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        <member kind="enumeration">
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            <anchor>Status-enum</anchor>
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            <anchor>source-prop</anchor>
            <arglist>(const QUrl &amp;source)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>sourceChanged</name>
            <anchorfile>qt3danimation-qanimationcliploader.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist>(const QUrl &amp;source)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>statusChanged</name>
            <anchorfile>qt3danimation-qanimationcliploader.html</anchorfile>
            <anchor>status-prop</anchor>
            <arglist>(Status status)</arglist>
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        <member kind="property" type="int">
            <name>activeAnimationGroup</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>activeAnimationGroup-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>position</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>positionScale</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionScale-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>positionOffset</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionOffset-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="Qt3DCore::QEntity*">
            <name>entity</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>entity-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="bool">
            <name>recursive</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
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            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;Qt3DAnimation::QAnimationGroup *&gt;</type>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>animationGroupList</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>activeAnimationGroup</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>activeAnimationGroup-prop</anchor>
            <arglist>() const const</arglist>
        </member>
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            <type>float</type>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>positionScale</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionScale-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>positionOffset</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionOffset-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DCore::QEntity *</type>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
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            <type>bool</type>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>recursive-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
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            <type>void</type>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>addAnimationGroup</anchor>
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        </member>
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            <type>void</type>
            <name>removeAnimationGroup</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>removeAnimationGroup</anchor>
            <arglist>(Qt3DAnimation::QAnimationGroup *animationGroup)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>getAnimationIndex</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>getAnimationIndex</anchor>
            <arglist>(const QString &amp;name) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DAnimation::QAnimationGroup *</type>
            <name>getGroup</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>getGroup</anchor>
            <arglist>(int index) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setActiveAnimationGroup</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>activeAnimationGroup-prop</anchor>
            <arglist>(int index)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPosition</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>(float position)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPositionScale</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionScale-prop</anchor>
            <arglist>(float scale)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPositionOffset</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionOffset-prop</anchor>
            <arglist>(float offset)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setEntity</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>entity-prop</anchor>
            <arglist>(Qt3DCore::QEntity *entity)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRecursive</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>recursive-prop</anchor>
            <arglist>(bool recursive)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>activeAnimationGroupChanged</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>activeAnimationGroup-prop</anchor>
            <arglist>(int index)</arglist>
        </member>
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            <type>void</type>
            <name>positionChanged</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>(float position)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>positionScaleChanged</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionScale-prop</anchor>
            <arglist>(float scale)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>positionOffsetChanged</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionOffset-prop</anchor>
            <arglist>(float offset)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>entityChanged</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>entity-prop</anchor>
            <arglist>(Qt3DCore::QEntity *entity)</arglist>
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            <type>void</type>
            <name>recursiveChanged</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>recursive-prop</anchor>
            <arglist>(bool recursive)</arglist>
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        <filename>qt3danimation-qanimationgroup.html</filename>
        <base>QObject</base>
        <member kind="property" type="QString">
            <name>name</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>position</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>duration</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>duration-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAnimationGroup</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>QAnimationGroup</anchor>
            <arglist>(QObject *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>name</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;Qt3DAnimation::QAbstractAnimation *&gt;</type>
            <name>animationList</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>animationList</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>position</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>duration</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>duration-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAnimations</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>setAnimations</anchor>
            <arglist>(const QVector&lt;Qt3DAnimation::QAbstractAnimation *&gt; &amp;animations)</arglist>
        </member>
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            <type>void</type>
            <name>addAnimation</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>addAnimation</anchor>
            <arglist>(Qt3DAnimation::QAbstractAnimation *animation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeAnimation</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>removeAnimation</anchor>
            <arglist>(Qt3DAnimation::QAbstractAnimation *animation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setName</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist>(const QString &amp;name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPosition</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>(float position)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>nameChanged</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist>(const QString &amp;name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>positionChanged</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>(float position)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>durationChanged</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>duration-prop</anchor>
            <arglist>(float duration)</arglist>
        </member>
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        <name>Qt3DAnimation::QBlendedClipAnimator</name>
        <filename>qt3danimation-qblendedclipanimator.html</filename>
        <base>QAbstractClipAnimator</base>
        <member kind="property" type="Qt3DAnimation::QAbstractClipBlendNode*">
            <name>blendTree</name>
            <anchorfile>qt3danimation-qblendedclipanimator.html</anchorfile>
            <anchor>blendTree-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QAbstractClipBlendNode *</type>
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            <anchorfile>qt3danimation-qblendedclipanimator.html</anchorfile>
            <anchor>blendTree-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>blendTree-prop</anchor>
            <arglist>(QAbstractClipBlendNode *blendTree)</arglist>
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            <type>void</type>
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            <anchorfile>qt3danimation-qblendedclipanimator.html</anchorfile>
            <anchor>blendTree-prop</anchor>
            <arglist>(QAbstractClipBlendNode *blendTree)</arglist>
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        <base>QAbstractChannelMapping</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
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            <anchorfile>qt3danimation-qcallbackmapping.html</anchorfile>
            <anchor>channelName-prop</anchor>
            <arglist>() const const</arglist>
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            <type>void</type>
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            <anchorfile>qt3danimation-qcallbackmapping.html</anchorfile>
            <anchor>setCallback</anchor>
            <arglist>(int type, QAnimationCallback *callback, QAnimationCallback::Flags flags)</arglist>
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            <type>void</type>
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            <anchor>channelName-prop</anchor>
            <arglist>(const QString &amp;channelName)</arglist>
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            <type>void</type>
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            <anchorfile>qt3danimation-qcallbackmapping.html</anchorfile>
            <anchor>channelName-prop</anchor>
            <arglist>(QString channelName)</arglist>
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        <base>QAbstractChannelMapping</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>channelName</name>
            <anchorfile>qt3danimation-qchannelmapping.html</anchorfile>
            <anchor>channelName-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DCore::QNode *</type>
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            <anchorfile>qt3danimation-qchannelmapping.html</anchorfile>
            <anchor>target-prop</anchor>
            <arglist>() const const</arglist>
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            <type>QString</type>
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            <anchor>property-prop</anchor>
            <arglist>() const const</arglist>
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            <anchor>channelName-prop</anchor>
            <arglist>(const QString &amp;channelName)</arglist>
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            <anchorfile>qt3danimation-qchannelmapping.html</anchorfile>
            <anchor>target-prop</anchor>
            <arglist>(Qt3DCore::QNode *target)</arglist>
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            <anchor>property-prop</anchor>
            <arglist>(const QString &amp;property)</arglist>
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            <anchor>channelName-prop</anchor>
            <arglist>(QString channelName)</arglist>
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            <type>void</type>
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            <anchorfile>qt3danimation-qchannelmapping.html</anchorfile>
            <anchor>target-prop</anchor>
            <arglist>(Qt3DCore::QNode *target)</arglist>
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            <anchor>property-prop</anchor>
            <arglist>(QString property)</arglist>
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            <name>clip</name>
            <anchorfile>qt3danimation-qclipanimator.html</anchorfile>
            <anchor>clip-prop</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DAnimation::QAbstractAnimationClip *</type>
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            <anchorfile>qt3danimation-qclipanimator.html</anchorfile>
            <anchor>clip-prop</anchor>
            <arglist>() const const</arglist>
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            <anchor>clip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractAnimationClip *clip)</arglist>
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            <name>clip</name>
            <anchorfile>qt3danimation-qclipblendvalue.html</anchorfile>
            <anchor>clip-prop</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DAnimation::QAbstractAnimationClip *</type>
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            <anchorfile>qt3danimation-qclipblendvalue.html</anchorfile>
            <anchor>clip-prop</anchor>
            <arglist>() const const</arglist>
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            <type>void</type>
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            <anchor>clip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractAnimationClip *clip)</arglist>
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            <type>void</type>
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            <anchorfile>qt3danimation-qclipblendvalue.html</anchorfile>
            <anchor>clip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractAnimationClip *clip)</arglist>
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        <base>QAbstractAnimation</base>
        <member kind="property" type="QVector&lt;float&gt;">
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            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>framePositions-prop</anchor>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>Method-enum</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3dextras-qcylindermesh.html</anchorfile>
