLS_ENABLED
		}
#endif
	}

	if (editor || project_manager) {
		Engine::get_singleton()->set_editor_hint(true);
		use_custom_res = false;
		input_map->load_default(); //keys for editor
	} else {
		input_map->load_from_project_settings(); //keys for game
	}

	if (bool(GLOBAL_GET("application/run/disable_stdout"))) {
		quiet_stdout = true;
	}
	if (bool(GLOBAL_GET("application/run/disable_stderr"))) {
		CoreGlobals::print_error_enabled = false;
	}
	if (!bool(GLOBAL_GET("application/run/print_header"))) {
		// --no-header option for project settings.
		Engine::get_singleton()->_print_header = false;
	}

	if (quiet_stdout) {
		CoreGlobals::print_line_enabled = false;
	}

	Logger::set_flush_stdout_on_print(GLOBAL_GET("application/run/flush_stdout_on_print"));

	// Rendering drivers configuration.

	// Always include all supported drivers as hint, as this is used by the editor host platform
	// for project settings. For example, a Linux user should be able to configure that they want
	// to export for D3D12 on Windows and Metal on macOS even if their host platform can't use those.

	{
		// RenderingDevice driver overrides per platform.
		GLOBAL_DEF_RST("rendering/rendering_device/driver", "vulkan");
		GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.windows", PROPERTY_HINT_ENUM, "vulkan,d3d12"), "vulkan");
		GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.linuxbsd", PROPERTY_HINT_ENUM, "vulkan"), "vulkan");
		GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.android", PROPERTY_HINT_ENUM, "vulkan"), "vulkan");
		GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.ios", PROPERTY_HINT_ENUM, "metal,vulkan"), "metal");
		GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.visionos", PROPERTY_HINT_ENUM, "metal"), "metal");
		GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.macos", PROPERTY_HINT_ENUM, "metal,vulkan"), "metal");

		GLOBAL_DEF_RST("rendering/rendering_device/fallback_to_vulkan", true);
		GLOBAL_DEF_RST("rendering/rendering_device/fallback_to_d3d12", true);
		GLOBAL_DEF_RST("rendering/rendering_device/fallback_to_opengl3", true);
	}

	{
		// GL Compatibility driver overrides per platform.
		GLOBAL_DEF_RST("rendering/gl_compatibility/driver", "opengl3");
		GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.windows", PROPERTY_HINT_ENUM, "opengl3,opengl3_angle"), "opengl3");
		GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.linuxbsd", PROPERTY_HINT_ENUM, "opengl3,opengl3_es"), "opengl3");
		GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.web", PROPERTY_HINT_ENUM, "opengl3"), "opengl3");
		GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.android", PROPERTY_HINT_ENUM, "opengl3"), "opengl3");
		GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.ios", PROPERTY_HINT_ENUM, "opengl3"), "opengl3");
		GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.macos", PROPERTY_HINT_ENUM, "opengl3,opengl3_angle"), "opengl3");

		GLOBAL_DEF_RST("rendering/gl_compatibility/nvidia_disable_threaded_optimization", true);
		GLOBAL_DEF_RST("rendering/gl_compatibility/fallback_to_angle", true);
		GLOBAL_DEF_RST("rendering/gl_compatibility/fallback_to_native", true);
		GLOBAL_DEF_RST("rendering/gl_compatibility/fallback_to_gles", true);

		Array force_angle_list;

#define FORCE_ANGLE(m_vendor, m_name)       \
	{                                       \
		Dictionary device;                  \
		device["vendor"] = m_vendor;        \
		device["name"] = m_name;            \
		force_angle_list.push_back(device); \
	}

		// AMD GPUs.
		FORCE_ANGLE("ATI", "Radeon 9"); // ATI Radeon 9000 Series
		FORCE_ANGLE("ATI", "Radeon X"); // ATI Radeon X500-X2000 Series
		FORCE_ANGLE("ATI", "Radeon HD 2"); // AMD/ATI (Mobility) Radeon HD 2xxx Series
		FORCE_ANGLE("ATI", "Radeon HD 3"); // AMD/ATI (Mobility) Radeon HD 3xxx Series
		FORCE_ANGLE("ATI", "Radeon HD 4"); // AMD/ATI (Mobility) Radeon HD 4xxx Series
		FORCE_ANGLE("ATI", "Radeon HD 5"); // AMD/ATI (Mobility) Radeon HD 5xxx Series
		FORCE_ANGLE("ATI", "Radeon HD 6"); // AMD/ATI (Mobility) Radeon HD 6xxx Series
		FORCE_ANGLE("ATI", "Radeon HD 7"); // AMD/ATI (Mobility) Radeon HD 7xxx Series
		FORCE_ANGLE("ATI", "Radeon HD 8"); // AMD/ATI (Mobility) Radeon HD 8xxx Series
		FORCE_ANGLE("ATI", "Radeon(TM) R2 Graphics"); // APUs
		FORCE_ANGLE("ATI", "Radeon(TM) R3 Graphics");
		FORCE_ANGLE("ATI", "Radeon(TM) R4 Graphics");
		FORCE_ANGLE("ATI", "Radeon(TM) R5 Graphics");
		FORCE_ANGLE("ATI", "Radeon(TM) R6 Graphics");
		FORCE_ANGLE("ATI", "Radeon(TM) R7 Graphics");
		FORCE_ANGLE("AMD", "Radeon(TM) R7 Graphics");
		FORCE_ANGLE("AMD", "Radeon(TM) R8 Graphics");
		FORCE_ANGLE("ATI", "Radeon R5 Graphics");
		FORCE_ANGLE("ATI", "Radeon R6 Graphics");
		FORCE_ANGLE("ATI", "Radeon R7 Graphics");
		FORCE_ANGLE("AMD", "Radeon R7 Graphics");
		FORCE_ANGLE("AMD", "Radeon R8 Graphics");
		FORCE_ANGLE("ATI", "Radeon R5 2"); // Rx 2xx Series
		FORCE_ANGLE("ATI", "Radeon R7 2");
		FORCE_ANGLE("ATI", "Radeon R9 2");
		FORCE_ANGLE("ATI", "Radeon R5 M2"); // Rx M2xx Series
		FORCE_ANGLE("ATI", "Radeon R7 M2");
		FORCE_ANGLE("ATI", "Radeon R9 M2");
		FORCE_ANGLE("ATI", "Radeon (TM) R9 Fury");
		FORCE_ANGLE("ATI", "Radeon (TM) R5 3"); // Rx 3xx Series
		FORCE_ANGLE("AMD", "Radeon (TM) R5 3");
		FORCE_ANGLE("ATI", "Radeon (TM) R7 3");
		FORCE_ANGLE("AMD", "Radeon (TM) R7 3");
		FORCE_ANGLE("ATI", "Radeon (TM) R9 3");
		FORCE_ANGLE("AMD", "Radeon (TM) R9 3");
		FORCE_ANGLE("ATI", "Radeon (TM) R5 M3"); // Rx M3xx Series
		FORCE_ANGLE("AMD", "Radeon (TM) R5 M3");
		FORCE_ANGLE("ATI", "Radeon (TM) R7 M3");
		FORCE_ANGLE("AMD", "Radeon (TM) R7 M3");
		FORCE_ANGLE("ATI", "Radeon (TM) R9 M3");
		FORCE_ANGLE("AMD", "Radeon (TM) R9 M3");

		// Intel GPUs (Gen7-Gen9.5 devices).
		FORCE_ANGLE("Intel", "Intel(R) HD Graphics");
		FORCE_ANGLE("Intel", "Intel HD Graphics");
		FORCE_ANGLE("Intel", "Intel(R) Vallyview Graphics");
		FORCE_ANGLE("Intel", "Intel(R) Iris(TM) Graphics 5100");
		FORCE_ANGLE("Intel", "Intel(R) Iris(TM) Pro Graphics 5200");
		FORCE_ANGLE("Intel", "Intel(R) Iris(TM) Graphics 6100");
		FORCE_ANGLE("Intel", "Intel(R) Iris(TM) Pro Graphics 6200");
		FORCE_ANGLE("Intel", "Intel(R) Iris(TM) Pro Graphics P6300");
		FORCE_ANGLE("Intel", "Intel(R) Iris Graphics 540");
		FORCE_ANGLE("Intel", "Intel(R) Iris Plus Graphics 640");
		FORCE_ANGLE("Intel", "Intel(R) Iris Plus Graphics 650");
		FORCE_ANGLE("Intel", "Intel(R) Iris Pro Graphics 580");
		FORCE_ANGLE("Intel", "Intel(R) Iris Pro Graphics P580");

#undef FORCE_ANGLE

		GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::ARRAY, "rendering/gl_compatibility/force_angle_on_devices", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::DICTIONARY, PROPERTY_HINT_NONE, String())), force_angle_list);
	}

	// Start with RenderingDevice-based backends.
#ifdef RD_ENABLED
	renderer_hints = "forward_plus,mobile";
	default_renderer_mobile = "mobile";
#endif

	// And Compatibility next, or first if Vulkan is disabled.
#ifdef GLES3_ENABLED
	if (!renderer_hints.is_empty()) {
		renderer_hints += ",";
	}
	renderer_hints += "gl_compatibility";
	if (default_renderer_mobile.is_empty()) {
		default_renderer_mobile = "gl_compatibility";
	}
	// Default to Compatibility when using the project manager.
	if (rendering_driver.is_empty() && rendering_method.is_empty() && project_manager) {
		rendering_driver = "opengl3";
		rendering_method = "gl_compatibility";
		default_renderer_mobile = "gl_compatibility";
	}
#endif

	if (!rendering_method.is_empty()) {
		if (rendering_method != "forward_plus" &&
				rendering_method != "mobile" &&
				rendering_method != "gl_compatibility" &&
				rendering_method != "dummy") {
			OS::get_singleton()->print("Unknown rendering method '%s', aborting.\nValid options are ",
					rendering_method.utf8().get_data());

			Vector<String> rendering_method_hints = renderer_hints.split(",");
			rendering_method_hints.push_back("dummy");
			for (int i = 0; i < rendering_method_hints.size(); i++) {
				if (i == rendering_method_hints.size() - 1) {
					OS::get_singleton()->print(" and ");
				} else if (i != 0) {
					OS::get_singleton()->print(", ");
				}
				OS::get_singleton()->print("'%s'", rendering_method_hints[i].utf8().get_data());
			}

			OS::get_singleton()->print(".\n");
			goto error;
		}
	}
	if (renderer_hints.is_empty()) {
		renderer_hints = "dummy";
	}

	if (!rendering_driver.is_empty()) {
		// As the rendering drivers available may depend on the display driver and renderer
		// selected, we can't do an exhaustive check here, but we can look through all
		// the options in all the display drivers for a match.

		bool found = false;
		for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
			Vector<String> r_drivers = DisplayServer::get_create_function_rendering_drivers(i);

			for (int d = 0; d < r_drivers.size(); d++) {
				if (rendering_driver == r_drivers[d]) {
					found = true;
					break;
				}
			}
		}

		if (!found) {
			OS::get_singleton()->print("Unknown rendering driver '%s', aborting.\nValid options are ",
					rendering_driver.utf8().get_data());

			// Deduplicate driver entries, as a rendering driver may be supported by several display servers.
			Vector<String> unique_rendering_drivers;
			for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
				Vector<String> r_drivers = DisplayServer::get_create_function_rendering_drivers(i);

				for (int d = 0; d < r_drivers.size(); d++) {
					if (!unique_rendering_drivers.has(r_drivers[d])) {
						unique_rendering_drivers.append(r_drivers[d]);
					}
				}
			}

			for (int i = 0; i < unique_rendering_drivers.size(); i++) {
				if (i == unique_rendering_drivers.size() - 1) {
					OS::get_singleton()->print(" and ");
				} else if (i != 0) {
					OS::get_singleton()->print(", ");
				}
				OS::get_singleton()->print("'%s'", unique_rendering_drivers[i].utf8().get_data());
			}

			OS::get_singleton()->print(".\n");

			goto error;
		}

		// Set a default renderer if none selected. Try to choose one that matches the driver.
		if (rendering_method.is_empty()) {
			if (rendering_driver == "dummy") {
				rendering_method = "dummy";
			} else if (rendering_driver == "opengl3" || rendering_driver == "opengl3_angle" || rendering_driver == "opengl3_es") {
				rendering_method = "gl_compatibility";
			} else {
				rendering_method = "forward_plus";
			}
		}

		// Now validate whether the selected driver matches with the renderer.
		bool valid_combination = false;
		Vector<String> available_drivers;
		if (rendering_method == "forward_plus" || rendering_method == "mobile") {
#ifdef VULKAN_ENABLED
			available_drivers.push_back("vulkan");
#endif
#ifdef D3D12_ENABLED
			available_drivers.push_back("d3d12");
#endif
#ifdef METAL_ENABLED
			available_drivers.push_back("metal");
#endif
		}
#ifdef GLES3_ENABLED
		if (rendering_method == "gl_compatibility") {
			available_drivers.push_back("opengl3");
			available_drivers.push_back("opengl3_angle");
			available_drivers.push_back("opengl3_es");
		}
#endif
		if (rendering_method == "dummy") {
			available_drivers.push_back("dummy");
		}
		if (available_drivers.is_empty()) {
			OS::get_singleton()->print("Unknown renderer name '%s', aborting.\n", rendering_method.utf8().get_data());
			goto error;
		}

		for (int i = 0; i < available_drivers.size(); i++) {
			if (rendering_driver == available_drivers[i]) {
				valid_combination = true;
				break;
			}
		}

		if (!valid_combination) {
			OS::get_singleton()->print("Invalid renderer/driver combination '%s' and '%s', aborting. %s only supports the following drivers ", rendering_method.utf8().get_data(), rendering_driver.utf8().get_data(), rendering_method.utf8().get_data());

			for (int d = 0; d < available_drivers.size(); d++) {
				OS::get_singleton()->print("'%s', ", available_drivers[d].utf8().get_data());
			}

			OS::get_singleton()->print(".\n");

			goto error;
		}
	}

	default_renderer = renderer_hints.get_slicec(',', 0);
	GLOBAL_DEF_RST_BASIC(PropertyInfo(Variant::STRING, "rendering/renderer/rendering_method", PROPERTY_HINT_ENUM, renderer_hints), default_renderer);
	GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method.mobile", default_renderer_mobile);
	GLOBAL_DEF_RST_BASIC(PropertyInfo(Variant::STRING, "rendering/renderer/rendering_method.web", PROPERTY_HINT_ENUM, "gl_compatibility"), "gl_compatibility"); // This is a bit of a hack until we have WebGPU support.

