VkShaderStageFlagBits(3)

# VkShaderStageFlagBits(3) Manual Page

## Name

VkShaderStageFlagBits - Bitmask specifying a pipeline stage

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## C Specification

Bits which can be set by commands and structures, specifying one or more shader stages, are:

    // Provided by VK_VERSION_1_0
    typedef enum VkShaderStageFlagBits {
        VK_SHADER_STAGE_VERTEX_BIT = 0x00000001,
        VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002,
        VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004,
        VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008,
        VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010,
        VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
        VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
        VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
      // Provided by VK_KHR_ray_tracing_pipeline
        VK_SHADER_STAGE_RAYGEN_BIT_KHR = 0x00000100,
      // Provided by VK_KHR_ray_tracing_pipeline
        VK_SHADER_STAGE_ANY_HIT_BIT_KHR = 0x00000200,
      // Provided by VK_KHR_ray_tracing_pipeline
        VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR = 0x00000400,
      // Provided by VK_KHR_ray_tracing_pipeline
        VK_SHADER_STAGE_MISS_BIT_KHR = 0x00000800,
      // Provided by VK_KHR_ray_tracing_pipeline
        VK_SHADER_STAGE_INTERSECTION_BIT_KHR = 0x00001000,
      // Provided by VK_KHR_ray_tracing_pipeline
        VK_SHADER_STAGE_CALLABLE_BIT_KHR = 0x00002000,
      // Provided by VK_EXT_mesh_shader
        VK_SHADER_STAGE_TASK_BIT_EXT = 0x00000040,
      // Provided by VK_EXT_mesh_shader
        VK_SHADER_STAGE_MESH_BIT_EXT = 0x00000080,
      // Provided by VK_HUAWEI_subpass_shading
        VK_SHADER_STAGE_SUBPASS_SHADING_BIT_HUAWEI = 0x00004000,
      // Provided by VK_HUAWEI_cluster_culling_shader
        VK_SHADER_STAGE_CLUSTER_CULLING_BIT_HUAWEI = 0x00080000,
      // Provided by VK_NV_ray_tracing
        VK_SHADER_STAGE_RAYGEN_BIT_NV = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
      // Provided by VK_NV_ray_tracing
        VK_SHADER_STAGE_ANY_HIT_BIT_NV = VK_SHADER_STAGE_ANY_HIT_BIT_KHR,
      // Provided by VK_NV_ray_tracing
        VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
      // Provided by VK_NV_ray_tracing
        VK_SHADER_STAGE_MISS_BIT_NV = VK_SHADER_STAGE_MISS_BIT_KHR,
      // Provided by VK_NV_ray_tracing
        VK_SHADER_STAGE_INTERSECTION_BIT_NV = VK_SHADER_STAGE_INTERSECTION_BIT_KHR,
      // Provided by VK_NV_ray_tracing
        VK_SHADER_STAGE_CALLABLE_BIT_NV = VK_SHADER_STAGE_CALLABLE_BIT_KHR,
      // Provided by VK_NV_mesh_shader
        VK_SHADER_STAGE_TASK_BIT_NV = VK_SHADER_STAGE_TASK_BIT_EXT,
      // Provided by VK_NV_mesh_shader
        VK_SHADER_STAGE_MESH_BIT_NV = VK_SHADER_STAGE_MESH_BIT_EXT,
    } VkShaderStageFlagBits;

## Description

- `VK_SHADER_STAGE_VERTEX_BIT` specifies the vertex stage.

- `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` specifies the tessellation control stage.

- `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` specifies the tessellation evaluation stage.

- `VK_SHADER_STAGE_GEOMETRY_BIT` specifies the geometry stage.

- `VK_SHADER_STAGE_FRAGMENT_BIT` specifies the fragment stage.

- `VK_SHADER_STAGE_COMPUTE_BIT` specifies the compute stage.

- `VK_SHADER_STAGE_ALL_GRAPHICS` is a combination of bits used as shorthand to specify all graphics stages defined above (excluding the compute stage).

- `VK_SHADER_STAGE_ALL` is a combination of bits used as shorthand to specify all shader stages supported by the device, including all additional stages which are introduced by extensions.

- `VK_SHADER_STAGE_TASK_BIT_EXT` specifies the task stage.

- `VK_SHADER_STAGE_MESH_BIT_EXT` specifies the mesh stage.

- `VK_SHADER_STAGE_CLUSTER_CULLING_BIT_HUAWEI` specifies the cluster culling stage.

- `VK_SHADER_STAGE_RAYGEN_BIT_KHR` specifies the ray generation stage.

- `VK_SHADER_STAGE_ANY_HIT_BIT_KHR` specifies the any-hit stage.

- `VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR` specifies the closest hit stage.

- `VK_SHADER_STAGE_MISS_BIT_KHR` specifies the miss stage.

- `VK_SHADER_STAGE_INTERSECTION_BIT_KHR` specifies the intersection stage.

- `VK_SHADER_STAGE_CALLABLE_BIT_KHR` specifies the callable stage.

| Note `VK_SHADER_STAGE_ALL_GRAPHICS` only includes the original five graphics stages included in Vulkan 1.0, and not any stages added by extensions. Thus, it may not have the desired effect in all cases.

## See Also

VK_VERSION_1_0, VkPipelineShaderStageCreateInfo, VkShaderCreateInfoEXT, VkShaderStageFlags, vkCmdBindShadersEXT, vkGetShaderInfoAMD

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0