            <anchor>rings-prop</anchor>
            <arglist>(int rings)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3dextras-qcylindermesh.html</anchorfile>
            <anchor>slices-prop</anchor>
            <arglist>(int slices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3dextras-qcylindermesh.html</anchorfile>
            <anchor>radius-prop</anchor>
            <arglist>(float radius)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3dextras-qcylindermesh.html</anchorfile>
            <anchor>length-prop</anchor>
            <arglist>(float length)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>radiusChanged</name>
            <anchorfile>qt3dextras-qcylindermesh.html</anchorfile>
            <anchor>radius-prop</anchor>
            <arglist>(float radius)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>ringsChanged</name>
            <anchorfile>qt3dextras-qcylindermesh.html</anchorfile>
            <anchor>rings-prop</anchor>
            <arglist>(int rings)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>slicesChanged</name>
            <anchorfile>qt3dextras-qcylindermesh.html</anchorfile>
            <anchor>slices-prop</anchor>
            <arglist>(int slices)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>lengthChanged</name>
            <anchorfile>qt3dextras-qcylindermesh.html</anchorfile>
            <anchor>length-prop</anchor>
            <arglist>(float length)</arglist>
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            <anchorfile>qt3dextras-qdiffusemapmaterial.html</anchorfile>
            <anchor>ambient-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QColor">
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            <anchorfile>qt3dextras-qdiffusemapmaterial.html</anchorfile>
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            <arglist></arglist>
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            <anchor>ambient-prop</anchor>
            <arglist>(const QColor &amp;color)</arglist>
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            <arglist>(const QColor &amp;specular)</arglist>
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            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
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            <anchor>diffuse-prop</anchor>
            <arglist>(Qt3DRender::QAbstractTexture *diffuse)</arglist>
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            <anchor>textureScale-prop</anchor>
            <arglist>(float textureScale)</arglist>
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            <anchorfile>qt3dextras-qdiffusemapmaterial.html</anchorfile>
            <anchor>ambient-prop</anchor>
            <arglist>(const QColor &amp;ambient)</arglist>
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            <anchor>diffuse-prop</anchor>
            <arglist>(Qt3DRender::QAbstractTexture *diffuse)</arglist>
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            <anchor>specular-prop</anchor>
            <arglist>(const QColor &amp;specular)</arglist>
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            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
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            <anchor>textureScale-prop</anchor>
            <arglist>(float textureScale)</arglist>
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            <name>ambient</name>
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            <anchor>ambient-prop</anchor>
            <arglist></arglist>
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            <name>shininess</name>
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            <arglist></arglist>
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            <anchor>diffuse-prop</anchor>
            <arglist>(Qt3DRender::QAbstractTexture *diffuse)</arglist>
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            <arglist>(float shininess)</arglist>
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            <arglist>(float textureScale)</arglist>
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            <anchor>ambient-prop</anchor>
            <arglist>(const QColor &amp;ambient)</arglist>
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            <anchor>diffuse-prop</anchor>
            <arglist>(Qt3DRender::QAbstractTexture *diffuse)</arglist>
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            <anchor>specular-prop</anchor>
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            <arglist>(float shininess)</arglist>
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            <arglist></arglist>
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        <member kind="property" type="QVariant">
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            <arglist></arglist>
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        <member kind="property" type="QVariant">
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            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>ambient-prop</anchor>
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            <anchor>specular-prop</anchor>
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            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
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            <anchor>textureScale-prop</anchor>
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            <anchor>alphaBlending-prop</anchor>
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            <anchor>ambient-prop</anchor>
            <arglist>(const QColor &amp;ambient)</arglist>
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            <anchor>diffuse-prop</anchor>
            <arglist>(const QVariant &amp;diffuse)</arglist>
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            <type>void</type>
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            <anchorfile>qt3dextras-qdiffusespecularmaterial.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist>(const QVariant &amp;specular)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3dextras-qdiffusespecularmaterial.html</anchorfile>
            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <type>QColor</type>
            <name>warm</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>warm-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>alpha</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>alpha-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>beta</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>beta-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>shininess</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>shininess-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDiffuse</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>diffuse-prop</anchor>
            <arglist>(const QColor &amp;diffuse)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSpecular</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist>(const QColor &amp;specular)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setCool</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>cool-prop</anchor>
            <arglist>(const QColor &amp;cool)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWarm</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>warm-prop</anchor>
            <arglist>(const QColor &amp;warm)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAlpha</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>alpha-prop</anchor>
            <arglist>(float alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBeta</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>beta-prop</anchor>
            <arglist>(float beta)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setShininess</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>diffuseChanged</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>diffuse-prop</anchor>
            <arglist>(const QColor &amp;diffuse)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>specularChanged</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist>(const QColor &amp;specular)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>coolChanged</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>cool-prop</anchor>
            <arglist>(const QColor &amp;cool)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>warmChanged</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>warm-prop</anchor>
            <arglist>(const QColor &amp;warm)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>alphaChanged</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>alpha-prop</anchor>
            <arglist>(float alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>betaChanged</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>beta-prop</anchor>
            <arglist>(float beta)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>shininessChanged</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
        </member>
    </compound>
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        <name>Qt3DExtras::QMetalRoughMaterial</name>
        <filename>qt3dextras-qmetalroughmaterial.html</filename>
        <base>QMaterial</base>
        <member kind="property" type="QVariant">
            <name>baseColor</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>baseColor-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QVariant">
            <name>metalness</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>metalness-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QVariant">
            <name>roughness</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>roughness-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QVariant">
            <name>ambientOcclusion</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>ambientOcclusion-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QVariant">
            <name>normal</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>normal-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>textureScale</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>textureScale-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QMetalRoughMaterial</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>dtor.QMetalRoughMaterial</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVariant</type>
            <name>baseColor</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>baseColor-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVariant</type>
            <name>metalness</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>metalness-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVariant</type>
            <name>roughness</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>roughness-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVariant</type>
            <name>ambientOcclusion</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>ambientOcclusion-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVariant</type>
            <name>normal</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>normal-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>textureScale</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>textureScale-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBaseColor</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>baseColor-prop</anchor>
            <arglist>(const QVariant &amp;baseColor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMetalness</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>metalness-prop</anchor>
            <arglist>(const QVariant &amp;metalness)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRoughness</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>roughness-prop</anchor>
            <arglist>(const QVariant &amp;roughness)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAmbientOcclusion</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>ambientOcclusion-prop</anchor>
            <arglist>(const QVariant &amp;ambientOcclusion)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setNormal</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>normal-prop</anchor>
            <arglist>(const QVariant &amp;normal)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTextureScale</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>textureScale-prop</anchor>
            <arglist>(float textureScale)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>baseColorChanged</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>baseColor-prop</anchor>
            <arglist>(const QVariant &amp;baseColor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>metalnessChanged</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>metalness-prop</anchor>
            <arglist>(const QVariant &amp;metalness)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>roughnessChanged</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>roughness-prop</anchor>
            <arglist>(const QVariant &amp;roughness)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>ambientOcclusionChanged</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>ambientOcclusion-prop</anchor>
            <arglist>(const QVariant &amp;ambientOcclusion)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>normalChanged</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>normal-prop</anchor>
            <arglist>(const QVariant &amp;normal)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>textureScaleChanged</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>textureScale-prop</anchor>
            <arglist>(float textureScale)</arglist>
        </member>
    </compound>
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        <name>Qt3DExtras::QMorphPhongMaterial</name>
        <filename>qt3dextras-qmorphphongmaterial.html</filename>
        <base>QMaterial</base>
        <member kind="property" type="QColor">
            <name>ambient</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>ambient-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QColor">
            <name>diffuse</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>diffuse-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QColor">
            <name>specular</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>shininess</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>shininess-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>interpolator</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>interpolator-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QMorphPhongMaterial</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>dtor.QMorphPhongMaterial</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QColor</type>
