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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Add Triangle</source>
      <translation type="unfinished">Add Triangle</translation>
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    <message>
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      <source>Adds a triangle manually to a mesh</source>
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      <source>Mesh</source>
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    <message>
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      <source>Bounding Box Info</source>
      <translation type="unfinished">Bounding Box Info</translation>
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    <message>
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      <source>Shows the bounding box coordinates of the selected mesh</source>
      <translation type="unfinished">Shows the bounding box coordinates of the selected mesh</translation>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Regular Solid</source>
      <translation type="unfinished">Regular Solid</translation>
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    <message>
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      <source>Builds a regular solid</source>
      <translation type="unfinished">Builds a regular solid</translation>
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  <context>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Cross-Sections</source>
      <translation>Tværsnit</translation>
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      <source>Creates cross-sections of the mesh</source>
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  <context>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Decimate</source>
      <translation type="unfinished">Decimate</translation>
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    <message>
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      <source>Decimates a mesh</source>
      <translation type="unfinished">Decimates a mesh</translation>
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      <source>Mesh</source>
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    <message>
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      <source>Difference</source>
      <translation type="unfinished">Difference</translation>
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      <source>Creates a boolean difference of the selected meshes</source>
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      <source>Mesh</source>
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      <source>Face Info</source>
      <translation>Fladeinformation</translation>
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    <message>
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      <source>Displays information about the selected faces</source>
      <translation>Viser information om de valgte flader</translation>
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      <source>Mesh</source>
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    <message>
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      <source>Evaluate Solid</source>
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      <source>Checks whether the mesh is a solid</source>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Evaluate and Repair</source>
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      <source>Opens a dialog to analyze and repair a mesh</source>
      <translation type="unfinished">Opens a dialog to analyze and repair a mesh</translation>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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      <source>Export Mesh…</source>
      <translation type="unfinished">Export Mesh…</translation>
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      <source>Exports a mesh to a file</source>
      <translation type="unfinished">Exports a mesh to a file</translation>
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      <source>Mesh</source>
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      <source>Close Hole</source>
      <translation type="unfinished">Close Hole</translation>
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    <message>
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      <source>Closes a hole interactively in the mesh</source>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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      <source>Fill Holes</source>
      <translation type="unfinished">Fill Holes</translation>
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      <source>Fills holes in the mesh</source>
      <translation type="unfinished">Fills holes in the mesh</translation>
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      <source>Mesh</source>
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    <message>
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      <source>Flip Normals</source>
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      <source>Flips the normals of the selected mesh</source>
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      <source>Mesh</source>
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    <message>
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      <source>Mesh From Geometry</source>
      <translation type="unfinished">Mesh From Geometry</translation>
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    <message>
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      <source>Creates a mesh from the selected geometry</source>
      <translation type="unfinished">Creates a mesh from the selected geometry</translation>
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      <source>Mesh</source>
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      <source>Mesh From Shape</source>
      <translation type="unfinished">Mesh From Shape</translation>
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    <message>
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      <source>Tessellates the selected shape to a mesh</source>
      <translation type="unfinished">Tessellates the selected shape to a mesh</translation>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Harmonize Normals</source>
      <translation type="unfinished">Harmonize Normals</translation>
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    <message>
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      <source>Harmonizes the normals of the mesh</source>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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      <source>Import Mesh…</source>
      <translation type="unfinished">Import Mesh…</translation>
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    <message>
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      <source>Imports a mesh from a file</source>
      <translation type="unfinished">Imports a mesh from a file</translation>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Intersection</source>
      <translation>Skæringspunkt</translation>
