<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="tr" sourcelanguage="en">
  <context>
    <name>CmdMeshAddFacet</name>
    <message>
      <location filename="../../Command.cpp" line="754"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="755"/>
      <source>Add Triangle</source>
      <translation>Üçgen Ekle</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="756"/>
      <source>Adds a triangle manually to a mesh</source>
      <translation>Bir ağa elle üçgen ekler</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshBoundingBox</name>
    <message>
      <location filename="../../Command.cpp" line="1493"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1494"/>
      <source>Bounding Box Info</source>
      <translation>Sınırlayıcı Kutu Bilgisi</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1495"/>
      <source>Shows the bounding box coordinates of the selected mesh</source>
      <translation>Seçilen ağın sınırlayıcı kutu koordinatlarını gösterir</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshBuildRegularSolid</name>
    <message>
      <location filename="../../Command.cpp" line="1548"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1549"/>
      <source>Regular Solid</source>
      <translation>Düzenli Katı</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1550"/>
      <source>Builds a regular solid</source>
      <translation>Düzenli bir katı oluştur</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshCrossSections</name>
    <message>
      <location filename="../../Command.cpp" line="998"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="999"/>
      <source>Cross-Sections</source>
      <translation>Enine Kesitler</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1000"/>
      <source>Creates cross-sections of the mesh</source>
      <translation>Ağın enine kesitlerini oluşturur</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshDecimating</name>
    <message>
      <location filename="../../Command.cpp" line="1383"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1384"/>
      <source>Decimate</source>
      <translation>Seyrelt</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1385"/>
      <source>Decimates a mesh</source>
      <translation>Bir ağı seyreltir</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshDifference</name>
    <message>
      <location filename="../../Command.cpp" line="172"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="173"/>
      <source>Difference</source>
      <translation>Fark</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="174"/>
      <source>Creates a boolean difference of the selected meshes</source>
      <translation>Seçili ağların boole farkını oluşturur</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluateFacet</name>
    <message>
      <location filename="../../Command.cpp" line="1131"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1132"/>
      <source>Face Info</source>
      <translation>Yüz Bilgisi</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1133"/>
      <source>Displays information about the selected faces</source>
      <translation>Seçilen yüzler hakkında bilgi gösterir</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluateSolid</name>
    <message>
      <location filename="../../Command.cpp" line="1312"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1313"/>
      <source>Evaluate Solid</source>
      <translation>Katıyı Değerlendir</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1314"/>
      <source>Checks whether the mesh is a solid</source>
      <translation>Örgünün katı olup olmadığını kontrol eder</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluation</name>
    <message>
      <location filename="../../Command.cpp" line="1085"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1087"/>
      <source>Evaluate and Repair</source>
      <translation>Değerlendir ve Onar</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1088"/>
      <source>Opens a dialog to analyze and repair a mesh</source>
      <translation>Çözümlemek ve bir kafes onarmak için bir iletişim kutusu açar</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExport</name>
    <message>
      <location filename="../../Command.cpp" line="399"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="400"/>
      <source>Export Mesh…</source>
      <translation>Ağı Dışa Aktar…</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="401"/>
      <source>Exports a mesh to a file</source>
      <translation>Bir ağı, bir dosyaya aktarır</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFillInteractiveHole</name>
    <message>
      <location filename="../../Command.cpp" line="1635"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1636"/>
      <source>Close Hole</source>
      <translation>Deliği Kapat</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1637"/>
      <source>Closes a hole interactively in the mesh</source>
      <translation>Ağdaki bir deliği etkileşimli olarak kapatır</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFillupHoles</name>
    <message>
      <location filename="../../Command.cpp" line="1580"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1581"/>
      <source>Fill Holes</source>
      <translation>Delikleri Doldur</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1582"/>
      <source>Fills holes in the mesh</source>
      <translation>Ağın içindeki delikleri doldurur</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFlipNormals</name>
    <message>
      <location filename="../../Command.cpp" line="1454"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1455"/>
      <source>Flip Normals</source>
      <translation>Normalleri Ters Çevir</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1456"/>
      <source>Flips the normals of the selected mesh</source>
      <translation>Seçili ağın normallerini ters çevirir</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFromGeometry</name>
    <message>
      <location filename="../../Command.cpp" line="486"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="487"/>
      <source>Mesh From Geometry</source>
      <translation>Geometriden Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="488"/>
      <source>Creates a mesh from the selected geometry</source>
      <translation>Seçili geometriden bir ağ oluşturur</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFromPartShape</name>
    <message>
      <location filename="../../Command.cpp" line="559"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="560"/>
      <source>Mesh From Shape</source>
      <translation>Şekilden Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="561"/>
      <source>Tessellates the selected shape to a mesh</source>
      <translation>Seçilen şekli üçgenleyerek bir ağa dönüştürür</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshHarmonizeNormals</name>
    <message>
      <location filename="../../Command.cpp" line="1415"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1416"/>
      <source>Harmonize Normals</source>
      <translation>Normalleri Uyumlaştır</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1417"/>
      <source>Harmonizes the normals of the mesh</source>
      <translation>Kafes Normlarına uyumlu hale getirin</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshImport</name>
    <message>
      <location filename="../../Command.cpp" line="344"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="345"/>
      <source>Import Mesh…</source>