            <name>ambient</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>ambient-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QColor</type>
            <name>diffuse</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>diffuse-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QColor</type>
            <name>specular</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>shininess</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>shininess-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>interpolator</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>interpolator-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAmbient</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>ambient-prop</anchor>
            <arglist>(const QColor &amp;ambient)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDiffuse</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>diffuse-prop</anchor>
            <arglist>(const QColor &amp;diffuse)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSpecular</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist>(const QColor &amp;specular)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setShininess</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setInterpolator</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>interpolator-prop</anchor>
            <arglist>(float interpolator)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>ambientChanged</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>ambient-prop</anchor>
            <arglist>(const QColor &amp;ambient)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>diffuseChanged</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>diffuse-prop</anchor>
            <arglist>(const QColor &amp;diffuse)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>specularChanged</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist>(const QColor &amp;specular)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>shininessChanged</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>interpolatorChanged</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>interpolator-prop</anchor>
            <arglist>(float interpolator)</arglist>
        </member>
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        <filename>qt3dextras-qnormaldiffusemapalphamaterial.html</filename>
        <base>QNormalDiffuseMapMaterial</base>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QNormalDiffuseMapAlphaMaterial</name>
            <anchorfile>qt3dextras-qnormaldiffusemapalphamaterial.html</anchorfile>
            <anchor>dtor.QNormalDiffuseMapAlphaMaterial</anchor>
            <arglist>()</arglist>
        </member>
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    <compound kind="class">
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        <filename>qt3dextras-qnormaldiffusemapmaterial.html</filename>
        <base>QMaterial</base>
        <member kind="property" type="QColor">
            <name>ambient</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>ambient-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QColor">
            <name>specular</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="Qt3DRender::QAbstractTexture*">
            <name>diffuse</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>diffuse-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="Qt3DRender::QAbstractTexture*">
            <name>normal</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>normal-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>shininess</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>shininess-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>textureScale</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>textureScale-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QNormalDiffuseMapMaterial</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>dtor.QNormalDiffuseMapMaterial</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QColor</type>
            <name>ambient</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>ambient-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QColor</type>
            <name>specular</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QAbstractTexture *</type>
            <name>diffuse</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>diffuse-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QAbstractTexture *</type>
            <name>normal</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>normal-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>shininess</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>shininess-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>textureScale</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>textureScale-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAmbient</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>ambient-prop</anchor>
            <arglist>(const QColor &amp;ambient)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSpecular</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>specular-prop</anchor>
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            <arglist>(float height)</arglist>
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            <anchor>mirrored-prop</anchor>
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        <member kind="property" type="float">
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        <member kind="property" type="float">
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            <arglist>(float scale)</arglist>
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            <arglist>(const QVector&lt;int&gt; &amp;buttons)</arglist>
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            <anchor>acceleration-prop</anchor>
            <arglist>(float acceleration)</arglist>
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            <anchor>context2Pressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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            <anchor>context3Pressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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            <anchor>context4Pressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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            <anchor>hangupPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>flipPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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            <anchorfile>qt3dinput-qmousedevice.html</anchorfile>
            <anchor>sensitivity-prop</anchor>
            <arglist>(float value)</arglist>
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            <anchor>updateAxesContinuously-prop</anchor>
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            <anchorfile>qt3dinput-qmousedevice.html</anchorfile>
            <anchor>sensitivity-prop</anchor>
            <arglist>(float value)</arglist>
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            <name>x</name>
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            <arglist></arglist>
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        <member kind="property" type="int">
            <name>y</name>
            <anchorfile>qt3dinput-qmouseevent.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="bool">
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            <anchorfile>qt3dinput-qmouseevent.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qt3dinput-qmouseevent.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="int">
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            <anchorfile>qt3dinput-qmouseevent.html</anchorfile>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <arglist></arglist>
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        <member kind="enumvalue">
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        <member kind="enumvalue">
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            <arglist>(Qt3DInput::QMouseEvent *mouse)</arglist>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>D16</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>D24S8</name>
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            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>D32F</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>D32FS8X24</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBA_DXT1</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBA_DXT3</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBA_DXT5</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>R_ATI1N_UNorm</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>R_ATI1N_SNorm</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RG_ATI2N_UNorm</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RG_ATI2N_SNorm</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGB_BP_UNSIGNED_FLOAT</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGB_BP_SIGNED_FLOAT</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGB_BP_UNorm</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>R11_EAC_UNorm</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>R11_EAC_SNorm</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RG11_EAC_UNorm</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RG11_EAC_SNorm</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGB8_ETC2</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>SRGB8_ETC2</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGB8_PunchThrough_Alpha1_ETC2</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>SRGB8_PunchThrough_Alpha1_ETC2</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBA8_ETC2_EAC</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>SRGB8_Alpha8_ETC2_EAC</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGB8_ETC1</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>SRGB8</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>SRGB8_Alpha8</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>SRGB_DXT1</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>SRGB_Alpha_DXT1</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>SRGB_Alpha_DXT3</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>SRGB_Alpha_DXT5</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>SRGB_BP_UNorm</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>DepthFormat</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>AlphaFormat</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBFormat</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBAFormat</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>LuminanceFormat</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>LuminanceAlphaFormat</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumeration">
            <name>Filter</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>Filter-enum</anchor>
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        <member kind="enumvalue">
            <name>Nearest</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>Filter-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Linear</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>Filter-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>NearestMipMapNearest</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>Filter-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>NearestMipMapLinear</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>Filter-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>LinearMipMapNearest</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>Filter-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>LinearMipMapLinear</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>Filter-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumeration">
            <name>CubeMapFace</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>CubeMapFace-enum</anchor>
        </member>
        <member kind="enumvalue">
            <name>CubeMapPositiveX</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>CubeMapFace-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>CubeMapNegativeX</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>CubeMapFace-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>CubeMapPositiveY</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>CubeMapFace-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>CubeMapNegativeY</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>CubeMapFace-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>CubeMapPositiveZ</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>CubeMapFace-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>CubeMapNegativeZ</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>CubeMapFace-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>AllFaces</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>CubeMapFace-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Target</type>
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>target</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>TextureFormat</type>
            <name>format</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>format</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
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            <anchor>generateMipMaps-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Status</type>
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            <anchor>status</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(QAbstractTextureImage *textureImage)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>textureImages</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(const QTextureWrapMode &amp;wrapMode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextureWrapMode *</type>
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            <anchor>wrapMode-prop</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Filter</type>
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            <anchor>minificationFilter-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Filter</type>
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            <anchor>magnificationFilter-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchor>maximumAnisotropy</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>ComparisonFunction</type>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>ComparisonMode</type>
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            <anchor>comparisonMode</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
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            <anchor>width</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
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            <anchor>height</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>depth</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>depth</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>layers</name>
