gaphas.tool.itemtool - Gaphas

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# Source code for gaphas.tool.itemtool

    from __future__ import annotations

    import logging
    from typing import Callable, Union

    from gi.repository import Gdk, Gtk

    from gaphas.canvas import ancestors
    from gaphas.connector import Handle
    from gaphas.geometry import distance_line_point, distance_point_point_fast
    from gaphas.handlemove import HandleMove, item_at_point
    from gaphas.item import Item
    from gaphas.move import Move
    from gaphas.segment import Segment
    from gaphas.types import Pos
    from gaphas.view import GtkView

    log = logging.getLogger(__name__)

    def default_find_item_and_handle_at_point(
        view: GtkView, pos: Pos
    ) -> Union[tuple[Item, Union[Handle, None]], tuple[None, None]]:
        item, handle = handle_at_point(view, pos)
        return item or next(item_at_point(view, pos), None), handle  # type: ignore[return-value]

    # Backwards compatibility:
    find_item_and_handle_at_point = default_find_item_and_handle_at_point

    def item_tool(
        find_item_and_handle_at_point: Callable[
            [GtkView, Pos], tuple[Item, Handle | None] | tuple[None, None]
        ] = default_find_item_and_handle_at_point,
    ) -> Gtk.GestureDrag:
        """Handle item movement and movement of handles."""
        gesture = Gtk.GestureDrag.new()
        drag_state = DragState()
        gesture.connect(
            "drag-begin", on_drag_begin, drag_state, find_item_and_handle_at_point
        )
        gesture.connect("drag-update", on_drag_update, drag_state)
        gesture.connect("drag-end", on_drag_end, drag_state)
        return gesture

    class DragState:
        def __init__(self):
            self.reset()

        def reset(self):
            self.moving_items = set()
            self.moving_handle = None
            self.start_x = 0
            self.start_y = 0

        @property
        def moving(self):
            yield from self.moving_items
            if self.moving_handle:
                yield self.moving_handle

    def on_drag_begin(gesture, start_x, start_y, drag_state, find_item_and_handle_at_point):
        view = gesture.get_widget()
        pos = (start_x, start_y)
        selection = view.selection
        modifiers = gesture.get_current_event_state()
        item, handle = find_item_and_handle_at_point(view, pos)

        # Deselect all items unless CTRL or SHIFT is pressed
        # or the item is already selected.
        if not (
            modifiers & (Gdk.ModifierType.CONTROL_MASK | Gdk.ModifierType.SHIFT_MASK)
            or item in selection.selected_items
        ):
            selection.unselect_all()

        if not item:
            gesture.set_state(Gtk.EventSequenceState.DENIED)
            return

        if (
            not handle
            and item in selection.selected_items
            and modifiers & Gdk.ModifierType.CONTROL_MASK
        ):
            selection.unselect_item(item)
            gesture.set_state(Gtk.EventSequenceState.DENIED)
            return

        if not handle and item is view.selection.focused_item:
            handle = maybe_split_segment(view, item, pos)

        selection.focused_item = item
        gesture.set_state(Gtk.EventSequenceState.CLAIMED)

        drag_state.start_x = start_x
        drag_state.start_y = start_y

        if handle:
            drag_state.moving_handle = HandleMove(item, handle, view)
        else:
            drag_state.moving_items = set(moving_items(view))

        for moving in drag_state.moving:
            moving.start_move((start_x, start_y))

    def moving_items(view):
        """Filter the items that should eventually be moved.

        Returns Move aspects for the items.
        """
        selected_items = set(view.selection.selected_items)
        for item in selected_items:
            # Do not move subitems of selected items
            if not set(ancestors(view.model, item)).intersection(selected_items):
                yield Move(item, view)

    def on_drag_update(gesture, offset_x, offset_y, drag_state):
        view = gesture.get_widget()
        x = drag_state.start_x + offset_x
        y = drag_state.start_y + offset_y

        for moving in drag_state.moving:
            moving.move((x, y))

        if not (0 <= x <= view.get_width() and 0 <= y <= view.get_height()):
            view.clamp_item(view.selection.focused_item)

    def on_drag_end(gesture, offset_x, offset_y, drag_state):
        for moving in drag_state.moving:
            moving.stop_move((drag_state.start_x + offset_x, drag_state.start_y + offset_y))
        if drag_state.moving_handle:
            moving = drag_state.moving_handle
            maybe_merge_segments(gesture.get_widget(), moving.item, moving.handle)
        drag_state.reset()

    def order_handles(handles):
        if handles:
            yield handles[0]
            yield handles[-1]
            yield from handles[1:-1]

    def handle_at_point(
        view: GtkView, pos: Pos, distance: int = 6
    ) -> tuple[Item, Handle] | tuple[None, None]:
        """Look for a handle at ``pos`` and return the tuple (item, handle)."""

        def find(item):
            """Find item's handle at pos."""
            v2i = view.get_matrix_v2i(item)
            d = distance_point_point_fast(v2i.transform_distance(0, distance))
            x, y = v2i.transform_point(*pos)

            for h in order_handles(item.handles()):
                if not h.movable:
                    continue
                hx, hy = h.pos
                if -d < (hx - x) < d and -d < (hy - y) < d:
                    return h

        selection = view.selection

        # The focused item is the preferred item for handle grabbing
        if selection.focused_item:
            h = find(selection.focused_item)
            if h:
                return selection.focused_item, h

        # then try hovered item
        if selection.hovered_item:
            h = find(selection.hovered_item)
            if h:
                return selection.hovered_item, h

        # Last try all items, checking the bounding box first
        x, y = pos
        items = reversed(
            list(
                view.get_items_in_rectangle(
                    (x - distance, y - distance, distance * 2, distance * 2)
                )
            )
        )

        for item in items:
            h = find(item)
            if h:
                return item, h
        return None, None

    def maybe_split_segment(view, item, pos):
        try:
            segment = Segment(item, view.model)
        except TypeError:
            return None
        else:
            cpos = view.matrix.inverse().transform_point(*pos)
            return segment.split(cpos)

    def maybe_merge_segments(view, item, handle):
        handles = item.handles()

        # don't merge using first or last handle
        if handles[0] is handle or handles[-1] is handle:
            return

        # ensure at least three handles
        handle_index = handles.index(handle)
        segment = handle_index - 1

        # cannot merge starting from last segment
        if segment == len(item.ports()) - 1:
            segment = -1
        assert segment >= 0 and segment < len(item.ports()) - 1

        before = handles[handle_index - 1]
        after = handles[handle_index + 1]
        d, p = distance_line_point(before.pos, after.pos, handle.pos)

        if d > 4:
            return

        try:
            Segment(item, view.model).merge_segment(segment)
        except ValueError:
            pass
        else:
            if handle:
                view.model.request_update(item)