OpenShot Audio Library | OpenShotAudio: juce_WaveShaper.h Source File

OpenShot Audio Library | OpenShotAudio 0.4.0

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juce_WaveShaper.h
1/*
2 ==============================================================================
3
4 This file is part of the JUCE library.
5 Copyright (c) 2022 - Raw Material Software Limited
6
7 JUCE is an open source library subject to commercial or open-source
8 licensing.
9
10 By using JUCE, you agree to the terms of both the JUCE 7 End-User License
11 Agreement and JUCE Privacy Policy.
12
13 End User License Agreement: www.juce.com/juce-7-licence
14 Privacy Policy: www.juce.com/juce-privacy-policy
15
16 Or: You may also use this code under the terms of the GPL v3 (see
17 www.gnu.org/licenses).
18
19 JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
20 EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
21 DISCLAIMED.
22
23 ==============================================================================
24*/
25
26namespace juce::dsp
27{
28
34template <typename FloatType, typename Function = FloatType (*) (FloatType)>
35 struct WaveShaper
36{
37 Function functionToUse;
38
39 //==============================================================================
41 void prepare (const ProcessSpec&) noexcept {}
42
43 //==============================================================================
45 template <typename SampleType>
46 SampleType JUCE_VECTOR_CALLTYPE processSample (SampleType inputSample) const noexcept
47 {
48 return functionToUse (inputSample);
49 }
50
52 template <typename ProcessContext>
53 void process (const ProcessContext& context) const noexcept
54 {
55 if (context.isBypassed)
56 {
57 if (context.usesSeparateInputAndOutputBlocks())
58 context.getOutputBlock().copyFrom (context.getInputBlock());
59 }
60 else
61 {
62 AudioBlock<FloatType>::process (context.getInputBlock(),
63 context.getOutputBlock(),
64 functionToUse);
65 }
66 }
67
68 void reset() noexcept {}
69};
70
71//==============================================================================
72#if ! ((JUCE_MAC || JUCE_IOS) && JUCE_CLANG && __clang_major__ < 10)
73template <typename Functor>
74static WaveShaper<typename std::invoke_result<Functor>, Functor> CreateWaveShaper (Functor functionToUse) { return {functionToUse}; }
75#else
76template <typename Functor>
77static WaveShaper<typename std::result_of<Functor>, Functor> CreateWaveShaper (Functor functionToUse) { return {functionToUse}; }
78#endif
79
80} // namespace juce::dsp
juce::dsp::AudioBlock::process
static void process(AudioBlock< Src1SampleType > inBlock, AudioBlock< Src2SampleType > outBlock, FunctionType &&function)
Definition juce_AudioBlock.h:574
juce::dsp::ProcessSpec
Definition juce_ProcessContext.h:36
juce::dsp::WaveShaper
Definition juce_WaveShaper.h:36
juce::dsp::WaveShaper::prepare
void prepare(const ProcessSpec &) noexcept
Definition juce_WaveShaper.h:41
juce::dsp::WaveShaper::processSample
SampleType JUCE_VECTOR_CALLTYPE processSample(SampleType inputSample) const noexcept
Definition juce_WaveShaper.h:46
juce::dsp::WaveShaper::process
void process(const ProcessContext &context) const noexcept
Definition juce_WaveShaper.h:53