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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>initializeGLFunctions</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>initializeGLFunctions</anchor>
            <arglist>(const QGLContext *context)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glActiveTexture</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glActiveTexture</anchor>
            <arglist>(GLenum texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glAttachShader</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glAttachShader</anchor>
            <arglist>(GLuint program, GLuint shader)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindAttribLocation</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glBindAttribLocation</anchor>
            <arglist>(GLuint program, GLuint index, const char *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindBuffer</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glBindBuffer</anchor>
            <arglist>(GLenum target, GLuint buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindFramebuffer</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glBindFramebuffer</anchor>
            <arglist>(GLenum target, GLuint framebuffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBindRenderbuffer</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glBindRenderbuffer</anchor>
            <arglist>(GLenum target, GLuint renderbuffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendColor</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glBlendColor</anchor>
            <arglist>(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendEquation</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glBlendEquation</anchor>
            <arglist>(GLenum mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendEquationSeparate</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glBlendEquationSeparate</anchor>
            <arglist>(GLenum modeRGB, GLenum modeAlpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBlendFuncSeparate</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glBlendFuncSeparate</anchor>
            <arglist>(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBufferData</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glBufferData</anchor>
            <arglist>(GLenum target, qopengl_GLsizeiptr size, const void *data, GLenum usage)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glBufferSubData</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glBufferSubData</anchor>
            <arglist>(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLenum</type>
            <name>glCheckFramebufferStatus</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glCheckFramebufferStatus</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glClearDepthf</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glClearDepthf</anchor>
            <arglist>(GLclampf depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompileShader</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glCompileShader</anchor>
            <arglist>(GLuint shader)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexImage2D</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glCompressedTexImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glCompressedTexSubImage2D</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glCompressedTexSubImage2D</anchor>
            <arglist>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glCreateProgram</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glCreateProgram</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLuint</type>
            <name>glCreateShader</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glCreateShader</anchor>
            <arglist>(GLenum type)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteBuffers</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glDeleteBuffers</anchor>
            <arglist>(GLsizei n, const GLuint *buffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteFramebuffers</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glDeleteFramebuffers</anchor>
            <arglist>(GLsizei n, const GLuint *framebuffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteProgram</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glDeleteProgram</anchor>
            <arglist>(GLuint program)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteRenderbuffers</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glDeleteRenderbuffers</anchor>
            <arglist>(GLsizei n, const GLuint *renderbuffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDeleteShader</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glDeleteShader</anchor>
            <arglist>(GLuint shader)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDepthRangef</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glDepthRangef</anchor>
            <arglist>(GLclampf zNear, GLclampf zFar)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDetachShader</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glDetachShader</anchor>
            <arglist>(GLuint program, GLuint shader)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glDisableVertexAttribArray</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glDisableVertexAttribArray</anchor>
            <arglist>(GLuint index)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glEnableVertexAttribArray</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glEnableVertexAttribArray</anchor>
            <arglist>(GLuint index)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFramebufferRenderbuffer</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glFramebufferRenderbuffer</anchor>
            <arglist>(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glFramebufferTexture2D</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glFramebufferTexture2D</anchor>
            <arglist>(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenBuffers</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glGenBuffers</anchor>
            <arglist>(GLsizei n, GLuint *buffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenerateMipmap</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glGenerateMipmap</anchor>
            <arglist>(GLenum target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenFramebuffers</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glGenFramebuffers</anchor>
            <arglist>(GLsizei n, GLuint *framebuffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGenRenderbuffers</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glGenRenderbuffers</anchor>
            <arglist>(GLsizei n, GLuint *renderbuffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetActiveAttrib</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glGetActiveAttrib</anchor>
            <arglist>(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetActiveUniform</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glGetActiveUniform</anchor>
            <arglist>(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetAttachedShaders</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glGetAttachedShaders</anchor>
            <arglist>(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>glGetAttribLocation</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glGetAttribLocation</anchor>
            <arglist>(GLuint program, const char *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetBufferParameteriv</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glGetBufferParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetFramebufferAttachmentParameteriv</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glGetFramebufferAttachmentParameteriv</anchor>