	// Default to ProjectSettings default if nothing set on the command line.
	if (rendering_method.is_empty()) {
		rendering_method = GLOBAL_GET("rendering/renderer/rendering_method");
	}

	if (rendering_driver.is_empty()) {
		if (rendering_method == "dummy") {
			rendering_driver = "dummy";
		} else if (rendering_method == "gl_compatibility") {
			rendering_driver = GLOBAL_GET("rendering/gl_compatibility/driver");
		} else {
			rendering_driver = GLOBAL_GET("rendering/rendering_device/driver");
		}
	}

	// always convert to lower case for consistency in the code
	rendering_driver = rendering_driver.to_lower();

	OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
	OS::get_singleton()->set_current_rendering_method(rendering_method);

#ifdef TOOLS_ENABLED
	if (!force_res && project_manager) {
		// Ensure splash screen size matches the project manager window size
		// (see `editor/project_manager.cpp` for defaults).
		window_size.width = ProjectManager::DEFAULT_WINDOW_WIDTH;
		window_size.height = ProjectManager::DEFAULT_WINDOW_HEIGHT;
	}
#endif

	if (use_custom_res) {
		if (!force_res) {
			window_size.width = GLOBAL_GET("display/window/size/viewport_width");
			window_size.height = GLOBAL_GET("display/window/size/viewport_height");

			if (globals->has_setting("display/window/size/window_width_override") &&
					globals->has_setting("display/window/size/window_height_override")) {
				int desired_width = GLOBAL_GET("display/window/size/window_width_override");
				if (desired_width > 0) {
					window_size.width = desired_width;
				}
				int desired_height = GLOBAL_GET("display/window/size/window_height_override");
				if (desired_height > 0) {
					window_size.height = desired_height;
				}
			}
		}

		if (!bool(GLOBAL_GET("display/window/size/resizable"))) {
			window_flags |= DisplayServer::WINDOW_FLAG_RESIZE_DISABLED_BIT;
		}
		if (bool(GLOBAL_GET("display/window/size/minimize_disabled"))) {
			window_flags |= DisplayServer::WINDOW_FLAG_MINIMIZE_DISABLED_BIT;
		}
		if (bool(GLOBAL_GET("display/window/size/maximize_disabled"))) {
			window_flags |= DisplayServer::WINDOW_FLAG_MAXIMIZE_DISABLED_BIT;
		}
		if (bool(GLOBAL_GET("display/window/size/borderless"))) {
			window_flags |= DisplayServer::WINDOW_FLAG_BORDERLESS_BIT;
		}
		if (bool(GLOBAL_GET("display/window/size/always_on_top"))) {
			window_flags |= DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP_BIT;
		}
		if (bool(GLOBAL_GET("display/window/size/transparent"))) {
			window_flags |= DisplayServer::WINDOW_FLAG_TRANSPARENT_BIT;
		}
		if (bool(GLOBAL_GET("display/window/size/extend_to_title"))) {
			window_flags |= DisplayServer::WINDOW_FLAG_EXTEND_TO_TITLE_BIT;
		}
		if (bool(GLOBAL_GET("display/window/size/no_focus"))) {
			window_flags |= DisplayServer::WINDOW_FLAG_NO_FOCUS_BIT;
		}
		if (bool(GLOBAL_GET("display/window/size/sharp_corners"))) {
			window_flags |= DisplayServer::WINDOW_FLAG_SHARP_CORNERS_BIT;
		}
		window_mode = (DisplayServer::WindowMode)(GLOBAL_GET("display/window/size/mode").operator int());
		int initial_position_type = GLOBAL_GET("display/window/size/initial_position_type").operator int();
		if (initial_position_type == Window::WINDOW_INITIAL_POSITION_ABSOLUTE) { // Absolute.
			if (!init_use_custom_pos) {
				init_custom_pos = GLOBAL_GET("display/window/size/initial_position").operator Vector2i();
				init_use_custom_pos = true;
			}
		} else if (initial_position_type == Window::WINDOW_INITIAL_POSITION_CENTER_PRIMARY_SCREEN || initial_position_type == Window::WINDOW_INITIAL_POSITION_CENTER_MAIN_WINDOW_SCREEN) { // Center of Primary Screen.
			if (!init_use_custom_screen) {
				init_screen = DisplayServer::SCREEN_PRIMARY;
				init_use_custom_screen = true;
			}
		} else if (initial_position_type == Window::WINDOW_INITIAL_POSITION_CENTER_OTHER_SCREEN) { // Center of Other Screen.
			if (!init_use_custom_screen) {
				init_screen = GLOBAL_GET("display/window/size/initial_screen").operator int();
				init_use_custom_screen = true;
			}
		} else if (initial_position_type == Window::WINDOW_INITIAL_POSITION_CENTER_SCREEN_WITH_MOUSE_FOCUS) { // Center of Screen With Mouse Pointer.
			if (!init_use_custom_screen) {
				init_screen = DisplayServer::SCREEN_WITH_MOUSE_FOCUS;
				init_use_custom_screen = true;
			}
		} else if (initial_position_type == Window::WINDOW_INITIAL_POSITION_CENTER_SCREEN_WITH_KEYBOARD_FOCUS) { // Center of Screen With Keyboard Focus.
			if (!init_use_custom_screen) {
				init_screen = DisplayServer::SCREEN_WITH_KEYBOARD_FOCUS;
				init_use_custom_screen = true;
			}
		}
	}

	OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", true);
	OS::get_singleton()->_allow_layered = GLOBAL_DEF_RST("display/window/per_pixel_transparency/allowed", false);

	load_shell_env = GLOBAL_DEF("application/run/load_shell_environment", false);

#ifdef TOOLS_ENABLED
	if (editor || project_manager) {
		// The editor and project manager always detect and use hiDPI if needed.
		OS::get_singleton()->_allow_hidpi = true;
		load_shell_env = true;
	}
#endif
	if (load_shell_env) {
		OS::get_singleton()->load_shell_environment();
	}

	if (separate_thread_render == -1) {
		separate_thread_render = (int)GLOBAL_DEF("rendering/driver/threads/thread_model", OS::RENDER_THREAD_SAFE) == OS::RENDER_SEPARATE_THREAD;
	}

	if (editor || project_manager) {
		// Editor and project manager cannot run with rendering in a separate thread (they will crash on startup).
		separate_thread_render = 0;
	}
#if !defined(THREADS_ENABLED)
	separate_thread_render = 0;
#endif
	OS::get_singleton()->_separate_thread_render = separate_thread_render;

	/* Determine audio and video drivers */

	// Display driver, e.g. X11, Wayland.
	// Make sure that headless is the last one, which it is assumed to be by design.
	DEV_ASSERT(NULL_DISPLAY_DRIVER == DisplayServer::get_create_function_name(DisplayServer::get_create_function_count() - 1));

	GLOBAL_DEF_NOVAL("display/display_server/driver", "default");
	GLOBAL_DEF_NOVAL(PropertyInfo(Variant::STRING, "display/display_server/driver.windows", PROPERTY_HINT_ENUM, "default,windows,headless"), "default");
	GLOBAL_DEF_NOVAL(PropertyInfo(Variant::STRING, "display/display_server/driver.linuxbsd", PROPERTY_HINT_ENUM, "default,x11,wayland,headless"), "default");
	GLOBAL_DEF_NOVAL(PropertyInfo(Variant::STRING, "display/display_server/driver.android", PROPERTY_HINT_ENUM, "default,android,headless"), "default");
	GLOBAL_DEF_NOVAL(PropertyInfo(Variant::STRING, "display/display_server/driver.ios", PROPERTY_HINT_ENUM, "default,iOS,headless"), "default");
	GLOBAL_DEF_NOVAL(PropertyInfo(Variant::STRING, "display/display_server/driver.visionos", PROPERTY_HINT_ENUM, "default,visionOS,headless"), "default");
	GLOBAL_DEF_NOVAL(PropertyInfo(Variant::STRING, "display/display_server/driver.macos", PROPERTY_HINT_ENUM, "default,macos,headless"), "default");

	GLOBAL_DEF_RST_NOVAL("audio/driver/driver", AudioDriverManager::get_driver(0)->get_name());
	if (audio_driver.is_empty()) { // Specified in project.godot.
		if (project_manager) {
			// The project manager doesn't need to play sound (TTS audio output is not emitted by Godot, but by the system itself).
			// Disable audio output so it doesn't appear in the list of applications outputting sound in the OS.
			// On macOS, this also prevents the project manager from inhibiting suspend.
			audio_driver = "Dummy";
		} else {
			audio_driver = GLOBAL_GET("audio/driver/driver");
		}
	}

	// Make sure that dummy is the last one, which it is assumed to be by design.
	DEV_ASSERT(NULL_AUDIO_DRIVER == AudioDriverManager::get_driver(AudioDriverManager::get_driver_count() - 1)->get_name());
	for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
		if (audio_driver == AudioDriverManager::get_driver(i)->get_name()) {
			audio_driver_idx = i;
			break;
		}
	}

	if (audio_driver_idx < 0) {
		// If the requested driver wasn't found, pick the first entry.
		// If all else failed it would be the dummy driver (no sound).
		audio_driver_idx = 0;
	}

	if (Engine::get_singleton()->get_write_movie_path() != String()) {
		// Always use dummy driver for audio driver (which is last), also in no threaded mode.
		audio_driver_idx = AudioDriverManager::get_driver_count() - 1;
		AudioDriverDummy::get_dummy_singleton()->set_use_threads(false);
	}

	{
		window_orientation = DisplayServer::ScreenOrientation(int(GLOBAL_DEF_BASIC("display/window/handheld/orientation", DisplayServer::ScreenOrientation::SCREEN_LANDSCAPE)));
	}
	{
		window_vsync_mode = DisplayServer::VSyncMode(int(GLOBAL_DEF_BASIC("display/window/vsync/vsync_mode", DisplayServer::VSyncMode::VSYNC_ENABLED)));
		if (disable_vsync) {
			window_vsync_mode = DisplayServer::VSyncMode::VSYNC_DISABLED;
		}
	}

	GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "audio/driver/output_latency", PROPERTY_HINT_RANGE, "1,100,1"), 15);
	// Use a safer default output_latency for web to avoid audio cracking on low-end devices, especially mobile.
	GLOBAL_DEF_RST("audio/driver/output_latency.web", 50);

	Engine::get_singleton()->set_audio_output_latency(GLOBAL_GET("audio/driver/output_latency"));

#if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
	OS::get_singleton()->set_environment("MVK_CONFIG_LOG_LEVEL", OS::get_singleton()->_verbose_stdout ? "3" : "1"); // 1 = Errors only, 3 = Info
#endif

	if (frame_delay == 0) {
		frame_delay = GLOBAL_DEF(PropertyInfo(Variant::INT, "application/run/frame_delay_msec", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), 0);
		if (Engine::get_singleton()->is_editor_hint()) {
			frame_delay = 0;
		}
	}

	if (audio_output_latency >= 1) {
		Engine::get_singleton()->set_audio_output_latency(audio_output_latency);
	}

	GLOBAL_DEF("display/window/ios/allow_high_refresh_rate", true);
	GLOBAL_DEF("display/window/ios/hide_home_indicator", true);
	GLOBAL_DEF("display/window/ios/hide_status_bar", true);
	GLOBAL_DEF("display/window/ios/suppress_ui_gesture", true);

#ifndef _3D_DISABLED
	// XR project settings.
	GLOBAL_DEF_RST_BASIC("xr/openxr/enabled", false);
	GLOBAL_DEF(PropertyInfo(Variant::STRING, "xr/openxr/target_api_version"), "");
	GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "xr/openxr/default_action_map", PROPERTY_HINT_FILE, "*.tres"), "res://openxr_action_map.tres");
	GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "xr/openxr/form_factor", PROPERTY_HINT_ENUM, "Head Mounted,Handheld"), "0");
	GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "xr/openxr/view_configuration", PROPERTY_HINT_ENUM, "Mono,Stereo"), "1"); // "Mono,Stereo,Quad,Observer"
	GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "xr/openxr/reference_space", PROPERTY_HINT_ENUM, "Local,Stage,Local Floor"), "1");
	GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "xr/openxr/environment_blend_mode", PROPERTY_HINT_ENUM, "Opaque,Additive,Alpha"), "0");
	GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "xr/openxr/foveation_level", PROPERTY_HINT_ENUM, "Off,Low,Medium,High"), "0");
	GLOBAL_DEF_BASIC("xr/openxr/foveation_dynamic", false);

	GLOBAL_DEF_BASIC("xr/openxr/submit_depth_buffer", false);
	GLOBAL_DEF_BASIC("xr/openxr/startup_alert", true);

	// OpenXR project extensions settings.
	GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "xr/openxr/extensions/debug_utils", PROPERTY_HINT_ENUM, "Disabled,Error,Warning,Info,Verbose"), "0");
	GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "xr/openxr/extensions/debug_message_types", PROPERTY_HINT_FLAGS, "General,Validation,Performance,Conformance"), "15");
	GLOBAL_DEF_BASIC("xr/openxr/extensions/frame_synthesis", false);
	GLOBAL_DEF_BASIC("xr/openxr/extensions/hand_tracking", false);
	GLOBAL_DEF_BASIC("xr/openxr/extensions/hand_tracking_unobstructed_data_source", false); // XR_HAND_TRACKING_DATA_SOURCE_UNOBSTRUCTED_EXT
	GLOBAL_DEF_BASIC("xr/openxr/extensions/hand_tracking_controller_data_source", false); // XR_HAND_TRACKING_DATA_SOURCE_CONTROLLER_EXT
	GLOBAL_DEF_RST_BASIC("xr/openxr/extensions/hand_interaction_profile", false);
	GLOBAL_DEF_BASIC("xr/openxr/extensions/spatial_entity/enabled", false);
	GLOBAL_DEF_BASIC("xr/openxr/extensions/spatial_entity/enable_spatial_anchors", false);
	GLOBAL_DEF_BASIC("xr/openxr/extensions/spatial_entity/enable_persistent_anchors", false);
	GLOBAL_DEF_BASIC("xr/openxr/extensions/spatial_entity/enable_builtin_anchor_detection", false);
	GLOBAL_DEF_BASIC("xr/openxr/extensions/spatial_entity/enable_plane_tracking", false);
	GLOBAL_DEF_BASIC("xr/openxr/extensions/spatial_entity/enable_builtin_plane_detection", false);
	GLOBAL_DEF_BASIC("xr/openxr/extensions/spatial_entity/enable_marker_tracking", false);
	GLOBAL_DEF_BASIC("xr/openxr/extensions/spatial_entity/enable_builtin_marker_tracking", false);
	GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "xr/openxr/extensions/spatial_entity/aruco_dict", PROPERTY_HINT_ENUM, "4x4 50 IDs,4x4 100 IDs,4x4 250 IDs,4x4 1000 IDs,5x5 50 IDs,5x5 100 IDs,5x5 250 IDs,5x5 1000 IDs,6x6 50 IDs,6x6 100 IDs,6x6 250 IDs,6x6 1000 IDs,7x7 50 IDs,7x7 100 IDs,7x7 250 IDs,7x7 1000 IDs"), "15");
	GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "xr/openxr/extensions/spatial_entity/april_tag_dict", PROPERTY_HINT_ENUM, "4x4H5,5x5H9,6x6H10,6x6H11"), "3");
	GLOBAL_DEF_RST_BASIC("xr/openxr/extensions/eye_gaze_interaction", false);
	GLOBAL_DEF_BASIC("xr/openxr/extensions/render_model", false);

	// OpenXR Binding modifier settings
	GLOBAL_DEF_BASIC("xr/openxr/binding_modifiers/analog_threshold", false);
	GLOBAL_DEF_RST_BASIC("xr/openxr/binding_modifiers/dpad_binding", false);

#ifdef TOOLS_ENABLED
	// Disabled for now, using XR inside of the editor we'll be working on during the coming months.

