//
// Copyright 2016 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
//    names, trademarks, service marks, or product names of the Licensor
//    and its affiliates, except as required to comply with Section 4(c) of
//    the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef USDRI_GENERATED_PXRAOVLIGHT_H
#define USDRI_GENERATED_PXRAOVLIGHT_H

/// \file usdRi/pxrAovLight.h

#include "pxr/pxr.h"
#include "pxr/usd/usdRi/api.h"
#include "pxr/usd/usdLux/light.h"
#include "pxr/usd/usd/prim.h"
#include "pxr/usd/usd/stage.h"
#include "pxr/usd/usdRi/tokens.h"

#include "pxr/base/vt/value.h"

#include "pxr/base/gf/vec3d.h"
#include "pxr/base/gf/vec3f.h"
#include "pxr/base/gf/matrix4d.h"

#include "pxr/base/tf/token.h"
#include "pxr/base/tf/type.h"

PXR_NAMESPACE_OPEN_SCOPE

class SdfAssetPath;

// -------------------------------------------------------------------------- //
// PXRAOVLIGHT                                                                //
// -------------------------------------------------------------------------- //

/// \class UsdRiPxrAovLight
///
/// \deprecated This schema will be replaced in a future release.
///
class UsdRiPxrAovLight : public UsdLuxLight
{
public:
    /// Compile time constant representing what kind of schema this class is.
    ///
    /// \sa UsdSchemaKind
    static const UsdSchemaKind schemaKind = UsdSchemaKind::ConcreteTyped;

    /// Construct a UsdRiPxrAovLight on UsdPrim \p prim .
    /// Equivalent to UsdRiPxrAovLight::Get(prim.GetStage(), prim.GetPath())
    /// for a \em valid \p prim, but will not immediately throw an error for
    /// an invalid \p prim
    explicit UsdRiPxrAovLight(const UsdPrim& prim=UsdPrim())
        : UsdLuxLight(prim)
    {
    }

    /// Construct a UsdRiPxrAovLight on the prim held by \p schemaObj .
    /// Should be preferred over UsdRiPxrAovLight(schemaObj.GetPrim()),
    /// as it preserves SchemaBase state.
    explicit UsdRiPxrAovLight(const UsdSchemaBase& schemaObj)
        : UsdLuxLight(schemaObj)
    {
    }

    /// Destructor.
    USDRI_API
    virtual ~UsdRiPxrAovLight();

    /// Return a vector of names of all pre-declared attributes for this schema
    /// class and all its ancestor classes.  Does not include attributes that
    /// may be authored by custom/extended methods of the schemas involved.
    USDRI_API
    static const TfTokenVector &
    GetSchemaAttributeNames(bool includeInherited=true);

    /// Return a UsdRiPxrAovLight holding the prim adhering to this
    /// schema at \p path on \p stage.  If no prim exists at \p path on
    /// \p stage, or if the prim at that path does not adhere to this schema,
    /// return an invalid schema object.  This is shorthand for the following:
    ///
    /// \code
    /// UsdRiPxrAovLight(stage->GetPrimAtPath(path));
    /// \endcode
    ///
    USDRI_API
    static UsdRiPxrAovLight
    Get(const UsdStagePtr &stage, const SdfPath &path);

    /// Attempt to ensure a \a UsdPrim adhering to this schema at \p path
    /// is defined (according to UsdPrim::IsDefined()) on this stage.
    ///
    /// If a prim adhering to this schema at \p path is already defined on this
    /// stage, return that prim.  Otherwise author an \a SdfPrimSpec with
    /// \a specifier == \a SdfSpecifierDef and this schema's prim type name for
    /// the prim at \p path at the current EditTarget.  Author \a SdfPrimSpec s
    /// with \p specifier == \a SdfSpecifierDef and empty typeName at the
    /// current EditTarget for any nonexistent, or existing but not \a Defined
    /// ancestors.
    ///
    /// The given \a path must be an absolute prim path that does not contain
    /// any variant selections.
    ///
    /// If it is impossible to author any of the necessary PrimSpecs, (for
    /// example, in case \a path cannot map to the current UsdEditTarget's
    /// namespace) issue an error and return an invalid \a UsdPrim.
    ///
    /// Note that this method may return a defined prim whose typeName does not
    /// specify this schema class, in case a stronger typeName opinion overrides
    /// the opinion at the current EditTarget.
    ///
    USDRI_API
    static UsdRiPxrAovLight
    Define(const UsdStagePtr &stage, const SdfPath &path);

protected:
    /// Returns the kind of schema this class belongs to.
    ///
    /// \sa UsdSchemaKind
    USDRI_API
    UsdSchemaKind _GetSchemaKind() const override;

private:
    // needs to invoke _GetStaticTfType.
    friend class UsdSchemaRegistry;
    USDRI_API
    static const TfType &_GetStaticTfType();

    static bool _IsTypedSchema();

