vkCmdEndRenderPass2(3)

# vkCmdEndRenderPass2(3) Manual Page

## Name

vkCmdEndRenderPass2 - End the current render pass

Loading… please wait.

## C Specification

To record a command to end a render pass instance after recording the commands for the last subpass, call:

    // Provided by VK_VERSION_1_2
    void vkCmdEndRenderPass2(
        VkCommandBuffer                             commandBuffer,
        const VkSubpassEndInfo*                     pSubpassEndInfo);

or the equivalent command

    // Provided by VK_KHR_create_renderpass2
    void vkCmdEndRenderPass2KHR(
        VkCommandBuffer                             commandBuffer,
        const VkSubpassEndInfo*                     pSubpassEndInfo);

## Parameters

- `commandBuffer` is the command buffer in which to end the current render pass instance.

- `pSubpassEndInfo` is a pointer to a VkSubpassEndInfo structure containing information about how the last subpass will be ended.

## Description

`vkCmdEndRenderPass2` is semantically identical to vkCmdEndRenderPass, except that it is extensible.

Valid Usage

- VUID-vkCmdEndRenderPass2-None-03103
  The current subpass index must be equal to the number of subpasses in the render pass minus one

- VUID-vkCmdEndRenderPass2-None-02352
  This command must not be recorded when transform feedback is active

- VUID-vkCmdEndRenderPass2-None-06171
  The current render pass instance must not have been begun with vkCmdBeginRendering

- VUID-vkCmdEndRenderPass2-None-07005
  If `vkCmdBeginQuery`* was called within a subpass of the render pass, the corresponding `vkCmdEndQuery`* must have been called subsequently within the same subpass

Valid Usage (Implicit)

- VUID-vkCmdEndRenderPass2-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdEndRenderPass2-pSubpassEndInfo-parameter
  `pSubpassEndInfo` must be a valid pointer to a valid VkSubpassEndInfo structure

- VUID-vkCmdEndRenderPass2-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdEndRenderPass2-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdEndRenderPass2-renderpass
  This command must only be called inside of a render pass instance

- VUID-vkCmdEndRenderPass2-videocoding
  This command must only be called outside of a video coding scope

- VUID-vkCmdEndRenderPass2-bufferlevel
  `commandBuffer` must be a primary `VkCommandBuffer`

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary | Inside | Outside | Graphics | Action State Synchronization

## See Also

VK_KHR_create_renderpass2, VK_VERSION_1_2, VkCommandBuffer, VkSubpassEndInfo

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0