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<!DOCTYPE TS>
<TS version="2.1" language="nl" sourcelanguage="en">
  <context>
    <name>CmdMeshAddFacet</name>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="755"/>
      <source>Add Triangle</source>
      <translation type="unfinished">Add Triangle</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="756"/>
      <source>Adds a triangle manually to a mesh</source>
      <translation type="unfinished">Adds a triangle manually to a mesh</translation>
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  <context>
    <name>CmdMeshBoundingBox</name>
    <message>
      <location filename="../../Command.cpp" line="1493"/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1494"/>
      <source>Bounding Box Info</source>
      <translation type="unfinished">Bounding Box Info</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1495"/>
      <source>Shows the bounding box coordinates of the selected mesh</source>
      <translation type="unfinished">Shows the bounding box coordinates of the selected mesh</translation>
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  <context>
    <name>CmdMeshBuildRegularSolid</name>
    <message>
      <location filename="../../Command.cpp" line="1548"/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1549"/>
      <source>Regular Solid</source>
      <translation>Reguliere volumemodel</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1550"/>
      <source>Builds a regular solid</source>
      <translation>Bouwt volumemodel</translation>
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  <context>
    <name>CmdMeshCrossSections</name>
    <message>
      <location filename="../../Command.cpp" line="998"/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="999"/>
      <source>Cross-Sections</source>
      <translation type="unfinished">Cross-Sections</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1000"/>
      <source>Creates cross-sections of the mesh</source>
      <translation type="unfinished">Creates cross-sections of the mesh</translation>
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  <context>
    <name>CmdMeshDecimating</name>
    <message>
      <location filename="../../Command.cpp" line="1383"/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1384"/>
      <source>Decimate</source>
      <translation type="unfinished">Decimate</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1385"/>
      <source>Decimates a mesh</source>
      <translation>Decimeert een rooster</translation>
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  <context>
    <name>CmdMeshDifference</name>
    <message>
      <location filename="../../Command.cpp" line="172"/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="173"/>
      <source>Difference</source>
      <translation>Verschil</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="174"/>
      <source>Creates a boolean difference of the selected meshes</source>
      <translation type="unfinished">Creates a boolean difference of the selected meshes</translation>
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  <context>
    <name>CmdMeshEvaluateFacet</name>
    <message>
      <location filename="../../Command.cpp" line="1131"/>
      <source>Mesh</source>
      <translation>Mesh</translation>
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    <message>
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      <source>Face Info</source>
      <translation type="unfinished">Face Info</translation>
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    <message>
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      <source>Displays information about the selected faces</source>
      <translation type="unfinished">Displays information about the selected faces</translation>
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  <context>
    <name>CmdMeshEvaluateSolid</name>
    <message>
      <location filename="../../Command.cpp" line="1312"/>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1313"/>
      <source>Evaluate Solid</source>
      <translation type="unfinished">Evaluate Solid</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1314"/>
      <source>Checks whether the mesh is a solid</source>
      <translation>Controleert of de mesh een volumemodel is</translation>
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  <context>
    <name>CmdMeshEvaluation</name>
    <message>
      <location filename="../../Command.cpp" line="1085"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1087"/>
      <source>Evaluate and Repair</source>
      <translation type="unfinished">Evaluate and Repair</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1088"/>
      <source>Opens a dialog to analyze and repair a mesh</source>
      <translation>Opent een venster voor analyse en reparatie van een mesh</translation>
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  <context>
    <name>CmdMeshExport</name>
    <message>
      <location filename="../../Command.cpp" line="399"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="400"/>
      <source>Export Mesh…</source>
      <translation type="unfinished">Export Mesh…</translation>
    </message>
    <message>
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      <source>Exports a mesh to a file</source>
      <translation type="unfinished">Exports a mesh to a file</translation>
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  <context>
    <name>CmdMeshFillInteractiveHole</name>
    <message>
      <location filename="../../Command.cpp" line="1635"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1636"/>
      <source>Close Hole</source>
      <translation type="unfinished">Close Hole</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1637"/>
