/**************************************************************************/
/*  import_dock.h                                                         */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
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/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/**************************************************************************/

#pragma once

#include "core/io/config_file.h"
#include "core/io/resource_importer.h"
#include "editor/docks/editor_dock.h"
#include "editor/file_system/editor_file_system.h"
#include "editor/inspector/editor_inspector.h"
#include "scene/gui/box_container.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/popup_menu.h"

class ImportDockParameters;
class VBoxContainer;

class ImportDock : public EditorDock {
	GDCLASS(ImportDock, EditorDock);

	Label *imported = nullptr;
	OptionButton *import_as = nullptr;
	MenuButton *preset = nullptr;
	EditorInspector *import_opts = nullptr;

	ConfirmationDialog *reimport_confirm = nullptr;
	Label *cleanup_warning = nullptr;
	Label *label_warning = nullptr;
	Button *import = nullptr;
	List<String> need_cleanup;

	Control *advanced_spacer = nullptr;
	Button *advanced = nullptr;

	ImportDockParameters *params = nullptr;

	VBoxContainer *content = nullptr;
	Label *select_a_resource = nullptr;

	void _preset_selected(int p_idx);
	void _importer_selected(int i_idx);
	void _update_options(const String &p_path, const Ref<ConfigFile> &p_config = Ref<ConfigFile>());
	void _update_preset_menu();
	void _add_keep_import_option(const String &p_importer_name);

	void _property_edited(const StringName &p_prop);
	void _property_toggled(const StringName &p_prop, bool p_checked);
	void _set_dirty(bool p_dirty);
	void _reimport_pressed();
	void _reimport_attempt();
	void _reimport_and_cleanup();
	void _reimport();

	void _advanced_options();
	enum {
		ITEM_SET_AS_DEFAULT = 100,
		ITEM_LOAD_DEFAULT,
		ITEM_CLEAR_DEFAULT,
	};

private:
	static ImportDock *singleton;

public:
	static ImportDock *get_singleton() { return singleton; }

protected:
	static void _bind_methods();
	void _notification(int p_what);

public:
	void set_edit_path(const String &p_path);
	void set_edit_multiple_paths(const Vector<String> &p_paths);
	void reimport_resources(const Vector<String> &p_paths);
	void initialize_import_options() const;
	void clear();

	ImportDock();
	~ImportDock();
};