      <translation>Ağı İçe Aktar…</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="346"/>
      <source>Imports a mesh from a file</source>
      <translation>Bir dosyadan ağ içe aktarır</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshIntersection</name>
    <message>
      <location filename="../../Command.cpp" line="258"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="259"/>
      <source>Intersection</source>
      <translation>Kesişim</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="260"/>
      <source>Creates a boolean intersection from the selected meshes</source>
      <translation>Seçili ağlardan boole kesişimi oluşturur</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshMerge</name>
    <message>
      <location filename="../../Command.cpp" line="1757"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1758"/>
      <source>Merge</source>
      <translation>Birleştir</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1759"/>
      <source>Merges selected meshes into one</source>
      <translation>Seçilen eklemeleri bir kafeste topla</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolyCut</name>
    <message>
      <location filename="../../Command.cpp" line="806"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="807"/>
      <source>Cut</source>
      <translation>Kes</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="808"/>
      <source>Cuts the mesh with a selected polygon</source>
      <translation>Ağı seçili bir çokgenle keser</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySegm</name>
    <message>
      <location filename="../../Command.cpp" line="693"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="694"/>
      <source>Segment</source>
      <translation>Bölüm</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="695"/>
      <source>Creates a mesh segment</source>
      <translation>Kafes parçası oluştur</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySplit</name>
    <message>
      <location filename="../../Command.cpp" line="1026"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1027"/>
      <source>Split</source>
      <translation>Ayır</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1028"/>
      <source>Splits a mesh into 2 meshes</source>
      <translation>Bir ağı 2 ağa böler</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolyTrim</name>
    <message>
      <location filename="../../Command.cpp" line="873"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="874"/>
      <source>Trim</source>
      <translation>Kırp</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="875"/>
      <source>Trims a mesh with a selected polygon</source>
      <translation>Ağı seçili bir çokgenle kırpar</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="877"/>
      <source>Trims a mesh with a picked polygon</source>
      <translation>Alınan çokgenli bir örgü parçala</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshRemeshGmsh</name>
    <message>
      <location filename="../../Command.cpp" line="1228"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1229"/>
      <source>Refinement</source>
      <translation>İyileştirme</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1230"/>
      <source>Refines an existing mesh</source>
      <translation>Mevcut bir ağı iyileştirir</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshRemoveCompByHand</name>
    <message>
      <location filename="../../Command.cpp" line="1262"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1263"/>
      <source>Remove Components Manually</source>
      <translation>Bileşenleri Elle Kaldır</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1264"/>
      <source>Marks a component to remove it from the mesh</source>
      <translation>Ağdan kaldırmak için bir bileşeni işaretler</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshRemoveComponents</name>
    <message>
      <location filename="../../Command.cpp" line="1180"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1181"/>
      <source>Remove Components</source>
      <translation>Bileşenleri Kaldır</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1182"/>
      <source>Removes topologically independent components from the mesh</source>
      <translation>Ağdan topolojik olarak bağımsız bileşenleri kaldırır</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshScale</name>
    <message>
      <location filename="../../Command.cpp" line="1852"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1853"/>
      <source>Scale</source>
      <translation>Ölçek</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1854"/>
      <source>Scales the selected mesh objects</source>
      <translation>Seçilen ağ nesnelerini ölçekler</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSectionByPlane</name>
    <message>
      <location filename="../../Command.cpp" line="969"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="970"/>
      <source>Section From Plane</source>
      <translation>Düzlemden Kesit</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="971"/>
      <source>Sections the mesh with the selected plane</source>
      <translation>Ağı seçili düzlemle kesitler</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSegmentation</name>
    <message>
      <location filename="../../Command.cpp" line="1683"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1684"/>
      <source>Segmentation</source>
      <translation>Bölümlenme</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1685"/>
      <source>Creates new mesh segments from the mesh</source>
      <translation>Ağdan yeni ağ bölümleri oluşturur</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSegmentationBestFit</name>
    <message>
      <location filename="../../Command.cpp" line="1720"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1721"/>
      <source>Segmentation From Best-Fit Surfaces</source>
      <translation>En Uygun Yüzeylerden Bölümlenme</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1722"/>
      <source>Creates new mesh segments from the best-fit surfaces</source>
      <translation>En uygun yüzeylerden yeni ağ bölümleri oluşturur</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSmoothing</name>
    <message>
      <location filename="../../Command.cpp" line="1354"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1355"/>
      <source>Smooth</source>
      <translation>Yumuşat</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1356"/>
      <source>Smoothes the selected meshes</source>
      <translation>Seçilen ağları yumuşatır</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSplitComponents</name>
    <message>
      <location filename="../../Command.cpp" line="1803"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1804"/>
      <source>Split by Components</source>
      <translation>Bileşenlere Göre Ayır</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1805"/>
      <source>Splits the selected mesh into its components</source>
      <translation>Seçilen ağı bileşenlerine ayırır</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshTrimByPlane</name>
    <message>
      <location filename="../../Command.cpp" line="940"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="941"/>
      <source>Trim With Plane</source>
      <translation>Düzlemle Kırp</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="942"/>
      <source>Trims a mesh by removing faces on one side of a selected plane</source>
