ReactPhysics3D: Member List

| ReactPhysics3D v0.10.2 C++ Physics engine library

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reactphysics3d::ConcaveShape Member List

This is the complete list of members for reactphysics3d::ConcaveShape, including all inherited members.

CollisionShape(CollisionShapeName name, CollisionShapeType type, MemoryAllocator &allocator) | reactphysics3d::CollisionShape |
CollisionShape(const CollisionShape &shape)=delete | reactphysics3d::CollisionShape |
computeOverlappingTriangles(const AABB &localAABB, Array< Vector3 > &triangleVertices, Array< Vector3 > &triangleVerticesNormals, Array< uint32 > &shapeIds, MemoryAllocator &allocator) const =0 | reactphysics3d::ConcaveShape | pure virtual
computeTransformedAABB(const Transform &transform) const | reactphysics3d::CollisionShape | virtual
ConcaveShape(CollisionShapeName name, MemoryAllocator &allocator, const Vector3 &scaling) | reactphysics3d::ConcaveShape |
ConcaveShape(const ConcaveShape &shape)=delete | reactphysics3d::ConcaveShape |
getId() const | reactphysics3d::CollisionShape |
getLocalBounds() const =0 | reactphysics3d::CollisionShape | pure virtual
getLocalInertiaTensor(decimal mass) const override | reactphysics3d::ConcaveShape | virtual
getName() const | reactphysics3d::CollisionShape |
getRaycastTestType() const | reactphysics3d::ConcaveShape |
getScale() const | reactphysics3d::ConcaveShape |
getType() const | reactphysics3d::CollisionShape |
getVolume() const override | reactphysics3d::ConcaveShape | virtual
isConvex() const override | reactphysics3d::ConcaveShape | virtual
isPolyhedron() const override | reactphysics3d::ConcaveShape | virtual
operator=(const ConcaveShape &shape)=delete | reactphysics3d::ConcaveShape |
reactphysics3d::CollisionShape::operator=(const CollisionShape &shape)=delete | reactphysics3d::CollisionShape |
setRaycastTestType(TriangleRaycastSide testType) | reactphysics3d::ConcaveShape |
setScale(const Vector3 &scale) | reactphysics3d::ConcaveShape | virtual
to_string() const =0 | reactphysics3d::CollisionShape | pure virtual
~CollisionShape()=default | reactphysics3d::CollisionShape | virtual
~ConcaveShape() override=default | reactphysics3d::ConcaveShape | virtual