    // override SchemaBase virtuals.
    USDRI_API
    const TfType &_GetTfType() const override;

public:
    // --------------------------------------------------------------------- //
    // AOVNAME 
    // --------------------------------------------------------------------- //
    /// The name of the AOV to write to.
    ///
    /// | ||
    /// | -- | -- |
    /// | Declaration | `string aovName = ""` |
    /// | C++ Type | std::string |
    /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->String |
    USDRI_API
    UsdAttribute GetAovNameAttr() const;

    /// See GetAovNameAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateAovNameAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // INPRIMARYHIT 
    // --------------------------------------------------------------------- //
    /// If this is on, the usual mask of the illuminated objects
    /// is generated. If this is off, you can get a mask of only in the
    /// refraction or reflection.
    ///
    /// | ||
    /// | -- | -- |
    /// | Declaration | `bool inPrimaryHit = 1` |
    /// | C++ Type | bool |
    /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Bool |
    USDRI_API
    UsdAttribute GetInPrimaryHitAttr() const;

    /// See GetInPrimaryHitAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateInPrimaryHitAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // INREFLECTION 
    // --------------------------------------------------------------------- //
    /// If this is on, the rays are traced through the specular
    /// reflections to get  the masking signal.  Warning: this will
    /// require some amount of samples to get a clean mask.
    ///
    /// | ||
    /// | -- | -- |
    /// | Declaration | `bool inReflection = 0` |
    /// | C++ Type | bool |
    /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Bool |
    USDRI_API
    UsdAttribute GetInReflectionAttr() const;

    /// See GetInReflectionAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateInReflectionAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // INREFRACTION 
    // --------------------------------------------------------------------- //
    /// If this is on, the rays are traced through the glass
    /// refractions  to get the masking signal.  Warning: this will
    /// require some amount of samples to get a clean mask.
    ///
    /// | ||
    /// | -- | -- |
    /// | Declaration | `bool inRefraction = 0` |
    /// | C++ Type | bool |
    /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Bool |
    USDRI_API
    UsdAttribute GetInRefractionAttr() const;

    /// See GetInRefractionAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateInRefractionAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // INVERT 
    // --------------------------------------------------------------------- //
    /// If this is on, it inverts the signal for the AOV.
    ///
    /// | ||
    /// | -- | -- |
    /// | Declaration | `bool invert = 0` |
    /// | C++ Type | bool |
    /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Bool |
    USDRI_API
    UsdAttribute GetInvertAttr() const;

    /// See GetInvertAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateInvertAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // ONVOLUMEBOUNDARIES 
    // --------------------------------------------------------------------- //
    /// If this is on, the bounding box or shape of volumes will
    /// appear in the mask. Since this is not always desirable, this can
    /// be turned off.
    ///
    /// | ||
    /// | -- | -- |
    /// | Declaration | `bool onVolumeBoundaries = 1` |
    /// | C++ Type | bool |
    /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Bool |
    USDRI_API
    UsdAttribute GetOnVolumeBoundariesAttr() const;

    /// See GetOnVolumeBoundariesAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateOnVolumeBoundariesAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // USECOLOR 
    // --------------------------------------------------------------------- //
    /// If this is on, it outputs a RGB color image instead of a
    /// float image for the AOV.
    ///
    /// | ||
    /// | -- | -- |
    /// | Declaration | `bool useColor = 0` |
    /// | C++ Type | bool |
    /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Bool |
    USDRI_API
    UsdAttribute GetUseColorAttr() const;

    /// See GetUseColorAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateUseColorAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // USETHROUGHPUT 
    // --------------------------------------------------------------------- //
    /// If this is on, the values in the mask for the reflected
    /// or refracted rays will be affected by the strength of the reflection
    /// or refraction. This can lead to values below and above 1.0. Turn
    /// this off if you want a more solid mask.
    ///
    /// | ||
    /// | -- | -- |
    /// | Declaration | `bool useThroughput = 1` |
    /// | C++ Type | bool |
    /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Bool |
    USDRI_API
    UsdAttribute GetUseThroughputAttr() const;

    /// See GetUseThroughputAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateUseThroughputAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // ===================================================================== //
    // Feel free to add custom code below this line, it will be preserved by 
    // the code generator. 
    //
    // Just remember to: 
    //  - Close the class declaration with }; 
    //  - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
    //  - Close the include guard with #endif
    // ===================================================================== //
    // --(BEGIN CUSTOM CODE)--
};

PXR_NAMESPACE_CLOSE_SCOPE

#endif
