# Chip Bass

note: | 60 | note_resolution: | 0.1 | amp: | 1 | pan: | 0
attack: | 0 | decay: | 0 | sustain: | 0 | release: | 1
attack_level: | 1 | decay_level: | sustain_level | sustain_level: | 1 | env_curve: | 2

``

    use_synth :chipbass

A 16 step triangle wave modelled after the 2A03 chip found in voice 3 of the NES games console. This can be used for retro sounding basslines. For complete authenticity with the 2A03 bear in mind that the triangle channel on that chip didn’t have a volume control.

Introduced in v2.10

## Options

note: | Note to play. Either a MIDI number or a symbol representing a note. For example: `30`, `52`, `:C`, `:C2`, `:Eb4`, or `:Ds3` Default: 60 Must be zero or greater May be changed whilst playing Has slide options to shape changes
note_resolution: | Locks down the note resolution to be multiples of this (MIDI) number. For example, a `note_resolution:` of 1 will only allow semitones to be played. When used in conjunction with `note_slide:` produces a staircase of notes rather than a continuous line which is how things were on the NES. Set to 0 to disable. This wasn’t a feature of this triangle (bass) channel on the original chip but some emulators have added it in since. Default: 0.1 Must be zero or greater May be changed whilst playing
amp: | The amplitude of the sound. Typically a value between 0 and 1. Higher amplitudes may be used, but won’t make the sound louder, they will just reduce the quality of all the sounds currently being played (due to compression.) Default: 1 Must be zero or greater May be changed whilst playing Has slide options to shape changes
pan: | Position of sound in stereo. With headphones on, this means how much of the sound is in the left ear, and how much is in the right ear. With a value of -1, the sound is completely in the left ear, a value of 0 puts the sound equally in both ears and a value of 1 puts the sound in the right ear. Values in between -1 and 1 move the sound accordingly. Default: 0 Must be a value between -1 and 1 inclusively May be changed whilst playing Has slide options to shape changes
attack: | Amount of time (in beats) for sound to reach full amplitude (attack_level). A short attack (i.e. 0.01) makes the initial part of the sound very percussive like a sharp tap. A longer attack (i.e 1) fades the sound in gently. Full length of sound is attack + decay + sustain + release. Default: 0 Must be zero or greater Can not be changed once set Scaled with current BPM value
decay: | Amount of time (in beats) for the sound to move from full amplitude (attack_level) to the sustain amplitude (sustain_level). Default: 0 Must be zero or greater Can not be changed once set Scaled with current BPM value
sustain: | Amount of time (in beats) for sound to remain at sustain level amplitude. Longer sustain values result in longer sounds. Full length of sound is attack + decay + sustain + release. Default: 0 Must be zero or greater Can not be changed once set Scaled with current BPM value
release: | Amount of time (in beats) for sound to move from sustain level amplitude to silent. A short release (i.e. 0.01) makes the final part of the sound very percussive (potentially resulting in a click). A longer release (i.e 1) fades the sound out gently. Full length of sound is attack + decay + sustain + release. Default: 1 Must be zero or greater Can not be changed once set Scaled with current BPM value
attack_level: | Amplitude level reached after attack phase and immediately before decay phase Default: 1 Must be zero or greater Can not be changed once set
decay_level: | Amplitude level reached after decay phase and immediately before sustain phase. Defaults to sustain_level unless explicitly set Default: sustain_level Must be zero or greater Can not be changed once set
sustain_level: | Amplitude level reached after decay phase and immediately before release phase. Default: 1 Must be zero or greater Can not be changed once set
env_curve: | Select the shape of the curve between levels in the envelope. 1=linear, 2=exponential, 3=sine, 4=welch, 6=squared, 7=cubed Default: 2 Must be one of the following values: [1, 2, 3, 4, 6, 7] Can not be changed once set

## Slide Options

Any parameter that is slidable has three additional options named _slide, _slide_curve, and _slide_shape. For example, 'amp' is slidable, so you can also set amp_slide, amp_slide_curve, and amp_slide_shape with the following effects:

_slide: | Amount of time (in beats) for the parameter value to change. A long parameter_slide value means that the parameter takes a long time to slide from the previous value to the new value. A parameter_slide of 0 means that the parameter instantly changes to the new value. Default: 0
_slide_shape: | Shape of curve. 0: step, 1: linear, 3: sine, 4: welch, 5: custom (use *_slide_curve: opt e.g. amp_slide_curve:), 6: squared, 7: cubed. Default: 5
_slide_curve: | Shape of the slide curve (only honoured if slide shape is 5). 0 means linear and positive and negative numbers curve the segment up and down respectively. Default: 0