	// editor settings (it seems we're too early in the process when setting up rendering, to access editor settings...)
	// EDITOR_DEF_RST("xr/openxr/in_editor", false);
	// GLOBAL_DEF("xr/openxr/in_editor", false);
#endif // TOOLS_ENABLED
#endif // _3D_DISABLED

	Engine::get_singleton()->set_frame_delay(frame_delay);

	message_queue = memnew(MessageQueue);

	Thread::release_main_thread(); // If setup2() is called from another thread, that one will become main thread, so preventively release this one.
	set_current_thread_safe_for_nodes(false);

#if defined(STEAMAPI_ENABLED)
	if (editor || project_manager) {
		steam_tracker = memnew(SteamTracker);
	}
#endif

	OS::get_singleton()->benchmark_end_measure("Startup", "Main::Setup");

	if (p_second_phase) {
		exit_err = setup2();
		if (exit_err != OK) {
			goto error;
		}
	}

	return OK;

error:

	text_driver = "";
	display_driver = "";
	audio_driver = "";
	tablet_driver = "";
	Engine::get_singleton()->set_write_movie_path(String());
	project_path = "";

	args.clear();
	main_args.clear();

	if (show_help) {
		print_help(execpath);
	}

	if (editor) {
		OS::get_singleton()->remove_lock_file();
	}

	EngineDebugger::deinitialize();

	if (performance) {
		memdelete(performance);
	}
	if (input_map) {
		memdelete(input_map);
	}
	if (translation_server) {
		memdelete(translation_server);
	}
	if (globals) {
		memdelete(globals);
	}
	if (packed_data) {
		memdelete(packed_data);
	}

	unregister_core_driver_types();
	unregister_core_extensions();

	if (engine) {
		memdelete(engine);
	}

	unregister_core_types();

	OS::get_singleton()->_cmdline.clear();
	OS::get_singleton()->_user_args.clear();

	if (message_queue) {
		memdelete(message_queue);
	}

	OS::get_singleton()->benchmark_end_measure("Startup", "Main::Setup");

#if defined(STEAMAPI_ENABLED)
	if (steam_tracker) {
		memdelete(steam_tracker);
	}
#endif

	OS::get_singleton()->finalize_core();
	locale = String();

	return exit_err;
}

Error _parse_resource_dummy(void *p_data, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) {
	VariantParser::Token token;
	VariantParser::get_token(p_stream, token, line, r_err_str);
	if (token.type != VariantParser::TK_NUMBER && token.type != VariantParser::TK_STRING) {
		r_err_str = "Expected number (old style sub-resource index) or String (ext-resource ID)";
		return ERR_PARSE_ERROR;
	}

	r_res.unref();

	VariantParser::get_token(p_stream, token, line, r_err_str);
	if (token.type != VariantParser::TK_PARENTHESIS_CLOSE) {
		r_err_str = "Expected ')'";
		return ERR_PARSE_ERROR;
	}

	return OK;
}

Error Main::setup2(bool p_show_boot_logo) {
	GodotProfileZone("setup2");
	OS::get_singleton()->benchmark_begin_measure("Startup", "Main::Setup2");

	Thread::make_main_thread(); // Make whatever thread call this the main thread.
	set_current_thread_safe_for_nodes(true);

	// Don't use rich formatting to prevent ANSI escape codes from being written to log files.
	print_header(false);

#ifdef TOOLS_ENABLED
	int accessibility_mode_editor = 0;
	int tablet_driver_editor = -1;
	if (editor || project_manager || cmdline_tool) {
		OS::get_singleton()->benchmark_begin_measure("Startup", "Initialize Early Settings");

		EditorPaths::create();

		// Editor setting class is not available, load config directly.
		if (!init_use_custom_screen && (editor || project_manager) && EditorPaths::get_singleton()->are_paths_valid()) {
			ERR_FAIL_COND_V(!DirAccess::dir_exists_absolute(EditorPaths::get_singleton()->get_config_dir()), FAILED);

			String config_file_path = EditorSettings::get_existing_settings_path();
			if (FileAccess::exists(config_file_path)) {
				Error err;
				Ref<FileAccess> f = FileAccess::open(config_file_path, FileAccess::READ, &err);
				if (f.is_valid()) {
					VariantParser::StreamFile stream;
					stream.f = f;

					String assign;
					Variant value;
					VariantParser::Tag next_tag;

					int lines = 0;
					String error_text;

					VariantParser::ResourceParser rp_new;
					rp_new.ext_func = _parse_resource_dummy;
					rp_new.sub_func = _parse_resource_dummy;

					bool screen_found = false;
					String screen_property;

					bool prefer_wayland_found = false;
					bool prefer_wayland = false;

					bool tablet_found = false;

					bool ac_found = false;

					if (editor) {
						screen_property = "interface/editor/editor_screen";
					} else if (project_manager) {
						screen_property = "interface/editor/project_manager_screen";
					} else {
						// Skip.
						screen_found = true;
					}

					if (!display_driver.is_empty()) {
						// Skip.
						prefer_wayland_found = true;
					}

					while (!screen_found || !init_expand_to_title_found || !init_display_scale_found || !init_custom_scale_found || !prefer_wayland_found || !tablet_found || !ac_found) {
						assign = Variant();
						next_tag.fields.clear();
						next_tag.name = String();

						err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, &rp_new, true);
						if (err == ERR_FILE_EOF) {
							break;
						}

						if (err == OK && !assign.is_empty()) {
							if (!screen_found && assign == screen_property) {
								init_screen = value;
								screen_found = true;

								if (editor) {
									restore_editor_window_layout = value.operator int() == EditorSettings::InitialScreen::INITIAL_SCREEN_AUTO;
								}
							}
							if (!ac_found && assign == "interface/accessibility/accessibility_support") {
								accessibility_mode_editor = value;
								ac_found = true;
							} else if (!init_expand_to_title_found && assign == "interface/editor/expand_to_title") {
								init_expand_to_title = value;
								init_expand_to_title_found = true;
							} else if (!init_display_scale_found && assign == "interface/editor/display_scale") {
								init_display_scale = value;
								init_display_scale_found = true;
							} else if (!init_custom_scale_found && assign == "interface/editor/custom_display_scale") {
								init_custom_scale = value;
								init_custom_scale_found = true;
							} else if (!prefer_wayland_found && assign == "run/platforms/linuxbsd/prefer_wayland") {
								if (!OS::get_singleton()->get_environment("WAYLAND_DISPLAY").is_empty()) {
									// Do not prefer Wayland if not currently on a Wayland session.
									// This avoids error messages on startup when currently on X11
									// and the Prefer Wayland setting is enabled.
									prefer_wayland = value;
								}
								prefer_wayland_found = true;
							} else if (!tablet_found && assign == "interface/editor/tablet_driver") {
								tablet_driver_editor = value;
								tablet_found = true;
							}
						}
					}

					if (display_driver.is_empty()) {
						if (prefer_wayland) {
							display_driver = "wayland";
						} else {
							display_driver = "default";
						}
					}
				}
			}
		}

		if (found_project && EditorPaths::get_singleton()->is_self_contained()) {
			if (ProjectSettings::get_singleton()->get_resource_path() == OS::get_singleton()->get_executable_path().get_base_dir()) {
				ERR_PRINT("You are trying to run a self-contained editor at the same location as a project. This is not allowed, since editor files will mix with project files.");
				OS::get_singleton()->set_exit_code(EXIT_FAILURE);
				return FAILED;
			}
		}

		bool has_command_line_window_override = init_use_custom_pos || init_use_custom_screen || init_windowed;
		if (editor && !has_command_line_window_override && restore_editor_window_layout) {
			Ref<ConfigFile> config;
			config.instantiate();
			// Load and amend existing config if it exists.
			Error err = config->load(EditorPaths::get_singleton()->get_project_settings_dir().path_join("editor_layout.cfg"));
			if (err == OK) {
				init_screen = config->get_value("EditorWindow", "screen", init_screen);
				String mode = config->get_value("EditorWindow", "mode", "maximized");
				window_size = config->get_value("EditorWindow", "size", window_size);
				if (mode == "windowed") {
					window_mode = DisplayServer::WINDOW_MODE_WINDOWED;
					init_windowed = true;
				} else if (mode == "fullscreen") {
					window_mode = DisplayServer::WINDOW_MODE_FULLSCREEN;
					init_fullscreen = true;
				} else {
					window_mode = DisplayServer::WINDOW_MODE_MAXIMIZED;
					init_maximized = true;
				}

				if (init_windowed) {
					init_use_custom_pos = true;
					init_custom_pos = config->get_value("EditorWindow", "position", Vector2i(0, 0));
				}
			}
		}

		if (init_screen == EditorSettings::InitialScreen::INITIAL_SCREEN_AUTO) {
			init_screen = DisplayServer::SCREEN_PRIMARY;
		}

		OS::get_singleton()->benchmark_end_measure("Startup", "Initialize Early Settings");
	}
#endif

	OS::get_singleton()->benchmark_begin_measure("Startup", "Servers");

	tsman = memnew(TextServerManager);
	if (tsman) {
		Ref<TextServerDummy> ts;
		ts.instantiate();
		tsman->add_interface(ts);
	}

#ifndef PHYSICS_3D_DISABLED
	physics_server_3d_manager = memnew(PhysicsServer3DManager);
#endif // PHYSICS_3D_DISABLED
#ifndef PHYSICS_2D_DISABLED
	physics_server_2d_manager = memnew(PhysicsServer2DManager);
#endif // PHYSICS_2D_DISABLED

#ifndef NAVIGATION_2D_DISABLED
	NavigationServer2DManager::initialize_server_manager();
#endif // NAVIGATION_2D_DISABLED
#ifndef NAVIGATION_3D_DISABLED
	NavigationServer3DManager::initialize_server_manager();
#endif // NAVIGATION_3D_DISABLED

	register_server_types();
	{
		OS::get_singleton()->benchmark_begin_measure("Servers", "Modules and Extensions");

		initialize_modules(MODULE_INITIALIZATION_LEVEL_SERVERS);
		GDExtensionManager::get_singleton()->initialize_extensions(GDExtension::INITIALIZATION_LEVEL_SERVERS);

		OS::get_singleton()->benchmark_end_measure("Servers", "Modules and Extensions");
	}

	/* Initialize Input */

	{
		OS::get_singleton()->benchmark_begin_measure("Servers", "Input");

		input = memnew(Input);
		OS::get_singleton()->initialize_joypads();

		OS::get_singleton()->benchmark_end_measure("Servers", "Input");
	}

	/* Initialize Display Server */

	{
		OS::get_singleton()->benchmark_begin_measure("Servers", "Display");

		if (display_driver.is_empty()) {
			display_driver = GLOBAL_GET("display/display_server/driver");
		}

		int display_driver_idx = -1;

		if (display_driver.is_empty() || display_driver == "default") {
			display_driver_idx = 0;
		} else {
			for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
				String name = DisplayServer::get_create_function_name(i);
				if (display_driver == name) {
					display_driver_idx = i;
					break;
				}
			}

			if (display_driver_idx < 0) {
				// If the requested driver wasn't found, pick the first entry.
				// If all else failed it would be the headless server.
				display_driver_idx = 0;
			}
		}

		Vector2i *window_position = nullptr;
		Vector2i position = init_custom_pos;
		if (init_use_custom_pos) {
			window_position = &position;
		}

		Color boot_bg_color = GLOBAL_DEF_BASIC("application/boot_splash/bg_color", boot_splash_bg_color);
		DisplayServer::set_early_window_clear_color_override(true, boot_bg_color);

		DisplayServer::Context context;
		if (editor) {
			context = DisplayServer::CONTEXT_EDITOR;
		} else if (project_manager) {
			context = DisplayServer::CONTEXT_PROJECTMAN;
		} else {
			context = DisplayServer::CONTEXT_ENGINE;
		}

		if (init_embed_parent_window_id) {
			// Reset flags and other settings to be sure it's borderless and windowed. The position and size should have been initialized correctly
			// from --position and --resolution parameters.
			window_mode = DisplayServer::WINDOW_MODE_WINDOWED;
			window_flags = DisplayServer::WINDOW_FLAG_BORDERLESS_BIT;
			if (bool(GLOBAL_GET("display/window/size/transparent"))) {
				window_flags |= DisplayServer::WINDOW_FLAG_TRANSPARENT_BIT;
			}
		}

#ifdef TOOLS_ENABLED
		if ((project_manager || editor) && init_expand_to_title) {
			window_flags |= DisplayServer::WINDOW_FLAG_EXTEND_TO_TITLE_BIT;
		}
#endif

		if (!accessibility_mode_set) {
#ifdef TOOLS_ENABLED
			if (editor || project_manager || cmdline_tool) {
				accessibility_mode = (DisplayServer::AccessibilityMode)accessibility_mode_editor;
			} else {
#else
			{
#endif
				accessibility_mode = (DisplayServer::AccessibilityMode)GLOBAL_GET("accessibility/general/accessibility_support").operator int64_t();
			}
		}
		DisplayServer::accessibility_set_mode(accessibility_mode);

		// rendering_driver now held in static global String in main and initialized in setup()
		Error err;
		display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_vsync_mode, window_flags, window_position, window_size, init_screen, context, init_embed_parent_window_id, err);
		if (err != OK || display_server == nullptr) {
			String last_name = DisplayServer::get_create_function_name(display_driver_idx);

			// We can't use this display server, try other ones as fallback.
			// Skip headless (always last registered) because that's not what users
			// would expect if they didn't request it explicitly.
			for (int i = 0; i < DisplayServer::get_create_function_count() - 1; i++) {
				if (i == display_driver_idx) {
					continue; // Don't try the same twice.
				}
				String name = DisplayServer::get_create_function_name(i);
				WARN_PRINT(vformat("Display driver %s failed, falling back to %s.", last_name, name));

				display_server = DisplayServer::create(i, rendering_driver, window_mode, window_vsync_mode, window_flags, window_position, window_size, init_screen, context, init_embed_parent_window_id, err);
				if (err == OK && display_server != nullptr) {
					break;
				}
			}
		}

		if (err != OK || display_server == nullptr) {
			ERR_PRINT("Unable to create DisplayServer, all display drivers failed.\nUse \"--headless\" command line argument to run the engine in headless mode if this is desired (e.g. for continuous integration).");

			if (display_server) {
				memdelete(display_server);
			}

			GDExtensionManager::get_singleton()->deinitialize_extensions(GDExtension::INITIALIZATION_LEVEL_SERVERS);
			uninitialize_modules(MODULE_INITIALIZATION_LEVEL_SERVERS);
			unregister_server_types();

			if (input) {
				memdelete(input);
			}
			if (tsman) {
				memdelete(tsman);
			}
#ifndef PHYSICS_3D_DISABLED
			if (physics_server_3d_manager) {
				memdelete(physics_server_3d_manager);
			}
#endif // PHYSICS_3D_DISABLED
#ifndef PHYSICS_2D_DISABLED
			if (physics_server_2d_manager) {
				memdelete(physics_server_2d_manager);
			}
#endif // PHYSICS_2D_DISABLED

			return err;
		}

#ifdef TOOLS_ENABLED
		if (project_manager) {
			float ui_scale = init_custom_scale;
			switch (init_display_scale) {
				case 0:
					ui_scale = EditorSettings::get_auto_display_scale();
					break;
				case 1:
					ui_scale = 0.75;
					break;
				case 2:
					ui_scale = 1.0;
					break;
				case 3:
					ui_scale = 1.25;
					break;
				case 4:
					ui_scale = 1.5;
					break;
				case 5:
					ui_scale = 1.75;
					break;
				case 6:
					ui_scale = 2.0;
					break;
				default:
					break;
			}
			if (!(force_res || use_custom_res)) {
				display_server->window_set_size(Size2(window_size) * ui_scale, DisplayServer::MAIN_WINDOW_ID);
			}
			if (display_server->has_feature(DisplayServer::FEATURE_SUBWINDOWS) && !display_server->has_feature(DisplayServer::FEATURE_SELF_FITTING_WINDOWS)) {
				Size2 real_size = DisplayServer::get_singleton()->window_get_size();
				Rect2i scr_rect = display_server->screen_get_usable_rect(init_screen);
				display_server->window_set_position(scr_rect.position + (scr_rect.size - real_size) / 2, DisplayServer::MAIN_WINDOW_ID);
			}
		}
#endif
		if (display_server->has_feature(DisplayServer::FEATURE_SUBWINDOWS)) {
			display_server->show_window(DisplayServer::MAIN_WINDOW_ID);
		}

		if (display_server->has_feature(DisplayServer::FEATURE_ORIENTATION)) {
			display_server->screen_set_orientation(window_orientation);
		}

