Bullet Collision Detection & Physics Library: btSoftMultiBodyDynamicsWorld Class Reference

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btSoftMultiBodyDynamicsWorld Class Reference

`#include <btSoftMultiBodyDynamicsWorld.h>`

Inheritance diagram for btSoftMultiBodyDynamicsWorld:
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Collaboration diagram for btSoftMultiBodyDynamicsWorld:
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## Public Member Functions
| btSoftMultiBodyDynamicsWorld (btDispatcher *dispatcher, btBroadphaseInterface *pairCache, btMultiBodyConstraintSolver *constraintSolver, btCollisionConfiguration *collisionConfiguration, btSoftBodySolver *softBodySolver=0)
virtual | ~btSoftMultiBodyDynamicsWorld ()
virtual void | debugDrawWorld ()
void | addSoftBody (btSoftBody *body, int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter)
void | removeSoftBody (btSoftBody *body)
virtual void | removeCollisionObject (btCollisionObject *collisionObject)
| removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btDiscreteDynamicsWorld::removeCollisionObject
int | getDrawFlags () const
void | setDrawFlags (int f)
btSoftBodyWorldInfo & | getWorldInfo ()
const btSoftBodyWorldInfo & | getWorldInfo () const
virtual btDynamicsWorldType | getWorldType () const
btSoftBodyArray & | getSoftBodyArray ()
const btSoftBodyArray & | getSoftBodyArray () const
virtual void | rayTest (const btVector3 &rayFromWorld, const btVector3 &rayToWorld, RayResultCallback &resultCallback) const
| rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
virtual void | serialize (btSerializer *serializer)
| Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (see Bullet/Demos/SerializeDemo)
Public Member Functions inherited from btMultiBodyDynamicsWorld
| btMultiBodyDynamicsWorld (btDispatcher *dispatcher, btBroadphaseInterface *pairCache, btMultiBodyConstraintSolver *constraintSolver, btCollisionConfiguration *collisionConfiguration)
virtual | ~btMultiBodyDynamicsWorld ()
virtual void | solveConstraints (btContactSolverInfo &solverInfo)
virtual void | addMultiBody (btMultiBody *body, int group=btBroadphaseProxy::DefaultFilter, int mask=btBroadphaseProxy::AllFilter)
virtual void | removeMultiBody (btMultiBody *body)
virtual int | getNumMultibodies () const
btMultiBody * | getMultiBody (int mbIndex)
const btMultiBody * | getMultiBody (int mbIndex) const
virtual void | addMultiBodyConstraint (btMultiBodyConstraint *constraint)
virtual int | getNumMultiBodyConstraints () const
virtual btMultiBodyConstraint * | getMultiBodyConstraint (int constraintIndex)
virtual const btMultiBodyConstraint * | getMultiBodyConstraint (int constraintIndex) const
virtual void | removeMultiBodyConstraint (btMultiBodyConstraint *constraint)
virtual void | integrateTransforms (btScalar timeStep)
void | integrateMultiBodyTransforms (btScalar timeStep)
void | predictMultiBodyTransforms (btScalar timeStep)
virtual void | debugDrawMultiBodyConstraint (btMultiBodyConstraint *constraint)
void | forwardKinematics ()
virtual void | clearForces ()
| the forces on each rigidbody is accumulating together with gravity. clear this after each timestep.
virtual void | clearMultiBodyConstraintForces ()
virtual void | clearMultiBodyForces ()
virtual void | applyGravity ()
| apply gravity, call this once per timestep
virtual void | setMultiBodyConstraintSolver (btMultiBodyConstraintSolver *solver)
virtual void | setConstraintSolver (btConstraintSolver *solver)
virtual void | getAnalyticsData (btAlignedObjectArray< struct btSolverAnalyticsData > &m_islandAnalyticsData) const
virtual void | solveExternalForces (btContactSolverInfo &solverInfo)
virtual void | solveInternalConstraints (btContactSolverInfo &solverInfo)
void | buildIslands ()
virtual void | saveKinematicState (btScalar timeStep)
Public Member Functions inherited from btDiscreteDynamicsWorld
| BT_DECLARE_ALIGNED_ALLOCATOR ()
| btDiscreteDynamicsWorld (btDispatcher *dispatcher, btBroadphaseInterface *pairCache, btConstraintSolver *constraintSolver, btCollisionConfiguration *collisionConfiguration)
| this btDiscreteDynamicsWorld constructor gets created objects from the user, and will not delete those
virtual | ~btDiscreteDynamicsWorld ()
virtual int | stepSimulation (btScalar timeStep, int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))
| if maxSubSteps > 0, it will interpolate motion between fixedTimeStep's
virtual void | synchronizeMotionStates ()
void | synchronizeSingleMotionState (btRigidBody *body)
| this can be useful to synchronize a single rigid body -> graphics object
virtual void | addConstraint (btTypedConstraint *constraint, bool disableCollisionsBetweenLinkedBodies=false)
virtual void | removeConstraint (btTypedConstraint *constraint)
virtual void | addAction (btActionInterface *)
