Bullet Collision Detection & Physics Library: File Members

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Here is a list of all macros with links to the files they belong to:

### - m -

- M__PI : btBoxBoxDetector.cpp
- MAINTAIN_PERSISTENCY : btPersistentManifold.h
- MAKE_ID : bDefines.h
- MAKE_ID2 : bDefines.h
- MANIFOLD_CACHE_SIZE : btPersistentManifold.h
- MAT_DOT_COL : gim_linear_math.h
- MAT_DOT_COL2 : gim_linear_math.h
- MAT_DOT_COL4 : gim_linear_math.h
- MAT_DOT_ROW : gim_linear_math.h
- MAT_DOT_ROW2 : gim_linear_math.h
- MAT_DOT_ROW4 : gim_linear_math.h
- MAT_DOT_VEC_2X2 : gim_linear_math.h
- MAT_DOT_VEC_2X3 : gim_linear_math.h
- MAT_DOT_VEC_3X3 : gim_linear_math.h
- MAT_DOT_VEC_3X4 : gim_linear_math.h
- MAT_DOT_VEC_4X4 : gim_linear_math.h
- MAT_GET_COL : gim_linear_math.h
- MAT_GET_COL2 : gim_linear_math.h
- MAT_GET_COL4 : gim_linear_math.h
- MAT_GET_ROW : gim_linear_math.h
- MAT_GET_ROW2 : gim_linear_math.h
- MAT_GET_ROW4 : gim_linear_math.h
- MAT_GET_TRANSLATION : gim_linear_math.h
- MAT_GET_X : gim_linear_math.h
- MAT_GET_Y : gim_linear_math.h
- MAT_GET_Z : gim_linear_math.h
- MAT_SET_TRANSLATION : gim_linear_math.h
- MAT_SET_X : gim_linear_math.h
- MAT_SET_Y : gim_linear_math.h
- MAT_SET_Z : gim_linear_math.h
- MAT_TRANSFORM_PLANE_4X4 : gim_linear_math.h
- MATRIX_PRODUCT_2X2 : gim_linear_math.h
- MATRIX_PRODUCT_3X3 : gim_linear_math.h
- MATRIX_PRODUCT_4X4 : gim_linear_math.h
- MAX_ANGVEL : btRigidBody.cpp
- MAX_ARRAY_LENGTH : bFile.cpp
- MAX_COINCIDENT : btContactProcessing.cpp, gim_contact.cpp
- MAX_CONVEX_CAST_EPSILON : btConvexCast.h
- MAX_CONVEX_CAST_ITERATIONS : btConvexCast.h
- MAX_ITERATIONS : btContinuousConvexCollision.cpp, btGjkConvexCast.cpp
- MAX_NUM_PARTS_IN_BITS : btQuantizedBvh.h
- MAX_PREFERRED_PENETRATION_DIRECTIONS : btConvexShape.h
- MAX_STRLEN : bFile.cpp
- MAX_SUBTREE_SIZE_IN_BYTES : btQuantizedBvh.h
- MAX_TRI_CLIPPING : btTriangleShapeEx.h, gim_tri_collision.h
- MIN : btMultiSphereShape.cpp, btPolyhedralConvexShape.cpp
- MIN_EDGE_EDGE_DIS : gim_tri_collision.cpp
- MOST_SIG_BYTE : bDefines.h
- mymin : btQuickprof.cpp