searchState.loadedDescShard("resvg", 0, "C bindings.\nWe do not allow SVG with more than 1_000_000 elements for …\nFailed to open the provided file.\nSVG doesn’t have a valid size.\nCompressed SVG must use the GZip algorithm.\nOnly UTF-8 content are supported.\nEverything is ok.\nFailed to parse an SVG data.\nReturns the argument unchanged.\nReturns the argument unchanged.\nReturns the argument unchanged.\nReturns the argument unchanged.\nReturns the argument unchanged.\nReturns the argument unchanged.\nReturns the argument unchanged.\nReturns the argument unchanged.\nReturns the argument unchanged.\nCalls <code>U::from(self)</code>.\nCalls <code>U::from(self)</code>.\nCalls <code>U::from(self)</code>.\nCalls <code>U::from(self)</code>.\nCalls <code>U::from(self)</code>.\nCalls <code>U::from(self)</code>.\nCalls <code>U::from(self)</code>.\nCalls <code>U::from(self)</code>.\nCalls <code>U::from(self)</code>.\n@brief List of possible errors.\n@brief Returns an image bounding box.\n@brief Returns an image size.\n@brief Returns node’s bounding box in canvas coordinates …\n@brief Returns node’s bounding box, including stroke, in …\n@brief Returns node’s transform by ID.\n@brief Returns an object bounding box.\n@brief A image rendering method.\n@brief Initializes the library log.\n@brief Checks that tree has any nodes.\n@brief Returns <code>true</code> if a renderable node with such an ID …\n@brief An SVG to #resvg_render_tree conversion options.\n@brief Creates a new #resvg_options object.\n@brief Destroys the #resvg_options.\n@brief Loads a font data into the internal fonts database.\n@brief Loads a font file into the internal fonts database.\n@brief Loads system fonts into the internal fonts database.\n@brief Sets the <code>cursive</code> font family.\n@brief Sets the target DPI.\n@brief Sets the <code>fantasy</code> font family.\n@brief Sets the default font family.\n@brief Sets the default font size.\n@brief Sets the default image rendering method.\n@brief Sets a comma-separated list of languages.\n@brief Sets the <code>monospace</code> font family.\n@brief Sets a directory that will be used during relative …\n@brief Sets the <code>sans-serif</code> font family.\n@brief Sets the <code>serif</code> font family.\n@brief Sets the default shape rendering method.\n@brief Provides the content of a stylesheet that will be …\n@brief Sets the default text rendering method.\n@brief Creates #resvg_render_tree from data.\n@brief Creates #resvg_render_tree from file.\n@brief A rectangle representation.\n@brief Renders the #resvg_render_tree onto the pixmap.\n@brief Renders a Node by ID onto the image.\n@brief An opaque pointer to the rendering tree.\n@brief A shape rendering method.\n@brief A size representation.\n@brief A text rendering method.\n@brief A 2D transform representation.\n@brief Creates an identity transform.\n@brief Destroys the #resvg_render_tree.")