virtual void | removeAction (btActionInterface *)
btSimulationIslandManager * | getSimulationIslandManager ()
const btSimulationIslandManager * | getSimulationIslandManager () const
btCollisionWorld * | getCollisionWorld ()
virtual void | setGravity (const btVector3 &gravity)
virtual btVector3 | getGravity () const
virtual void | addCollisionObject (btCollisionObject *collisionObject, int collisionFilterGroup=btBroadphaseProxy::StaticFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter)
virtual void | addRigidBody (btRigidBody *body)
virtual void | addRigidBody (btRigidBody *body, int group, int mask)
virtual void | removeRigidBody (btRigidBody *body)
virtual void | debugDrawConstraint (btTypedConstraint *constraint)
virtual btConstraintSolver * | getConstraintSolver ()
virtual int | getNumConstraints () const
virtual btTypedConstraint * | getConstraint (int index)
virtual const btTypedConstraint * | getConstraint (int index) const
virtual void | setNumTasks (int numTasks)
virtual void | updateVehicles (btScalar timeStep)
| obsolete, use updateActions instead
virtual void | addVehicle (btActionInterface *vehicle)
| obsolete, use addAction instead
virtual void | removeVehicle (btActionInterface *vehicle)
| obsolete, use removeAction instead
virtual void | addCharacter (btActionInterface *character)
| obsolete, use addAction instead
virtual void | removeCharacter (btActionInterface *character)
| obsolete, use removeAction instead
void | setSynchronizeAllMotionStates (bool synchronizeAll)
bool | getSynchronizeAllMotionStates () const
void | setApplySpeculativeContactRestitution (bool enable)
bool | getApplySpeculativeContactRestitution () const
void | setLatencyMotionStateInterpolation (bool latencyInterpolation)
| Interpolate motion state between previous and current transform, instead of current and next transform.
bool | getLatencyMotionStateInterpolation () const
btAlignedObjectArray< btRigidBody * > & | getNonStaticRigidBodies ()
const btAlignedObjectArray< btRigidBody * > & | getNonStaticRigidBodies () const
Public Member Functions inherited from btDynamicsWorld
| btDynamicsWorld (btDispatcher *dispatcher, btBroadphaseInterface *broadphase, btCollisionConfiguration *collisionConfiguration)
virtual | ~btDynamicsWorld ()
void | setInternalTickCallback (btInternalTickCallback cb, void *worldUserInfo=0, bool isPreTick=false)
| Set the callback for when an internal tick (simulation substep) happens, optional user info.
void | setWorldUserInfo (void *worldUserInfo)
void * | getWorldUserInfo () const
btContactSolverInfo & | getSolverInfo ()
const btContactSolverInfo & | getSolverInfo () const
Public Member Functions inherited from btCollisionWorld
| btCollisionWorld (btDispatcher *dispatcher, btBroadphaseInterface *broadphasePairCache, btCollisionConfiguration *collisionConfiguration)
| for debug drawing
virtual | ~btCollisionWorld ()
void | setBroadphase (btBroadphaseInterface *pairCache)
const btBroadphaseInterface * | getBroadphase () const
btBroadphaseInterface * | getBroadphase ()
btOverlappingPairCache * | getPairCache ()
btDispatcher * | getDispatcher ()
const btDispatcher * | getDispatcher () const
void | updateSingleAabb (btCollisionObject *colObj)
virtual void | updateAabbs ()
virtual void | computeOverlappingPairs ()
| the computeOverlappingPairs is usually already called by performDiscreteCollisionDetection (or stepSimulation) it can be useful to use if you perform ray tests without collision detection/simulation
virtual void | setDebugDrawer (btIDebugDraw *debugDrawer)
virtual btIDebugDraw * | getDebugDrawer ()
virtual void | debugDrawObject (const btTransform &worldTransform, const btCollisionShape *shape, const btVector3 &color)
int | getNumCollisionObjects () const
void | convexSweepTest (const btConvexShape *castShape, const btTransform &from, const btTransform &to, ConvexResultCallback &resultCallback, btScalar allowedCcdPenetration=btScalar(0.)) const
| convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.
void | contactTest (btCollisionObject *colObj, ContactResultCallback &resultCallback)
| contactTest performs a discrete collision test between colObj against all objects in the btCollisionWorld, and calls the resultCallback.
void | contactPairTest (btCollisionObject *colObjA, btCollisionObject *colObjB, ContactResultCallback &resultCallback)
| contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.
virtual void | refreshBroadphaseProxy (btCollisionObject *collisionObject)
btCollisionObjectArray & | getCollisionObjectArray ()
const btCollisionObjectArray & | getCollisionObjectArray () const
virtual void | performDiscreteCollisionDetection ()
btDispatcherInfo & | getDispatchInfo ()
const btDispatcherInfo & | getDispatchInfo () const
bool | getForceUpdateAllAabbs () const
void | setForceUpdateAllAabbs (bool forceUpdateAllAabbs)

