VkRenderPass(3)

# VkRenderPass(3) Manual Page

## Name

VkRenderPass - Opaque handle to a render pass object

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## C Specification

A render pass object represents a collection of attachments, subpasses, and dependencies between the subpasses, and describes how the attachments are used over the course of the subpasses.

Render passes are represented by `VkRenderPass` handles:

    // Provided by VK_VERSION_1_0
    VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass)

## See Also

VK_VERSION_1_0, VkCommandBufferInheritanceInfo, VkFramebufferCreateInfo, VkGraphicsPipelineCreateInfo, VkRenderPassBeginInfo, VkSubpassShadingPipelineCreateInfoHUAWEI, vkCreateRenderPass, vkCreateRenderPass2, vkCreateRenderPass2KHR, vkDestroyRenderPass, vkGetDeviceSubpassShadingMaxWorkgroupSizeHUAWEI, vkGetRenderAreaGranularity

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0