ReactPhysics3D: Member List

| ReactPhysics3D v0.10.2 C++ Physics engine library

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reactphysics3d::ColliderComponents Member List

This is the complete list of members for reactphysics3d::ColliderComponents, including all inherited members.

addComponent(Entity colliderEntity, bool isDisabled, const ColliderComponent &component) | reactphysics3d::ColliderComponents |
ColliderComponents(MemoryAllocator &allocator) | reactphysics3d::ColliderComponents |
Components(MemoryAllocator &allocator, size_t componentDataSize, size_t alignmentMarginSize) | reactphysics3d::Components |
getBody(Entity colliderEntity) const | reactphysics3d::ColliderComponents |
getBroadPhaseId(Entity colliderEntity) const | reactphysics3d::ColliderComponents |
getCollider(Entity colliderEntity) const | reactphysics3d::ColliderComponents |
getCollideWithMaskBits(Entity colliderEntity) const | reactphysics3d::ColliderComponents |
getCollisionCategoryBits(Entity colliderEntity) const | reactphysics3d::ColliderComponents |
getCollisionShape(Entity colliderEntity) const | reactphysics3d::ColliderComponents |
getEntityIndex(Entity entity) const | reactphysics3d::Components |
getHasCollisionShapeChangedSize(Entity colliderEntity) const | reactphysics3d::ColliderComponents |
getIsEntityDisabled(Entity entity) const | reactphysics3d::Components |
getIsSimulationCollider(Entity colliderEntity) const | reactphysics3d::ColliderComponents |
getIsTrigger(Entity colliderEntity) const | reactphysics3d::ColliderComponents |
getIsWorldQueryCollider(Entity colliderEntity) const | reactphysics3d::ColliderComponents |
getLocalToBodyTransform(Entity colliderEntity) const | reactphysics3d::ColliderComponents |
getLocalToWorldTransform(Entity colliderEntity) const | reactphysics3d::ColliderComponents |
getMaterial(Entity colliderEntity) | reactphysics3d::ColliderComponents |
getNbComponents() const | reactphysics3d::Components |
getNbEnabledComponents() const | reactphysics3d::Components |
getOverlappingPairs(Entity colliderEntity) | reactphysics3d::ColliderComponents |
hasComponent(Entity entity) const | reactphysics3d::Components |
hasComponentGetIndex(Entity entity, uint32 &entityIndex) const | reactphysics3d::Components |
init() | reactphysics3d::Components |
removeComponent(Entity entity) | reactphysics3d::Components |
setBroadPhaseId(Entity colliderEntity, int32 broadPhaseId) | reactphysics3d::ColliderComponents |
setCollideWithMaskBits(Entity colliderEntity, unsigned short collideWithMaskBits) | reactphysics3d::ColliderComponents |
setCollisionCategoryBits(Entity colliderEntity, unsigned short collisionCategoryBits) | reactphysics3d::ColliderComponents |
setHasCollisionShapeChangedSize(Entity colliderEntity, bool hasCollisionShapeChangedSize) | reactphysics3d::ColliderComponents |
setIsEntityDisabled(Entity entity, bool isDisabled) | reactphysics3d::Components |
setIsSimulationCollider(Entity colliderEntity, bool isSimulationCollider) | reactphysics3d::ColliderComponents |
setIsTrigger(Entity colliderEntity, bool isTrigger) | reactphysics3d::ColliderComponents |
setIsWorldQueryCollider(Entity colliderEntity, bool isWorldQueryCollider) | reactphysics3d::ColliderComponents |
setLocalToBodyTransform(Entity colliderEntity, const Transform &transform) | reactphysics3d::ColliderComponents |
setLocalToWorldTransform(Entity colliderEntity, const Transform &transform) | reactphysics3d::ColliderComponents |
setMaterial(Entity colliderEntity, const Material &material) | reactphysics3d::ColliderComponents |
~ColliderComponents() override=default | reactphysics3d::ColliderComponents | virtual
~Components() | reactphysics3d::Components | virtual