VSTGUI: PowerTimingFunction Class Reference

VSTGUI 4.10 Graphical User Interface Framework not only for VST plugins

- Main Page
- Related Pages
- Modules
- Namespaces
- Classes

- Class List
- Class Index
- Class Hierarchy
- Class Members

All Classes Namespaces Functions Variables Typedefs Enumerations Enumerator Friends Groups Pages
Public Member Functions | Protected Attributes | List of all members
PowerTimingFunction Class Reference
Animation Timing Functions | Version 4.0
Inheritance diagram for PowerTimingFunction:

## Public Member Functions
| PowerTimingFunction (uint32_t length, float factor)
| PowerTimingFunction (const PowerTimingFunction &)=default
PowerTimingFunction & | operator= (const PowerTimingFunction &)=default
float | getPosition (uint32_t milliseconds) override
Public Member Functions inherited from TimingFunctionBase
| TimingFunctionBase (uint32_t length)
| TimingFunctionBase (const TimingFunctionBase &)=default
TimingFunctionBase & | operator= (const TimingFunctionBase &)=default
uint32_t | getLength () const
bool | isDone (uint32_t milliseconds) override
Public Member Functions inherited from ITimingFunction
virtual | ~ITimingFunction () noexcept=default

## Protected Attributes
float | factor
Protected Attributes inherited from TimingFunctionBase
uint32_t | length

## Constructor & Destructor Documentation

PowerTimingFunction | ( | uint32_t | length,
|  | float | factor
| ) |  |

PowerTimingFunction | ( | const PowerTimingFunction & |  | ) |
| default

## Member Function Documentation

float getPosition | ( | uint32_t | milliseconds | ) |
| overridevirtual

Implements ITimingFunction.

PowerTimingFunction& operator= | ( | const PowerTimingFunction & |  | ) |
| default

## Member Data Documentation

float factor
| protected

The documentation for this class was generated from the following files:

- timingfunctions.h
- timingfunctions.cpp