## Static Public Member Functions
static void | rayTestSingle (const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback)
| rayTestSingle performs a raycast call and calls the resultCallback.
Static Public Member Functions inherited from btCollisionWorld
static void | rayTestSingle (const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback)
| rayTestSingle performs a raycast call and calls the resultCallback.
static void | rayTestSingleInternal (const btTransform &rayFromTrans, const btTransform &rayToTrans, const btCollisionObjectWrapper *collisionObjectWrap, RayResultCallback &resultCallback)
static void | objectQuerySingle (const btConvexShape *castShape, const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, ConvexResultCallback &resultCallback, btScalar allowedPenetration)
| objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest.
static void | objectQuerySingleInternal (const btConvexShape *castShape, const btTransform &convexFromTrans, const btTransform &convexToTrans, const btCollisionObjectWrapper *colObjWrap, ConvexResultCallback &resultCallback, btScalar allowedPenetration)

## Protected Member Functions
virtual void | predictUnconstraintMotion (btScalar timeStep)
virtual void | internalSingleStepSimulation (btScalar timeStep)
void | solveSoftBodiesConstraints (btScalar timeStep)
void | serializeSoftBodies (btSerializer *serializer)
Protected Member Functions inherited from btMultiBodyDynamicsWorld
virtual void | calculateSimulationIslands ()
virtual void | updateActivationState (btScalar timeStep)
virtual void | serializeMultiBodies (btSerializer *serializer)
Protected Member Functions inherited from btDiscreteDynamicsWorld
void | integrateTransformsInternal (btRigidBody **bodies, int numBodies, btScalar timeStep)
void | updateActions (btScalar timeStep)
void | startProfiling (btScalar timeStep)
void | releasePredictiveContacts ()
void | createPredictiveContactsInternal (btRigidBody **bodies, int numBodies, btScalar timeStep)
virtual void | createPredictiveContacts (btScalar timeStep)
void | serializeRigidBodies (btSerializer *serializer)
void | serializeDynamicsWorldInfo (btSerializer *serializer)
Protected Member Functions inherited from btCollisionWorld
void | serializeCollisionObjects (btSerializer *serializer)
void | serializeContactManifolds (btSerializer *serializer)