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      <source>Creates a boolean intersection from the selected meshes</source>
      <translation type="unfinished">Creates a boolean intersection from the selected meshes</translation>
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      <source>Mesh</source>
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      <source>Merge</source>
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    <message>
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      <source>Merges selected meshes into one</source>
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      <source>Mesh</source>
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    <message>
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      <source>Cut</source>
      <translation>Klip</translation>
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      <source>Cuts the mesh with a selected polygon</source>
      <translation type="unfinished">Cuts the mesh with a selected polygon</translation>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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      <source>Segment</source>
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      <source>Creates a mesh segment</source>
      <translation type="unfinished">Creates a mesh segment</translation>
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      <source>Mesh</source>
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      <source>Split</source>
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      <source>Splits a mesh into 2 meshes</source>
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    <message>
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      <source>Mesh</source>
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      <source>Mesh</source>
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      <source>Calculates the curvature of the vertices of a mesh</source>
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      <source>Mesh Smoothing</source>
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    <message>
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      <source>Fill up holes</source>
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      <source>Mesh Decimating</source>
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      <translation>Bredde</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="138"/>
      <source>Height</source>
      <translation>Højde</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExportImp.cpp" line="41"/>
      <source>This parameter indicates whether ZIP compression
is used when writing a file in AMF format</source>
      <translation type="unfinished">This parameter indicates whether ZIP compression
is used when writing a file in AMF format</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSettingsMeshView</name>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="73"/>
      <source>Default mesh color</source>
      <translation type="unfinished">Default mesh color</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="80"/>
      <source>Default color for new meshes</source>
      <translation type="unfinished">Default color for new meshes</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="116"/>
      <source>Mesh transparency</source>
      <translation type="unfinished">Mesh transparency</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="142"/>
      <source>Default line color</source>
      <translation type="unfinished">Default line color</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="149"/>
      <source>Default line color for new meshes</source>
      <translation type="unfinished">Default line color for new meshes</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="185"/>
      <source>Line transparency</source>
      <translation type="unfinished">Line transparency</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="211"/>
      <source>Backface color</source>
      <translation type="unfinished">Backface color</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="257"/>
      <source>Two-side rendering</source>
      <translation type="unfinished">Two-side rendering</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="273"/>
      <source>A bounding box will be displayed</source>
      <translation type="unfinished">A bounding box will be displayed</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="276"/>
      <source>Show bounding-box for highlighted or selected meshes</source>
      <translation type="unfinished">Show bounding-box for highlighted or selected meshes</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="313"/>
      <source>Smoothing</source>
      <translation type="unfinished">Smoothing</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="343"/>
      <source>Define normal per vertex</source>
      <translation type="unfinished">Define normal per vertex</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="356"/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="404"/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="359"/>
      <source>Crease angle</source>
      <translation type="unfinished">Crease angle</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="14"/>
      <source>Mesh View</source>
      <translation type="unfinished">Mesh View</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="35"/>
      <source>Default Appearance for New Meshes</source>
      <translation type="unfinished">Default Appearance for New Meshes</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="251"/>
      <source>The bottom side of the surface will be rendered the same way as the top side.
If not checked, it depends on the option "Enable backlight color"
(preferences section Display -&gt; 3D View). Either the backlight color
will be used or black.</source>
      <translation type="unfinished">The bottom side of the surface will be rendered the same way as the top side.
If not checked, it depends on the option "Enable backlight color"
(preferences section Display -&gt; 3D View). Either the backlight color
will be used or black.</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="334"/>
      <source>If this option is set Phong shading is used, otherwise flat shading.
Shading defines the appearance of surfaces.

With flat shading the surface normals are not defined per vertex that leads
to an unreal appearance for curved surfaces while using Phong shading leads
to a smoother appearance.
</source>
      <translation type="unfinished">If this option is set Phong shading is used, otherwise flat shading.
Shading defines the appearance of surfaces.

With flat shading the surface normals are not defined per vertex that leads
to an unreal appearance for curved surfaces while using Phong shading leads
to a smoother appearance.
</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="369"/>
      <source>Crease angle is a threshold angle between two faces.

 If face angle ≥ crease angle, facet shading is used
 If face angle &lt; crease angle, smooth shading is used</source>
      <translation type="unfinished">Crease angle is a threshold angle between two faces.