            <arglist>(GLenum target, GLenum attachment, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetProgramiv</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glGetProgramiv</anchor>
            <arglist>(GLuint program, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetProgramInfoLog</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glGetProgramInfoLog</anchor>
            <arglist>(GLuint program, GLsizei bufsize, GLsizei *length, char *infolog)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetRenderbufferParameteriv</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glGetRenderbufferParameteriv</anchor>
            <arglist>(GLenum target, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetShaderiv</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glGetShaderiv</anchor>
            <arglist>(GLuint shader, GLenum pname, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetShaderInfoLog</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glGetShaderInfoLog</anchor>
            <arglist>(GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetShaderPrecisionFormat</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glGetShaderPrecisionFormat</anchor>
            <arglist>(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetShaderSource</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glGetShaderSource</anchor>
            <arglist>(GLuint shader, GLsizei bufsize, GLsizei *length, char *source)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetUniformfv</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glGetUniformfv</anchor>
            <arglist>(GLuint program, GLint location, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetUniformiv</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glGetUniformiv</anchor>
            <arglist>(GLuint program, GLint location, GLint *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>glGetUniformLocation</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glGetUniformLocation</anchor>
            <arglist>(GLuint program, const char *name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetVertexAttribfv</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glGetVertexAttribfv</anchor>
            <arglist>(GLuint index, GLenum pname, GLfloat *params)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glGetVertexAttribiv</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glGetVertexAttribiv</anchor>
            <arglist>(GLuint index, GLenum pname, GLint *params)</arglist>
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            <type>void</type>
            <name>glGetVertexAttribPointerv</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glGetVertexAttribPointerv</anchor>
            <arglist>(GLuint index, GLenum pname, void **pointer)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsBuffer</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glIsBuffer</anchor>
            <arglist>(GLuint buffer)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsFramebuffer</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glIsFramebuffer</anchor>
            <arglist>(GLuint framebuffer)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsProgram</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glIsProgram</anchor>
            <arglist>(GLuint program)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsRenderbuffer</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glIsRenderbuffer</anchor>
            <arglist>(GLuint renderbuffer)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>GLboolean</type>
            <name>glIsShader</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glIsShader</anchor>
            <arglist>(GLuint shader)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glLinkProgram</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glLinkProgram</anchor>
            <arglist>(GLuint program)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glReleaseShaderCompiler</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glRenderbufferStorage</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glRenderbufferStorage</anchor>
            <arglist>(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glSampleCoverage</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glSampleCoverage</anchor>
            <arglist>(GLclampf value, GLboolean invert)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glShaderBinary</anchor>
            <arglist>(GLint n, const GLuint *shaders, GLenum binaryformat, const void *binary, GLint length)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glShaderSource</anchor>
            <arglist>(GLuint shader, GLsizei count, const char **string, const GLint *length)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glStencilFuncSeparate</anchor>
            <arglist>(GLenum face, GLenum func, GLint ref, GLuint mask)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glStencilMaskSeparate</anchor>
            <arglist>(GLenum face, GLuint mask)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glStencilOpSeparate</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glStencilOpSeparate</anchor>
            <arglist>(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform1f</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glUniform1f</anchor>
            <arglist>(GLint location, GLfloat x)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform1fv</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glUniform1fv</anchor>
            <arglist>(GLint location, GLsizei count, const GLfloat *v)</arglist>
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            <type>void</type>
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            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glUniform1i</anchor>
            <arglist>(GLint location, GLint x)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform1iv</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glUniform1iv</anchor>
            <arglist>(GLint location, GLsizei count, const GLint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform2f</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glUniform2f</anchor>
            <arglist>(GLint location, GLfloat x, GLfloat y)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform2fv</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glUniform2fv</anchor>
            <arglist>(GLint location, GLsizei count, const GLfloat *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform2i</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glUniform2i</anchor>
            <arglist>(GLint location, GLint x, GLint y)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform2iv</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glUniform2iv</anchor>
            <arglist>(GLint location, GLsizei count, const GLint *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform3f</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glUniform3f</anchor>
            <arglist>(GLint location, GLfloat x, GLfloat y, GLfloat z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>glUniform3fv</name>
            <anchorfile>qglfunctions.html</anchorfile>
            <anchor>glUniform3fv</anchor>
            <arglist>(GLint location, GLsizei count, const GLfloat *v)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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