      <source>Closes a hole interactively in the mesh</source>
      <translation type="unfinished">Closes a hole interactively in the mesh</translation>
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  <context>
    <name>CmdMeshFillupHoles</name>
    <message>
      <location filename="../../Command.cpp" line="1580"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1581"/>
      <source>Fill Holes</source>
      <translation type="unfinished">Fill Holes</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1582"/>
      <source>Fills holes in the mesh</source>
      <translation type="unfinished">Fills holes in the mesh</translation>
    </message>
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  <context>
    <name>CmdMeshFlipNormals</name>
    <message>
      <location filename="../../Command.cpp" line="1454"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1455"/>
      <source>Flip Normals</source>
      <translation type="unfinished">Flip Normals</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1456"/>
      <source>Flips the normals of the selected mesh</source>
      <translation type="unfinished">Flips the normals of the selected mesh</translation>
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  <context>
    <name>CmdMeshFromGeometry</name>
    <message>
      <location filename="../../Command.cpp" line="486"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="487"/>
      <source>Mesh From Geometry</source>
      <translation type="unfinished">Mesh From Geometry</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="488"/>
      <source>Creates a mesh from the selected geometry</source>
      <translation type="unfinished">Creates a mesh from the selected geometry</translation>
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  <context>
    <name>CmdMeshFromPartShape</name>
    <message>
      <location filename="../../Command.cpp" line="559"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="560"/>
      <source>Mesh From Shape</source>
      <translation type="unfinished">Mesh From Shape</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="561"/>
      <source>Tessellates the selected shape to a mesh</source>
      <translation type="unfinished">Tessellates the selected shape to a mesh</translation>
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  <context>
    <name>CmdMeshHarmonizeNormals</name>
    <message>
      <location filename="../../Command.cpp" line="1415"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1416"/>
      <source>Harmonize Normals</source>
      <translation type="unfinished">Harmonize Normals</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1417"/>
      <source>Harmonizes the normals of the mesh</source>
      <translation>Harmoniseert de loodlijnen van de mesh</translation>
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  <context>
    <name>CmdMeshImport</name>
    <message>
      <location filename="../../Command.cpp" line="344"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="345"/>
      <source>Import Mesh…</source>
      <translation type="unfinished">Import Mesh…</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="346"/>
      <source>Imports a mesh from a file</source>
      <translation type="unfinished">Imports a mesh from a file</translation>
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  <context>
    <name>CmdMeshIntersection</name>
    <message>
      <location filename="../../Command.cpp" line="258"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="259"/>
      <source>Intersection</source>
      <translation>Snijpunt</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="260"/>
      <source>Creates a boolean intersection from the selected meshes</source>
      <translation type="unfinished">Creates a boolean intersection from the selected meshes</translation>
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  <context>
    <name>CmdMeshMerge</name>
    <message>
      <location filename="../../Command.cpp" line="1757"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
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      <source>Merge</source>
      <translation>Samenvoegen</translation>
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    <message>
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      <source>Merges selected meshes into one</source>
      <translation>Voegt geselecteerde mesh-en samen tot één enkele</translation>
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  <context>
    <name>CmdMeshPolyCut</name>
    <message>
      <location filename="../../Command.cpp" line="806"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="807"/>
      <source>Cut</source>
      <translation>Knippen</translation>
    </message>
    <message>
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      <source>Cuts the mesh with a selected polygon</source>
      <translation type="unfinished">Cuts the mesh with a selected polygon</translation>
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  <context>
    <name>CmdMeshPolySegm</name>
    <message>
      <location filename="../../Command.cpp" line="693"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="694"/>
      <source>Segment</source>
      <translation>Segment</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="695"/>
      <source>Creates a mesh segment</source>
      <translation>Maakt een mesh segment</translation>
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  <context>
    <name>CmdMeshPolySplit</name>
    <message>
      <location filename="../../Command.cpp" line="1026"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
      <location filename="../../Command.cpp" line="1027"/>
      <source>Split</source>
      <translation>Opsplitsen</translation>
    </message>
    <message>