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            <anchor>layers</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>samples</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>samples</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextureGeneratorPtr</type>
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            <anchor>dataGenerator</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>HandleType</type>
            <name>handleType</name>
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            <anchor>handleType</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVariant</type>
            <name>handle</name>
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            <anchor>handle</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>setFormat</anchor>
            <arglist>(TextureFormat format)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>setGenerateMipMaps</anchor>
            <arglist>(bool gen)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>setWidth</anchor>
            <arglist>(int width)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>setHeight</anchor>
            <arglist>(int height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDepth</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>setDepth</anchor>
            <arglist>(int depth)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>setMinificationFilter</anchor>
            <arglist>(Filter f)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMagnificationFilter</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>setMagnificationFilter</anchor>
            <arglist>(Filter f)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMaximumAnisotropy</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>setMaximumAnisotropy</anchor>
            <arglist>(float anisotropy)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>setComparisonFunction</anchor>
            <arglist>(ComparisonFunction function)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setComparisonMode</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>setComparisonMode</anchor>
            <arglist>(ComparisonMode mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>setLayers</anchor>
            <arglist>(int layers)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>setSamples</anchor>
            <arglist>(int samples)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>formatChanged</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>format-prop</anchor>
            <arglist>(TextureFormat format)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>statusChanged</name>
            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>status-prop</anchor>
            <arglist>(Status status)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>generateMipMaps-prop</anchor>
            <arglist>(bool generateMipMaps)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>width-prop</anchor>
            <arglist>(int width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>tilt</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>tilt</anchor>
            <arglist>(float angle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>pan</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>pan</anchor>
            <arglist>(float angle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>pan</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>pan-1</anchor>
            <arglist>(float angle, const QVector3D &amp;axis)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>roll</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>roll</anchor>
            <arglist>(float angle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>tiltAboutViewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>tiltAboutViewCenter</anchor>
            <arglist>(float angle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>panAboutViewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>panAboutViewCenter</anchor>
            <arglist>(float angle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>panAboutViewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>panAboutViewCenter-1</anchor>
            <arglist>(float angle, const QVector3D &amp;axis)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>rollAboutViewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>rollAboutViewCenter</anchor>
            <arglist>(float angle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>rotate</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>rotate</anchor>
            <arglist>(const QQuaternion &amp;q)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>rotateAboutViewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>rotateAboutViewCenter</anchor>
            <arglist>(const QQuaternion &amp;q)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QCameraLens::ProjectionType</type>
            <name>projectionType</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>projectionType-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>nearPlane</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>nearPlane-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>farPlane</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>farPlane-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>fieldOfView</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>fieldOfView-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>aspectRatio</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>aspectRatio-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>left</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>left-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>right</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>bottom</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>top</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>top-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix4x4</type>
            <name>projectionMatrix</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>projectionMatrix-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>exposure</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>exposure-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>position</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>upVector</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>viewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>viewVector</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>viewVector-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix4x4</type>
            <name>viewMatrix</name>
            <anchorfile>qt3drender-qcamera-obsolete.html</anchorfile>
            <anchor>viewMatrix-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setProjectionType</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setProjectionType</anchor>
            <arglist>(QCameraLens::ProjectionType type)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setNearPlane</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setNearPlane</anchor>
            <arglist>(float nearPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFarPlane</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setFarPlane</anchor>
            <arglist>(float farPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFieldOfView</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setFieldOfView</anchor>
            <arglist>(float fieldOfView)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAspectRatio</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setAspectRatio</anchor>
            <arglist>(float aspectRatio)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setLeft</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setLeft</anchor>
            <arglist>(float left)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRight</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setRight</anchor>
            <arglist>(float right)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBottom</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setBottom</anchor>
            <arglist>(float bottom)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTop</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setTop</anchor>
            <arglist>(float top)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setProjectionMatrix</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setProjectionMatrix</anchor>
            <arglist>(const QMatrix4x4 &amp;projectionMatrix)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setExposure</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setExposure</anchor>
            <arglist>(float exposure)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPosition</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setPosition</anchor>
            <arglist>(const QVector3D &amp;position)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setUpVector</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setUpVector</anchor>
            <arglist>(const QVector3D &amp;upVector)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setViewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setViewCenter</anchor>
            <arglist>(const QVector3D &amp;viewCenter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>viewAll</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>viewAll</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>viewSphere</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>viewSphere</anchor>
            <arglist>(const QVector3D &amp;center, float radius)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>viewEntity</anchor>
            <arglist>(Qt3DCore::QEntity *entity)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>projectionTypeChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>projectionType-prop</anchor>
            <arglist>(QCameraLens::ProjectionType projectionType)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>nearPlane-prop</anchor>
            <arglist>(float nearPlane)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>farPlaneChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>farPlane-prop</anchor>
            <arglist>(float farPlane)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>fieldOfView-prop</anchor>
            <arglist>(float fieldOfView)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>aspectRatio-prop</anchor>
            <arglist>(float aspectRatio)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>left-prop</anchor>
            <arglist>(float left)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>right-prop</anchor>
            <arglist>(float right)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>bottom-prop</anchor>
            <arglist>(float bottom)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>top-prop</anchor>
            <arglist>(float top)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>projectionMatrix-prop</anchor>
            <arglist>(const QMatrix4x4 &amp;projectionMatrix)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>exposureChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>exposure-prop</anchor>
            <arglist>(float exposure)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>(const QVector3D &amp;position)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>upVectorChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>upVector-prop</anchor>
            <arglist>(const QVector3D &amp;upVector)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>viewCenterChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>viewCenter-prop</anchor>
            <arglist>(const QVector3D &amp;viewCenter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>viewVectorChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>viewVector-prop</anchor>
            <arglist>(const QVector3D &amp;viewVector)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>viewMatrixChanged</name>
            <anchorfile>qt3drender-qcamera-obsolete.html</anchorfile>
            <anchor>viewMatrix-prop</anchor>
            <arglist>()</arglist>
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            <anchor>projectionType-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>nearPlane</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>nearPlane-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>farPlane</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>farPlane-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
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            <anchor>fieldOfView-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="float">
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            <anchorfile>qt3drender-qcameralens.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="float">
            <name>left</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>right</name>
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            <anchor>right-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="float">
            <name>bottom</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>bottom-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="float">
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            <arglist></arglist>
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        <member kind="property" type="QMatrix4x4">
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            <arglist></arglist>
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        <member kind="property" type="float">
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            <anchorfile>qt3drender-qcameralens.html</anchorfile>
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            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>QCameraLens</anchor>
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        <member kind="enumeration">
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            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>ProjectionType-enum</anchor>
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        <member kind="enumvalue">
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            <anchor>ProjectionType-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>ProjectionType-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>ProjectionType-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>ProjectionType-enum</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>ProjectionType</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>nearPlane-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchor>farPlane-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchorfile>qt3drender-qcameralens.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchorfile>qt3drender-qcameralens.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>left</name>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchor>bottom-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setOrthographicProjection</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setOrthographicProjection</anchor>