 If face angle ≥ crease angle, facet shading is used
 If face angle &lt; crease angle, smooth shading is used</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSmoothing</name>
    <message>
      <location filename="../../DlgSmoothing.ui" line="14"/>
      <source>Smoothing</source>
      <translation type="unfinished">Smoothing</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="23"/>
      <source>Method</source>
      <translation type="unfinished">Method</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="29"/>
      <source>Taubin</source>
      <translation type="unfinished">Taubin</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="39"/>
      <source>Laplace</source>
      <translation type="unfinished">Laplace</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="49"/>
      <source>Parameter</source>
      <translation>Parameter</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="55"/>
      <source>Iterations</source>
      <translation>Gentagelser</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="72"/>
      <source>Lambda</source>
      <translation type="unfinished">Lambda</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="95"/>
      <source>Mu</source>
      <translation type="unfinished">Mu</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="118"/>
      <source>Only selection</source>
      <translation type="unfinished">Only selection</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::GmshWidget</name>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="100"/>
      <source>Automatic</source>
      <translation>Automatisk</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="101"/>
      <source>Adaptive</source>
      <translation type="unfinished">Adaptive</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="103"/>
      <source>Frontal</source>
      <translation type="unfinished">Frontal</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="106"/>
      <source>Parallelograms</source>
      <translation type="unfinished">Parallelograms</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="105"/>
      <source>Frontal quad</source>
      <translation type="unfinished">Frontal quad</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="107"/>
      <source>Quasi-structured quad</source>
      <translation type="unfinished">Quasi-structured quad</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="201"/>
      <location filename="../../RemeshGmsh.cpp" line="259"/>
      <source>Time:</source>
      <translation type="unfinished">Time:</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="247"/>
      <source>Running Gmsh…</source>
      <translation type="unfinished">Running Gmsh…</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="270"/>
      <source>Failed to start</source>
      <translation>Start lykkedes ikke</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="277"/>
      <source>Error</source>
      <translation>Fejl</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::MeshFaceAddition</name>
    <message>
      <location filename="../../MeshEditor.cpp" line="393"/>
      <source>Add Triangle</source>
      <translation type="unfinished">Add Triangle</translation>
    </message>
    <message>
      <location filename="../../MeshEditor.cpp" line="394"/>
      <source>Flip Normal</source>
      <translation type="unfinished">Flip Normal</translation>
    </message>
    <message>
      <location filename="../../MeshEditor.cpp" line="395"/>
      <source>Clear</source>
      <translation>Ryd</translation>
    </message>
    <message>
      <location filename="../../MeshEditor.cpp" line="411"/>
      <source>Finish</source>
      <translation>Afslut</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::MeshFillHole</name>
    <message>
      <location filename="../../MeshEditor.cpp" line="762"/>
      <source>Finish</source>
      <translation>Afslut</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::ParametersDialog</name>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="176"/>
      <source>Surface Fit</source>
      <translation type="unfinished">Surface Fit</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="183"/>
      <source>Parameters</source>
      <translation>Parametre</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="188"/>
      <source>Selection</source>
      <translation>Valg</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="196"/>
      <source>Region</source>
      <translation type="unfinished">Region</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="202"/>
      <source>Triangle</source>
      <translation>Trekant</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="208"/>
      <source>Clear</source>
      <translation>Ryd</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="214"/>
      <source>Compute</source>
      <translation type="unfinished">Compute</translation>
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    <message>
      <location filename="../../SegmentationBestFit.cpp" line="308"/>
      <source>No selection</source>
      <translation>Ingen valg</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="308"/>
      <source>Before fitting the surface select an area.</source>
      <translation type="unfinished">Before fitting the surface select an area.</translation>
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  </context>
  <context>
    <name>MeshGui::RemeshGmsh</name>
    <message>
      <location filename="../../RemeshGmsh.ui" line="14"/>
      <source>Remesh by Gmsh</source>
      <translation type="unfinished">Remesh by Gmsh</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="26"/>
      <source>Remeshing Parameter</source>
      <translation type="unfinished">Remeshing Parameter</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="32"/>
      <source>Meshing</source>
      <translation type="unfinished">Meshing</translation>
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    <message>
      <location filename="../../RemeshGmsh.ui" line="42"/>
      <source>Max element size (0.0 = Auto)</source>
      <translation type="unfinished">Max element size (0.0 = Auto)</translation>
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    <message>
      <location filename="../../RemeshGmsh.ui" line="68"/>
      <source>Min element size (0.0 = Auto)</source>
      <translation type="unfinished">Min element size (0.0 = Auto)</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="94"/>
      <source>Angle</source>
      <translation>Vinkel</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="126"/>
      <source>Gmsh</source>
      <translation type="unfinished">Gmsh</translation>
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    <message>
      <location filename="../../RemeshGmsh.ui" line="134"/>
      <source>Path</source>
      <translation type="unfinished">Path</translation>
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    <message>
      <location filename="../../RemeshGmsh.ui" line="141"/>
      <source>Leave empty to use default gmsh executable</source>
      <translation type="unfinished">Leave empty to use default gmsh executable</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="157"/>
      <source>Kill</source>
      <translation type="unfinished">Kill</translation>
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    <message>