## Private Attributes
btSoftBodyArray | m_softBodies
int | m_drawFlags
bool | m_drawNodeTree
bool | m_drawFaceTree
bool | m_drawClusterTree
btSoftBodyWorldInfo | m_sbi
btSoftBodySolver * | m_softBodySolver
| Solver classes that encapsulate multiple soft bodies for solving.
bool | m_ownsSolver

## Additional Inherited Members
Protected Attributes inherited from btMultiBodyDynamicsWorld
btAlignedObjectArray< btMultiBody * > | m_multiBodies
btAlignedObjectArray< btMultiBodyConstraint * > | m_multiBodyConstraints
btAlignedObjectArray< btMultiBodyConstraint * > | m_sortedMultiBodyConstraints
btMultiBodyConstraintSolver * | m_multiBodyConstraintSolver
MultiBodyInplaceSolverIslandCallback * | m_solverMultiBodyIslandCallback
btAlignedObjectArray< btQuaternion > | m_scratch_world_to_local
btAlignedObjectArray< btVector3 > | m_scratch_local_origin
btAlignedObjectArray< btQuaternion > | m_scratch_world_to_local1
btAlignedObjectArray< btVector3 > | m_scratch_local_origin1
btAlignedObjectArray< btScalar > | m_scratch_r
btAlignedObjectArray< btVector3 > | m_scratch_v
btAlignedObjectArray< btMatrix3x3 > | m_scratch_m
Protected Attributes inherited from btDiscreteDynamicsWorld
btAlignedObjectArray< btTypedConstraint * > | m_sortedConstraints
InplaceSolverIslandCallback * | m_solverIslandCallback
btConstraintSolver * | m_constraintSolver
btSimulationIslandManager * | m_islandManager
btAlignedObjectArray< btTypedConstraint * > | m_constraints
btAlignedObjectArray< btRigidBody * > | m_nonStaticRigidBodies
btVector3 | m_gravity
btScalar | m_localTime
btScalar | m_fixedTimeStep
bool | m_ownsIslandManager
bool | m_ownsConstraintSolver
bool | m_synchronizeAllMotionStates
bool | m_applySpeculativeContactRestitution
btAlignedObjectArray< btActionInterface * > | m_actions
int | m_profileTimings
bool | m_latencyMotionStateInterpolation
btAlignedObjectArray< btPersistentManifold * > | m_predictiveManifolds
btSpinMutex | m_predictiveManifoldsMutex
Protected Attributes inherited from btDynamicsWorld
btInternalTickCallback | m_internalTickCallback
btInternalTickCallback | m_internalPreTickCallback
void * | m_worldUserInfo
btContactSolverInfo | m_solverInfo
Protected Attributes inherited from btCollisionWorld
btAlignedObjectArray< btCollisionObject * > | m_collisionObjects
btDispatcher * | m_dispatcher1
btDispatcherInfo | m_dispatchInfo
btBroadphaseInterface * | m_broadphasePairCache
btIDebugDraw * | m_debugDrawer
bool | m_forceUpdateAllAabbs
| m_forceUpdateAllAabbs can be set to false as an optimization to only update active object AABBs it is true by default, because it is error-prone (setting the position of static objects wouldn't update their AABB)

## Detailed Description

Definition at line 29 of file btSoftMultiBodyDynamicsWorld.h.

## Constructor & Destructor Documentation

## ◆ btSoftMultiBodyDynamicsWorld()

btSoftMultiBodyDynamicsWorld::btSoftMultiBodyDynamicsWorld | ( | btDispatcher * | dispatcher,
|  | btBroadphaseInterface * | pairCache,
|  | btMultiBodyConstraintSolver * | constraintSolver,
|  | btCollisionConfiguration * | collisionConfiguration,
|  | btSoftBodySolver * | softBodySolver = 0 )

Definition at line 26 of file btSoftMultiBodyDynamicsWorld.cpp.