            <arglist>(float left, float right, float bottom, float top, float nearPlane, float farPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFrustumProjection</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setFrustumProjection</anchor>
            <arglist>(float left, float right, float bottom, float top, float nearPlane, float farPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPerspectiveProjection</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setPerspectiveProjection</anchor>
            <arglist>(float fieldOfView, float aspectRatio, float nearPlane, float farPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>exposure</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>exposure-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setProjectionType</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setProjectionType</anchor>
            <arglist>(ProjectionType projectionType)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setNearPlane</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setNearPlane</anchor>
            <arglist>(float nearPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFarPlane</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setFarPlane</anchor>
            <arglist>(float farPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFieldOfView</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setFieldOfView</anchor>
            <arglist>(float fieldOfView)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAspectRatio</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setAspectRatio</anchor>
            <arglist>(float aspectRatio)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setLeft</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setLeft</anchor>
            <arglist>(float left)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRight</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setRight</anchor>
            <arglist>(float right)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBottom</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setBottom</anchor>
            <arglist>(float bottom)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTop</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setTop</anchor>
            <arglist>(float top)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setProjectionMatrix</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setProjectionMatrix</anchor>
            <arglist>(const QMatrix4x4 &amp;projectionMatrix)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setExposure</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setExposure</anchor>
            <arglist>(float exposure)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>projectionTypeChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>projectionType-prop</anchor>
            <arglist>(QCameraLens::ProjectionType projectionType)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>nearPlaneChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>nearPlane-prop</anchor>
            <arglist>(float nearPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>farPlaneChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>farPlane-prop</anchor>
            <arglist>(float farPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>fieldOfViewChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>fieldOfView-prop</anchor>
            <arglist>(float fieldOfView)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>aspectRatioChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>aspectRatio-prop</anchor>
            <arglist>(float aspectRatio)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>leftChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>left-prop</anchor>
            <arglist>(float left)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>rightChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>right-prop</anchor>
            <arglist>(float right)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>bottomChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>bottom-prop</anchor>
            <arglist>(float bottom)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>topChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>top-prop</anchor>
            <arglist>(float top)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>projectionMatrixChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>projectionMatrix-prop</anchor>
            <arglist>(const QMatrix4x4 &amp;projectionMatrix)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>exposureChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>exposure-prop</anchor>
            <arglist>(float exposure)</arglist>
        </member>
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        <base>QFrameGraphNode</base>
        <member kind="property" type="Qt3DCore::QEntity*">
            <name>camera</name>
            <anchorfile>qt3drender-qcameraselector.html</anchorfile>
            <anchor>camera-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QCameraSelector</name>
            <anchorfile>qt3drender-qcameraselector.html</anchorfile>
            <anchor>QCameraSelector</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DCore::QEntity *</type>
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            <anchorfile>qt3drender-qcameraselector.html</anchorfile>
            <anchor>camera-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setCamera</name>
            <anchorfile>qt3drender-qcameraselector.html</anchorfile>
            <anchor>camera-prop</anchor>
            <arglist>(Qt3DCore::QEntity *camera)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>cameraChanged</name>
            <anchorfile>qt3drender-qcameraselector.html</anchorfile>
            <anchor>camera-prop</anchor>
            <arglist>(Qt3DCore::QEntity *camera)</arglist>
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        <base>QFrameGraphNode</base>
        <member kind="property" type="BufferType">
            <name>buffers</name>
            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>buffers-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QColor">
            <name>clearColor</name>
            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>clearColor-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>clearDepthValue</name>
            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>clearDepthValue-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
            <name>clearStencilValue</name>
            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>clearStencilValue-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="Qt3DRender::QRenderTargetOutput*">
            <name>colorBuffer</name>
            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>colorBuffer-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumeration">
            <name>BufferType</name>
            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>BufferType-enum</anchor>
        </member>
        <member kind="enumvalue">
            <name>None</name>
            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>BufferType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>ColorBuffer</name>
            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>BufferType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>DepthBuffer</name>
            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>BufferType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>StencilBuffer</name>
            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>BufferType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>DepthStencilBuffer</name>
            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>BufferType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>ColorDepthBuffer</name>
            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>BufferType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>ColorDepthStencilBuffer</name>
            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>BufferType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>AllBuffers</name>
            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>BufferType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="typedef" type="Qt3DRender::QClearBuffers::BufferType">
            <name>BufferTypeFlags</name>
            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>BufferType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>BufferType</type>
            <name>buffers</name>
            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>buffers-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QColor</type>
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            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>clearColor-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>clearDepthValue</name>
            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>clearDepthValue-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>clearStencilValue</name>
            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>clearStencilValue-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRenderTargetOutput *</type>
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            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>colorBuffer-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBuffers</name>
            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>buffers-prop</anchor>
            <arglist>(BufferType buffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>clearColor-prop</anchor>
            <arglist>(const QColor &amp;color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>clearDepthValue-prop</anchor>
            <arglist>(float clearDepthValue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setClearStencilValue</name>
            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>clearStencilValue-prop</anchor>
            <arglist>(int clearStencilValue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setColorBuffer</name>
            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>colorBuffer-prop</anchor>
            <arglist>(QRenderTargetOutput *buffer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>buffersChanged</name>
            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>buffers-prop</anchor>
            <arglist>(BufferType buffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>clearColor-prop</anchor>
            <arglist>(const QColor &amp;color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>clearDepthValue-prop</anchor>
            <arglist>(float clearDepthValue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>clearStencilValue-prop</anchor>
            <arglist>(int clearStencilValue)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>colorBuffer-prop</anchor>
            <arglist>(QRenderTargetOutput *buffer)</arglist>
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        <base>QRenderState</base>
        <member kind="property" type="int">
            <name>planeIndex</name>
            <anchorfile>qt3drender-qclipplane.html</anchorfile>
            <anchor>planeIndex-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QVector3D">
            <name>normal</name>
            <anchorfile>qt3drender-qclipplane.html</anchorfile>
            <anchor>normal-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="float">
            <name>distance</name>
            <anchorfile>qt3drender-qclipplane.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>planeIndex-prop</anchor>
            <arglist>(int )</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qclipplane.html</anchorfile>
            <anchor>normal-prop</anchor>
            <arglist>(QVector3D )</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qclipplane.html</anchorfile>
            <anchor>distance-prop</anchor>
            <arglist>(float )</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>planeIndex-prop</anchor>
            <arglist>(int planeIndex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qclipplane.html</anchorfile>
            <anchor>normal-prop</anchor>
            <arglist>(QVector3D normal)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>distance-prop</anchor>
            <arglist>(float distance)</arglist>
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        <base>QRenderState</base>
        <member kind="property" type="bool">
            <name>redMasked</name>
            <anchorfile>qt3drender-qcolormask.html</anchorfile>
            <anchor>redMasked-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="bool">
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            <anchorfile>qt3drender-qcolormask.html</anchorfile>
            <anchor>greenMasked-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="bool">
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            <anchor>blueMasked-prop</anchor>
            <arglist></arglist>
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            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>isGreenMasked</name>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>redMasked-prop</anchor>
            <arglist>(bool redMasked)</arglist>
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            <arglist>(bool greenMasked)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist></arglist>
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        <member kind="enumeration">
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            <anchor>WindingDirection-enum</anchor>
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        <member kind="enumvalue">
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist>() const const</arglist>
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            <anchor>verticesPerPatch-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>volumeOverrideChanged</name>
            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
            <anchor>volumeOverride-prop</anchor>
            <arglist>(const QLevelOfDetailBoundingSphere &amp;volumeOverride)</arglist>
        </member>
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    <compound kind="class">
        <name>Qt3DRender::QLevelOfDetailBoundingSphere</name>
        <filename>qt3drender-qlevelofdetailboundingsphere.html</filename>
        <member kind="property" type="QVector3D">
            <name>center</name>
            <anchorfile>qt3drender-qlevelofdetailboundingsphere.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="property" type="float">