      <translation>Seçilen bir düzlemin bir tarafındaki yüzleri kaldırarak ağı kırpar</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshUnion</name>
    <message>
      <location filename="../../Command.cpp" line="86"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="87"/>
      <source>Union</source>
      <translation>Birleştir</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="88"/>
      <source>Unifies the selected meshes</source>
      <translation>Seçilen ağları birleştirir</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshVertexCurvature</name>
    <message>
      <location filename="../../Command.cpp" line="585"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="586"/>
      <source>Curvature Plot</source>
      <translation>Eğrilik Grafiği</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="587"/>
      <source>Calculates the curvature of the vertices of a mesh</source>
      <translation>Örgü köşelerinin eğriliğini hesaplar</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshVertexCurvatureInfo</name>
    <message>
      <location filename="../../Command.cpp" line="642"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="643"/>
      <source>Curvature Info</source>
      <translation>Eğrilik Bilgisi</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="644"/>
      <source>Displays information about the curvature</source>
      <translation>Eğrilik hakkında bilgi gösterir</translation>
    </message>
  </context>
  <context>
    <name>Command</name>
    <message>
      <location filename="../../Command.cpp" line="104"/>
      <source>Mesh union</source>
      <translation>Mesh birleşimi</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="188"/>
      <source>Mesh difference</source>
      <translation>Mesh farkı</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="274"/>
      <source>Mesh intersection</source>
      <translation>Mesh kesişimi</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="378"/>
      <source>Import Mesh</source>
      <translation>Mesh içe aktar</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="603"/>
      <source>Mesh VertexCurvature</source>
      <translation>Mesh NoktaEğriliği</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.cpp" line="169"/>
      <source>Mesh Smoothing</source>
      <translation>Mesh Yumuşat</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1428"/>
      <source>Harmonize mesh normals</source>
      <translation>Mesh normallerini uyumlu hale getirin</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1467"/>
      <source>Flip mesh normals</source>
      <translation>Mesh normallerini ters çevir</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1608"/>
      <source>Fill up holes</source>
      <translation>Delikleri doldurun</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1772"/>
      <source>Mesh merge</source>
      <translation>Mesh birleşimi</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1818"/>
      <source>Mesh split</source>
      <translation>Mesh ayrımı</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1883"/>
      <source>Mesh scale</source>
      <translation>Mesh ölçekle</translation>
    </message>
    <message>
      <location filename="../../DlgDecimating.cpp" line="166"/>
      <source>Mesh Decimating</source>
      <translation>Mesh Yok Et</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="552"/>
      <source>Harmonize normals</source>
      <translation>Normları uyumlu hale getirin</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="666"/>
      <source>Remove non-manifolds</source>
      <translation>Manifold olmayanları kaldır</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="773"/>
      <source>Fix indices</source>
      <translation>Endeksleri düzeltin</translation>
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    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="844"/>
      <source>Remove degenerated faces</source>
      <translation>Bozulmuş yüzeyleri kaldırın</translation>
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    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="917"/>
      <source>Remove duplicated faces</source>
      <translation>Yinelenen yüzeyleri kaldır</translation>
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    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="987"/>
      <source>Remove duplicated points</source>
      <translation>Yinelenen noktaları kaldır</translation>
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    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="1073"/>
      <source>Fix self-intersections</source>
      <translation>Kendiliğinden kesişmeleri düzelt</translation>
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    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="1151"/>
      <source>Remove folds</source>
      <translation>Kıvrımları kaldır</translation>
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    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="1196"/>
      <source>Repair Mesh</source>
      <translation>Ağı Onar</translation>
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    <message>
      <location filename="../../RemoveComponents.cpp" line="164"/>
      <source>Delete selection</source>
      <translation>Seçimi sil</translation>
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    <message>
      <location filename="../../ViewProvider.cpp" line="955"/>
      <location filename="../../ViewProvider.cpp" line="1016"/>
      <source>Cut</source>
      <translation>Kes</translation>
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    <message>
      <location filename="../../ViewProvider.cpp" line="965"/>
      <location filename="../../ViewProvider.cpp" line="1082"/>
      <source>Trim</source>
      <translation>Kırp</translation>
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    <message>
      <location filename="../../ViewProvider.cpp" line="1167"/>
      <source>Split</source>
      <translation>Ayır</translation>
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    <message>
      <location filename="../../ViewProvider.cpp" line="1242"/>
      <source>Segment</source>
      <translation>Bölüm</translation>
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    <message>
      <location filename="../../ViewProvider.cpp" line="1872"/>
      <source>Delete</source>
      <translation>Sil</translation>
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    <message>
      <location filename="../../ViewProvider.cpp" line="2001"/>
      <source>Fill hole</source>
      <translation>Deliği doldur</translation>
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  <context>
    <name>MeshGui::DlgDecimating</name>
    <message>
      <location filename="../../DlgDecimating.ui" line="14"/>
      <source>Decimating</source>
      <translation>Seyreltiliyor</translation>
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    <message>
      <location filename="../../DlgDecimating.ui" line="20"/>
      <source>Reduction</source>
      <translation>Azaltma</translation>
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    <message>
      <location filename="../../DlgDecimating.ui" line="28"/>
      <source>None</source>
      <translation>Hiçbiri</translation>
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    <message>
      <location filename="../../DlgDecimating.ui" line="57"/>
      <source>Full</source>
      <translation>Tam</translation>
