SDL - ArchWiki

Jump to content

# SDL

2 languages

- 日本語
- 中文（简体）

From ArchWiki

From Wikipedia:

  SDL (Simple DirectMedia Layer) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D11 (older Direct3D version 9 is also supported) context. A common misconception is that SDL is a game engine. However, the library is suited to building games directly, or is usable indirectly by engines built on top of it.

## Installation

Install the sdl3 package.

In case you need sdl2AUR or sdl12-compat install them accordingly, though it is advised to migrate to SDL3.

SDL2 apps can also use sdl2-compat. An SDL2 compatibility layer that uses SDL3 behind the scenes.

Like SDL3, SDL2 also is modular though the modules are in separate packages. These include sdl2_image, sdl2_mixer, sdl2_ttf, etc. for SDL 2. There are also sdl_image, sdl_mixer, sdl_ttf, etc. for SDL1.2.

## Documentation

The official SDL3 Wiki provides the most essential resources to learn and utilize SDL3. Additionally, SDL3 Examples has a selection of small sample programs.

## See also

- Wikipedia:Simple DirectMedia Layer
- SDL Main Website

Category:

- Development