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      <source>Splits a mesh into 2 meshes</source>
      <translation type="unfinished">Splits a mesh into 2 meshes</translation>
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  <context>
    <name>CmdMeshPolyTrim</name>
    <message>
      <location filename="../../Command.cpp" line="873"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Trim</source>
      <translation>Bijsnijden</translation>
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    <message>
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      <source>Trims a mesh with a selected polygon</source>
      <translation type="unfinished">Trims a mesh with a selected polygon</translation>
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    <message>
      <location filename="../../Command.cpp" line="877"/>
      <source>Trims a mesh with a picked polygon</source>
      <translation>Verkleint een mesh met een geselecteerde veelhoek</translation>
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  <context>
    <name>CmdMeshRemeshGmsh</name>
    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1229"/>
      <source>Refinement</source>
      <translation type="unfinished">Refinement</translation>
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    <message>
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      <source>Refines an existing mesh</source>
      <translation type="unfinished">Refines an existing mesh</translation>
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  <context>
    <name>CmdMeshRemoveCompByHand</name>
    <message>
      <location filename="../../Command.cpp" line="1262"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1263"/>
      <source>Remove Components Manually</source>
      <translation type="unfinished">Remove Components Manually</translation>
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    <message>
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      <source>Marks a component to remove it from the mesh</source>
      <translation type="unfinished">Marks a component to remove it from the mesh</translation>
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  <context>
    <name>CmdMeshRemoveComponents</name>
    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
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      <source>Remove Components</source>
      <translation type="unfinished">Remove Components</translation>
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    <message>
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      <source>Removes topologically independent components from the mesh</source>
      <translation type="unfinished">Removes topologically independent components from the mesh</translation>
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  <context>
    <name>CmdMeshScale</name>
    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
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      <source>Scale</source>
      <translation>Schalen</translation>
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    <message>
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      <source>Scales the selected mesh objects</source>
      <translation type="unfinished">Scales the selected mesh objects</translation>
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  <context>
    <name>CmdMeshSectionByPlane</name>
    <message>
      <location filename="../../Command.cpp" line="969"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Section From Plane</source>
      <translation type="unfinished">Section From Plane</translation>
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    <message>
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      <source>Sections the mesh with the selected plane</source>
      <translation type="unfinished">Sections the mesh with the selected plane</translation>
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  <context>
    <name>CmdMeshSegmentation</name>
    <message>
      <location filename="../../Command.cpp" line="1683"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1684"/>
      <source>Segmentation</source>
      <translation>Segmentatie</translation>
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    <message>
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      <source>Creates new mesh segments from the mesh</source>
      <translation type="unfinished">Creates new mesh segments from the mesh</translation>
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  <context>
    <name>CmdMeshSegmentationBestFit</name>
    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
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      <source>Segmentation From Best-Fit Surfaces</source>
      <translation type="unfinished">Segmentation From Best-Fit Surfaces</translation>
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    <message>
      <location filename="../../Command.cpp" line="1722"/>
      <source>Creates new mesh segments from the best-fit surfaces</source>
      <translation type="unfinished">Creates new mesh segments from the best-fit surfaces</translation>
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    <name>CmdMeshSmoothing</name>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Smooth</source>
      <translation type="unfinished">Smooth</translation>
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    <message>
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      <source>Smoothes the selected meshes</source>
      <translation type="unfinished">Smoothes the selected meshes</translation>
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  <context>
    <name>CmdMeshSplitComponents</name>
    <message>
      <location filename="../../Command.cpp" line="1803"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Split by Components</source>
