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#X text 577 164 DSP on/off;
#X text 15 594 see also:;
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#X text 215 20 - acoustic conversions for audio signals, f 22;
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#X text 131 578 (etc.) - acoustic conversions for control data;
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#X text 168 303 NONE, f 50;
#X text 107 48 - MIDI pitch to Frequency in hertz.;
#X text 107 74 - Frequency in hertz to MIDI pitch.;
#X text 107 98 - dB to linear "RMS".;
#X text 107 122 - linear "RMS" to dB.;
#X text 107 146 - dB to power unit (square of "RMS").;
#X text 107 169 - power unit (square of "RMS") to dB.;
#X text 22 13 Acoustic conversions for audio signals, f 41;
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#X text 131 223 signal(s) - incoming value(s) to be converted., f 52;
#X text 131 265 signal(s) - the converted value(s)., f 52;
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#X text 22 164 Boundary conditions are handled "reasonably". 100 db is assigned an RMS of 1 \, and [dbtorms~] and [dbtopow~] output true zero for 0 dB and less. See the help file for acoustic conversions of control data for more details on the conversions and boundary conditions., f 68;
#X text 22 84 These objects convert MIDI pitch to frequency and back \, and dB to and from RMS and power. The input and output are audio signals (and the conversion works sample by sample.) Since they call library math functions \, they may be much more expensive than other workaday tilde objects such as [*~] and [osc~] \, depending on your hardware and math library., f 89;
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#X text 377 448 dB;
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#X text 550 250 Power unit;
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#X text 231 180 DSP on/off;
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#X text 70 25 All of these objects work with multichannel signals \, where the operation is performed in all existing channels., f 33;
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#X text 185 500 mutichannel signal support ----------->, f 20;
#X text 467 608 updated for Pd version 0.54;
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