1.0.0 API documentation: rotate_vector.hpp Source File

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rotate_vector.hpp
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1
14 #pragma once
15
16 // Dependency:
17 #include "../gtx/transform.hpp"
18 #include "../gtc/epsilon.hpp"
19 #include "../ext/vector_relational.hpp"
20 #include "../glm.hpp"
21
22 #ifndef GLM_ENABLE_EXPERIMENTAL
23 # error "GLM: GLM_GTX_rotate_vector is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
24 #elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTX_rotate_vector extension included")
26 #endif
27
28 namespace glm
29 {
32
40 template<typename T, qualifier Q>
41 GLM_FUNC_DECL vec<3, T, Q> slerp(
42 vec<3, T, Q> const& x,
43 vec<3, T, Q> const& y,
44 T const& a);
45
48 template<typename T, qualifier Q>
49 GLM_FUNC_DECL vec<2, T, Q> rotate(
50 vec<2, T, Q> const& v,
51 T const& angle);
52
55 template<typename T, qualifier Q>
56 GLM_FUNC_DECL vec<3, T, Q> rotate(
57 vec<3, T, Q> const& v,
58 T const& angle,
59 vec<3, T, Q> const& normal);
60
63 template<typename T, qualifier Q>
64 GLM_FUNC_DECL vec<4, T, Q> rotate(
65 vec<4, T, Q> const& v,
66 T const& angle,
67 vec<3, T, Q> const& normal);
68
71 template<typename T, qualifier Q>
72 GLM_FUNC_DECL vec<3, T, Q> rotateX(
73 vec<3, T, Q> const& v,
74 T const& angle);
75
78 template<typename T, qualifier Q>
79 GLM_FUNC_DECL vec<3, T, Q> rotateY(
80 vec<3, T, Q> const& v,
81 T const& angle);
82
85 template<typename T, qualifier Q>
86 GLM_FUNC_DECL vec<3, T, Q> rotateZ(
87 vec<3, T, Q> const& v,
88 T const& angle);
89
92 template<typename T, qualifier Q>
93 GLM_FUNC_DECL vec<4, T, Q> rotateX(
94 vec<4, T, Q> const& v,
95 T const& angle);
96
99 template<typename T, qualifier Q>
100 GLM_FUNC_DECL vec<4, T, Q> rotateY(
101 vec<4, T, Q> const& v,
102 T const& angle);
103
106 template<typename T, qualifier Q>
107 GLM_FUNC_DECL vec<4, T, Q> rotateZ(
108 vec<4, T, Q> const& v,
109 T const& angle);
110
113 template<typename T, qualifier Q>
114 GLM_FUNC_DECL mat<4, 4, T, Q> orientation(
115 vec<3, T, Q> const& Normal,
116 vec<3, T, Q> const& Up);
117
119 }//namespace glm
120
121 #include "rotate_vector.inl"
glm::angle
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
glm::rotateZ
GLM_FUNC_DECL vec< 4, T, Q > rotateZ(vec< 4, T, Q > const &v, T const &angle)
Rotate a four dimensional vector around the Z axis.
glm::orientation
GLM_FUNC_DECL mat< 4, 4, T, Q > orientation(vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)
Build a rotation matrix from a normal and a up vector.
glm::slerp
GLM_FUNC_DECL vec< 3, T, Q > slerp(vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, T const &a)
Returns Spherical interpolation between two vectors.
glm::rotateY
GLM_FUNC_DECL vec< 4, T, Q > rotateY(vec< 4, T, Q > const &v, T const &angle)
Rotate a four dimensional vector around the Y axis.
glm::rotate
GLM_FUNC_DECL vec< 4, T, Q > rotate(vec< 4, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)
Rotate a four dimensional vector around an axis.
glm::rotateX
GLM_FUNC_DECL vec< 4, T, Q > rotateX(vec< 4, T, Q > const &v, T const &angle)
Rotate a four dimensional vector around the X axis.