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            <anchorfile>qt3drender-qlevelofdetailboundingsphere.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>QLevelOfDetailBoundingSphere</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
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            <anchorfile>qt3drender-qlevelofdetailboundingsphere.html</anchorfile>
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            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchorfile>qt3drender-qlevelofdetailboundingsphere.html</anchorfile>
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            <arglist>() const const</arglist>
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    <compound kind="class">
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        <filename>qt3drender-qlevelofdetailswitch.html</filename>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <anchor>QLevelOfDetailSwitch</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
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            <anchorfile>qt3drender-qlinewidth.html</anchorfile>
            <anchor>smooth-prop</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qlinewidth.html</anchorfile>
            <anchor>value-prop</anchor>
            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qlinewidth.html</anchorfile>
            <anchor>smooth-prop</anchor>
            <arglist>(bool enabled)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qlinewidth.html</anchorfile>
            <anchor>value-prop</anchor>
            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qlinewidth.html</anchorfile>
            <anchor>smooth-prop</anchor>
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        <filename>qt3drender-qmaterial.html</filename>
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        <member kind="property" type="Qt3DRender::QEffect*">
            <name>effect</name>
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            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qmaterial.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qmaterial.html</anchorfile>
            <anchor>addParameter</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qmaterial.html</anchorfile>
            <anchor>removeParameter</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <type>void</type>
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            <anchorfile>qt3drender-qmaterial.html</anchorfile>
            <anchor>effect-prop</anchor>
            <arglist>(QEffect *effect)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>Operation-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>Operation-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>All</name>
            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
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        <member kind="typedef" type="Qt3DRender::QMemoryBarrier::Operation">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
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            <arglist></arglist>
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        <member kind="property" type="QString">
            <name>meshName</name>
            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>meshName-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="Status">
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        <member kind="enumeration">
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>Status-enum</anchor>
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        <member kind="enumvalue">
            <name>None</name>
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            <anchor>Status-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>Status-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>Status-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>Status-enum</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>status-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist>(const QUrl &amp;source)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>meshName-prop</anchor>
            <arglist>(const QString &amp;meshName)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist>(const QUrl &amp;source)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>meshName-prop</anchor>
            <arglist>(const QString &amp;meshName)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>status-prop</anchor>
            <arglist>(Status status)</arglist>
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        <filename>qt3drender-qmultisampleantialiasing.html</filename>
        <base>QRenderState</base>
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        <base>QRenderState</base>
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        <base>QFrameGraphNode</base>
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        <base>QComponent</base>
        <member kind="property" type="bool">
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>hoverEnabled-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="bool">
            <name>dragEnabled</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>dragEnabled-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="bool">
            <name>pressed</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>pressed-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="bool">
            <name>containsMouse</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>containsMouse-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>priority-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>isHoverEnabled</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>isHoverEnabled</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>isDragEnabled</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>containsMouse</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>pressed-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>priority-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>setHoverEnabled</anchor>
            <arglist>(bool hoverEnabled)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>setDragEnabled</anchor>
            <arglist>(bool dragEnabled)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>setPriority</anchor>
            <arglist>(int priority)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>pressed</anchor>
            <arglist>(Qt3DRender::QPickEvent *pick)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>released</anchor>
            <arglist>(Qt3DRender::QPickEvent *pick)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>clicked</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>clicked</anchor>
            <arglist>(Qt3DRender::QPickEvent *pick)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>moved</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>moved</anchor>
            <arglist>(Qt3DRender::QPickEvent *pick)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>entered</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>exited</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>exited</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>hoverEnabled-prop</anchor>
            <arglist>(bool hoverEnabled)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>dragEnabled-prop</anchor>
            <arglist>(bool dragEnabled)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>pressed-prop</anchor>
            <arglist>(bool pressed)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>containsMouse-prop</anchor>
            <arglist>(bool containsMouse)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>priority-prop</anchor>
            <arglist>(int priority)</arglist>
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        <base>QAbstractTextureImage</base>
        <member kind="property" type="int">
            <name>width</name>
            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>width-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="int">
            <name>height</name>
            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>height-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QSize">
            <name>size</name>
            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>size-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>width</name>
            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>width-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>height</name>
            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>height-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSize</type>
            <name>size</name>
            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>size-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>update</name>
            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
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        </member>
        <member kind="enumeration">
            <name>FaceOrientationPickingMode</name>
            <anchorfile>qt3drender-qpickingsettings.html</anchorfile>
            <anchor>FaceOrientationPickingMode-enum</anchor>
        </member>
        <member kind="enumvalue">
            <name>FrontFace</name>
            <anchorfile>qt3drender-qpickingsettings.html</anchorfile>
            <anchor>FaceOrientationPickingMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>BackFace</name>
            <anchorfile>qt3drender-qpickingsettings.html</anchorfile>
            <anchor>FaceOrientationPickingMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>FrontAndBackFace</name>
            <anchorfile>qt3drender-qpickingsettings.html</anchorfile>
            <anchor>FaceOrientationPickingMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>PickMethod</type>
            <name>pickMethod</name>
            <anchorfile>qt3drender-qpickingsettings.html</anchorfile>
            <anchor>pickMethod-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>PickResultMode</type>
            <name>pickResultMode</name>
            <anchorfile>qt3drender-qpickingsettings.html</anchorfile>
            <anchor>pickResultMode-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qpickingsettings.html</anchorfile>
            <anchor>faceOrientationPickingMode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchorfile>qt3drender-qpickingsettings.html</anchorfile>
            <anchor>worldSpaceTolerance</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qpickingsettings.html</anchorfile>
            <anchor>pickMethod-prop</anchor>
            <arglist>(PickMethod pickMethod)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qpickingsettings.html</anchorfile>
            <anchor>pickResultMode-prop</anchor>
            <arglist>(PickResultMode pickResultMode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qpickingsettings.html</anchorfile>
            <anchor>faceOrientationPickingMode-prop</anchor>
            <arglist>(FaceOrientationPickingMode faceOrientationPickingMode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>setWorldSpaceTolerance</anchor>
            <arglist>(float worldSpaceTolerance)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>pickMethodChanged</name>
            <anchorfile>qt3drender-qpickingsettings.html</anchorfile>
            <anchor>pickMethod-prop</anchor>
            <arglist>(QPickingSettings::PickMethod pickMethod)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>pickResultMode-prop</anchor>
            <arglist>(QPickingSettings::PickResultMode pickResult)</arglist>
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            <anchorfile>qt3drender-qpickingsettings.html</anchorfile>
            <anchor>faceOrientationPickingMode-prop</anchor>
            <arglist>(QPickingSettings::FaceOrientationPickingMode faceOrientationPickingMode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>worldSpaceTolerance-prop</anchor>
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            <anchorfile>qt3drender-qpointlight.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qt3drender-qpointlight.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qt3drender-qpointlight.html</anchorfile>
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            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <anchor>QPointLight</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>constantAttenuation</name>
            <anchorfile>qt3drender-qpointlight.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qpointlight.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>constantAttenuation-prop</anchor>
            <arglist>(float value)</arglist>
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            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>linearAttenuation-prop</anchor>
            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>quadraticAttenuation-prop</anchor>
            <arglist>(float value)</arglist>
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            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>constantAttenuation-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>linearAttenuation-prop</anchor>
            <arglist>(float linearAttenuation)</arglist>
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            <anchorfile>qt3drender-qpointsize.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="float">
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            <anchorfile>qt3drender-qpointsize.html</anchorfile>
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            <anchor>SizeMode-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qpointsize.html</anchorfile>
            <anchor>SizeMode-enum</anchor>
            <arglist></arglist>
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            <arglist></arglist>
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            <anchorfile>qt3drender-qpolygonoffset.html</anchorfile>
            <anchor>depthSteps-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>scaleFactor-prop</anchor>
            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <anchor>depthSteps-prop</anchor>
            <arglist>(float depthSteps)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>scaleFactor-prop</anchor>
            <arglist>(float scaleFactor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>depthSteps-prop</anchor>
            <arglist>(float depthSteps)</arglist>
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        <filename>qt3drender-qproximityfilter.html</filename>
        <base>QFrameGraphNode</base>
        <member kind="property" type="Qt3DCore::QEntity*">
            <name>entity</name>
            <anchorfile>qt3drender-qproximityfilter.html</anchorfile>
            <anchor>entity-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>distanceThreshold</name>