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      <location filename="../../DlgDecimating.ui" line="66"/>
      <location filename="../../DlgDecimating.cpp" line="107"/>
      <source>Absolute number</source>
      <translation>Tam sayı</translation>
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    <message>
      <location filename="../../DlgDecimating.ui" line="102"/>
      <source>Tolerance</source>
      <translation>Tolerans</translation>
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    <message>
      <location filename="../../DlgDecimating.cpp" line="101"/>
      <source>Absolute number (Maximum: %1)</source>
      <translation>Tam sayı (En fazla:: %1)</translation>
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      <location filename="../../DlgEvaluateMesh.ui" line="61"/>
      <location filename="../../DlgEvaluateMesh.ui" line="141"/>
      <location filename="../../DlgEvaluateMesh.ui" line="221"/>
      <location filename="../../DlgEvaluateMesh.ui" line="301"/>
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      <location filename="../../DlgEvaluateMesh.ui" line="795"/>
      <location filename="../../DlgEvaluateMesh.ui" line="828"/>
      <location filename="../../DlgEvaluateMesh.ui" line="861"/>
      <source>No information</source>
      <translation>Bilgi yok</translation>
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    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="745"/>
      <source>Mesh Information</source>
      <translation>Ağ Bilgileri</translation>
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    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="772"/>
      <source>Number of faces</source>
      <translation>Yüzey sayısı</translation>
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      <location filename="../../DlgEvaluateMesh.ui" line="805"/>
      <source>Number of edges</source>
      <translation>Kenar sayısı</translation>
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      <location filename="../../DlgEvaluateMesh.ui" line="838"/>
      <source>Number of points</source>
      <translation>Nokta sayısı</translation>
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      <location filename="../../DlgEvaluateMesh.ui" line="754"/>
      <source>Refresh</source>
      <translation>Yenile</translation>
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      <location filename="../../DlgEvaluateMesh.ui" line="14"/>
      <source>Evaluate and Repair Mesh</source>
      <translation>Ağı Değerlendir ve Onar</translation>
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      <location filename="../../DlgEvaluateMesh.ui" line="37"/>
      <source>Orientation</source>
      <translation>Yönlendirme</translation>
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    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="84"/>
      <location filename="../../DlgEvaluateMesh.ui" line="164"/>
      <location filename="../../DlgEvaluateMesh.ui" line="244"/>
      <location filename="../../DlgEvaluateMesh.ui" line="324"/>
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      <location filename="../../DlgEvaluateMesh.ui" line="564"/>
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      <location filename="../../DlgEvaluateMesh.ui" line="703"/>
      <source>Analyze</source>
      <translation>İrdele (Analiz)</translation>
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    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="94"/>
      <location filename="../../DlgEvaluateMesh.ui" line="174"/>
      <location filename="../../DlgEvaluateMesh.ui" line="254"/>
      <location filename="../../DlgEvaluateMesh.ui" line="334"/>
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      <location filename="../../DlgEvaluateMesh.ui" line="494"/>
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      <location filename="../../DlgEvaluateMesh.ui" line="633"/>
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      <source>Duplicated faces</source>
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      <location filename="../../DlgEvaluateMesh.ui" line="197"/>
      <source>Duplicated points</source>
      <translation>Yinelenen Noktalar</translation>
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      <location filename="../../DlgEvaluateMesh.ui" line="277"/>
      <source>Non-manifolds</source>
      <translation>Çoğaltılamayan Manifoldlar</translation>
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      <location filename="../../DlgEvaluateMesh.ui" line="357"/>
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      <translation>Dejenere Olmuş yüzler</translation>
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      <location filename="../../DlgEvaluateMesh.ui" line="437"/>
      <source>Face indices</source>
      <translation>Yüz indeksleri</translation>
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      <location filename="../../DlgEvaluateMesh.ui" line="517"/>
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      <translation>Kendine Doğru kesişim noktaları</translation>
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    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="656"/>
      <source>All above tests together</source>
      <translation>Yukarıdaki testlerin hepsi birlikte</translation>
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      <source>Repetitive repair</source>
      <translation>Tekrarlı onarım</translation>
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      <location filename="../../DlgEvaluateMeshImp.cpp" line="255"/>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="424"/>
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    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="562"/>
      <source>Orientation</source>
      <translation>Yönlendirme</translation>
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      <translation>Çarpıtılmış standartlar yok</translation>
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    <message>
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      <translation>%1 normaller ters çevrildi</translation>
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    <message>
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      <location filename="../../DlgEvaluateMeshImp.cpp" line="688"/>
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      <translation>Geçersiz yüz endeksleri</translation>
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      <translation>Geçersiz komşu dizinleri</translation>
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    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="826"/>
      <source>%1 degenerated faces</source>
      <translation>%1 bozulmuş yüzeyler</translation>
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      <translation>Yüzeyde %1 kıvrım var</translation>
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      <location filename="../../DlgEvaluateMeshImp.cpp" line="1295"/>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="1298"/>
      <source>Mesh repair</source>
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      <source>Evaluation Settings</source>
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      <source>Settings</source>
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      <translation>Manifold olmayan noktaları kontrol edin</translation>
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      <source>Enable check for folds on surface</source>
