OpenZWave Library: OpenZWave

| OpenZWave Library 1.6.0

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OpenZWave

# Introduction to OpenZWave

OpenZWave is an open-source, cross-platform library designed to enable anyone to add support for Z-Wave home-automation devices to their applications, without requiring any in depth knowledge of the Z-Wave protocol.

The Majority of the Z-Wave Protocol has been released into the public domain on Sept, 2016. Prior to Sept, 2016, OpenZWave had reverse engineered the protocol to allow applications to be created to interact with Z-Wave devices. There is now ongoing work to update OpenZWave to be compliant with the Z-Wave Specifications that are now released at http://zwavepublic.com

There is one part of the protocol that has not been released into the Public Domain, namely, the "SerialAPI" protocol that specifies how to talk to a USB Stick via a Serial COM Port. This portion of OpenZWave will continue to be reverse engineered if needed in the future.

The goal of the project is to make a positive contribution to the Z-Wave community by creating a library that supports as much of the Z-Wave specification as possible, and that can be used as a "black-box" solution by anyone wanting to add Z-Wave to their application.

OpenZWave is a affiliate member of the Z-Wave Alliance (http://zwavealliance.org/)

# Z-Wave Concepts

Z-Wave is a proprietary wireless communications protocol employing mesh networking technology. A mesh network allows low power devices to communicate over long ranges, and around radio blackspots by passing messages from one node to another. It is important to note that not all Z-Wave devices are active all the time, especially those that are battery powered. These nodes cannot take part in the forwarding of messages across the mesh.

Each Z-Wave device is known as "Node" in the network. A Z-Wave network can contain up to 232 nodes. If more devices are required, then multiple networks need to be set up using separate Z-Wave controller. OpenZWave supports multiple controllers, but on its own does not bridge the networks allowing a device on one to directly control a device on another. This functionality would have to be supplied by the application.

Z-Wave nodes can be divided into two types: Controllers and Slaves. The controllers are usually in the form of hand-held remote controls, or PC interfaces. The switches, dimmers, movement sensors etc are all slaves. Controllers and Devices Replication Command Classes Values

# The OpenZWave Library

## Overview

## The Manager

All Z-Wave functionality is accessed via the Manager class. While this does not make for the most efficient code structure, it does enable the library to handle potentially complex and hard-to-debug issues such as multi-threading and object lifespans behind the scenes. Application development is therefore simplified and less prone to bugs.

## Notifications

Communication between the PC and devices on the the Z-Wave network occurs asynchronously. Some devices, notably movement sensors, sleep most of the time to save battery power, and can only receive commands when awake. Therefore a command to change a value in a device may not occur immediately. It may take several seconds or minutes, or even never arrive at all. For this reason, many OpenZWave methods, even those that request information, do not return that information directly. A request will be sent to the network, and the response sent to the application some time later via a system of notification callbacks. The notification handler will be at the core of any application using OpenZWave. It is here that all information regarding device configurations and states will be reported.

A Z-Wave network is a dynamic entity. Controllers and devices can be added or removed at any time. Once a network has been set up, this probably won't happen very often, but OpenZWave, and any application built upon it, must cope all the same. The notification callback system is used to inform the application of any changes to the structure of the network.

## Working with Values

## Application Development Guidelines

The main considerations when designing an application based upon OpenZWave are:

- Communication with Z-Wave devices is asynchronous and not guaranteed to be reliable. Do not rely on receiving a response to any request.
- A Z-Wave network may change at any time. The application's notification callback handler must deal woth all notifications, and any representation of the state of the Z-Wave network held by the application must be modified to match. User interfaces should be built dynamically from the information reported in the notification callbacks, and must be able to cope with the addition and removal of devices.

Some users will have more than one Z-Wave controller, to allow for remote locations or to work around the 232 device limit. OpenZWave is designed for use with multiple controllers, and all applications should be written to support this.

- There is no need to save the state of the network and restore it on the next run. OpenZWave does this automatically, and is designed to cope with any changes that occur to the network while the application is not running.

# Licensing

OpenZWave is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

OpenZWave is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with OpenZWave. If not, see http://www.gnu.org/licenses/.

# Support

Assistance with all OpenZWave issues can be obtained by posting a message to the OpenZWave Google Group (http://groups.google.com/group/openzwave)