      <translation type="unfinished">Split by Components</translation>
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    <message>
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      <source>Splits the selected mesh into its components</source>
      <translation type="unfinished">Splits the selected mesh into its components</translation>
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  <context>
    <name>CmdMeshTrimByPlane</name>
    <message>
      <location filename="../../Command.cpp" line="940"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
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      <source>Trim With Plane</source>
      <translation type="unfinished">Trim With Plane</translation>
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    <message>
      <location filename="../../Command.cpp" line="942"/>
      <source>Trims a mesh by removing faces on one side of a selected plane</source>
      <translation type="unfinished">Trims a mesh by removing faces on one side of a selected plane</translation>
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  <context>
    <name>CmdMeshUnion</name>
    <message>
      <location filename="../../Command.cpp" line="86"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="87"/>
      <source>Union</source>
      <translation>Verbinden</translation>
    </message>
    <message>
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      <source>Unifies the selected meshes</source>
      <translation type="unfinished">Unifies the selected meshes</translation>
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  <context>
    <name>CmdMeshVertexCurvature</name>
    <message>
      <location filename="../../Command.cpp" line="585"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="586"/>
      <source>Curvature Plot</source>
      <translation type="unfinished">Curvature Plot</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="587"/>
      <source>Calculates the curvature of the vertices of a mesh</source>
      <translation>Berekent de kromming van de hoekpunten binnen een maaswerk</translation>
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  <context>
    <name>CmdMeshVertexCurvatureInfo</name>
    <message>
      <location filename="../../Command.cpp" line="642"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
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      <source>Curvature Info</source>
      <translation type="unfinished">Curvature Info</translation>
    </message>
    <message>
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      <source>Displays information about the curvature</source>
      <translation type="unfinished">Displays information about the curvature</translation>
    </message>
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  <context>
    <name>Command</name>
    <message>
      <location filename="../../Command.cpp" line="104"/>
      <source>Mesh union</source>
      <translation>Maaswerk samensmelten</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="188"/>
      <source>Mesh difference</source>
      <translation>Maaswerk van elkaar aftrekken</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="274"/>
      <source>Mesh intersection</source>
      <translation>Maaswerk overlapping</translation>
    </message>
    <message>
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      <source>Import Mesh</source>
      <translation>Importeer maaswerk</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="603"/>
      <source>Mesh VertexCurvature</source>
      <translation>Maaswerk HoekpuntKromming</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.cpp" line="169"/>
      <source>Mesh Smoothing</source>
      <translation>Maaswerk Vloeiend maken</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1428"/>
      <source>Harmonize mesh normals</source>
      <translation>Harmonize maaswerk normalen</translation>
    </message>
    <message>
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      <source>Flip mesh normals</source>
      <translation>Normalen spiegelen van de mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1608"/>
      <source>Fill up holes</source>
      <translation>Gaten vullen</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1772"/>
      <source>Mesh merge</source>
      <translation>Samenvoegen van mesh</translation>
    </message>
    <message>
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      <source>Mesh split</source>
      <translation>Maaswerk splitsen</translation>
    </message>
    <message>
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      <source>Mesh scale</source>
      <translation>Maaswerk verschalen</translation>
    </message>
    <message>
      <location filename="../../DlgDecimating.cpp" line="166"/>
      <source>Mesh Decimating</source>
      <translation>Maaswerk verminderen</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="552"/>
      <source>Harmonize normals</source>
      <translation>Harmoniseer loodlijnen</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="666"/>
      <source>Remove non-manifolds</source>
      <translation>Verwijder niet waterdichte elementen</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="773"/>
      <source>Fix indices</source>
      <translation>Index repareren</translation>
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      <location filename="../../DlgSettingsImportExport.ui" line="85"/>
      <source>Export 3MF files as model type</source>
      <translation type="unfinished">Export 3MF files as model type</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="114"/>
      <source>Width</source>
      <translation>Breedte</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="138"/>
      <source>Height</source>
