OpenShot Audio Library | OpenShotAudio: juce::Timer Class Reference

OpenShot Audio Library | OpenShotAudio 0.3.2

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Public Member Functions | Static Public Member Functions | Protected Member Functions | List of all members
juce::Timer Class Referenceabstract

`#include <juce_Timer.h>`

Inheritance diagram for juce::Timer:

## Public Member Functions
virtual | ~Timer ()
virtual void | timerCallback ()=0
void | startTimer (int intervalInMilliseconds) noexcept
void | startTimerHz (int timerFrequencyHz) noexcept
void | stopTimer () noexcept
bool | isTimerRunning () const noexcept
int | getTimerInterval () const noexcept

## Static Public Member Functions
static void JUCE_CALLTYPE | callAfterDelay (int milliseconds, std::function< void()> functionToCall)
static void JUCE_CALLTYPE | callPendingTimersSynchronously ()

## Protected Member Functions
| Timer () noexcept
| Timer (const Timer &) noexcept

## Detailed Description

Makes repeated callbacks to a virtual method at a specified time interval.

A Timer's timerCallback() method will be repeatedly called at a given interval. When you create a Timer object, it will do nothing until the startTimer() method is called, which will cause the message thread to start making callbacks at the specified interval, until stopTimer() is called or the object is deleted.

The time interval isn't guaranteed to be precise to any more than maybe 10-20ms, and the intervals may end up being much longer than requested if the system is busy. Because the callbacks are made by the main message thread, anything that blocks the message queue for a period of time will also prevent any timers from running until it can carry on.

If you need to have a single callback that is shared by multiple timers with different frequencies, then the MultiTimer class allows you to do that - its structure is very similar to the Timer class, but contains multiple timers internally, each one identified by an ID number.

See also
  HighResolutionTimer, MultiTimer

Definition at line 51 of file juce_Timer.h.

## Constructor & Destructor Documentation

## ◆ Timer() [1/2]

juce::Timer::Timer | ( |  | ) |
| protectednoexcept

Creates a Timer. When created, the timer is stopped, so use startTimer() to get it going.

Definition at line 315 of file juce_Timer.cpp.

## ◆ Timer() [2/2]

juce::Timer::Timer | ( | const Timer & |  | ) |
| protectednoexcept

Creates a copy of another timer.

Note that this timer won't be started, even if the one you're copying is running.

Definition at line 316 of file juce_Timer.cpp.

## ◆ ~Timer()

juce::Timer::~Timer | ( |  | ) |
| virtual

Destructor.

Definition at line 318 of file juce_Timer.cpp.

## Member Function Documentation

## ◆ callAfterDelay()

void JUCE_CALLTYPE juce::Timer::callAfterDelay | ( | int | milliseconds,
|  | std::function< void()> | functionToCall
| ) |  |
| static

Invokes a lambda after a given number of milliseconds.

Definition at line 384 of file juce_Timer.cpp.

## ◆ callPendingTimersSynchronously()

void JUCE_CALLTYPE juce::Timer::callPendingTimersSynchronously | ( |  | ) |
| static

For internal use only: invokes any timers that need callbacks. Don't call this unless you really know what you're doing!

Definition at line 359 of file juce_Timer.cpp.

## ◆ getTimerInterval()

int juce::Timer::getTimerInterval | ( |  | ) | const
| inlinenoexcept

Returns the timer's interval.

Returns
  the timer's interval in milliseconds if it's running, or 0 if it's not.

Definition at line 116 of file juce_Timer.h.

## ◆ isTimerRunning()

bool juce::Timer::isTimerRunning | ( |  | ) | const
| inlinenoexcept

Returns true if the timer is currently running.

Definition at line 111 of file juce_Timer.h.

## ◆ startTimer()

void juce::Timer::startTimer | ( | int | intervalInMilliseconds | ) |
| noexcept

Starts the timer and sets the length of interval required.

If the timer is already started, this will reset it, so the time between calling this method and the next timer callback will not be less than the interval length passed in.

Parameters

  intervalInMilliseconds | the interval to use (any value less than 1 will be rounded up to 1)

Definition at line 323 of file juce_Timer.cpp.

Referenced by juce::PropertiesFile::propertyChanged(), and juce::MultiTimer::startTimer().

## ◆ startTimerHz()

void juce::Timer::startTimerHz | ( | int | timerFrequencyHz | ) |
| noexcept

Starts the timer with an interval specified in Hertz. This is effectively the same as calling startTimer (1000 / timerFrequencyHz).

Definition at line 340 of file juce_Timer.cpp.

## ◆ stopTimer()

void juce::Timer::stopTimer | ( |  | ) |
| noexcept

Stops the timer.

No more timer callbacks will be triggered after this method returns.

Note that if you call this from a background thread while the message-thread is already in the middle of your callback, then this method will cancel any future timer callbacks, but it will return without waiting for the current one to finish. The current callback will continue, possibly still running some of your timer code after this method has returned.

Definition at line 348 of file juce_Timer.cpp.

Referenced by juce::PropertiesFile::save(), and ~Timer().

## ◆ timerCallback()

virtual void juce::Timer::timerCallback | ( |  | ) |
| pure virtual

The user-defined callback routine that actually gets called periodically.

It's perfectly ok to call startTimer() or stopTimer() from within this callback to change the subsequent intervals.

The documentation for this class was generated from the following files:

- juce_Timer.h
- juce_Timer.cpp