VkPipelineStageFlagBits2(3)

# VkPipelineStageFlagBits2(3) Manual Page

## Name

VkPipelineStageFlagBits2 - Pipeline stage flags for VkPipelineStageFlags2

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## C Specification

Bits which can be set in a VkPipelineStageFlags2 mask, specifying stages of execution, are:

| editing-note The many places pipeline stage flags are used are not currently listed here.

    // Provided by VK_VERSION_1_3
    // Flag bits for VkPipelineStageFlagBits2
    typedef VkFlags64 VkPipelineStageFlagBits2;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_NONE = 0ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_NONE_KHR = 0ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT = 0x00000001ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT_KHR = 0x00000001ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT = 0x00000002ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT_KHR = 0x00000002ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT = 0x00000004ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT_KHR = 0x00000004ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT = 0x00000008ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT_KHR = 0x00000008ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT_KHR = 0x00000010ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT_KHR = 0x00000020ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT = 0x00000040ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT_KHR = 0x00000040ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT = 0x00000080ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT_KHR = 0x00000080ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT = 0x00000100ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT_KHR = 0x00000100ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT = 0x00000200ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT_KHR = 0x00000200ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT_KHR = 0x00000400ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT = 0x00000800ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT_KHR = 0x00000800ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT = 0x00001000ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT_KHR = 0x00001000ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFER_BIT = 0x00001000ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFER_BIT_KHR = 0x00001000ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT = 0x00002000ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT_KHR = 0x00002000ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_HOST_BIT = 0x00004000ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_HOST_BIT_KHR = 0x00004000ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT = 0x00008000ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT_KHR = 0x00008000ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT = 0x00010000ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT_KHR = 0x00010000ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COPY_BIT = 0x100000000ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COPY_BIT_KHR = 0x100000000ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RESOLVE_BIT = 0x200000000ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RESOLVE_BIT_KHR = 0x200000000ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BLIT_BIT = 0x400000000ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BLIT_BIT_KHR = 0x400000000ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CLEAR_BIT = 0x800000000ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CLEAR_BIT_KHR = 0x800000000ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT = 0x1000000000ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT_KHR = 0x1000000000ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT = 0x2000000000ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT_KHR = 0x2000000000ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT = 0x4000000000ULL;
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT_KHR = 0x4000000000ULL;
    // Provided by VK_KHR_video_decode_queue
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR = 0x04000000ULL;
    // Provided by VK_KHR_video_encode_queue
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR = 0x08000000ULL;
    // Provided by VK_KHR_synchronization2 with VK_EXT_transform_feedback
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT = 0x01000000ULL;
    // Provided by VK_KHR_synchronization2 with VK_EXT_conditional_rendering
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT = 0x00040000ULL;
    // Provided by VK_KHR_synchronization2 with VK_NV_device_generated_commands
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV = 0x00020000ULL;
    // Provided by VK_KHR_fragment_shading_rate with VK_KHR_synchronization2
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x00400000ULL;
    // Provided by VK_KHR_synchronization2 with VK_NV_shading_rate_image
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV = 0x00400000ULL;
    // Provided by VK_KHR_acceleration_structure with VK_KHR_synchronization2
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR = 0x02000000ULL;
    // Provided by VK_KHR_ray_tracing_pipeline with VK_KHR_synchronization2
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR = 0x00200000ULL;
    // Provided by VK_KHR_synchronization2 with VK_NV_ray_tracing
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_NV = 0x00200000ULL;
    // Provided by VK_KHR_synchronization2 with VK_NV_ray_tracing
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_NV = 0x02000000ULL;
    // Provided by VK_KHR_synchronization2 with VK_EXT_fragment_density_map
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT = 0x00800000ULL;
    // Provided by VK_KHR_synchronization2 with VK_NV_mesh_shader
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV = 0x00080000ULL;
    // Provided by VK_KHR_synchronization2 with VK_NV_mesh_shader
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV = 0x00100000ULL;
    // Provided by VK_KHR_synchronization2 with VK_EXT_mesh_shader
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT = 0x00080000ULL;
    // Provided by VK_KHR_synchronization2 with VK_EXT_mesh_shader
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT = 0x00100000ULL;
    // Provided by VK_HUAWEI_subpass_shading
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI = 0x8000000000ULL;
    // Provided by VK_HUAWEI_subpass_shading
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI = 0x8000000000ULL;
    // Provided by VK_HUAWEI_invocation_mask
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI = 0x10000000000ULL;
    // Provided by VK_KHR_ray_tracing_maintenance1 with VK_KHR_synchronization2
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR = 0x10000000ULL;
    // Provided by VK_EXT_opacity_micromap
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_MICROMAP_BUILD_BIT_EXT = 0x40000000ULL;
    // Provided by VK_HUAWEI_cluster_culling_shader
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI = 0x20000000000ULL;
    // Provided by VK_NV_optical_flow
    static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_OPTICAL_FLOW_BIT_NV = 0x20000000ULL;

or the equivalent

    // Provided by VK_KHR_synchronization2
    typedef VkPipelineStageFlagBits2 VkPipelineStageFlagBits2KHR;

## Description

- `VK_PIPELINE_STAGE_2_NONE` specifies no stages of execution.

- `VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT` specifies the stage of the pipeline where indirect command parameters are consumed. This stage also includes reading commands written by vkCmdPreprocessGeneratedCommandsNV.

- `VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT` specifies the task shader stage.

- `VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT` specifies the mesh shader stage.

