Bullet Collision Detection & Physics Library: Member List

Bullet Collision Detection & Physics Library

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btGImpactBvh Member List

This is the complete list of members for btGImpactBvh, including all inherited members.

boxQuery(const btAABB &box, btAlignedObjectArray< int > &collided_results) const | btGImpactBvh |
boxQueryTrans(const btAABB &box, const btTransform &transform, btAlignedObjectArray< int > &collided_results) const | btGImpactBvh | inline
btGImpactBvh() | btGImpactBvh | inline
btGImpactBvh(btPrimitiveManagerBase *primitive_manager) | btGImpactBvh | inline
buildSet() | btGImpactBvh |
find_collision(btGImpactBvh *boxset1, const btTransform &trans1, btGImpactBvh *boxset2, const btTransform &trans2, btPairSet &collision_pairs) | btGImpactBvh | static
get_node_pointer(int index=0) const | btGImpactBvh | inline
getEscapeNodeIndex(int nodeindex) const | btGImpactBvh | inline
getGlobalBox() const | btGImpactBvh | inline
getLeftNode(int nodeindex) const | btGImpactBvh | inline
getNodeBound(int nodeindex, btAABB &bound) const | btGImpactBvh | inline
getNodeCount() const | btGImpactBvh | inline
getNodeData(int nodeindex) const | btGImpactBvh | inline
getNodeTriangle(int nodeindex, btPrimitiveTriangle &triangle) const | btGImpactBvh | inline
getPrimitiveManager() const | btGImpactBvh | inline
getRightNode(int nodeindex) const | btGImpactBvh | inline
hasHierarchy() const | btGImpactBvh | inline
isLeafNode(int nodeindex) const | btGImpactBvh | inline
isTrimesh() const | btGImpactBvh | inline
m_box_tree | btGImpactBvh | protected
m_primitive_manager | btGImpactBvh | protected
rayQuery(const btVector3 &ray_dir, const btVector3 &ray_origin, btAlignedObjectArray< int > &collided_results) const | btGImpactBvh |
refit() | btGImpactBvh | protected
setNodeBound(int nodeindex, const btAABB &bound) | btGImpactBvh | inline
setPrimitiveManager(btPrimitiveManagerBase *primitive_manager) | btGImpactBvh | inline
update() | btGImpactBvh | inline