VkPipelineLayout(3)

# VkPipelineLayout(3) Manual Page

## Name

VkPipelineLayout - Opaque handle to a pipeline layout object

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## C Specification

Access to descriptor sets from a pipeline is accomplished through a pipeline layout. Zero or more descriptor set layouts and zero or more push constant ranges are combined to form a pipeline layout object describing the complete set of resources that can be accessed by a pipeline. The pipeline layout represents a sequence of descriptor sets with each having a specific layout. This sequence of layouts is used to determine the interface between shader stages and shader resources. Each pipeline is created using a pipeline layout.

Pipeline layout objects are represented by `VkPipelineLayout` handles:

    // Provided by VK_VERSION_1_0
    VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout)

## See Also

VK_VERSION_1_0, VkBindDescriptorBufferEmbeddedSamplersInfoEXT, VkBindDescriptorSetsInfoKHR, VkComputePipelineCreateInfo, VkDescriptorUpdateTemplateCreateInfo, VkExecutionGraphPipelineCreateInfoAMDX, VkGraphicsPipelineCreateInfo, VkIndirectCommandsLayoutTokenNV, VkPushConstantsInfoKHR, VkPushDescriptorSetInfoKHR, VkPushDescriptorSetWithTemplateInfoKHR, VkRayTracingPipelineCreateInfoKHR, VkRayTracingPipelineCreateInfoNV, VkSetDescriptorBufferOffsetsInfoEXT, vkCmdBindDescriptorBufferEmbeddedSamplersEXT, vkCmdBindDescriptorSets, vkCmdPushConstants, vkCmdPushDescriptorSetKHR, vkCmdPushDescriptorSetWithTemplateKHR, vkCmdSetDescriptorBufferOffsetsEXT, vkCreatePipelineLayout, vkDestroyPipelineLayout

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0