		OS::get_singleton()->benchmark_end_measure("Servers", "Display");
	}

	// Max FPS needs to be set after the DisplayServer is created.
	RenderingDevice *rd = RenderingDevice::get_singleton();
	if (rd) {
		rd->_set_max_fps(engine->get_max_fps());
	}

#ifdef TOOLS_ENABLED
	// If the editor is running in windowed mode, ensure the window rect fits
	// the screen in case screen count or position has changed.
	if (editor && init_windowed) {
		// We still need to check we are actually in windowed mode, because
		// certain platform might only support one fullscreen window.
		if (DisplayServer::get_singleton()->window_get_mode() == DisplayServer::WINDOW_MODE_WINDOWED) {
			Vector2i current_size = DisplayServer::get_singleton()->window_get_size();
			Vector2i current_pos = DisplayServer::get_singleton()->window_get_position();
			int screen = DisplayServer::get_singleton()->window_get_current_screen();
			Rect2i screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen);

			Vector2i adjusted_end = screen_rect.get_end().min(current_pos + current_size);
			Vector2i adjusted_pos = screen_rect.get_position().max(adjusted_end - current_size);
			Vector2i adjusted_size = DisplayServer::get_singleton()->window_get_min_size().max(adjusted_end - adjusted_pos);

			if (current_pos != adjusted_end || current_size != adjusted_size) {
				DisplayServer::get_singleton()->window_set_position(adjusted_pos);
				DisplayServer::get_singleton()->window_set_size(adjusted_size);
			}
		}
	}
#endif

	if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) {
		// Print requested V-Sync mode at startup to diagnose the printed FPS not going above the monitor refresh rate.
		switch (window_vsync_mode) {
			case DisplayServer::VSyncMode::VSYNC_DISABLED:
				print_line("Requested V-Sync mode: Disabled");
				break;
			case DisplayServer::VSyncMode::VSYNC_ENABLED:
				print_line("Requested V-Sync mode: Enabled - FPS will likely be capped to the monitor refresh rate.");
				break;
			case DisplayServer::VSyncMode::VSYNC_ADAPTIVE:
				print_line("Requested V-Sync mode: Adaptive");
				break;
			case DisplayServer::VSyncMode::VSYNC_MAILBOX:
				print_line("Requested V-Sync mode: Mailbox");
				break;
		}
	}

	if (OS::get_singleton()->_separate_thread_render) {
		WARN_PRINT("The separate rendering thread feature is experimental. Feel free to try it since it will eventually become a stable feature.\n"
				   "However, bear in mind that at the moment it can lead to project crashes or instability.\n"
				   "So, unless you want to test the engine, set the \"rendering/driver/threads/thread_model\" project setting to 'Safe'.");
	}

	/* Initialize Pen Tablet Driver */

	{
		OS::get_singleton()->benchmark_begin_measure("Servers", "Tablet Driver");

		GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver", "");
		GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "input_devices/pen_tablet/driver.windows", PROPERTY_HINT_ENUM, "auto,winink,wintab,dummy"), "");

#ifdef TOOLS_ENABLED
		if (tablet_driver.is_empty() && tablet_driver_editor != -1) {
			tablet_driver = DisplayServer::get_singleton()->tablet_get_driver_name(tablet_driver_editor);
		}
#endif

		if (tablet_driver.is_empty()) { // specified in project.godot
			tablet_driver = GLOBAL_GET("input_devices/pen_tablet/driver");
			if (tablet_driver.is_empty()) {
				tablet_driver = DisplayServer::get_singleton()->tablet_get_driver_name(0);
			}
		}

		for (int i = 0; i < DisplayServer::get_singleton()->tablet_get_driver_count(); i++) {
			if (tablet_driver == DisplayServer::get_singleton()->tablet_get_driver_name(i)) {
				DisplayServer::get_singleton()->tablet_set_current_driver(DisplayServer::get_singleton()->tablet_get_driver_name(i));
				break;
			}
		}

		if (DisplayServer::get_singleton()->tablet_get_current_driver().is_empty()) {
			DisplayServer::get_singleton()->tablet_set_current_driver(DisplayServer::get_singleton()->tablet_get_driver_name(0));
		}

		print_verbose("Using \"" + DisplayServer::get_singleton()->tablet_get_current_driver() + "\" pen tablet driver...");

		OS::get_singleton()->benchmark_end_measure("Servers", "Tablet Driver");
	}

	/* Initialize Rendering Server */

	{
		OS::get_singleton()->benchmark_begin_measure("Servers", "Rendering");

		rendering_server = memnew(RenderingServerDefault(OS::get_singleton()->is_separate_thread_rendering_enabled()));

		rendering_server->init();
		//rendering_server->call_set_use_vsync(OS::get_singleton()->_use_vsync);
		rendering_server->set_render_loop_enabled(!disable_render_loop);

		if (profile_gpu || (!editor && bool(GLOBAL_GET("debug/settings/stdout/print_gpu_profile")))) {
			rendering_server->set_print_gpu_profile(true);
		}

		OS::get_singleton()->benchmark_end_measure("Servers", "Rendering");
	}

#ifdef UNIX_ENABLED
	// Print warning after initializing the renderer but before initializing audio.
	if (OS::get_singleton()->get_environment("USER") == "root" && !OS::get_singleton()->has_environment("GODOT_SILENCE_ROOT_WARNING")) {
		WARN_PRINT("Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.\nSet the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.");
	}
#endif

	/* Initialize Audio Driver */

	{
		OS::get_singleton()->benchmark_begin_measure("Servers", "Audio");

		AudioDriverManager::initialize(audio_driver_idx);

		// Right moment to create and initialize the audio server.
		audio_server = memnew(AudioServer);
		audio_server->init();

		OS::get_singleton()->benchmark_end_measure("Servers", "Audio");
	}

#ifndef XR_DISABLED
	/* Initialize XR Server */

	{
		OS::get_singleton()->benchmark_begin_measure("Servers", "XR");

		xr_server = memnew(XRServer);

		OS::get_singleton()->benchmark_end_measure("Servers", "XR");
	}
#endif // XR_DISABLED

	OS::get_singleton()->benchmark_end_measure("Startup", "Servers");

#ifndef WEB_ENABLED
	// Add a blank line for readability.
	Engine::get_singleton()->print_header("");
#endif // WEB_ENABLED

	register_core_singletons();

	/* Initialize the main window and boot screen */

	{
		OS::get_singleton()->benchmark_begin_measure("Startup", "Setup Window and Boot");

		MAIN_PRINT("Main: Setup Logo");

		if (!init_embed_parent_window_id) {
			if (init_windowed) {
				//do none..
			} else if (init_maximized) {
				DisplayServer::get_singleton()->window_set_mode(DisplayServer::WINDOW_MODE_MAXIMIZED);
			} else if (init_fullscreen) {
				DisplayServer::get_singleton()->window_set_mode(DisplayServer::WINDOW_MODE_FULLSCREEN);
			}
			if (init_always_on_top) {
				DisplayServer::get_singleton()->window_set_flag(DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP, true);
			}
		}

		Color clear = GLOBAL_DEF_BASIC("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3));
		RenderingServer::get_singleton()->set_default_clear_color(clear);

		if (p_show_boot_logo) {
			setup_boot_logo();
		}

		MAIN_PRINT("Main: Clear Color");

		DisplayServer::set_early_window_clear_color_override(false);

		GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "application/config/icon", PROPERTY_HINT_FILE, "*.png,*.bmp,*.hdr,*.jpg,*.jpeg,*.svg,*.tga,*.exr,*.webp"), String());
		GLOBAL_DEF(PropertyInfo(Variant::STRING, "application/config/macos_native_icon", PROPERTY_HINT_FILE, "*.icns"), String());
		GLOBAL_DEF(PropertyInfo(Variant::STRING, "application/config/windows_native_icon", PROPERTY_HINT_FILE, "*.ico"), String());

		MAIN_PRINT("Main: Touch Input");

		Input *id = Input::get_singleton();
		if (id) {
			bool agile_input_event_flushing = GLOBAL_DEF("input_devices/buffering/agile_event_flushing", false);
			id->set_agile_input_event_flushing(agile_input_event_flushing);

			if (bool(GLOBAL_DEF_BASIC("input_devices/pointing/emulate_touch_from_mouse", false)) &&
					!(editor || project_manager)) {
				if (!DisplayServer::get_singleton()->is_touchscreen_available()) {
					//only if no touchscreen ui hint, set emulation
					id->set_emulate_touch_from_mouse(true);
				}
			}

			id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF_BASIC("input_devices/pointing/emulate_mouse_from_touch", true)));

			if (editor) {
				id->set_emulate_mouse_from_touch(true);
			}
		}

		OS::get_singleton()->benchmark_end_measure("Startup", "Setup Window and Boot");
	}

	MAIN_PRINT("Main: Load Translations and Remaps");

	/* Setup translations and remaps */

	{
		OS::get_singleton()->benchmark_begin_measure("Startup", "Translations and Remaps");

		translation_server->setup(); //register translations, load them, etc.
		if (!locale.is_empty()) {
			translation_server->set_locale(locale);
		}
		translation_server->load_project_translations(translation_server->get_main_domain());
		ResourceLoader::load_translation_remaps(); //load remaps for resources

		OS::get_singleton()->benchmark_end_measure("Startup", "Translations and Remaps");
	}

	MAIN_PRINT("Main: Load TextServer");

	/* Setup Text Server */

	{
		OS::get_singleton()->benchmark_begin_measure("Startup", "Text Server");

		/* Enum text drivers */
		GLOBAL_DEF_RST("internationalization/rendering/text_driver", "");
		String text_driver_options;
		for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) {
			const String driver_name = TextServerManager::get_singleton()->get_interface(i)->get_name();
			if (driver_name == "Dummy") {
				// Dummy text driver cannot draw any text, making the editor unusable if selected.
				continue;
			}
			if (!text_driver_options.is_empty() && !text_driver_options.contains_char(',')) {
				// Not the first option; add a comma before it as a separator for the property hint.
				text_driver_options += ",";
			}
			text_driver_options += driver_name;
		}
		ProjectSettings::get_singleton()->set_custom_property_info(PropertyInfo(Variant::STRING, "internationalization/rendering/text_driver", PROPERTY_HINT_ENUM, text_driver_options));

		/* Determine text driver */
		if (text_driver.is_empty()) {
			text_driver = GLOBAL_GET("internationalization/rendering/text_driver");
		}

		if (!text_driver.is_empty()) {
			/* Load user selected text server. */
			for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) {
				if (TextServerManager::get_singleton()->get_interface(i)->get_name() == text_driver) {
					text_driver_idx = i;
					break;
				}
			}
		}

		if (text_driver_idx < 0) {
			/* If not selected, use one with the most features available. */
			int max_features = 0;
			for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) {
				uint32_t features = TextServerManager::get_singleton()->get_interface(i)->get_features();
				int feature_number = 0;
				while (features) {
					feature_number += features & 1;
					features >>= 1;
				}
				if (feature_number >= max_features) {
					max_features = feature_number;
					text_driver_idx = i;
				}
			}
		}
		if (text_driver_idx >= 0) {
			Ref<TextServer> ts = TextServerManager::get_singleton()->get_interface(text_driver_idx);
			TextServerManager::get_singleton()->set_primary_interface(ts);
			if (ts->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) {
				ts->load_support_data("res://" + ts->get_support_data_filename());
			}
		} else {
			ERR_FAIL_V_MSG(ERR_CANT_CREATE, "TextServer: Unable to create TextServer interface.");
		}

		OS::get_singleton()->benchmark_end_measure("Startup", "Text Server");
	}

	MAIN_PRINT("Main: Load Scene Types");

	OS::get_singleton()->benchmark_begin_measure("Startup", "Scene");

	// Initialize ThemeDB early so that scene types can register their theme items.
	// Default theme will be initialized later, after modules and ScriptServer are ready.
	initialize_theme_db();

#if !defined(NAVIGATION_2D_DISABLED) || !defined(NAVIGATION_3D_DISABLED)
	MAIN_PRINT("Main: Load Navigation");
#endif // !defined(NAVIGATION_2D_DISABLED) || !defined(NAVIGATION_3D_DISABLED)

#ifndef NAVIGATION_3D_DISABLED
	NavigationServer3DManager::initialize_server();
#endif // NAVIGATION_3D_DISABLED
#ifndef NAVIGATION_2D_DISABLED
	NavigationServer2DManager::initialize_server();
#endif // NAVIGATION_2D_DISABLED

	register_scene_types();
	register_driver_types();

	register_scene_singletons();

	{
		OS::get_singleton()->benchmark_begin_measure("Scene", "Modules and Extensions");

		initialize_modules(MODULE_INITIALIZATION_LEVEL_SCENE);
		GDExtensionManager::get_singleton()->initialize_extensions(GDExtension::INITIALIZATION_LEVEL_SCENE);

		OS::get_singleton()->benchmark_end_measure("Scene", "Modules and Extensions");

		// We need to initialize the movie writer here in case
		// one of the user-provided GDExtensions subclasses MovieWriter.
		if (Engine::get_singleton()->get_write_movie_path() != String()) {
			movie_writer = MovieWriter::find_writer_for_file(Engine::get_singleton()->get_write_movie_path());
			if (movie_writer == nullptr) {
				ERR_PRINT("Can't find movie writer for file type, aborting: " + Engine::get_singleton()->get_write_movie_path());
				Engine::get_singleton()->set_write_movie_path(String());
			}
		}
	}

	PackedStringArray extensions;
	extensions.push_back("gd");
	if (ClassDB::class_exists("CSharpScript")) {
		extensions.push_back("cs");
	}
	extensions.push_back("gdshader");
	GLOBAL_DEF_NOVAL(PropertyInfo(Variant::PACKED_STRING_ARRAY, "editor/script/search_in_file_extensions"), extensions); // Note: should be defined after Scene level modules init to see .NET.