      <location filename="../../RemeshGmsh.ui" line="184"/>
      <source>Time</source>
      <translation type="unfinished">Time</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="191"/>
      <source>Clear</source>
      <translation>Ryd</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::RemoveComponents</name>
    <message>
      <location filename="../../RemoveComponents.ui" line="14"/>
      <source>Remove Components</source>
      <translation type="unfinished">Remove Components</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="20"/>
      <source>Select</source>
      <translation>Vælg</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="32"/>
      <location filename="../../RemoveComponents.ui" line="118"/>
      <source>Region</source>
      <translation type="unfinished">Region</translation>
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    <message>
      <location filename="../../RemoveComponents.ui" line="52"/>
      <location filename="../../RemoveComponents.ui" line="138"/>
      <source>All</source>
      <translation>Alle</translation>
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    <message>
      <location filename="../../RemoveComponents.ui" line="72"/>
      <location filename="../../RemoveComponents.ui" line="158"/>
      <source>Components</source>
      <translation type="unfinished">Components</translation>
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    <message>
      <location filename="../../RemoveComponents.ui" line="79"/>
      <source>&lt; faces than</source>
      <translation type="unfinished">&lt; faces than</translation>
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    <message>
      <location filename="../../RemoveComponents.ui" line="89"/>
      <location filename="../../RemoveComponents.ui" line="175"/>
      <source>Pick Triangle</source>
      <translation type="unfinished">Pick Triangle</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="192"/>
      <source>Region Options</source>
      <translation type="unfinished">Region Options</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="208"/>
      <source>Respect only triangles with screen-facing normals</source>
      <translation type="unfinished">Respect only triangles with screen-facing normals</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="96"/>
      <source>Select whole component</source>
      <translation type="unfinished">Select whole component</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="106"/>
      <source>Deselect</source>
      <translation type="unfinished">Deselect</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="165"/>
      <source>&gt; faces than</source>
      <translation type="unfinished">&gt; faces than</translation>
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    <message>
      <location filename="../../RemoveComponents.ui" line="182"/>
      <source>Deselect whole component</source>
      <translation type="unfinished">Deselect whole component</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="198"/>
      <source>Respect only visible triangles</source>
      <translation type="unfinished">Respect only visible triangles</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::Segmentation</name>
    <message>
      <location filename="../../Segmentation.ui" line="14"/>
      <source>Mesh Segmentation</source>
      <translation type="unfinished">Mesh Segmentation</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="20"/>
      <source>Smooth mesh</source>
      <translation type="unfinished">Smooth mesh</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="37"/>
      <source>Plane</source>
      <translation>Plan</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="46"/>
      <location filename="../../Segmentation.ui" line="189"/>
      <location filename="../../Segmentation.ui" line="252"/>
      <location filename="../../Segmentation.ui" line="286"/>
      <source>Tolerance</source>
      <translation>Tolerance</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="63"/>
      <location filename="../../Segmentation.ui" line="143"/>
      <location filename="../../Segmentation.ui" line="206"/>
      <location filename="../../Segmentation.ui" line="303"/>
      <source>Minimum number of faces</source>
      <translation type="unfinished">Minimum number of faces</translation>
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    <message>
      <location filename="../../Segmentation.ui" line="83"/>
      <source>Cylinder</source>
      <translation>Cylinder</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="92"/>
      <location filename="../../Segmentation.ui" line="172"/>
      <source>Curvature</source>
      <translation type="unfinished">Curvature</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="109"/>
      <source>Tolerance (flat)</source>
      <translation type="unfinished">Tolerance (flat)</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="126"/>
      <source>Tolerance (curved)</source>
      <translation type="unfinished">Tolerance (curved)</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="235"/>
      <source>Maximum curvature</source>
      <translation type="unfinished">Maximum curvature</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="269"/>
      <source>Minimum curvature</source>
      <translation type="unfinished">Minimum curvature</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="163"/>
      <source>Sphere</source>
      <translation>Kugle</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="226"/>
      <source>Freeform</source>
      <translation type="unfinished">Freeform</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::SegmentationBestFit</name>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="20"/>
      <source>Plane</source>
      <translation>Plan</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="14"/>
      <source>Mesh Segmentation</source>
      <translation type="unfinished">Mesh Segmentation</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="29"/>
      <location filename="../../SegmentationBestFit.ui" line="82"/>
      <location filename="../../SegmentationBestFit.ui" line="135"/>
      <source>Parameters</source>
      <translation>Parametre</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="36"/>
      <location filename="../../SegmentationBestFit.ui" line="89"/>
      <location filename="../../SegmentationBestFit.ui" line="142"/>
      <source>Tolerance</source>
      <translation>Tolerance</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="53"/>
      <location filename="../../SegmentationBestFit.ui" line="106"/>
      <location filename="../../SegmentationBestFit.ui" line="159"/>
      <source>Minimum number of faces</source>
      <translation type="unfinished">Minimum number of faces</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="73"/>
      <source>Cylinder</source>
      <translation>Cylinder</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="126"/>
      <source>Sphere</source>
      <translation>Kugle</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="376"/>
      <location filename="../../SegmentationBestFit.cpp" line="401"/>
      <source>Base</source>
      <translation type="unfinished">Base</translation>
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