/**************************************************************************/
/*  os_log_logger.h                                                       */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#pragma once

#include "core/io/logger.h"

#include <os/log.h>

/**
 * @brief Apple unified logging system integration for Godot Engine.
 */
class OsLogLogger : public Logger {
	os_log_t log;
	os_log_t error_log;
	os_log_t warning_log;
	os_log_t script_log;
	os_log_t shader_log;

public:
	void logv(const char *p_format, va_list p_list, bool p_err) override _PRINTF_FORMAT_ATTRIBUTE_2_0;
	void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify = false, ErrorType p_type = ERR_ERROR, const Vector<Ref<ScriptBacktrace>> &p_script_backtraces = {}) override;

	/**
	 * @brief Constructs an OsLogLogger with the specified subsystem identifier, which is normally the bundle identifier.
	 */
	OsLogLogger(const char *p_subsystem);
};