      <translation>Hoogte</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExportImp.cpp" line="41"/>
      <source>This parameter indicates whether ZIP compression
is used when writing a file in AMF format</source>
      <translation>Deze parameter geeft aan of ZIP-compressie
wordt gebruikt bij het schrijven van een bestand in AMF-formaat</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSettingsMeshView</name>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="73"/>
      <source>Default mesh color</source>
      <translation>Standaard rasterkleur</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="80"/>
      <source>Default color for new meshes</source>
      <translation>Standaardkleur voor nieuwe meshes</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="116"/>
      <source>Mesh transparency</source>
      <translation>Raster-transparantie</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="142"/>
      <source>Default line color</source>
      <translation>Standaardlijnkleur</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="149"/>
      <source>Default line color for new meshes</source>
      <translation>Standaardlijnkleur voor nieuwe meshes</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="185"/>
      <source>Line transparency</source>
      <translation>Lijn transparantie</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="211"/>
      <source>Backface color</source>
      <translation>Achtervlak kleur</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="257"/>
      <source>Two-side rendering</source>
      <translation>Twee-zijdig rendering</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="273"/>
      <source>A bounding box will be displayed</source>
      <translation>Een begrenzingsdoos zal weergegeven worden</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="276"/>
      <source>Show bounding-box for highlighted or selected meshes</source>
      <translation>Toon de begrenzingsdoos voor de gemarkeerde of geselecteerde meshes</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="313"/>
      <source>Smoothing</source>
      <translation>Vloeiend maken</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="343"/>
      <source>Define normal per vertex</source>
      <translation>Definieer normaal per vertex</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="356"/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="404"/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="359"/>
      <source>Crease angle</source>
      <translation>Vouwhoek</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="14"/>
      <source>Mesh View</source>
      <translation type="unfinished">Mesh View</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="35"/>
      <source>Default Appearance for New Meshes</source>
      <translation type="unfinished">Default Appearance for New Meshes</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="251"/>
      <source>The bottom side of the surface will be rendered the same way as the top side.
If not checked, it depends on the option "Enable backlight color"
(preferences section Display -&gt; 3D View). Either the backlight color
will be used or black.</source>
      <translation type="unfinished">The bottom side of the surface will be rendered the same way as the top side.
If not checked, it depends on the option "Enable backlight color"
(preferences section Display -&gt; 3D View). Either the backlight color
will be used or black.</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="334"/>
      <source>If this option is set Phong shading is used, otherwise flat shading.
Shading defines the appearance of surfaces.

With flat shading the surface normals are not defined per vertex that leads
to an unreal appearance for curved surfaces while using Phong shading leads
to a smoother appearance.
</source>
      <translation type="unfinished">If this option is set Phong shading is used, otherwise flat shading.
Shading defines the appearance of surfaces.

With flat shading the surface normals are not defined per vertex that leads
to an unreal appearance for curved surfaces while using Phong shading leads
to a smoother appearance.
</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="369"/>
      <source>Crease angle is a threshold angle between two faces.

 If face angle ≥ crease angle, facet shading is used
 If face angle &lt; crease angle, smooth shading is used</source>
      <translation>De vouwhoek is een drempelhoek tussen twee oppervlakken.

 Indien de vlakhoek ≥ vouwhoek, wordt facetschaduw gebruikt
 Indien de facethoek &lt; vouwhoek, wordt gladde beschaduwing gebruikt</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSmoothing</name>
    <message>
      <location filename="../../DlgSmoothing.ui" line="14"/>
      <source>Smoothing</source>
      <translation>Vloeiend maken</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="23"/>
      <source>Method</source>
      <translation>Methode</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="29"/>
      <source>Taubin</source>
      <translation>Taubin</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="39"/>
      <source>Laplace</source>
      <translation>Laplace</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="49"/>
      <source>Parameter</source>
      <translation>Parameter</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="55"/>
      <source>Iterations</source>
      <translation>Iteraties</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="72"/>
      <source>Lambda</source>
      <translation type="unfinished">Lambda</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="95"/>
      <source>Mu</source>
      <translation type="unfinished">Mu</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="118"/>
      <source>Only selection</source>