	OS::get_singleton()->benchmark_end_measure("Startup", "Scene");

#ifdef TOOLS_ENABLED
	ClassDB::set_current_api(ClassDB::API_EDITOR);
	register_editor_types();

	{
		OS::get_singleton()->benchmark_begin_measure("Editor", "Modules and Extensions");

		initialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR);
		GDExtensionManager::get_singleton()->initialize_extensions(GDExtension::INITIALIZATION_LEVEL_EDITOR);

		OS::get_singleton()->benchmark_end_measure("Editor", "Modules and Extensions");
	}

	ClassDB::set_current_api(ClassDB::API_CORE);

#endif

	MAIN_PRINT("Main: Load Platforms");

	OS::get_singleton()->benchmark_begin_measure("Startup", "Platforms");

	register_platform_apis();

	OS::get_singleton()->benchmark_end_measure("Startup", "Platforms");

	GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "display/mouse_cursor/custom_image", PROPERTY_HINT_FILE, "*.png,*.bmp,*.hdr,*.jpg,*.jpeg,*.svg,*.tga,*.exr,*.webp"), String());
	GLOBAL_DEF_BASIC("display/mouse_cursor/custom_image_hotspot", Vector2());
	GLOBAL_DEF_BASIC("display/mouse_cursor/tooltip_position_offset", Point2(10, 10));

	if (String(GLOBAL_GET("display/mouse_cursor/custom_image")) != String()) {
		Ref<Texture2D> cursor = ResourceLoader::load(
				GLOBAL_GET("display/mouse_cursor/custom_image"));
		if (cursor.is_valid()) {
			Vector2 hotspot = GLOBAL_GET("display/mouse_cursor/custom_image_hotspot");
			Input::get_singleton()->set_custom_mouse_cursor(cursor, Input::CURSOR_ARROW, hotspot);
		}
	}

	OS::get_singleton()->benchmark_begin_measure("Startup", "Finalize Setup");

	camera_server = CameraServer::create();

	MAIN_PRINT("Main: Load Physics");

	initialize_physics();

	register_server_singletons();

	// This loads global classes, so it must happen before custom loaders and savers are registered
	ScriptServer::init_languages();

#if TOOLS_ENABLED

	// Setting up the callback to execute a scan for UIDs on disk when a UID
	// does not exist in the UID cache on startup. This prevents invalid UID errors
	// when opening a project without a UID cache file or with an invalid cache.
	if (editor) {
		ResourceUID::scan_for_uid_on_startup = EditorFileSystem::scan_for_uid;
	}

#endif

	theme_db->initialize_theme();
	audio_server->load_default_bus_layout();

#if defined(MODULE_MONO_ENABLED) && defined(TOOLS_ENABLED)
	// Hacky to have it here, but we don't have good facility yet to let modules
	// register command line options to call at the right time. This needs to happen
	// after init'ing the ScriptServer, but also after init'ing the ThemeDB,
	// for the C# docs generation in the bindings.
	List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
	BindingsGenerator::handle_cmdline_args(cmdline_args);
#endif

	if (use_debug_profiler && EngineDebugger::is_active()) {
		// Start the "scripts" profiler, used in local debugging.
		// We could add more, and make the CLI arg require a comma-separated list of profilers.
		EngineDebugger::get_singleton()->profiler_enable("scripts", true);
	}

	if (!project_manager) {
		// If not running the project manager, and now that the engine is
		// able to load resources, load the global shader variables.
		// If running on editor, don't load the textures because the editor
		// may want to import them first. Editor will reload those later.
		rendering_server->global_shader_parameters_load_settings(!editor);
	}

	OS::get_singleton()->benchmark_end_measure("Startup", "Finalize Setup");

	_start_success = true;

	ClassDB::set_current_api(ClassDB::API_NONE); //no more APIs are registered at this point

	print_verbose("CORE API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_CORE)));
	print_verbose("EDITOR API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_EDITOR)));
	MAIN_PRINT("Main: Done");

	OS::get_singleton()->benchmark_end_measure("Startup", "Main::Setup2");

	return OK;
}

void Main::setup_boot_logo() {
	GodotProfileZone("setup_boot_logo");
	MAIN_PRINT("Main: Load Boot Image");

#if !defined(TOOLS_ENABLED) && defined(WEB_ENABLED)
	bool show_logo = false;
#else
	bool show_logo = true;
#endif

	if (show_logo) { //boot logo!
		const bool boot_logo_image = GLOBAL_DEF_BASIC("application/boot_splash/show_image", true);

		const RenderingServer::SplashStretchMode boot_stretch_mode = GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "application/boot_splash/stretch_mode", PROPERTY_HINT_ENUM, "Disabled,Keep,Keep Width,Keep Height,Cover,Ignore"), 1);
		const bool boot_logo_filter = GLOBAL_DEF_BASIC("application/boot_splash/use_filter", true);
		String boot_logo_path = GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "application/boot_splash/image", PROPERTY_HINT_FILE, "*.png"), String());

		// If the UID cache is missing or invalid, it could be 'normal' for the UID to not exist in memory.
		// It's too soon to scan the project files since the ResourceFormatImporter is not loaded yet,
		// so to prevent printing errors, we will just skip the custom boot logo this time.
		if (boot_logo_path.begins_with("uid://")) {
			const ResourceUID::ID logo_id = ResourceUID::get_singleton()->text_to_id(boot_logo_path);
			if (ResourceUID::get_singleton()->has_id(logo_id)) {
				boot_logo_path = ResourceUID::get_singleton()->get_id_path(logo_id).strip_edges();
			} else {
				boot_logo_path = String();
			}
		}

		Ref<Image> boot_logo;

		if (boot_logo_image) {
			if (!boot_logo_path.is_empty()) {
				boot_logo.instantiate();
				Error load_err = ImageLoader::load_image(boot_logo_path, boot_logo);
				if (load_err) {
					String msg = (boot_logo_path.ends_with(".png") ? "" : "The only supported format is PNG.");
					ERR_PRINT("Non-existing or invalid boot splash at '" + boot_logo_path + +"'. " + msg + " Loading default splash.");
				}
			}
		} else {
			// Create a 1×1 transparent image. This will effectively hide the splash image.
			boot_logo.instantiate();
			boot_logo->initialize_data(1, 1, false, Image::FORMAT_RGBA8);
			boot_logo->set_pixel(0, 0, Color(0, 0, 0, 0));
		}

		Color boot_bg_color = GLOBAL_GET("application/boot_splash/bg_color");

#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
		boot_bg_color = GLOBAL_DEF_BASIC("application/boot_splash/bg_color", (editor || project_manager) ? boot_splash_editor_bg_color : boot_splash_bg_color);
#endif
		if (boot_logo.is_valid()) {
			RenderingServer::get_singleton()->set_boot_image_with_stretch(boot_logo, boot_bg_color, boot_stretch_mode, boot_logo_filter);

		} else {
#ifndef NO_DEFAULT_BOOT_LOGO
			MAIN_PRINT("Main: Create bootsplash");
#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
			Ref<Image> splash = (editor || project_manager) ? memnew(Image(boot_splash_editor_png)) : memnew(Image(boot_splash_png));
#else
			Ref<Image> splash = memnew(Image(boot_splash_png));
#endif

			MAIN_PRINT("Main: ClearColor");
			RenderingServer::get_singleton()->set_default_clear_color(boot_bg_color);
			MAIN_PRINT("Main: Image");
			RenderingServer::get_singleton()->set_boot_image_with_stretch(splash, boot_bg_color, RenderingServer::SPLASH_STRETCH_MODE_DISABLED);
#endif
		}

#if defined(TOOLS_ENABLED) && defined(MACOS_ENABLED)
		if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_ICON) && OS::get_singleton()->get_bundle_icon_path().is_empty()) {
			Ref<Image> icon = memnew(Image(app_icon_png));
			DisplayServer::get_singleton()->set_icon(icon);
		}
#endif
	}
	RenderingServer::get_singleton()->set_default_clear_color(
			GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
}

String Main::get_rendering_driver_name() {
	return rendering_driver;
}

String Main::get_locale_override() {
	return locale;
}

// everything the main loop needs to know about frame timings
static MainTimerSync main_timer_sync;

// Return value should be EXIT_SUCCESS if we start successfully
// and should move on to `OS::run`, and EXIT_FAILURE otherwise for
// an early exit with that error code.
int Main::start() {
	GodotProfileZone("start");
	OS::get_singleton()->benchmark_begin_measure("Startup", "Main::Start");

	ERR_FAIL_COND_V(!_start_success, EXIT_FAILURE);

	bool has_icon = false;
	String positional_arg;
	String game_path;
	String script;
	String main_loop_type;
	bool check_only = false;

#ifdef TOOLS_ENABLED
	String doc_tool_path;
	bool doc_tool_implicit_cwd = false;
	BitField<DocTools::GenerateFlags> gen_flags = {};
	String _export_preset;
	Vector<String> patches;
	bool export_debug = false;
	bool export_pack_only = false;
	bool install_android_build_template = false;
	bool export_patch = false;
#ifdef MODULE_GDSCRIPT_ENABLED
	String gdscript_docs_path;
#endif
#ifndef DISABLE_DEPRECATED
	bool converting_project = false;
	bool validating_converting_project = false;
#endif // DISABLE_DEPRECATED
#endif // TOOLS_ENABLED

	main_timer_sync.init(OS::get_singleton()->get_ticks_usec());
	List<String> args = OS::get_singleton()->get_cmdline_args();

	for (List<String>::Element *E = args.front(); E; E = E->next()) {
		// First check parameters that do not have an argument to the right.

		// Doctest Unit Testing Handler
		// Designed to override and pass arguments to the unit test handler.
		if (E->get() == "--check-only") {
			check_only = true;
#ifdef TOOLS_ENABLED
		} else if (E->get() == "--no-docbase") {
			gen_flags.set_flag(DocTools::GENERATE_FLAG_SKIP_BASIC_TYPES);
		} else if (E->get() == "--gdextension-docs") {
			gen_flags.set_flag(DocTools::GENERATE_FLAG_SKIP_BASIC_TYPES);
			gen_flags.set_flag(DocTools::GENERATE_FLAG_EXTENSION_CLASSES_ONLY);
#ifndef DISABLE_DEPRECATED
		} else if (E->get() == "--convert-3to4") {
			converting_project = true;
		} else if (E->get() == "--validate-conversion-3to4") {
			validating_converting_project = true;
#endif // DISABLE_DEPRECATED
		} else if (E->get() == "-e" || E->get() == "--editor") {
			editor = true;
		} else if (E->get() == "-p" || E->get() == "--project-manager") {
			project_manager = true;
		} else if (E->get() == "--recovery-mode") {
			recovery_mode = true;
		} else if (E->get() == "--install-android-build-template") {
			install_android_build_template = true;
#endif // TOOLS_ENABLED
		} else if (E->get() == "--scene") {
#if defined(OVERRIDE_PATH_ENABLED)
			E = E->next();
			if (E) {
				game_path = ResourceUID::ensure_path(E->get());
			} else {
				ERR_FAIL_V_MSG(EXIT_FAILURE, "Missing scene path, aborting.");
			}
#else
			ERR_PRINT(
					"`--scene` was specified on the command line, but this Godot binary was compiled without support for path overrides. Aborting.\n"
					"To be able to use it, use the `disable_path_overrides=no` SCons option when compiling Godot.\n");
			return EXIT_FAILURE;
#endif // defined(OVERRIDE_PATH_ENABLED)
		} else if (E->get().length() && E->get()[0] != '-' && positional_arg.is_empty() && game_path.is_empty()) {
			positional_arg = E->get();

			String scene_path = ResourceUID::ensure_path(E->get());
			if (scene_path.ends_with(".scn") ||
					scene_path.ends_with(".tscn") ||
					scene_path.ends_with(".escn") ||
					scene_path.ends_with(".res") ||
					scene_path.ends_with(".tres")) {
				// Only consider the positional argument to be a scene path if it ends with
				// a file extension associated with Godot scenes. This makes it possible
				// for projects to parse command-line arguments for custom CLI arguments
				// or other file extensions without trouble. This can be used to implement
				// "drag-and-drop onto executable" logic, which can prove helpful
				// for non-game applications.
#if defined(OVERRIDE_PATH_ENABLED)
				game_path = scene_path;
#else
				ERR_PRINT(
						"Scene path was specified on the command line, but this Godot binary was compiled without support for path overrides. Aborting.\n"
						"To be able to use it, use the `disable_path_overrides=no` SCons option when compiling Godot.\n");
				return EXIT_FAILURE;
#endif // defined(OVERRIDE_PATH_ENABLED)
			}
		}
		// Then parameters that have an argument to the right.
		else if (E->next()) {
			bool parsed_pair = true;
			if (E->get() == "-s" || E->get() == "--script") {
				script = E->next()->get();
			} else if (E->get() == "--main-loop") {
				main_loop_type = E->next()->get();
#ifdef TOOLS_ENABLED
			} else if (E->get() == "--doctool") {
				doc_tool_path = E->next()->get();
				if (doc_tool_path.begins_with("-")) {
					// Assuming other command line arg, so default to cwd.
					doc_tool_path = ".";
					doc_tool_implicit_cwd = true;
					parsed_pair = false;
				}
#ifdef MODULE_GDSCRIPT_ENABLED
			} else if (E->get() == "--gdscript-docs") {
				gdscript_docs_path = E->next()->get();
#endif
			} else if (E->get() == "--export-release") {
				ERR_FAIL_COND_V_MSG(!editor && !found_project, EXIT_FAILURE, "Please provide a valid project path when exporting, aborting.");
				editor = true; //needs editor
				_export_preset = E->next()->get();
			} else if (E->get() == "--export-debug") {
				ERR_FAIL_COND_V_MSG(!editor && !found_project, EXIT_FAILURE, "Please provide a valid project path when exporting, aborting.");
				editor = true; //needs editor
				_export_preset = E->next()->get();
				export_debug = true;
			} else if (E->get() == "--export-pack") {
				ERR_FAIL_COND_V_MSG(!editor && !found_project, EXIT_FAILURE, "Please provide a valid project path when exporting, aborting.");
				editor = true;
				_export_preset = E->next()->get();
				export_pack_only = true;
			} else if (E->get() == "--export-patch") {
				ERR_FAIL_COND_V_MSG(!editor && !found_project, EXIT_FAILURE, "Please provide a valid project path when exporting, aborting.");
				editor = true;
				_export_preset = E->next()->get();
				export_pack_only = true;
				export_patch = true;
			} else if (E->get() == "--patches") {
				patches = E->next()->get().split(",", false);
#endif
			} else {
				// The parameter does not match anything known, don't skip the next argument
				parsed_pair = false;
			}
			if (parsed_pair) {
				E = E->next();
			}
		} else if (E->get().begins_with("--export-")) {
			ERR_FAIL_V_MSG(EXIT_FAILURE, "Missing export preset name, aborting.");
		}
#ifdef TOOLS_ENABLED
		// Handle case where no path is given to --doctool.
		else if (E->get() == "--doctool") {
			doc_tool_path = ".";
			doc_tool_implicit_cwd = true;
		}
#endif
	}

	uint64_t minimum_time_msec = GLOBAL_DEF(PropertyInfo(Variant::INT, "application/boot_splash/minimum_display_time", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:ms"), 0);
	if (Engine::get_singleton()->is_editor_hint()) {
		minimum_time_msec = 0;
	}

#ifdef TOOLS_ENABLED
#ifdef MODULE_GDSCRIPT_ENABLED
	if (!doc_tool_path.is_empty() && gdscript_docs_path.is_empty()) {
#else
	if (!doc_tool_path.is_empty()) {
#endif
		// Needed to instance editor-only classes for their default values
		Engine::get_singleton()->set_editor_hint(true);

		// Translate the class reference only when `-l LOCALE` parameter is given.
		if (!locale.is_empty() && locale != "en") {
			load_doc_translations(locale);
		}

		{
			Ref<DirAccess> da = DirAccess::open(doc_tool_path);
			ERR_FAIL_COND_V_MSG(da.is_null(), EXIT_FAILURE, "Argument supplied to --doctool must be a valid directory path.");
			// Ensure that doctool is running in the root dir, but only if
			// user did not manually specify a path as argument.
			if (doc_tool_implicit_cwd) {
				ERR_FAIL_COND_V_MSG(!da->dir_exists("doc"), EXIT_FAILURE, "--doctool must be run from the Godot repository's root folder, or specify a path that points there.");
			}
		}

#ifndef MODULE_MONO_ENABLED
		// Hack to define .NET-specific project settings even on non-.NET builds,
		// so that we don't lose their descriptions and default values in DocTools.
		// Default values should be synced with mono_gd/gd_mono.cpp.
		GLOBAL_DEF("dotnet/project/assembly_name", "");
		GLOBAL_DEF("dotnet/project/solution_directory", "");
		GLOBAL_DEF(PropertyInfo(Variant::INT, "dotnet/project/assembly_reload_attempts", PROPERTY_HINT_RANGE, "1,16,1,or_greater"), 3);
#endif

		Error err;
		DocTools doc;
		doc.generate(gen_flags);