- `VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT` specifies the stage of the pipeline where index buffers are consumed.

- `VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT` specifies the stage of the pipeline where vertex buffers are consumed.

- `VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT` is equivalent to the logical OR of:

  - `VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT`

  - `VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT`

- `VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT` specifies the vertex shader stage.

- `VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT` specifies the tessellation control shader stage.

- `VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT` specifies the tessellation evaluation shader stage.

- `VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT` specifies the geometry shader stage.

- `VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT` is equivalent to specifying all supported pre-rasterization shader stages:

  - `VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT`

  - `VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT`

  - `VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT`

  - `VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT`

  - `VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT`

  - `VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT`

  - `VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI`

- `VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT` specifies the fragment shader stage.

- `VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT` specifies the stage of the pipeline where early fragment tests (depth and stencil tests before fragment shading) are performed. This stage also includes render pass load operations for framebuffer attachments with a depth/stencil format.

- `VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT` specifies the stage of the pipeline where late fragment tests (depth and stencil tests after fragment shading) are performed. This stage also includes render pass store operations for framebuffer attachments with a depth/stencil format.

- `VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT` specifies the stage of the pipeline where final color values are output from the pipeline. This stage includes blending, logic operations, render pass load and store operations for color attachments, render pass multisample resolve operations, and vkCmdClearAttachments.

- `VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT` specifies the compute shader stage.

- `VK_PIPELINE_STAGE_2_HOST_BIT` specifies a pseudo-stage indicating execution on the host of reads/writes of device memory. This stage is not invoked by any commands recorded in a command buffer.

- `VK_PIPELINE_STAGE_2_COPY_BIT` specifies the execution of all copy commands, including vkCmdCopyQueryPoolResults.

- `VK_PIPELINE_STAGE_2_BLIT_BIT` specifies the execution of vkCmdBlitImage.

- `VK_PIPELINE_STAGE_2_RESOLVE_BIT` specifies the execution of vkCmdResolveImage.

- `VK_PIPELINE_STAGE_2_CLEAR_BIT` specifies the execution of clear commands, with the exception of vkCmdClearAttachments.

- `VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT` is equivalent to specifying all of:

  - `VK_PIPELINE_STAGE_2_COPY_BIT`

  - `VK_PIPELINE_STAGE_2_BLIT_BIT`

  - `VK_PIPELINE_STAGE_2_RESOLVE_BIT`

  - `VK_PIPELINE_STAGE_2_CLEAR_BIT`

  - `VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR`

- `VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR` specifies the execution of the ray tracing shader stages.

- `VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR` specifies the execution of acceleration structure commands or acceleration structure copy commands.

- `VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR` specifies the execution of acceleration structure copy commands.

- `VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT` specifies the execution of all graphics pipeline stages, and is equivalent to the logical OR of:

  - `VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT`

  - `VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT`

  - `VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT`

  - `VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT`

  - `VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT`

  - `VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT`

  - `VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT`

  - `VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT`

  - `VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT`

  - `VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT`

  - `VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT`

  - `VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT`

  - `VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT`

  - `VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT`

  - `VK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR`

  - `VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT`

  - `VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI`

  - `VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI`

  - `VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI`

- `VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT` specifies all operations performed by all commands supported on the queue it is used with.

- `VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT` specifies the stage of the pipeline where the predicate of conditional rendering is consumed.

- `VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT` specifies the stage of the pipeline where vertex attribute output values are written to the transform feedback buffers.

- `VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV` specifies the stage of the pipeline where device-side generation of commands via vkCmdPreprocessGeneratedCommandsNV is handled.

- `VK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR` specifies the stage of the pipeline where the fragment shading rate attachment or shading rate image is read to determine the fragment shading rate for portions of a rasterized primitive.

- `VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT` specifies the stage of the pipeline where the fragment density map is read to generate the fragment areas.

- `VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI` specifies the stage of the pipeline where the invocation mask image is read by the implementation to optimize the ray dispatch.

- `VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR` specifies the execution of video decode operations.

- `VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR` specifies the execution of video encode operations.

- `VK_PIPELINE_STAGE_2_OPTICAL_FLOW_BIT_NV` specifies the stage of the pipeline where optical flow operation are performed.

- `VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI` specifies the subpass shading shader stage.

- `VK_PIPELINE_STAGE_2_MICROMAP_BUILD_BIT_EXT` specifies the execution of micromap commands.

- `VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI` specifies the cluster culling shader stage.

- `VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT` is equivalent to `VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT` with VkAccessFlags2 set to `0` when specified in the second synchronization scope, but equivalent to `VK_PIPELINE_STAGE_2_NONE` in the first scope.

- `VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT` is equivalent to `VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT` with VkAccessFlags2 set to `0` when specified in the first synchronization scope, but equivalent to `VK_PIPELINE_STAGE_2_NONE` in the second scope.

| Note The `TOP` and `BOTTOM` pipeline stages are deprecated, and applications should prefer `VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT` and `VK_PIPELINE_STAGE_2_NONE`.

| Note The `VkPipelineStageFlags2` bitmask goes beyond the 31 individual bit flags allowable within a C99 enum, which is how VkPipelineStageFlagBits is defined. The first 31 values are common to both, and are interchangeable.

## See Also

VK_KHR_synchronization2, VK_VERSION_1_3

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0