            <anchorfile>qt3drender-qproximityfilter.html</anchorfile>
            <anchor>distanceThreshold-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qproximityfilter.html</anchorfile>
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            <anchorfile>qt3drender-qproximityfilter.html</anchorfile>
            <anchor>distanceThreshold-prop</anchor>
            <arglist>() const const</arglist>
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            <anchor>entity-prop</anchor>
            <arglist>(Qt3DCore::QEntity *entity)</arglist>
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            <anchor>distanceThreshold-prop</anchor>
            <arglist>(float distanceThreshold)</arglist>
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            <arglist>(Qt3DCore::QEntity *entity)</arglist>
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            <arglist>(float distanceThreshold)</arglist>
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            <anchor>rasterMode-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="FaceMode">
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            <anchorfile>qt3drender-qrastermode.html</anchorfile>
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            <arglist></arglist>
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        <member kind="enumeration">
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            <anchorfile>qt3drender-qrastermode.html</anchorfile>
            <anchor>RasterMode-enum</anchor>
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        <member kind="enumvalue">
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            <anchor>RasterMode-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qrastermode.html</anchorfile>
            <anchor>RasterMode-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qrastermode.html</anchorfile>
            <anchor>RasterMode-enum</anchor>
            <arglist></arglist>
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        <member kind="enumeration">
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            <anchorfile>qt3drender-qrastermode.html</anchorfile>
            <anchor>FaceMode-enum</anchor>
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        <member kind="enumvalue">
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            <anchor>FaceMode-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>FaceMode-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>FrontAndBack</name>
            <anchorfile>qt3drender-qrastermode.html</anchorfile>
            <anchor>FaceMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
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            <arglist>(RasterMode rasterMode)</arglist>
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            <anchorfile>qt3drender-qrastermode.html</anchorfile>
            <anchor>faceMode-prop</anchor>
            <arglist>(FaceMode faceMode)</arglist>
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            <anchor>rasterMode-prop</anchor>
            <arglist>(RasterMode rasterMode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="property" type="QVector3D">
            <name>origin</name>
            <anchorfile>qt3drender-qraycaster.html</anchorfile>
            <anchor>origin-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QVector3D">
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            <anchorfile>qt3drender-qraycaster.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="float">
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            <anchorfile>qt3drender-qraycaster.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
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            <arglist>(const QVector3D &amp;origin)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(const QVector3D &amp;direction)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>trigger</anchor>
            <arglist>()</arglist>
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            <arglist>(const QVector3D &amp;origin, const QVector3D &amp;direction, float length)</arglist>
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            <anchorfile>qt3drender-qraycaster.html</anchorfile>
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            <arglist>(const QVector3D &amp;origin)</arglist>
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            <arglist></arglist>
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        <member kind="property" type="int">
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        <member kind="enumvalue">
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            <arglist>(const QByteArray &amp;fragmentShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setComputeShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>computeShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;computeShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>vertexShaderCodeChanged</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>vertexShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;vertexShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>tessellationControlShaderCodeChanged</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>tessellationControlShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;tessellationControlShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>tessellationEvaluationShaderCodeChanged</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>tessellationEvaluationShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;tessellationEvaluationShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>geometryShaderCodeChanged</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>geometryShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;geometryShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>fragmentShaderCodeChanged</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>fragmentShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;fragmentShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>computeShaderCodeChanged</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>computeShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;computeShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>logChanged</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>log-prop</anchor>
            <arglist>(const QString &amp;log)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>statusChanged</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>status-prop</anchor>
            <arglist>(Status status)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>formatChanged</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>format-prop</anchor>
            <arglist>(Format format)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="virtual" static="no">
            <type>virtual void</type>
            <name>sceneChangeEvent</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>sceneChangeEvent</anchor>
            <arglist>(const Qt3DCore::QSceneChangePtr &amp;change) override</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QShaderProgramBuilder</name>
        <filename>qt3drender-qshaderprogrambuilder.html</filename>
        <base>QNode</base>
        <member kind="property" type="Qt3DRender::QShaderProgram*">
            <name>shaderProgram</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>shaderProgram-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QStringList">
            <name>enabledLayers</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>enabledLayers-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QUrl">
            <name>vertexShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>vertexShaderGraph-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QUrl">
            <name>tessellationControlShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationControlShaderGraph-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QUrl">
            <name>tessellationEvaluationShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationEvaluationShaderGraph-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QUrl">
            <name>geometryShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>geometryShaderGraph-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QUrl">
            <name>fragmentShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>fragmentShaderGraph-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QUrl">
            <name>computeShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>computeShaderGraph-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QByteArray">
            <name>vertexShaderCode</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>vertexShaderCode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QByteArray">
            <name>tessellationControlShaderCode</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationControlShaderCode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QByteArray">
            <name>tessellationEvaluationShaderCode</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationEvaluationShaderCode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QByteArray">
            <name>geometryShaderCode</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>geometryShaderCode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QByteArray">
            <name>fragmentShaderCode</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>fragmentShaderCode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QByteArray">
            <name>computeShaderCode</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>computeShaderCode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QShaderProgram *</type>
            <name>shaderProgram</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>shaderProgram-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QStringList</type>
            <name>enabledLayers</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>enabledLayers-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QUrl</type>
            <name>vertexShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>vertexShaderGraph-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QUrl</type>
            <name>tessellationControlShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationControlShaderGraph-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QUrl</type>
            <name>tessellationEvaluationShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationEvaluationShaderGraph-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QUrl</type>
            <name>geometryShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>geometryShaderGraph-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QUrl</type>
            <name>fragmentShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>fragmentShaderGraph-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QUrl</type>
            <name>computeShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>computeShaderGraph-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>vertexShaderCode</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>vertexShaderCode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>tessellationControlShaderCode</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationControlShaderCode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>tessellationEvaluationShaderCode</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationEvaluationShaderCode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>geometryShaderCode</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>geometryShaderCode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>fragmentShaderCode</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>fragmentShaderCode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>computeShaderCode</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>computeShaderCode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setShaderProgram</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>shaderProgram-prop</anchor>
            <arglist>(Qt3DRender::QShaderProgram *program)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setEnabledLayers</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>enabledLayers-prop</anchor>
            <arglist>(const QStringList &amp;layers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setVertexShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>vertexShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;vertexShaderGraph)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTessellationControlShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationControlShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;tessellationControlShaderGraph)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTessellationEvaluationShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationEvaluationShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;tessellationEvaluationShaderGraph)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setGeometryShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>geometryShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;geometryShaderGraph)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFragmentShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>fragmentShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;fragmentShaderGraph)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setComputeShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>computeShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;computeShaderGraph)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>shaderProgramChanged</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>shaderProgram-prop</anchor>
            <arglist>(Qt3DRender::QShaderProgram *shaderProgram)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>enabledLayersChanged</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>enabledLayers-prop</anchor>