## ◆ ~btSoftMultiBodyDynamicsWorld()

btSoftMultiBodyDynamicsWorld::~btSoftMultiBodyDynamicsWorld | ( |  | ) |
| virtual

Definition at line 60 of file btSoftMultiBodyDynamicsWorld.cpp.

## Member Function Documentation

## ◆ addSoftBody()

void btSoftMultiBodyDynamicsWorld::addSoftBody | ( | btSoftBody * | body,
|  | int | collisionFilterGroup = btBroadphaseProxy::DefaultFilter,
|  | int | collisionFilterMask = btBroadphaseProxy::AllFilter )

Definition at line 125 of file btSoftMultiBodyDynamicsWorld.cpp.

## ◆ debugDrawWorld()

void btSoftMultiBodyDynamicsWorld::debugDrawWorld | ( |  | ) |
| virtual

Reimplemented from btMultiBodyDynamicsWorld.

Definition at line 154 of file btSoftMultiBodyDynamicsWorld.cpp.

## ◆ getDrawFlags()

int btSoftMultiBodyDynamicsWorld::getDrawFlags | ( |  | ) | const
| inline

Definition at line 64 of file btSoftMultiBodyDynamicsWorld.h.

## ◆ getSoftBodyArray() [1/2]

btSoftBodyArray & btSoftMultiBodyDynamicsWorld::getSoftBodyArray | ( |  | ) |
| inline

Definition at line 81 of file btSoftMultiBodyDynamicsWorld.h.

## ◆ getSoftBodyArray() [2/2]

const btSoftBodyArray & btSoftMultiBodyDynamicsWorld::getSoftBodyArray | ( |  | ) | const
| inline

Definition at line 86 of file btSoftMultiBodyDynamicsWorld.h.

## ◆ getWorldInfo() [1/2]

btSoftBodyWorldInfo & btSoftMultiBodyDynamicsWorld::getWorldInfo | ( |  | ) |
| inline

Definition at line 67 of file btSoftMultiBodyDynamicsWorld.h.

## ◆ getWorldInfo() [2/2]

const btSoftBodyWorldInfo & btSoftMultiBodyDynamicsWorld::getWorldInfo | ( |  | ) | const
| inline

Definition at line 71 of file btSoftMultiBodyDynamicsWorld.h.

## ◆ getWorldType()

virtual btDynamicsWorldType btSoftMultiBodyDynamicsWorld::getWorldType | ( |  | ) | const
| inlinevirtual

Reimplemented from btDiscreteDynamicsWorld.

Definition at line 76 of file btSoftMultiBodyDynamicsWorld.h.

## ◆ internalSingleStepSimulation()

void btSoftMultiBodyDynamicsWorld::internalSingleStepSimulation | ( | btScalar | timeStep | ) |
| protectedvirtual

solve soft bodies constraints

update soft bodies

Reimplemented from btDiscreteDynamicsWorld.

Definition at line 78 of file btSoftMultiBodyDynamicsWorld.cpp.

## ◆ predictUnconstraintMotion()

void btSoftMultiBodyDynamicsWorld::predictUnconstraintMotion | ( | btScalar | timeStep | ) |
| protectedvirtual

Reimplemented from btMultiBodyDynamicsWorld.

Definition at line 69 of file btSoftMultiBodyDynamicsWorld.cpp.

## ◆ rayTest()

void btSoftMultiBodyDynamicsWorld::rayTest | ( | const btVector3 & | rayFromWorld,
|  | const btVector3 & | rayToWorld,
|  | RayResultCallback & | resultCallback ) const
| virtual

rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.

use the broadphase to accelerate the search for objects, based on their aabb and for each object with ray-aabb overlap, perform an exact ray test

use the broadphase to accelerate the search for objects, based on their aabb and for each object with ray-aabb overlap, perform an exact ray test

Reimplemented from btCollisionWorld.

Definition at line 254 of file btSoftMultiBodyDynamicsWorld.cpp.

