ReactPhysics3D: Class Members - Functions

| ReactPhysics3D v0.10.2 C++ Physics engine library

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Here is a list of all documented functions with links to the class documentation for each member:

### - i -

- identity() : reactphysics3d::Matrix2x2, reactphysics3d::Matrix3x3, reactphysics3d::Quaternion, reactphysics3d::Transform
- inflate() : reactphysics3d::AABB
- inflateWithPoint() : reactphysics3d::AABB
- init() : reactphysics3d::Components, reactphysics3d::ContactSolverSystem, reactphysics3d::PolygonVertexArray
- initBeforeSolve() : reactphysics3d::SolveBallAndSocketJointSystem, reactphysics3d::SolveFixedJointSystem, reactphysics3d::SolveHingeJointSystem, reactphysics3d::SolveSliderJointSystem
- initialize() : reactphysics3d::ConstraintSolverSystem
- initializeForIsland() : reactphysics3d::ContactSolverSystem
- insert() : reactphysics3d::LinkedList< T >
- integrateRigidBodiesPositions() : reactphysics3d::DynamicsSystem
- integrateRigidBodiesVelocities() : reactphysics3d::DynamicsSystem
- interpolateTransforms() : reactphysics3d::Transform
- inverse() : reactphysics3d::Quaternion
- isActive() : reactphysics3d::Body
- isAffinelyDependent() : reactphysics3d::VoronoiSimplex
- isAllowedToSleep() : reactphysics3d::RigidBody
- isCollisionEnabled() : reactphysics3d::Joint
- isConeLimitEnabled() : reactphysics3d::BallAndSocketJoint
- isConvex() : reactphysics3d::CollisionShape, reactphysics3d::ConcaveShape, reactphysics3d::ConvexShape
- isDebugEnabled() : reactphysics3d::Body
- isEmpty() : reactphysics3d::VoronoiSimplex
- isFinite() : reactphysics3d::Quaternion, reactphysics3d::Vector2, reactphysics3d::Vector3
- isFull() : reactphysics3d::VoronoiSimplex
- isGravityEnabled() : reactphysics3d::PhysicsWorld, reactphysics3d::RigidBody
- Island() : reactphysics3d::Island
- Islands() : reactphysics3d::Islands
- isLeaf() : reactphysics3d::TreeNode
- isLimitEnabled() : reactphysics3d::HingeJoint, reactphysics3d::SliderJoint
- isMotorEnabled() : reactphysics3d::HingeJoint, reactphysics3d::SliderJoint
- isPairDisabled() : reactphysics3d::OverlappingPairs
- isPointInSimplex() : reactphysics3d::VoronoiSimplex
- isPolyhedron() : reactphysics3d::CapsuleShape, reactphysics3d::CollisionShape, reactphysics3d::ConcaveShape, reactphysics3d::ConvexPolyhedronShape, reactphysics3d::SphereShape
- isSleeping() : reactphysics3d::RigidBody
- isSleepingEnabled() : reactphysics3d::PhysicsWorld
- isSplitImpulseActive() : reactphysics3d::ContactSolverSystem
- isTriangle() : reactphysics3d::QHHalfEdgeStructure::Face
- isUnit() : reactphysics3d::Quaternion, reactphysics3d::Vector2, reactphysics3d::Vector3
- isValid() : reactphysics3d::EntityManager, reactphysics3d::QHHalfEdgeStructure::Face, reactphysics3d::QHHalfEdgeStructure, reactphysics3d::Quaternion, reactphysics3d::Transform
- isZero() : reactphysics3d::Vector2, reactphysics3d::Vector3
- Iterator() : reactphysics3d::Array< T >::Iterator, reactphysics3d::Deque< T >::Iterator, reactphysics3d::Map< K, V, Hash, KeyEqual >::Iterator, reactphysics3d::Set< V, Hash, KeyEqual >::Iterator