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      <source>Only consider zero area faces as degenerated</source>
      <translation>Sadece sıfır alan yüzlerini dejenere olarak düşünün</translation>
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      <source>Regular Solid</source>
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      <source>Solid</source>
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      <source>Cube</source>
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      <source>Cylinder</source>
      <translation>Silindir</translation>
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      <source>Cone</source>
      <translation>Koni</translation>
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      <source>Sphere</source>
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      <source>Ellipsoid</source>
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      <source>Torus</source>
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      <source>Width</source>
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      <source>Height</source>
      <translation>Yükseklik</translation>
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      <location filename="../../DlgRegularSolid.ui" line="501"/>
      <source>Radius</source>
      <translation>Yarıçap</translation>
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      <source>&amp;Create</source>
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      <source>Alt+C</source>
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      <translation>Kapat</translation>
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      <source>No active document</source>
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      <source>Mesh Formats</source>
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      <source>Export</source>
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      <source>Deviation of tessellation to the actual surface</source>
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      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Tessellation&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;span style=" font-weight:400;"&gt;Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed which results in increased detail/resolution.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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      <location filename="../../DlgSettingsImportExport.ui" line="34"/>
      <source>Maximum mesh deviation</source>
      <translation>Maksimum kafes sapması</translation>
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      <source>Maximal deviation between mesh and object</source>
      <translation>Ağ ve nesne arasındaki en yüksek sapma</translation>
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      <location filename="../../DlgSettingsImportExport.ui" line="63"/>
      <source>ZIP compression is used when writing a mesh file in AMF format</source>
      <translation>Bir ağ dosyası AMF biçiminde yazılırken kullanılan ZIP sıkıştırması</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="66"/>
      <source>Export AMF files using compression</source>
      <translation>Sıkıştırmayı kullanarak AMF dosyalarını dışa aktarma</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="82"/>
      <source>Always export mesh as model type in 3MF format even if not a solid</source>
      <translation>Katı olmasa bile 3MF biçiminde ağı her zaman model türü olarak dışa aktar</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="85"/>
      <source>Export 3MF files as model type</source>
      <translation>3MF dosyalarını model türü olarak dışa aktar</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="114"/>
      <source>Width</source>
      <translation>Genişlik</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="138"/>
      <source>Height</source>
      <translation>Yükseklik</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExportImp.cpp" line="41"/>
      <source>This parameter indicates whether ZIP compression
is used when writing a file in AMF format</source>
      <translation>Bu parametre, AMF formatında bir dosya yazarken ZIP sıkıştırmasının kullanılıp kullanılmayacağını gösterir</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSettingsMeshView</name>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="73"/>
      <source>Default mesh color</source>
      <translation>Standart kafes rengi</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="80"/>
      <source>Default color for new meshes</source>
      <translation>Yeni ağ örgüleri için varsayılan renk</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="116"/>
      <source>Mesh transparency</source>
      <translation>Kafes Saydamlığı</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="142"/>
      <source>Default line color</source>
      <translation>Varsayılan çizgi rengi</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="149"/>
      <source>Default line color for new meshes</source>
      <translation>Yeni şekiller için varsayılan çizgi rengi</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="185"/>
      <source>Line transparency</source>
      <translation>Çizgi şeffaflığı</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="211"/>
      <source>Backface color</source>
      <translation>Arkayüz rengi</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="257"/>
      <source>Two-side rendering</source>
      <translation>İki taraflı işle (render)</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="273"/>
      <source>A bounding box will be displayed</source>
      <translation>Bir sınır kutusu görüntülenecek</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="276"/>
      <source>Show bounding-box for highlighted or selected meshes</source>
      <translation>Vurgulanan veya seçilen örgüler için sınırlayıcı kutuyu göster</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="313"/>
      <source>Smoothing</source>
      <translation>Düzgünleştirme</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="343"/>
      <source>Define normal per vertex</source>
      <translation>Vertex başına normal tanımlayın</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="356"/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Bu, düz gölgelendirme için normallerin hesaplandığı iki yüz arasındaki en küçük açıdır.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Komşu iki yüzün normalleri arasındaki açı kırılma açısından küçükse, yüzler ortak kenarları boyunca yumuşak gölgelendirilir.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="404"/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;İpucu&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Köşe başına normallerin tanımlanmasına da &lt;span style=" font-style:italic;"&gt;Phong gölgelendirme&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;denir; yüz başına normallerin tanımlanmasına ise &lt;/span&gt;Düz gölgelendirme&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="359"/>
      <source>Crease angle</source>
      <translation>Kırışma açısı</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="14"/>
      <source>Mesh View</source>
      <translation>Ağ Görünümü</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="35"/>
      <source>Default Appearance for New Meshes</source>
      <translation>Yeni Ağlar İçin Varsayılan Görünüm</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="251"/>
      <source>The bottom side of the surface will be rendered the same way as the top side.