		DocTools docsrc;
		HashMap<String, String> doc_data_classes;
		HashSet<String> checked_paths;
		print_line("Loading docs...");

		const bool gdextension_docs = gen_flags.has_flag(DocTools::GENERATE_FLAG_EXTENSION_CLASSES_ONLY);

		if (!gdextension_docs) {
			for (int i = 0; i < _doc_data_class_path_count; i++) {
				// Custom modules are always located by absolute path.
				String path = _doc_data_class_paths[i].path;
				if (path.is_relative_path()) {
					path = doc_tool_path.path_join(path);
				}
				String name = _doc_data_class_paths[i].name;
				doc_data_classes[name] = path;
				if (!checked_paths.has(path)) {
					checked_paths.insert(path);

					// Create the module documentation directory if it doesn't exist
					Ref<DirAccess> da = DirAccess::create_for_path(path);
					err = da->make_dir_recursive(path);
					ERR_FAIL_COND_V_MSG(err != OK, EXIT_FAILURE, "Error: Can't create directory: " + path + ": " + itos(err));

					print_line("Loading docs from: " + path);
					err = docsrc.load_classes(path);
					ERR_FAIL_COND_V_MSG(err != OK, EXIT_FAILURE, "Error loading docs from: " + path + ": " + itos(err));
				}
			}
		}

		// For GDExtension docs, use a path that is compatible with Godot modules.
		String index_path = gdextension_docs ? doc_tool_path.path_join("doc_classes") : doc_tool_path.path_join("doc/classes");
		// Create the main documentation directory if it doesn't exist
		Ref<DirAccess> da = DirAccess::create_for_path(index_path);
		err = da->make_dir_recursive(index_path);
		ERR_FAIL_COND_V_MSG(err != OK, EXIT_FAILURE, "Error: Can't create index directory: " + index_path + ": " + itos(err));

		print_line("Loading classes from: " + index_path);
		err = docsrc.load_classes(index_path);
		ERR_FAIL_COND_V_MSG(err != OK, EXIT_FAILURE, "Error loading classes from: " + index_path + ": " + itos(err));
		checked_paths.insert(index_path);

		print_line("Merging docs...");
		doc.merge_from(docsrc);

		for (const String &E : checked_paths) {
			print_line("Erasing old docs at: " + E);
			err = DocTools::erase_classes(E);
			ERR_FAIL_COND_V_MSG(err != OK, EXIT_FAILURE, "Error erasing old docs at: " + E + ": " + itos(err));
		}

		print_line("Generating new docs...");
		err = doc.save_classes(index_path, doc_data_classes, !gdextension_docs);
		ERR_FAIL_COND_V_MSG(err != OK, EXIT_FAILURE, "Error saving new docs:" + itos(err));

		print_line("Deleting docs cache...");
		if (FileAccess::exists(EditorHelp::get_cache_full_path())) {
			DirAccess::remove_file_or_error(EditorHelp::get_cache_full_path());
		}

		return EXIT_SUCCESS;
	}

	// GDExtension API and interface.
	{
		if (dump_gdextension_interface) {
			GDExtensionInterfaceDump::generate_gdextension_interface_file("gdextension_interface.json");
		}

		if (dump_gdextension_interface_header) {
			GDExtensionInterfaceHeaderGenerator::generate_gdextension_interface_header("gdextension_interface.h");
		}

		if (dump_extension_api) {
			Engine::get_singleton()->set_editor_hint(true); // "extension_api.json" should always contains editor singletons.
			GDExtensionAPIDump::generate_extension_json_file("extension_api.json", include_docs_in_extension_api_dump);
		}

		if (dump_gdextension_interface || dump_gdextension_interface_header || dump_extension_api) {
			return EXIT_SUCCESS;
		}

		if (validate_extension_api) {
			Engine::get_singleton()->set_editor_hint(true); // "extension_api.json" should always contains editor singletons.
			bool valid = GDExtensionAPIDump::validate_extension_json_file(validate_extension_api_file) == OK;
			return valid ? EXIT_SUCCESS : EXIT_FAILURE;
		}
	}

#ifndef DISABLE_DEPRECATED
	if (converting_project) {
		int ret = ProjectConverter3To4(converter_max_kb_file, converter_max_line_length).convert();
		return ret ? EXIT_SUCCESS : EXIT_FAILURE;
	}
	if (validating_converting_project) {
		bool ret = ProjectConverter3To4(converter_max_kb_file, converter_max_line_length).validate_conversion();
		return ret ? EXIT_SUCCESS : EXIT_FAILURE;
	}
#endif // DISABLE_DEPRECATED

#endif // TOOLS_ENABLED

#if defined(OVERRIDE_PATH_ENABLED)
	bool disable_override = GLOBAL_GET("application/config/disable_project_settings_override");
	if (disable_override) {
		script = String();
		game_path = String();
		main_loop_type = String();
	}
#else
	script = String();
	game_path = String();
	main_loop_type = String();
#endif // defined(OVERRIDE_PATH_ENABLED)

	if (script.is_empty() && game_path.is_empty()) {
		const String main_scene = GLOBAL_GET("application/run/main_scene");
		if (main_scene.begins_with("uid://")) {
			ResourceUID::ID id = ResourceUID::get_singleton()->text_to_id(main_scene);
			if (!editor && !ResourceUID::get_singleton()->has_id(id) && !FileAccess::exists(ResourceUID::get_singleton()->get_cache_file())) {
				OS::get_singleton()->alert("Main scene's path could not be resolved from UID. Make sure the project is imported first. Aborting.");
				ERR_FAIL_V_MSG(EXIT_FAILURE, "Main scene's path could not be resolved from UID. Make sure the project is imported first. Aborting.");
			}
			game_path = ResourceUID::get_singleton()->get_id_path(id);
		} else {
			game_path = main_scene;
		}
	}

#ifdef TOOLS_ENABLED
	if (!editor && !project_manager && !cmdline_tool && script.is_empty() && game_path.is_empty()) {
		// If we end up here, it means we didn't manage to detect what we want to run.
		// Let's throw an error gently. The code leading to this is pretty brittle so
		// this might end up triggered by valid usage, in which case we'll have to
		// fine-tune further.
		OS::get_singleton()->alert("Couldn't detect whether to run the editor, the project manager or a specific project. Aborting.");
		ERR_FAIL_V_MSG(EXIT_FAILURE, "Couldn't detect whether to run the editor, the project manager or a specific project. Aborting.");
	}
#endif

	MainLoop *main_loop = nullptr;
	if (editor) {
		main_loop = memnew(SceneTree);
	}
	if (main_loop_type.is_empty()) {
		main_loop_type = GLOBAL_GET("application/run/main_loop_type");
	}

	if (!script.is_empty()) {
		Ref<Script> script_res = ResourceLoader::load(script);
		ERR_FAIL_COND_V_MSG(script_res.is_null(), EXIT_FAILURE, "Can't load script: " + script);

		if (check_only) {
			return script_res->is_valid() ? EXIT_SUCCESS : EXIT_FAILURE;
		}

		if (script_res->can_instantiate()) {
			StringName instance_type = script_res->get_instance_base_type();
			Object *obj = ClassDB::instantiate(instance_type);
			MainLoop *script_loop = Object::cast_to<MainLoop>(obj);
			if (!script_loop) {
				if (obj) {
					memdelete(obj);
				}
				OS::get_singleton()->alert(vformat("Can't load the script \"%s\" as it doesn't inherit from SceneTree or MainLoop.", script));
				ERR_FAIL_V_MSG(EXIT_FAILURE, vformat("Can't load the script \"%s\" as it doesn't inherit from SceneTree or MainLoop.", script));
			}

			script_loop->set_script(script_res);
			main_loop = script_loop;
		} else {
			return EXIT_FAILURE;
		}
	} else { // Not based on script path.
		if (!editor && !ClassDB::class_exists(main_loop_type) && ScriptServer::is_global_class(main_loop_type)) {
			String script_path = ScriptServer::get_global_class_path(main_loop_type);
			Ref<Script> script_res = ResourceLoader::load(script_path);
			if (script_res.is_null()) {
				OS::get_singleton()->alert("Error: Could not load MainLoop script type: " + main_loop_type);
				ERR_FAIL_V_MSG(EXIT_FAILURE, vformat("Could not load global class %s.", main_loop_type));
			}
			StringName script_base = script_res->get_instance_base_type();
			Object *obj = ClassDB::instantiate(script_base);
			MainLoop *script_loop = Object::cast_to<MainLoop>(obj);
			if (!script_loop) {
				if (obj) {
					memdelete(obj);
				}
				OS::get_singleton()->alert("Error: Invalid MainLoop script base type: " + script_base);
				ERR_FAIL_V_MSG(EXIT_FAILURE, vformat("The global class %s does not inherit from SceneTree or MainLoop.", main_loop_type));
			}
			script_loop->set_script(script_res);
			main_loop = script_loop;
		}
	}

	if (!main_loop && main_loop_type.is_empty()) {
		main_loop_type = "SceneTree";
	}

	if (!main_loop) {
		if (!ClassDB::class_exists(main_loop_type)) {
			OS::get_singleton()->alert("Error: MainLoop type doesn't exist: " + main_loop_type);
			return EXIT_FAILURE;
		} else {
			Object *ml = ClassDB::instantiate(main_loop_type);
			ERR_FAIL_NULL_V_MSG(ml, EXIT_FAILURE, "Can't instance MainLoop type.");

			main_loop = Object::cast_to<MainLoop>(ml);
			if (!main_loop) {
				memdelete(ml);
				ERR_FAIL_V_MSG(EXIT_FAILURE, "Invalid MainLoop type.");
			}
		}
	}

	OS::get_singleton()->set_main_loop(main_loop);

	SceneTree *sml = Object::cast_to<SceneTree>(main_loop);
	if (sml) {
#ifdef DEBUG_ENABLED
		if (debug_collisions) {
			sml->set_debug_collisions_hint(true);
		}
		if (debug_paths) {
			sml->set_debug_paths_hint(true);
		}

		if (debug_navigation) {
			sml->set_debug_navigation_hint(true);
#ifndef NAVIGATION_2D_DISABLED
			NavigationServer2D::get_singleton()->set_debug_navigation_enabled(true);
#endif // NAVIGATION_2D_DISABLED
#ifndef NAVIGATION_3D_DISABLED
			NavigationServer3D::get_singleton()->set_debug_navigation_enabled(true);
#endif // NAVIGATION_3D_DISABLED
		}
		if (debug_avoidance) {
#ifndef NAVIGATION_2D_DISABLED
			NavigationServer2D::get_singleton()->set_debug_avoidance_enabled(true);
#endif // NAVIGATION_2D_DISABLED
#ifndef NAVIGATION_3D_DISABLED
			NavigationServer3D::get_singleton()->set_debug_avoidance_enabled(true);
#endif // NAVIGATION_3D_DISABLED
		}
		if (debug_navigation || debug_avoidance) {
#ifndef NAVIGATION_2D_DISABLED
			NavigationServer2D::get_singleton()->set_active(true);
			NavigationServer2D::get_singleton()->set_debug_enabled(true);
#endif // NAVIGATION_2D_DISABLED
#ifndef NAVIGATION_3D_DISABLED
			NavigationServer3D::get_singleton()->set_active(true);
			NavigationServer3D::get_singleton()->set_debug_enabled(true);
#endif // NAVIGATION_3D_DISABLED
		}
		if (debug_canvas_item_redraw) {
			RenderingServer::get_singleton()->canvas_item_set_debug_redraw(true);
		}

		if (debug_mute_audio) {
			AudioServer::get_singleton()->set_debug_mute(true);
		}
#endif

		if (single_threaded_scene) {
			sml->set_disable_node_threading(true);
		}

		bool embed_subwindows = GLOBAL_GET("display/window/subwindows/embed_subwindows");

		if (single_window || (!project_manager && !editor && embed_subwindows) || !DisplayServer::get_singleton()->has_feature(DisplayServer::Feature::FEATURE_SUBWINDOWS)) {
			sml->get_root()->set_embedding_subwindows(true);
		}

		ResourceLoader::add_custom_loaders();
		ResourceSaver::add_custom_savers();

		if (!project_manager && !editor) { // game
			if (!game_path.is_empty() || !script.is_empty()) {
				//autoload
				OS::get_singleton()->benchmark_begin_measure("Startup", "Load Autoloads");
				HashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();

				//first pass, add the constants so they exist before any script is loaded
				for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) {
					const ProjectSettings::AutoloadInfo &info = E.value;

					if (info.is_singleton) {
						for (int i = 0; i < ScriptServer::get_language_count(); i++) {
							ScriptServer::get_language(i)->add_global_constant(info.name, Variant());
						}
					}
				}

				//second pass, load into global constants
				List<Node *> to_add;
				for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) {
					const ProjectSettings::AutoloadInfo &info = E.value;

					Node *n = nullptr;
					if (ResourceLoader::get_resource_type(info.path) == "PackedScene") {
						// Cache the scene reference before loading it (for cyclic references)
						Ref<PackedScene> scn;
						scn.instantiate();
						scn->set_path(ResourceUID::ensure_path(info.path));
						scn->reload_from_file();
						ERR_CONTINUE_MSG(scn.is_null(), vformat("Failed to instantiate an autoload, can't load from path: %s.", info.path));

						if (scn.is_valid()) {
							n = scn->instantiate();
						}
					} else {
						Ref<Resource> res = ResourceLoader::load(info.path);
						ERR_CONTINUE_MSG(res.is_null(), vformat("Failed to instantiate an autoload, can't load from path: %s.", info.path));

						Ref<Script> script_res = res;
						if (script_res.is_valid()) {
							StringName ibt = script_res->get_instance_base_type();
							bool valid_type = ClassDB::is_parent_class(ibt, "Node");
							ERR_CONTINUE_MSG(!valid_type, vformat("Failed to instantiate an autoload, script '%s' does not inherit from 'Node'.", info.path));

							Object *obj = ClassDB::instantiate(ibt);
							ERR_CONTINUE_MSG(!obj, vformat("Failed to instantiate an autoload, cannot instantiate '%s'.", ibt));

							n = Object::cast_to<Node>(obj);
							n->set_script(script_res);
						}
					}

					ERR_CONTINUE_MSG(!n, vformat("Failed to instantiate an autoload, path is not pointing to a scene or a script: %s.", info.path));
					n->set_name(info.name);

					//defer so references are all valid on _ready()
					to_add.push_back(n);

					if (info.is_singleton) {
						for (int i = 0; i < ScriptServer::get_language_count(); i++) {
							ScriptServer::get_language(i)->add_global_constant(info.name, n);
						}
					}
				}

				for (Node *E : to_add) {
					sml->get_root()->add_child(E);
				}
				OS::get_singleton()->benchmark_end_measure("Startup", "Load Autoloads");
			}
		}

#ifdef TOOLS_ENABLED
#ifdef MODULE_GDSCRIPT_ENABLED
		if (!doc_tool_path.is_empty() && !gdscript_docs_path.is_empty()) {
			DocTools docs;
			Error err;

			Vector<String> paths = get_files_with_extension(gdscript_docs_path, "gd");
			ERR_FAIL_COND_V_MSG(paths.is_empty(), EXIT_FAILURE, "Couldn't find any GDScript files under the given directory: " + gdscript_docs_path);

			for (const String &path : paths) {
				Ref<GDScript> gdscript = ResourceLoader::load(path);
				for (const DocData::ClassDoc &class_doc : gdscript->get_documentation()) {
					docs.add_doc(class_doc);
				}
			}

			if (doc_tool_implicit_cwd) {
				doc_tool_path = "./docs";
			}

			Ref<DirAccess> da = DirAccess::create_for_path(doc_tool_path);
			err = da->make_dir_recursive(doc_tool_path);
			ERR_FAIL_COND_V_MSG(err != OK, EXIT_FAILURE, "Error: Can't create GDScript docs directory: " + doc_tool_path + ": " + itos(err));

