<map id="btConvexCast::CastResult" name="btConvexCast::CastResult">
<area shape="rect" id="Node000001" title="RayResult stores the closest result alternatively, add a callback method to decide about closest/all ..." alt="" coords="5,317,196,345"/>
<area shape="rect" id="Node000002" href="$classbtTransform.html" title="The btTransform class supports rigid transforms with only translation and rotation and no scaling/she..." alt="" coords="59,208,158,235"/>
<area shape="poly" id="edge1_Node000001_Node000002" title=" " alt="" coords="105,251,104,260,103,317,97,317,99,259,100,250"/>
<area shape="rect" id="Node000003" href="$classbtMatrix3x3.html" title="The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with..." alt="" coords="193,98,293,126"/>
<area shape="poly" id="edge2_Node000002_Node000003" title=" " alt="" coords="216,138,126,209,123,205,213,134"/>
<area shape="rect" id="Node000004" href="$classbtVector3.html" title="btVector3 can be used to represent 3D points and vectors." alt="" coords="67,5,150,33"/>
<area shape="poly" id="edge5_Node000001_Node000004" title=" " alt="" coords="90,47,57,93,43,121,32,150,28,174,30,199,46,246,69,286,91,315,87,319,65,289,41,248,25,200,23,174,27,149,38,119,53,90,85,44"/>
<area shape="poly" id="edge4_Node000002_Node000004" title=" " alt="" coords="111,49,111,207,106,207,106,49"/>
<area shape="poly" id="edge3_Node000003_Node000004" title=" " alt="" coords="142,40,225,95,222,100,139,44"/>
<area shape="rect" id="Node000005" href="$classbtIDebugDraw.html" title="The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations." alt="" coords="189,208,303,235"/>
<area shape="poly" id="edge6_Node000001_Node000005" title=" " alt="" coords="243,252,234,274,218,295,199,309,177,319,174,314,196,305,215,291,229,272,238,250"/>
</map>