If not checked, it depends on the option "Enable backlight color"
(preferences section Display -&gt; 3D View). Either the backlight color
will be used or black.</source>
      <translation>Yüzeyin alt tarafı, üst taraf ile aynı şekilde çizdirilir.
Bu işaretli değilse, "Arka aydınlatma rengini etkinleştir" seçeneğine bağlıdır
(tercihler bölümü: Görünüm -&gt; 3B Görünüm). Arka aydınlatma rengi
kullanılır ya da siyah kullanılır.</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="334"/>
      <source>If this option is set Phong shading is used, otherwise flat shading.
Shading defines the appearance of surfaces.

With flat shading the surface normals are not defined per vertex that leads
to an unreal appearance for curved surfaces while using Phong shading leads
to a smoother appearance.
</source>
      <translation>Bu seçenek işaretliyse Phong gölgelendirme, değilse düz gölgelendirme kullanılır.
Gölgelendirme, yüzeylerin görünümünü belirler.

Düz gölgelendirmede yüzey normalleri köşe başına tanımlanmadığından
eğri yüzeylerde gerçekçi olmayan bir görünüm oluşur; Phong gölgelendirme ise
daha yumuşak bir görünüm sağlar.
</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="369"/>
      <source>Crease angle is a threshold angle between two faces.

 If face angle ≥ crease angle, facet shading is used
 If face angle &lt; crease angle, smooth shading is used</source>
      <translation>Kıvrım açısı, iki yüz arasındaki sınır açıdır.

Yüz açısı ≥ kıvrım açısı ise, yüzey gölgeleme kullanıllır
Yüz açısı &lt; kıvrım açısı ise, pürüzsüz gölgeleme kullanılır</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSmoothing</name>
    <message>
      <location filename="../../DlgSmoothing.ui" line="14"/>
      <source>Smoothing</source>
      <translation>Düzgünleştirme</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="23"/>
      <source>Method</source>
      <translation>Yöntem</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="29"/>
      <source>Taubin</source>
      <translation>Taubin</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="39"/>
      <source>Laplace</source>
      <translation>Laplace</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="49"/>
      <source>Parameter</source>
      <translation>Parametre</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="55"/>
      <source>Iterations</source>
      <translation>Yinelemeler</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="72"/>
      <source>Lambda</source>
      <translation>Lambda</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="95"/>
      <source>Mu</source>
      <translation>Mu</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="118"/>
      <source>Only selection</source>
      <translation>Sadece seçim</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::GmshWidget</name>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="100"/>
      <source>Automatic</source>
      <translation>Otomatik</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="101"/>
      <source>Adaptive</source>
      <translation>Uyarlanan</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="103"/>
      <source>Frontal</source>
      <translation>Cephe</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="106"/>
      <source>Parallelograms</source>
      <translation>Paralelkenarlar</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="105"/>
      <source>Frontal quad</source>
      <translation>Frontal dörtgen</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="107"/>
      <source>Quasi-structured quad</source>
      <translation>Yarı yapılandırılmış dörtgen</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="201"/>
      <location filename="../../RemeshGmsh.cpp" line="259"/>
      <source>Time:</source>
      <translation>Zaman:</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="247"/>
      <source>Running Gmsh…</source>
      <translation>Gmsh çalıştırılıyor…</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="270"/>
      <source>Failed to start</source>
      <translation>Başlatma başarısız</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="277"/>
      <source>Error</source>
      <translation>Hata</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::MeshFaceAddition</name>
    <message>
      <location filename="../../MeshEditor.cpp" line="393"/>
      <source>Add Triangle</source>
      <translation>Üçgen Ekle</translation>
    </message>
    <message>
      <location filename="../../MeshEditor.cpp" line="394"/>
      <source>Flip Normal</source>
      <translation>Normali Ters Çevir</translation>
    </message>
    <message>
      <location filename="../../MeshEditor.cpp" line="395"/>
      <source>Clear</source>
      <translation>Temizle</translation>
    </message>
    <message>
      <location filename="../../MeshEditor.cpp" line="411"/>
      <source>Finish</source>
      <translation>Bitir</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::MeshFillHole</name>
    <message>
      <location filename="../../MeshEditor.cpp" line="762"/>
      <source>Finish</source>
      <translation>Bitir</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::ParametersDialog</name>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="176"/>
      <source>Surface Fit</source>
      <translation>Yüzey Uydurma</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="183"/>
      <source>Parameters</source>
      <translation>Parametreler</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="188"/>
      <source>Selection</source>
      <translation>Seçim</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="196"/>
      <source>Region</source>
      <translation>Bölge</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="202"/>
      <source>Triangle</source>
      <translation>Üçgen</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="208"/>
      <source>Clear</source>
      <translation>Temizle</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="214"/>
      <source>Compute</source>
      <translation>Hesapla</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="308"/>
      <source>No selection</source>
      <translation>Seçim yok</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="308"/>
      <source>Before fitting the surface select an area.</source>
      <translation>Yüzeye uydurmadan önce bir alan seçin.</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::RemeshGmsh</name>
    <message>
      <location filename="../../RemeshGmsh.ui" line="14"/>
      <source>Remesh by Gmsh</source>
      <translation>Gmsh tarafından yeniden ağ oluştur</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="26"/>
      <source>Remeshing Parameter</source>
      <translation>Tekrar Ağ Örme Değişkeni</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="32"/>
      <source>Meshing</source>
      <translation>Ağ oluşturma</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="42"/>
      <source>Max element size (0.0 = Auto)</source>
      <translation>Azami eleman boyutu (0.0 = Otomatik)</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="68"/>
      <source>Min element size (0.0 = Auto)</source>
      <translation>Asgari eleman boyutu (0.0 = Otomatik)</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="94"/>
      <source>Angle</source>
      <translation>Açı</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="126"/>
      <source>Gmsh</source>