			HashMap<String, String> doc_data_classes;
			err = docs.save_classes(doc_tool_path, doc_data_classes, false);
			ERR_FAIL_COND_V_MSG(err != OK, EXIT_FAILURE, "Error saving GDScript docs:" + itos(err));

			return EXIT_SUCCESS;
		}
#endif // MODULE_GDSCRIPT_ENABLED

		EditorNode *editor_node = nullptr;
		if (editor) {
			OS::get_singleton()->benchmark_begin_measure("Startup", "Editor");

			sml->get_root()->set_translation_domain("godot.editor");
			if (editor_pseudolocalization) {
				translation_server->get_editor_domain()->set_pseudolocalization_enabled(true);
			}

			editor_node = memnew(EditorNode);
			sml->get_root()->add_child(editor_node);

			if (!_export_preset.is_empty()) {
				editor_node->export_preset(_export_preset, positional_arg, export_debug, export_pack_only, install_android_build_template, export_patch, patches);
				game_path = ""; // Do not load anything.
			}

			OS::get_singleton()->benchmark_end_measure("Startup", "Editor");
		}
#endif
		sml->set_auto_accept_quit(GLOBAL_GET("application/config/auto_accept_quit"));
		sml->set_quit_on_go_back(GLOBAL_GET("application/config/quit_on_go_back"));

		if (!editor && !project_manager) {
			//standard helpers that can be changed from main config

			String stretch_mode = GLOBAL_GET("display/window/stretch/mode");
			String stretch_aspect = GLOBAL_GET("display/window/stretch/aspect");
			Size2i stretch_size = Size2i(GLOBAL_GET("display/window/size/viewport_width"),
					GLOBAL_GET("display/window/size/viewport_height"));
			real_t stretch_scale = GLOBAL_GET("display/window/stretch/scale");
			String stretch_scale_mode = GLOBAL_GET("display/window/stretch/scale_mode");

			Window::ContentScaleMode cs_sm = Window::CONTENT_SCALE_MODE_DISABLED;
			if (stretch_mode == "canvas_items") {
				cs_sm = Window::CONTENT_SCALE_MODE_CANVAS_ITEMS;
			} else if (stretch_mode == "viewport") {
				cs_sm = Window::CONTENT_SCALE_MODE_VIEWPORT;
			}

			Window::ContentScaleAspect cs_aspect = Window::CONTENT_SCALE_ASPECT_IGNORE;
			if (stretch_aspect == "keep") {
				cs_aspect = Window::CONTENT_SCALE_ASPECT_KEEP;
			} else if (stretch_aspect == "keep_width") {
				cs_aspect = Window::CONTENT_SCALE_ASPECT_KEEP_WIDTH;
			} else if (stretch_aspect == "keep_height") {
				cs_aspect = Window::CONTENT_SCALE_ASPECT_KEEP_HEIGHT;
			} else if (stretch_aspect == "expand") {
				cs_aspect = Window::CONTENT_SCALE_ASPECT_EXPAND;
			}

			Window::ContentScaleStretch cs_stretch = Window::CONTENT_SCALE_STRETCH_FRACTIONAL;
			if (stretch_scale_mode == "integer") {
				cs_stretch = Window::CONTENT_SCALE_STRETCH_INTEGER;
			}

			sml->get_root()->set_content_scale_mode(cs_sm);
			sml->get_root()->set_content_scale_aspect(cs_aspect);
			sml->get_root()->set_content_scale_stretch(cs_stretch);
			sml->get_root()->set_content_scale_size(stretch_size);
			sml->get_root()->set_content_scale_factor(stretch_scale);

			sml->set_auto_accept_quit(GLOBAL_GET("application/config/auto_accept_quit"));
			sml->set_quit_on_go_back(GLOBAL_GET("application/config/quit_on_go_back"));
			String appname = GLOBAL_GET("application/config/name");
			appname = TranslationServer::get_singleton()->translate(appname);
#ifdef DEBUG_ENABLED
			// Append a suffix to the window title to denote that the project is running
			// from a debug build (including the editor). Since this results in lower performance,
			// this should be clearly presented to the user.
			DisplayServer::get_singleton()->window_set_title(vformat("%s (DEBUG)", appname));
#else
			DisplayServer::get_singleton()->window_set_title(appname);
#endif

			bool snap_controls = GLOBAL_GET("gui/common/snap_controls_to_pixels");
			sml->get_root()->set_snap_controls_to_pixels(snap_controls);

			int drag_threshold = GLOBAL_GET("gui/common/drag_threshold");
			sml->get_root()->set_drag_threshold(drag_threshold);

			bool font_oversampling = GLOBAL_GET("gui/fonts/dynamic_fonts/use_oversampling");
			sml->get_root()->set_use_oversampling(font_oversampling);

			int texture_filter = GLOBAL_GET("rendering/textures/canvas_textures/default_texture_filter");
			int texture_repeat = GLOBAL_GET("rendering/textures/canvas_textures/default_texture_repeat");
			sml->get_root()->set_default_canvas_item_texture_filter(
					Viewport::DefaultCanvasItemTextureFilter(texture_filter));
			sml->get_root()->set_default_canvas_item_texture_repeat(
					Viewport::DefaultCanvasItemTextureRepeat(texture_repeat));
		}

#ifdef TOOLS_ENABLED
		if (editor) {
			bool editor_embed_subwindows = EDITOR_GET("interface/editor/single_window_mode");

			if (editor_embed_subwindows) {
				sml->get_root()->set_embedding_subwindows(true);
			}
			restore_editor_window_layout = EDITOR_GET("interface/editor/editor_screen").operator int() == EditorSettings::InitialScreen::INITIAL_SCREEN_AUTO;
		}
#endif

		String local_game_path;
		if (!game_path.is_empty() && !project_manager) {
			local_game_path = game_path.replace_char('\\', '/');

			if (!local_game_path.begins_with("res://")) {
				bool absolute =
						(local_game_path.size() > 1) && (local_game_path[0] == '/' || local_game_path[1] == ':');

				if (!absolute) {
					if (ProjectSettings::get_singleton()->is_using_datapack()) {
						local_game_path = "res://" + local_game_path;

					} else {
						int sep = local_game_path.rfind_char('/');

						if (sep == -1) {
							Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
							ERR_FAIL_COND_V(da.is_null(), EXIT_FAILURE);

							local_game_path = da->get_current_dir().path_join(local_game_path);
						} else {
							Ref<DirAccess> da = DirAccess::open(local_game_path.substr(0, sep));
							if (da.is_valid()) {
								local_game_path = da->get_current_dir().path_join(
										local_game_path.substr(sep + 1));
							}
						}
					}
				}
			}

			local_game_path = ProjectSettings::get_singleton()->localize_path(local_game_path);

#ifdef TOOLS_ENABLED
			if (editor) {
				if (!recovery_mode && (game_path != ResourceUID::ensure_path(String(GLOBAL_GET("application/run/main_scene"))) || !editor_node->has_scenes_in_session())) {
					Error serr = editor_node->load_scene(local_game_path);
					if (serr != OK) {
						ERR_PRINT("Failed to load scene");
					}
				}
				if (!debug_server_uri.is_empty()) {
					EditorDebuggerNode::get_singleton()->start(debug_server_uri);
					EditorDebuggerNode::get_singleton()->set_keep_open(true);
				}
			}
#endif
		}

		if (!project_manager && !editor) { // game

			OS::get_singleton()->benchmark_begin_measure("Startup", "Load Game");

			// Load SSL Certificates from Project Settings (or builtin).
			Crypto::load_default_certificates(GLOBAL_GET("network/tls/certificate_bundle_override"));

			if (!game_path.is_empty()) {
				Node *scene = nullptr;
				Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path);
				if (scenedata.is_valid()) {
					scene = scenedata->instantiate();
				}

				ERR_FAIL_NULL_V_MSG(scene, EXIT_FAILURE, "Failed loading scene: " + local_game_path + ".");
				sml->add_current_scene(scene);

#ifdef MACOS_ENABLED
#ifndef TOOLS_ENABLED
				if ((FileAccess::exists(OS::get_singleton()->get_bundle_resource_dir().path_join("Assets.car")) && !OS::get_singleton()->get_bundle_icon_name().is_empty()) || (!OS::get_singleton()->get_bundle_icon_path().is_empty())) {
					has_icon = true; // Bundle has embedded icon, do not override with project icon.
				}
#endif
				String mac_icon_path = GLOBAL_GET("application/config/macos_native_icon");
				if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_NATIVE_ICON) && !mac_icon_path.is_empty() && !has_icon) {
					DisplayServer::get_singleton()->set_native_icon(mac_icon_path);
					has_icon = true;
				}
#endif

#ifdef WINDOWS_ENABLED
				String win_icon_path = GLOBAL_GET("application/config/windows_native_icon");
				if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_NATIVE_ICON) && !win_icon_path.is_empty()) {
					DisplayServer::get_singleton()->set_native_icon(win_icon_path);
					has_icon = true;
				}
#endif

				String icon_path = GLOBAL_GET("application/config/icon");
				if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_ICON) && !icon_path.is_empty() && !has_icon) {
					Ref<Image> icon;
					icon.instantiate();
					if (ImageLoader::load_image(icon_path, icon) == OK) {
						DisplayServer::get_singleton()->set_icon(icon);
						has_icon = true;
					}
				}
			}

			OS::get_singleton()->benchmark_end_measure("Startup", "Load Game");
		}

#ifdef TOOLS_ENABLED
		if (project_manager) {
			OS::get_singleton()->benchmark_begin_measure("Startup", "Project Manager");
			Engine::get_singleton()->set_editor_hint(true);

			sml->get_root()->set_translation_domain("godot.editor");
			if (editor_pseudolocalization) {
				translation_server->get_editor_domain()->set_pseudolocalization_enabled(true);
			}

			ProjectManager *pmanager = memnew(ProjectManager);
			ProgressDialog *progress_dialog = memnew(ProgressDialog);
			pmanager->add_child(progress_dialog);

			sml->get_root()->add_child(pmanager);
			OS::get_singleton()->benchmark_end_measure("Startup", "Project Manager");
		}

		if (project_manager || editor) {
			// Load SSL Certificates from Editor Settings (or builtin)
			Crypto::load_default_certificates(
					EditorSettings::get_singleton()->get_setting("network/tls/editor_tls_certificates").operator String());
		}

		if (recovery_mode) {
			Engine::get_singleton()->set_recovery_mode_hint(true);
		}
#endif
	}

	if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_ICON) && !has_icon && OS::get_singleton()->get_bundle_icon_path().is_empty()) {
		Ref<Image> icon = memnew(Image(app_icon_png));
		DisplayServer::get_singleton()->set_icon(icon);
	}

	if (movie_writer) {
		Size2i movie_size = Size2i(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height"));
		String stretch_mode = GLOBAL_GET("display/window/stretch/mode");
		if (stretch_mode != "viewport") {
			// `canvas_items` and `disabled` modes use the window size override instead,
			// which allows for higher resolution recording with 2D elements designed for a lower resolution.
			const int window_width_override = GLOBAL_GET("display/window/size/window_width_override");
			if (window_width_override > 0) {
				movie_size.width = window_width_override;
			}
			const int window_height_override = GLOBAL_GET("display/window/size/window_height_override");
			if (window_height_override > 0) {
				movie_size.height = window_height_override;
			}
		}
		movie_writer->begin(movie_size, fixed_fps, Engine::get_singleton()->get_write_movie_path());
	}

	GDExtensionManager::get_singleton()->startup();

#ifdef MACOS_ENABLED
	// TODO: Used to fix full-screen splash drawing on macOS, processing events before main loop is fully initialized cause issues on Wayland, and has no effect on other platforms.
	if (minimum_time_msec) {
		int64_t minimum_time = 1000 * minimum_time_msec;
		uint64_t prev_time = OS::get_singleton()->get_ticks_usec();
		while (minimum_time > 0) {
			DisplayServer::get_singleton()->process_events();
			OS::get_singleton()->delay_usec(100);

			uint64_t next_time = OS::get_singleton()->get_ticks_usec();
			minimum_time -= (next_time - prev_time);
			prev_time = next_time;
		}
	} else {
		DisplayServer::get_singleton()->process_events();
	}
#else
	if (minimum_time_msec) {
		uint64_t minimum_time = 1000 * minimum_time_msec;
		uint64_t elapsed_time = OS::get_singleton()->get_ticks_usec();
		if (elapsed_time < minimum_time) {
			OS::get_singleton()->delay_usec(minimum_time - elapsed_time);
		}
	}
#endif

	OS::get_singleton()->benchmark_end_measure("Startup", "Main::Start");
	OS::get_singleton()->benchmark_dump();

	return EXIT_SUCCESS;
}

/* Main iteration
 *
 * This is the iteration of the engine's game loop, advancing the state of physics,
 * rendering and audio.
 * It's called directly by the platform's OS::run method, where the loop is created
 * and monitored.
 *
 * The OS implementation can impact its draw step with the Main::force_redraw() method.
 */

uint64_t Main::last_ticks = 0;
uint32_t Main::frames = 0;
uint32_t Main::hide_print_fps_attempts = 3;
uint32_t Main::frame = 0;
bool Main::force_redraw_requested = false;
int Main::iterating = 0;

bool Main::is_iterating() {
	return iterating > 0;
}

// For performance metrics.
static uint64_t physics_process_max = 0;
static uint64_t process_max = 0;
static uint64_t navigation_process_max = 0;

// Return false means iterating further, returning true means `OS::run`
// will terminate the program. In case of failure, the OS exit code needs
// to be set explicitly here (defaults to EXIT_SUCCESS).
bool Main::iteration() {
	GodotProfileZone("Main::iteration");
	GodotProfileZoneGroupedFirst(_profile_zone, "prepare");
	iterating++;

	const uint64_t ticks = OS::get_singleton()->get_ticks_usec();
	Engine::get_singleton()->_frame_ticks = ticks;
	main_timer_sync.set_cpu_ticks_usec(ticks);
	main_timer_sync.set_fixed_fps(fixed_fps);

	const uint64_t ticks_elapsed = ticks - last_ticks;

	const int physics_ticks_per_second = Engine::get_singleton()->get_user_physics_ticks_per_second();
	const double physics_step = 1.0 / physics_ticks_per_second;

	const double time_scale = Engine::get_singleton()->get_effective_time_scale();

	MainFrameTime advance = main_timer_sync.advance(physics_step, physics_ticks_per_second);
	double process_step = advance.process_step;
	double scaled_step = process_step * time_scale;

	Engine::get_singleton()->_process_step = process_step;
	Engine::get_singleton()->_physics_interpolation_fraction = advance.interpolation_fraction;

	uint64_t physics_process_ticks = 0;
	uint64_t process_ticks = 0;
#if !defined(NAVIGATION_2D_DISABLED) || !defined(NAVIGATION_3D_DISABLED)
	uint64_t navigation_process_ticks = 0;
#endif // !defined(NAVIGATION_2D_DISABLED) || !defined(NAVIGATION_3D_DISABLED)

	frame += ticks_elapsed;

	last_ticks = ticks;

	const int max_physics_steps = Engine::get_singleton()->get_user_max_physics_steps_per_frame();
	if (fixed_fps == -1 && advance.physics_steps > max_physics_steps) {
		process_step -= (advance.physics_steps - max_physics_steps) * physics_step;
		advance.physics_steps = max_physics_steps;
	}

	bool exit = false;

	// process all our active interfaces
#ifndef XR_DISABLED
	GodotProfileZoneGrouped(_profile_zone, "xr_server->_process");
	XRServer::get_singleton()->_process();
#endif // XR_DISABLED

	GodotProfileZoneGrouped(_profile_zone, "physics");
	for (int iters = 0; iters < advance.physics_steps; ++iters) {
		GodotProfileZone("Physics Step");
		GodotProfileZoneGroupedFirst(_physics_zone, "setup");
		if (Input::get_singleton()->is_agile_input_event_flushing()) {
			Input::get_singleton()->flush_buffered_events();
		}