      <translation>Alleen selectie</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::GmshWidget</name>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="100"/>
      <source>Automatic</source>
      <translation>Automatisch</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="101"/>
      <source>Adaptive</source>
      <translation>Aanpasbaar</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="103"/>
      <source>Frontal</source>
      <translation>Frontaal</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="106"/>
      <source>Parallelograms</source>
      <translation>Parallellogrammen</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="105"/>
      <source>Frontal quad</source>
      <translation type="unfinished">Frontal quad</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="107"/>
      <source>Quasi-structured quad</source>
      <translation type="unfinished">Quasi-structured quad</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="201"/>
      <location filename="../../RemeshGmsh.cpp" line="259"/>
      <source>Time:</source>
      <translation>Tijd:</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="247"/>
      <source>Running Gmsh…</source>
      <translation type="unfinished">Running Gmsh…</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="270"/>
      <source>Failed to start</source>
      <translation>Starten mislukt</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="277"/>
      <source>Error</source>
      <translation>Fout</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::MeshFaceAddition</name>
    <message>
      <location filename="../../MeshEditor.cpp" line="393"/>
      <source>Add Triangle</source>
      <translation type="unfinished">Add Triangle</translation>
    </message>
    <message>
      <location filename="../../MeshEditor.cpp" line="394"/>
      <source>Flip Normal</source>
      <translation type="unfinished">Flip Normal</translation>
    </message>
    <message>
      <location filename="../../MeshEditor.cpp" line="395"/>
      <source>Clear</source>
      <translation>Wissen</translation>
    </message>
    <message>
      <location filename="../../MeshEditor.cpp" line="411"/>
      <source>Finish</source>
      <translation>Voltooien</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::MeshFillHole</name>
    <message>
      <location filename="../../MeshEditor.cpp" line="762"/>
      <source>Finish</source>
      <translation>Voltooien</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::ParametersDialog</name>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="176"/>
      <source>Surface Fit</source>
      <translation type="unfinished">Surface Fit</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="183"/>
      <source>Parameters</source>
      <translation>Parameters</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="188"/>
      <source>Selection</source>
      <translation>Selectie</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="196"/>
      <source>Region</source>
      <translation>Sectie</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="202"/>
      <source>Triangle</source>
      <translation>Driehoek</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="208"/>
      <source>Clear</source>
      <translation>Wissen</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="214"/>
      <source>Compute</source>
      <translation>Berekenen</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="308"/>
      <source>No selection</source>
      <translation>Geen selectie</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="308"/>
      <source>Before fitting the surface select an area.</source>
      <translation>Selecteer een gebied alvorens het oppervlak aan te brengen.</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::RemeshGmsh</name>
    <message>
      <location filename="../../RemeshGmsh.ui" line="14"/>
      <source>Remesh by Gmsh</source>
      <translation type="unfinished">Remesh by Gmsh</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="26"/>
      <source>Remeshing Parameter</source>
      <translation>Remeshparameter</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="32"/>
      <source>Meshing</source>
      <translation>Meshing</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="42"/>
      <source>Max element size (0.0 = Auto)</source>
      <translation type="unfinished">Max element size (0.0 = Auto)</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="68"/>
      <source>Min element size (0.0 = Auto)</source>
      <translation type="unfinished">Min element size (0.0 = Auto)</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="94"/>
      <source>Angle</source>
      <translation>Hoek</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="126"/>
      <source>Gmsh</source>
      <translation>Gmsh</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="134"/>
      <source>Path</source>
      <translation>Pad</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="141"/>
      <source>Leave empty to use default gmsh executable</source>
      <translation type="unfinished">Leave empty to use default gmsh executable</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="157"/>
      <source>Kill</source>
      <translation>Afbreken</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="184"/>
      <source>Time</source>
      <translation>Tijd</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="191"/>
      <source>Clear</source>
      <translation>Wissen</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::RemoveComponents</name>
    <message>
      <location filename="../../RemoveComponents.ui" line="14"/>
      <source>Remove Components</source>
      <translation type="unfinished">Remove Components</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="20"/>
      <source>Select</source>