      <translation>Gmsh</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="134"/>
      <source>Path</source>
      <translation>Path</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="141"/>
      <source>Leave empty to use default gmsh executable</source>
      <translation>Varsayılan gmsh çalıştırılabilir dosyasını kullanmak için boş bırakın</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="157"/>
      <source>Kill</source>
      <translation>Bitir</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="184"/>
      <source>Time</source>
      <translation>Zaman</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="191"/>
      <source>Clear</source>
      <translation>Temizle</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::RemoveComponents</name>
    <message>
      <location filename="../../RemoveComponents.ui" line="14"/>
      <source>Remove Components</source>
      <translation>Bileşenleri Kaldır</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="20"/>
      <source>Select</source>
      <translation>Seç</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="32"/>
      <location filename="../../RemoveComponents.ui" line="118"/>
      <source>Region</source>
      <translation>Bölge</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="52"/>
      <location filename="../../RemoveComponents.ui" line="138"/>
      <source>All</source>
      <translation>Hepsi</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="72"/>
      <location filename="../../RemoveComponents.ui" line="158"/>
      <source>Components</source>
      <translation>Bileşenler</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="79"/>
      <source>&lt; faces than</source>
      <translation>'den az yüzler</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="89"/>
      <location filename="../../RemoveComponents.ui" line="175"/>
      <source>Pick Triangle</source>
      <translation>Üçgen Seç</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="192"/>
      <source>Region Options</source>
      <translation>Bölge Seçenekleri</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="208"/>
      <source>Respect only triangles with screen-facing normals</source>
      <translation>Yalnızca ekrana bakan normallere sahip üçgenleri dikkate al</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="96"/>
      <source>Select whole component</source>
      <translation>Bütün bileşeni seç</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="106"/>
      <source>Deselect</source>
      <translation>Seçimi kaldır</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="165"/>
      <source>&gt; faces than</source>
      <translation>'den fazla yüz</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="182"/>
      <source>Deselect whole component</source>
      <translation>Tüm bileşen seçimini kaldırın</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="198"/>
      <source>Respect only visible triangles</source>
      <translation>Yalnızca görünür üçgenlere saygı gösterin</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::Segmentation</name>
    <message>
      <location filename="../../Segmentation.ui" line="14"/>
      <source>Mesh Segmentation</source>
      <translation>Ağ Bölümlenmesi</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="20"/>
      <source>Smooth mesh</source>
      <translation>Düz örgü</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="37"/>
      <source>Plane</source>
      <translation>Düzlem</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="46"/>
      <location filename="../../Segmentation.ui" line="189"/>
      <location filename="../../Segmentation.ui" line="252"/>
      <location filename="../../Segmentation.ui" line="286"/>
      <source>Tolerance</source>
      <translation>Tolerans</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="63"/>
      <location filename="../../Segmentation.ui" line="143"/>
      <location filename="../../Segmentation.ui" line="206"/>
      <location filename="../../Segmentation.ui" line="303"/>
      <source>Minimum number of faces</source>
      <translation>Minimum yüz sayısı</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="83"/>
      <source>Cylinder</source>
      <translation>Silindir</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="92"/>
      <location filename="../../Segmentation.ui" line="172"/>
      <source>Curvature</source>
      <translation>Eğrilik</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="109"/>
      <source>Tolerance (flat)</source>
      <translation>Tolerans (düzlemsel)</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="126"/>
      <source>Tolerance (curved)</source>
      <translation>Tolerans (eğrisel)</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="235"/>
      <source>Maximum curvature</source>
      <translation>Azami eğrilik</translation>
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    <message>
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      <source>Minimum curvature</source>
      <translation>Asgari eğrilik</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="163"/>
      <source>Sphere</source>
      <translation>Küre</translation>
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    <message>
      <location filename="../../Segmentation.ui" line="226"/>
      <source>Freeform</source>
      <translation>Serbest form</translation>
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      <source>Plane</source>
      <translation>Düzlem</translation>
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    <message>
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      <source>Mesh Segmentation</source>
      <translation>Ağ Bölümlenmesi</translation>
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    <message>
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      <location filename="../../SegmentationBestFit.ui" line="82"/>
      <location filename="../../SegmentationBestFit.ui" line="135"/>
      <source>Parameters</source>
      <translation>Parametreler</translation>
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    <message>
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      <location filename="../../SegmentationBestFit.ui" line="89"/>
      <location filename="../../SegmentationBestFit.ui" line="142"/>
      <source>Tolerance</source>
      <translation>Tolerans</translation>
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    <message>
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      <location filename="../../SegmentationBestFit.ui" line="106"/>
      <location filename="../../SegmentationBestFit.ui" line="159"/>
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      <translation>Minimum yüz sayısı</translation>
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    <message>
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      <source>Cylinder</source>
      <translation>Silindir</translation>
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    <message>
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      <source>Sphere</source>
      <translation>Küre</translation>
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    <message>
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      <location filename="../../SegmentationBestFit.cpp" line="401"/>
      <source>Base</source>
      <translation>Temel</translation>