		Engine::get_singleton()->_in_physics = true;
		Engine::get_singleton()->_physics_frames++;

		uint64_t physics_begin = OS::get_singleton()->get_ticks_usec();

		// Prepare the fixed timestep interpolated nodes BEFORE they are updated
		// by the physics server, otherwise the current and previous transforms
		// may be the same, and no interpolation takes place.
		GodotProfileZoneGrouped(_physics_zone, "main loop iteration prepare");
		OS::get_singleton()->get_main_loop()->iteration_prepare();

#ifndef PHYSICS_3D_DISABLED
		GodotProfileZoneGrouped(_physics_zone, "PhysicsServer3D::sync");
		PhysicsServer3D::get_singleton()->sync();
		PhysicsServer3D::get_singleton()->flush_queries();
#endif // PHYSICS_3D_DISABLED

#ifndef PHYSICS_2D_DISABLED
		GodotProfileZoneGrouped(_physics_zone, "PhysicsServer2D::sync");
		PhysicsServer2D::get_singleton()->sync();
		PhysicsServer2D::get_singleton()->flush_queries();
#endif // PHYSICS_2D_DISABLED

		GodotProfileZoneGrouped(_physics_zone, "physics_process");
		if (OS::get_singleton()->get_main_loop()->physics_process(physics_step * time_scale)) {
#ifndef PHYSICS_3D_DISABLED
			PhysicsServer3D::get_singleton()->end_sync();
#endif // PHYSICS_3D_DISABLED
#ifndef PHYSICS_2D_DISABLED
			PhysicsServer2D::get_singleton()->end_sync();
#endif // PHYSICS_2D_DISABLED

			Engine::get_singleton()->_in_physics = false;
			exit = true;
			break;
		}

#if !defined(NAVIGATION_2D_DISABLED) || !defined(NAVIGATION_3D_DISABLED)
		uint64_t navigation_begin = OS::get_singleton()->get_ticks_usec();

#ifndef NAVIGATION_2D_DISABLED
		GodotProfileZoneGrouped(_profile_zone, "NavigationServer2D::physics_process");
		NavigationServer2D::get_singleton()->physics_process(physics_step * time_scale);
#endif // NAVIGATION_2D_DISABLED
#ifndef NAVIGATION_3D_DISABLED
		GodotProfileZoneGrouped(_profile_zone, "NavigationServer3D::physics_process");
		NavigationServer3D::get_singleton()->physics_process(physics_step * time_scale);
#endif // NAVIGATION_3D_DISABLED

		navigation_process_ticks = MAX(navigation_process_ticks, OS::get_singleton()->get_ticks_usec() - navigation_begin); // keep the largest one for reference
		navigation_process_max = MAX(OS::get_singleton()->get_ticks_usec() - navigation_begin, navigation_process_max);

		message_queue->flush();
#endif // !defined(NAVIGATION_2D_DISABLED) || !defined(NAVIGATION_3D_DISABLED)

#ifndef PHYSICS_3D_DISABLED
		GodotProfileZoneGrouped(_profile_zone, "3D physics");
		PhysicsServer3D::get_singleton()->end_sync();
		PhysicsServer3D::get_singleton()->step(physics_step * time_scale);
#endif // PHYSICS_3D_DISABLED

#ifndef PHYSICS_2D_DISABLED
		GodotProfileZoneGrouped(_profile_zone, "2D physics");
		PhysicsServer2D::get_singleton()->end_sync();
		PhysicsServer2D::get_singleton()->step(physics_step * time_scale);
#endif // PHYSICS_2D_DISABLED

		message_queue->flush();

		GodotProfileZoneGrouped(_profile_zone, "main loop iteration end");
		OS::get_singleton()->get_main_loop()->iteration_end();

		physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference
		physics_process_max = MAX(OS::get_singleton()->get_ticks_usec() - physics_begin, physics_process_max);

		Engine::get_singleton()->_in_physics = false;
	}

	if (Input::get_singleton()->is_agile_input_event_flushing()) {
		Input::get_singleton()->flush_buffered_events();
	}

	uint64_t process_begin = OS::get_singleton()->get_ticks_usec();

	GodotProfileZoneGrouped(_profile_zone, "process");
	if (OS::get_singleton()->get_main_loop()->process(process_step * time_scale)) {
		exit = true;
	}
	message_queue->flush();

#ifndef NAVIGATION_2D_DISABLED
	GodotProfileZoneGrouped(_profile_zone, "process 2D navigation");
	NavigationServer2D::get_singleton()->process(process_step * time_scale);
#endif // NAVIGATION_2D_DISABLED
#ifndef NAVIGATION_3D_DISABLED
	GodotProfileZoneGrouped(_profile_zone, "process 3D navigation");
	NavigationServer3D::get_singleton()->process(process_step * time_scale);
#endif // NAVIGATION_3D_DISABLED

	GodotProfileZoneGrouped(_profile_zone, "RenderingServer::sync");
	RenderingServer::get_singleton()->sync(); //sync if still drawing from previous frames.

	GodotProfileZoneGrouped(_profile_zone, "RenderingServer::draw");
	const bool has_pending_resources_for_processing = RD::get_singleton() && RD::get_singleton()->has_pending_resources_for_processing();
	bool wants_present = (DisplayServer::get_singleton()->can_any_window_draw() ||
								 DisplayServer::get_singleton()->has_additional_outputs()) &&
			RenderingServer::get_singleton()->is_render_loop_enabled();

	if (wants_present || has_pending_resources_for_processing) {
		wants_present |= force_redraw_requested;
		if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) {
			if (RenderingServer::get_singleton()->has_changed()) {
				RenderingServer::get_singleton()->draw(wants_present, scaled_step); // flush visual commands
				Engine::get_singleton()->increment_frames_drawn();
			}
		} else {
			RenderingServer::get_singleton()->draw(wants_present, scaled_step); // flush visual commands
			Engine::get_singleton()->increment_frames_drawn();
			force_redraw_requested = false;
		}
	}

	process_ticks = OS::get_singleton()->get_ticks_usec() - process_begin;
	process_max = MAX(process_ticks, process_max);
	uint64_t frame_time = OS::get_singleton()->get_ticks_usec() - ticks;

	GodotProfileZoneGrouped(_profile_zone, "GDExtensionManager::frame");
	GDExtensionManager::get_singleton()->frame();

	GodotProfileZoneGrouped(_profile_zone, "ScriptServer::frame");
	for (int i = 0; i < ScriptServer::get_language_count(); i++) {
		ScriptServer::get_language(i)->frame();
	}

	GodotProfileZoneGrouped(_profile_zone, "AudioServer::update");
	AudioServer::get_singleton()->update();

	if (EngineDebugger::is_active()) {
		EngineDebugger::get_singleton()->iteration(frame_time, process_ticks, physics_process_ticks, physics_step);
	}

	frames++;
	Engine::get_singleton()->_process_frames++;

	if (frame > 1000000) {
		// Wait a few seconds before printing FPS, as FPS reporting just after the engine has started is inaccurate.
		if (hide_print_fps_attempts == 0) {
			if (editor || project_manager) {
				if (print_fps) {
					print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
				}
			} else if (print_fps || GLOBAL_GET("debug/settings/stdout/print_fps")) {
				print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
			}
		} else {
			hide_print_fps_attempts--;
		}

		Engine::get_singleton()->_fps = frames;
		performance->set_process_time(USEC_TO_SEC(process_max));
		performance->set_physics_process_time(USEC_TO_SEC(physics_process_max));
		performance->set_navigation_process_time(USEC_TO_SEC(navigation_process_max));
		process_max = 0;
		physics_process_max = 0;
		navigation_process_max = 0;

		frame %= 1000000;
		frames = 0;
	}

	iterating--;

	if (movie_writer) {
		GodotProfileZoneGrouped(_profile_zone, "movie_writer->add_frame");
		movie_writer->add_frame();
	}

#ifdef TOOLS_ENABLED
	bool quit_after_timeout = false;
#endif
	if ((quit_after > 0) && (Engine::get_singleton()->_process_frames >= quit_after)) {
#ifdef TOOLS_ENABLED
		quit_after_timeout = true;
#endif
		exit = true;
	}

#ifdef TOOLS_ENABLED
	if (wait_for_import && EditorFileSystem::get_singleton() && EditorFileSystem::get_singleton()->doing_first_scan()) {
		exit = false;
	}
#endif

	if (fixed_fps != -1) {
		return exit;
	}

	SceneTree *scene_tree = SceneTree::get_singleton();
	bool wake_for_events = scene_tree && scene_tree->is_accessibility_enabled();

	GodotProfileZoneGrouped(_profile_zone, "OS::add_frame_delay");
	OS::get_singleton()->add_frame_delay(DisplayServer::get_singleton()->window_can_draw(), wake_for_events);

#ifdef TOOLS_ENABLED
	if (auto_build_solutions) {
		auto_build_solutions = false;
		// Only relevant when running the editor.
		if (!editor) {
			OS::get_singleton()->set_exit_code(EXIT_FAILURE);
			ERR_FAIL_V_MSG(true,
					"Command line option --build-solutions was passed, but no project is being edited. Aborting.");
		}
		if (!EditorNode::get_singleton()->call_build()) {
			OS::get_singleton()->set_exit_code(EXIT_FAILURE);
			ERR_FAIL_V_MSG(true,
					"Command line option --build-solutions was passed, but the build callback failed. Aborting.");
		}
	}
#endif

#ifdef TOOLS_ENABLED
	if (exit && quit_after_timeout && EditorNode::get_singleton()) {
		EditorNode::get_singleton()->unload_editor_addons();
	}
#endif

	return exit;
}

void Main::force_redraw() {
	force_redraw_requested = true;
}

/* Engine deinitialization
 *
 * Responsible for freeing all the memory allocated by previous setup steps,
 * so that the engine closes cleanly without leaking memory or crashing.
 * The order matters as some of those steps are linked with each other.
 */
void Main::cleanup(bool p_force) {
	GodotProfileZone("cleanup");
	OS::get_singleton()->benchmark_begin_measure("Shutdown", "Main::Cleanup");
	if (!p_force) {
		ERR_FAIL_COND(!_start_success);
	}

	// Printing in the usual way can become problematic during/after cleanup.
	CoreGlobals::print_ready = false;

#ifdef DEBUG_ENABLED
	if (input) {
		input->flush_frame_parsed_events();
	}
#endif

	GDExtensionManager::get_singleton()->shutdown();

	for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) {
		TextServerManager::get_singleton()->get_interface(i)->cleanup();
	}

	if (movie_writer) {
		movie_writer->end();
	}

	ResourceLoader::clear_thread_load_tasks();

	ResourceLoader::remove_custom_loaders();
	ResourceSaver::remove_custom_savers();
	PropertyListHelper::clear_base_helpers();

	// Remove the lock file if the engine exits successfully. Some automated processes such as
	// --export/--import can bypass and/or finish faster than the existing check to remove the lock file.
	if (OS::get_singleton()->get_exit_code() == EXIT_SUCCESS) {
		OS::get_singleton()->remove_lock_file();
	}

	// Flush before uninitializing the scene, but delete the MessageQueue as late as possible.
	message_queue->flush();

	OS::get_singleton()->delete_main_loop();

	OS::get_singleton()->_cmdline.clear();
	OS::get_singleton()->_user_args.clear();
	OS::get_singleton()->_execpath = "";
	OS::get_singleton()->_local_clipboard = "";

	ResourceLoader::clear_translation_remaps();

	WorkerThreadPool::get_singleton()->exit_languages_threads();

	ScriptServer::finish_languages();

	// Sync pending commands that may have been queued from a different thread during ScriptServer finalization
	RenderingServer::get_singleton()->sync();

	//clear global shader variables before scene and other graphics stuff are deinitialized.
	rendering_server->global_shader_parameters_clear();

#ifndef XR_DISABLED
	if (xr_server) {
		// Now that we're unregistering properly in plugins we need to keep access to xr_server for a little longer
		// We do however unset our primary interface
		xr_server->set_primary_interface(Ref<XRInterface>());
	}
#endif // XR_DISABLED

#ifdef TOOLS_ENABLED
	GDExtensionManager::get_singleton()->deinitialize_extensions(GDExtension::INITIALIZATION_LEVEL_EDITOR);
	uninitialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR);
	unregister_editor_types();

#endif

	ImageLoader::cleanup();

	GDExtensionManager::get_singleton()->deinitialize_extensions(GDExtension::INITIALIZATION_LEVEL_SCENE);
	uninitialize_modules(MODULE_INITIALIZATION_LEVEL_SCENE);

	unregister_platform_apis();
	unregister_driver_types();
	unregister_scene_types();

	finalize_theme_db();

// Before deinitializing server extensions, finalize servers which may be loaded as extensions.
#ifndef NAVIGATION_2D_DISABLED
	NavigationServer2DManager::finalize_server();
	NavigationServer2DManager::finalize_server_manager();
#endif // NAVIGATION_2D_DISABLED
#ifndef NAVIGATION_3D_DISABLED
	NavigationServer3DManager::finalize_server();
	NavigationServer3DManager::finalize_server_manager();
#endif // NAVIGATION_3D_DISABLED
	finalize_physics();

	GDExtensionManager::get_singleton()->deinitialize_extensions(GDExtension::INITIALIZATION_LEVEL_SERVERS);
	uninitialize_modules(MODULE_INITIALIZATION_LEVEL_SERVERS);
	unregister_server_types();

	EngineDebugger::deinitialize();

#ifndef XR_DISABLED
	if (xr_server) {
		memdelete(xr_server);
	}
#endif // XR_DISABLED

	if (audio_server) {
		audio_server->finish();
		memdelete(audio_server);
	}

	if (camera_server) {
		memdelete(camera_server);
	}

	OS::get_singleton()->finalize();

	finalize_display();

	if (input) {
		memdelete(input);
	}

	if (packed_data) {
		memdelete(packed_data);
	}
	if (performance) {
		memdelete(performance);
	}
	if (input_map) {
		memdelete(input_map);
	}
	if (translation_server) {
		memdelete(translation_server);
	}
	if (tsman) {
		memdelete(tsman);
	}
#ifndef PHYSICS_3D_DISABLED
	if (physics_server_3d_manager) {
		memdelete(physics_server_3d_manager);
	}
#endif // PHYSICS_3D_DISABLED
#ifndef PHYSICS_2D_DISABLED
	if (physics_server_2d_manager) {
		memdelete(physics_server_2d_manager);
	}
#endif // PHYSICS_2D_DISABLED
	if (globals) {
		memdelete(globals);
	}

	if (OS::get_singleton()->is_restart_on_exit_set()) {
		//attempt to restart with arguments
		List<String> args = OS::get_singleton()->get_restart_on_exit_arguments();
		OS::get_singleton()->create_instance(args);
		OS::get_singleton()->set_restart_on_exit(false, List<String>()); //clear list (uses memory)
	}

	// Now should be safe to delete MessageQueue (famous last words).
	message_queue->flush();
	memdelete(message_queue);

#if defined(STEAMAPI_ENABLED)
	if (steam_tracker) {
		memdelete(steam_tracker);
	}
#endif

	unregister_core_driver_types();
	unregister_core_extensions();
	uninitialize_modules(MODULE_INITIALIZATION_LEVEL_CORE);

	if (engine) {
		memdelete(engine);
	}

	unregister_core_types();

	OS::get_singleton()->benchmark_end_measure("Shutdown", "Main::Cleanup");
	OS::get_singleton()->benchmark_dump();

	OS::get_singleton()->finalize_core();
}