            <arglist>(const QStringList &amp;layers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>vertexShaderGraphChanged</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>vertexShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;vertexShaderGraph)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>tessellationControlShaderGraphChanged</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationControlShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;tessellationControlShaderGraph)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>tessellationEvaluationShaderGraphChanged</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationEvaluationShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;tessellationEvaluationShaderGraph)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>geometryShaderGraphChanged</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>geometryShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;geometryShaderGraph)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>fragmentShaderGraphChanged</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>fragmentShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;fragmentShaderGraph)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>computeShaderGraphChanged</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>computeShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;computeShaderGraph)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>vertexShaderCodeChanged</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>vertexShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;vertexShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>tessellationControlShaderCodeChanged</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationControlShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;tessellationControlShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>tessellationEvaluationShaderCodeChanged</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationEvaluationShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;tessellationEvaluationShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>geometryShaderCodeChanged</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>geometryShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;geometryShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>fragmentShaderCodeChanged</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>fragmentShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;fragmentShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>computeShaderCodeChanged</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>computeShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;computeShaderCode)</arglist>
        </member>
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    <compound kind="class">
        <name>Qt3DRender::QSharedGLTexture</name>
        <filename>qt3drender-qsharedgltexture.html</filename>
        <base>QAbstractTexture</base>
        <member kind="property" type="int">
            <name>textureId</name>
            <anchorfile>qt3drender-qsharedgltexture.html</anchorfile>
            <anchor>textureId-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>textureId</name>
            <anchorfile>qt3drender-qsharedgltexture.html</anchorfile>
            <anchor>textureId-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTextureId</name>
            <anchorfile>qt3drender-qsharedgltexture.html</anchorfile>
            <anchor>textureId-prop</anchor>
            <arglist>(int id)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>textureIdChanged</name>
            <anchorfile>qt3drender-qsharedgltexture.html</anchorfile>
            <anchor>textureId-prop</anchor>
            <arglist>(int textureId)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QSortPolicy</name>
        <filename>qt3drender-qsortpolicy.html</filename>
        <base>QFrameGraphNode</base>
        <member kind="property" type="QVector&lt;int&gt;">
            <name>sortTypes</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>sortTypes-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumeration">
            <name>SortType</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>SortType-enum</anchor>
        </member>
        <member kind="enumvalue">
            <name>StateChangeCost</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>SortType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>BackToFront</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>SortType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Material</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>SortType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>FrontToBack</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>SortType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Texture</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>SortType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Uniform</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>SortType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;SortType&gt;</type>
            <name>sortTypes</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>sortTypes</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;int&gt;</type>
            <name>sortTypesInt</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>sortTypes-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSortTypes</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>sortTypes-prop</anchor>
            <arglist>(const QVector&lt;SortType&gt; &amp;sortTypes)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSortTypes</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>sortTypes-prop</anchor>
            <arglist>(const QVector&lt;int&gt; &amp;sortTypesInt)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>sortTypesChanged</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>sortTypes-prop</anchor>
            <arglist>(const QVector&lt;SortType&gt; &amp;sortTypes)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>sortTypesChanged</name>
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        <member kind="enumvalue">
            <name>Loading</name>
            <anchorfile>qt3drender-qtextureimage.html</anchorfile>
            <anchor>Status-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Ready</name>
            <anchorfile>qt3drender-qtextureimage.html</anchorfile>
            <anchor>Status-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Error</name>
            <anchorfile>qt3drender-qtextureimage.html</anchorfile>
            <anchor>Status-enum</anchor>
            <arglist></arglist>
        </member>
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            <type>QUrl</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Status</type>
            <name>status</name>
            <anchorfile>qt3drender-qtextureimage.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isMirrored</name>
            <anchorfile>qt3drender-qtextureimage.html</anchorfile>
            <anchor>isMirrored</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qtextureimage.html</anchorfile>
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            <arglist>(const QUrl &amp;source)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(const QUrl &amp;source)</arglist>
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            <name>QTextureImageData</name>
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            <name>width</name>
            <anchorfile>qt3drender-qtextureimagedata.html</anchorfile>
            <anchor>width</anchor>
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            <anchor>height</anchor>
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            <anchor>layers</anchor>
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            <anchorfile>qt3drender-qtextureimagedata.html</anchorfile>
            <anchor>faces</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>setLayers</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>setFaces</anchor>
            <arglist>(int faces)</arglist>
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            <name>target</name>
            <anchorfile>qt3drender-qtextureimagedata.html</anchorfile>
            <anchor>target</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>format</name>
            <anchorfile>qt3drender-qtextureimagedata.html</anchorfile>
            <anchor>format</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>pixelFormat</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>setFormat</anchor>
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            <anchor>setPixelFormat</anchor>
            <arglist>(QOpenGLTexture::PixelFormat pixelFormat)</arglist>
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            <anchor>setPixelType</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
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            <anchorfile>qt3drender-qtextureimagedata.html</anchorfile>
            <anchor>data</anchor>
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        <member kind="function" protection="public" virtualness="pure" static="no">
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            <anchor>operator-28-29</anchor>
            <arglist>()() = 0</arglist>
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        <member kind="function" protection="public" virtualness="pure" static="no">
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            <anchorfile>qt3drender-qtextureimagedatagenerator.html</anchorfile>
            <anchor>operator-eq-eq</anchor>
            <arglist>(const QTextureImageDataGenerator &amp;other) const const = 0</arglist>
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        <member kind="typedef" type="">
            <name>QTextureImageDataPtr</name>
            <anchorfile>qt3drender-qtextureimagedatagenerator.html</anchorfile>
            <anchor>QTextureImageDataPtr-typedef</anchor>
            <arglist></arglist>
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    <compound kind="class">
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        <base>QAbstractTexture</base>
        <member kind="property" type="QUrl">
            <name>source</name>
            <anchorfile>qt3drender-qtextureloader.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="bool">
            <name>mirrored</name>
            <anchorfile>qt3drender-qtextureloader.html</anchorfile>
            <anchor>mirrored-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QUrl</type>
            <name>source</name>
            <anchorfile>qt3drender-qtextureloader.html</anchorfile>
            <anchor>source-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isMirrored</name>
            <anchorfile>qt3drender-qtextureloader.html</anchorfile>
            <anchor>mirrored-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(const QUrl &amp;source)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(const QUrl &amp;source)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>mirrored-prop</anchor>
            <arglist>(bool mirrored)</arglist>
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        <base>QAbstractTexture</base>
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        <member kind="property" type="WrapMode">
            <name>x</name>
            <anchorfile>qt3drender-qtexturewrapmode.html</anchorfile>
            <anchor>x-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="WrapMode">
            <name>y</name>
            <anchorfile>qt3drender-qtexturewrapmode.html</anchorfile>
            <anchor>y-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="WrapMode">
            <name>z</name>
            <anchorfile>qt3drender-qtexturewrapmode.html</anchorfile>
            <anchor>z-prop</anchor>
            <arglist></arglist>
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        <member kind="enumeration">
            <name>WrapMode</name>
            <anchorfile>qt3drender-qtexturewrapmode.html</anchorfile>
            <anchor>WrapMode-enum</anchor>
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        <member kind="enumvalue">
            <name>Repeat</name>
            <anchorfile>qt3drender-qtexturewrapmode.html</anchorfile>
            <anchor>WrapMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>MirroredRepeat</name>
            <anchorfile>qt3drender-qtexturewrapmode.html</anchorfile>
            <anchor>WrapMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>ClampToEdge</name>
            <anchorfile>qt3drender-qtexturewrapmode.html</anchorfile>
            <anchor>WrapMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>ClampToBorder</name>
            <anchorfile>qt3drender-qtexturewrapmode.html</anchorfile>
            <anchor>WrapMode-enum</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>y-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>y-prop</anchor>
            <arglist>(WrapMode y)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>z-prop</anchor>
            <arglist>(WrapMode z)</arglist>
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        <base>QFrameGraphNode</base>
        <member kind="property" type="QRectF">
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            <anchorfile>qt3drender-qviewport.html</anchorfile>
            <anchor>normalizedRect-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>gamma</name>
            <anchorfile>qt3drender-qviewport.html</anchorfile>
            <anchor>gamma-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRectF</type>
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            <anchor>normalizedRect-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qviewport.html</anchorfile>
            <anchor>gamma-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>normalizedRect-prop</anchor>
            <arglist>(const QRectF &amp;normalizedRect)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>gamma-prop</anchor>
            <arglist>(float gamma)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>normalizedRect-prop</anchor>
            <arglist>(const QRectF &amp;normalizedRect)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>gamma-prop</anchor>
            <arglist>(float gamma)</arglist>
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    <compound kind="class">
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        <base>QFrameGraphNode</base>
        <member kind="property" type="HandleType">
            <name>handleType</name>
            <anchorfile>qt3drender-qwaitfence.html</anchorfile>
            <anchor>handleType-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QVariant">
            <name>handle</name>
            <anchorfile>qt3drender-qwaitfence.html</anchorfile>
            <anchor>handle-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="bool">
            <name>waitOnCPU</name>
            <anchorfile>qt3drender-qwaitfence.html</anchorfile>
            <anchor>waitOnCPU-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="quint64">
            <name>timeout</name>
            <anchorfile>qt3drender-qwaitfence.html</anchorfile>
            <anchor>timeout-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>handleType-prop</anchor>
            <arglist>(HandleType type)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>handle-prop</anchor>
            <arglist>(QVariant handle)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>handleType</name>
            <anchorfile>qt3drender-qwaitfence.html</anchorfile>
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