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    <message>
      <location filename="../../SegmentationBestFit.cpp" line="377"/>
      <source>Normal</source>
      <translation>Olağan</translation>
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    <message>
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      <source>Axis</source>
      <translation>Eksen</translation>
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    <message>
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      <location filename="../../SegmentationBestFit.cpp" line="429"/>
      <source>Radius</source>
      <translation>Yarıçap</translation>
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    <message>
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      <source>Center</source>
      <translation>Ortala</translation>
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      <location filename="../../Selection.ui" line="20"/>
      <source>Selection</source>
      <translation>Seçim</translation>
    </message>
    <message>
      <location filename="../../Selection.ui" line="39"/>
      <source>Add</source>
      <translation>Ekle</translation>
    </message>
    <message>
      <location filename="../../Selection.ui" line="46"/>
      <source>Clear</source>
      <translation>Temizle</translation>
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    <message>
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      <translation>Yalnızca görünür üçgenleri kabul et</translation>
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    <message>
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      <translation>Yalnızca ekrana bakan normallere sahip üçgenleri kabul et</translation>
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    <message>
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      <source>Use a brush tool to select the area</source>
      <translation>Alanı seçmek için fırça aracını kullanın</translation>
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      <translation>Seçilen alanı tamamen temizler</translation>
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  <context>
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    <message>
      <location filename="../../RemoveComponents.cpp" line="210"/>
      <location filename="../../RemoveComponents.cpp" line="255"/>
      <source>Delete</source>
      <translation>Sil</translation>
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    <message>
      <location filename="../../RemoveComponents.cpp" line="211"/>
      <location filename="../../RemoveComponents.cpp" line="256"/>
      <source>Invert</source>
      <translation>Evir</translation>
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  <context>
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      <location filename="../../Workbench.cpp" line="122"/>
      <location filename="../../Workbench.cpp" line="123"/>
      <source>X: %1	Y: %2	Z: %3</source>
      <translation>X: %1	Y: %2	Z: %3</translation>
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  <context>
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    <message>
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      <source>Boundings of %1:</source>
      <translation>%1'in limiti:</translation>
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  <context>
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    <message>
      <location filename="../../Command.cpp" line="141"/>
      <location filename="../../Command.cpp" line="148"/>
      <location filename="../../Command.cpp" line="227"/>
      <location filename="../../Command.cpp" line="234"/>
      <location filename="../../Command.cpp" line="313"/>
      <location filename="../../Command.cpp" line="320"/>
      <source>OpenSCAD</source>
      <translation>OpenSCAD</translation>
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    <message>
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      <location filename="../../Command.cpp" line="228"/>
      <location filename="../../Command.cpp" line="314"/>
      <source>Unknown error occurred while running OpenSCAD.</source>
      <translation>OpenSCAD çalıştırılırken bilinmeyen hata oluştu.</translation>
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    <message>
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      <location filename="../../Command.cpp" line="235"/>
      <location filename="../../Command.cpp" line="321"/>
      <source>OpenSCAD cannot be found on the system.
Visit https://openscad.org/ to install it.</source>
      <translation>OpenSCAD sistemde bulunamadı.
Yüklemek için https://openscad.org/ adresini ziyaret edin.</translation>
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      <source>Evaluate &amp; Repair Mesh</source>
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  <context>
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      <source>Display</source>
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    <message>
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      <source>Import-Export</source>
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      <translation>Tüm Örgü Dosyaları</translation>
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      <location filename="../../Command.cpp" line="421"/>
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      <translation>İkili STL</translation>
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      <location filename="../../Command.cpp" line="422"/>
      <location filename="../../Command.cpp" line="423"/>
      <source>ASCII STL</source>
      <translation>ASCII STL</translation>
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      <location filename="../../Command.cpp" line="424"/>
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      <source>Alias Mesh</source>
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    <message>
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      <translation>Nesne Dosyası Biçimi</translation>
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    <message>
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      <location filename="../../Command.cpp" line="439"/>
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      <translation>Tüm Dosyalar</translation>
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    <message>
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    <message>
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      <translation>X3D Genişletilebilir 3D</translation>
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    <message>
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      <translation>Sıkıştırılmış X3D</translation>
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    <message>
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      <source>WebGL/X3D</source>
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    <message>
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    <message>
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      <translation>Örgü geometrisi için toleransı girin:</translation>
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    <message>
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    <message>
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    <message>
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