## ◆ rayTestSingle()

void btSoftMultiBodyDynamicsWorld::rayTestSingle | ( | const btTransform & | rayFromTrans,
|  | const btTransform & | rayToTrans,
|  | btCollisionObject * | collisionObject,
|  | const btCollisionShape * | collisionShape,
|  | const btTransform & | colObjWorldTransform,
|  | RayResultCallback & | resultCallback )
| static

rayTestSingle performs a raycast call and calls the resultCallback.

It is used internally by rayTest. In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape. This allows more customization.

Definition at line 271 of file btSoftMultiBodyDynamicsWorld.cpp.

## ◆ removeCollisionObject()

void btSoftMultiBodyDynamicsWorld::removeCollisionObject | ( | btCollisionObject * | collisionObject | ) |
| virtual

removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btDiscreteDynamicsWorld::removeCollisionObject

Reimplemented from btDiscreteDynamicsWorld.

Definition at line 145 of file btSoftMultiBodyDynamicsWorld.cpp.

## ◆ removeSoftBody()

void btSoftMultiBodyDynamicsWorld::removeSoftBody | ( | btSoftBody * | body | ) |

Definition at line 138 of file btSoftMultiBodyDynamicsWorld.cpp.

## ◆ serialize()

void btSoftMultiBodyDynamicsWorld::serialize | ( | btSerializer * | serializer | ) |
| virtual

Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (see Bullet/Demos/SerializeDemo)

Reimplemented from btMultiBodyDynamicsWorld.

Definition at line 338 of file btSoftMultiBodyDynamicsWorld.cpp.

## ◆ serializeSoftBodies()

void btSoftMultiBodyDynamicsWorld::serializeSoftBodies | ( | btSerializer * | serializer | ) |
| protected

Definition at line 321 of file btSoftMultiBodyDynamicsWorld.cpp.

## ◆ setDrawFlags()

void btSoftMultiBodyDynamicsWorld::setDrawFlags | ( | int | f | ) |
| inline

Definition at line 65 of file btSoftMultiBodyDynamicsWorld.h.

## ◆ solveSoftBodiesConstraints()

void btSoftMultiBodyDynamicsWorld::solveSoftBodiesConstraints | ( | btScalar | timeStep | ) |
| protected

Definition at line 112 of file btSoftMultiBodyDynamicsWorld.cpp.

## Member Data Documentation

## ◆ m_drawClusterTree

bool btSoftMultiBodyDynamicsWorld::m_drawClusterTree
| private

Definition at line 35 of file btSoftMultiBodyDynamicsWorld.h.

## ◆ m_drawFaceTree

bool btSoftMultiBodyDynamicsWorld::m_drawFaceTree
| private

Definition at line 34 of file btSoftMultiBodyDynamicsWorld.h.

## ◆ m_drawFlags

int btSoftMultiBodyDynamicsWorld::m_drawFlags
| private

Definition at line 32 of file btSoftMultiBodyDynamicsWorld.h.

## ◆ m_drawNodeTree

bool btSoftMultiBodyDynamicsWorld::m_drawNodeTree
| private

Definition at line 33 of file btSoftMultiBodyDynamicsWorld.h.

## ◆ m_ownsSolver

bool btSoftMultiBodyDynamicsWorld::m_ownsSolver
| private

Definition at line 39 of file btSoftMultiBodyDynamicsWorld.h.

## ◆ m_sbi

btSoftBodyWorldInfo btSoftMultiBodyDynamicsWorld::m_sbi
| private

Definition at line 36 of file btSoftMultiBodyDynamicsWorld.h.

## ◆ m_softBodies

btSoftBodyArray btSoftMultiBodyDynamicsWorld::m_softBodies
| private

Definition at line 31 of file btSoftMultiBodyDynamicsWorld.h.

## ◆ m_softBodySolver

btSoftBodySolver* btSoftMultiBodyDynamicsWorld::m_softBodySolver
| private

Solver classes that encapsulate multiple soft bodies for solving.

Definition at line 38 of file btSoftMultiBodyDynamicsWorld.h.

The documentation for this class was generated from the following files:

- btSoftMultiBodyDynamicsWorld.h
- btSoftMultiBodyDynamicsWorld.cpp