      <translation>Selecteer</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="32"/>
      <location filename="../../RemoveComponents.ui" line="118"/>
      <source>Region</source>
      <translation>Sectie</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="52"/>
      <location filename="../../RemoveComponents.ui" line="138"/>
      <source>All</source>
      <translation>Alle</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="72"/>
      <location filename="../../RemoveComponents.ui" line="158"/>
      <source>Components</source>
      <translation>Onderdelen</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="79"/>
      <source>&lt; faces than</source>
      <translation>&lt; vlakken dan</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="89"/>
      <location filename="../../RemoveComponents.ui" line="175"/>
      <source>Pick Triangle</source>
      <translation type="unfinished">Pick Triangle</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="192"/>
      <source>Region Options</source>
      <translation type="unfinished">Region Options</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="208"/>
      <source>Respect only triangles with screen-facing normals</source>
      <translation type="unfinished">Respect only triangles with screen-facing normals</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="96"/>
      <source>Select whole component</source>
      <translation>Selecteer gehele component</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="106"/>
      <source>Deselect</source>
      <translation>Deselecteer</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="165"/>
      <source>&gt; faces than</source>
      <translation>&gt; vlakken dan</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="182"/>
      <source>Deselect whole component</source>
      <translation>Deselecteer gehele component</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="198"/>
      <source>Respect only visible triangles</source>
      <translation>Respect alleen zichtbaar driehoeken</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::Segmentation</name>
    <message>
      <location filename="../../Segmentation.ui" line="14"/>
      <source>Mesh Segmentation</source>
      <translation type="unfinished">Mesh Segmentation</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="20"/>
      <source>Smooth mesh</source>
      <translation>Vloeiende mesh</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="37"/>
      <source>Plane</source>
      <translation>Vlak</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="46"/>
      <location filename="../../Segmentation.ui" line="189"/>
      <location filename="../../Segmentation.ui" line="252"/>
      <location filename="../../Segmentation.ui" line="286"/>
      <source>Tolerance</source>
      <translation>Tolerantie</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="63"/>
      <location filename="../../Segmentation.ui" line="143"/>
      <location filename="../../Segmentation.ui" line="206"/>
      <location filename="../../Segmentation.ui" line="303"/>
      <source>Minimum number of faces</source>
      <translation>Minimum aantal vlakken</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="83"/>
      <source>Cylinder</source>
      <translation>Cilinder</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="92"/>
      <location filename="../../Segmentation.ui" line="172"/>
      <source>Curvature</source>
      <translation>Kromming</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="109"/>
      <source>Tolerance (flat)</source>
      <translation type="unfinished">Tolerance (flat)</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="126"/>
      <source>Tolerance (curved)</source>
      <translation type="unfinished">Tolerance (curved)</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="235"/>
      <source>Maximum curvature</source>
      <translation type="unfinished">Maximum curvature</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="269"/>
      <source>Minimum curvature</source>
      <translation type="unfinished">Minimum curvature</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="163"/>
      <source>Sphere</source>
      <translation>Bol</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="226"/>
      <source>Freeform</source>
      <translation>Vrije vormgeving</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::SegmentationBestFit</name>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="20"/>
      <source>Plane</source>
      <translation>Vlak</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="14"/>
      <source>Mesh Segmentation</source>
      <translation type="unfinished">Mesh Segmentation</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="29"/>
      <location filename="../../SegmentationBestFit.ui" line="82"/>
      <location filename="../../SegmentationBestFit.ui" line="135"/>
      <source>Parameters</source>
      <translation>Parameters</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="36"/>
      <location filename="../../SegmentationBestFit.ui" line="89"/>
      <location filename="../../SegmentationBestFit.ui" line="142"/>
      <source>Tolerance</source>
      <translation>Tolerantie</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="53"/>
      <location filename="../../SegmentationBestFit.ui" line="106"/>
      <location filename="../../SegmentationBestFit.ui" line="159"/>
      <source>Minimum number of faces</source>
      <translation>Minimum aantal vlakken</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="73"/>
      <source>Cylinder</source>
      <translation>Cilinder</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="126"/>
      <source>Sphere</source>
      <translation>Bol</translation>
    </message>
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