Irrlicht 3D Engine: ICameraSceneNode.h Source File

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ICameraSceneNode.h
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    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_CAMERA_SCENE_NODE_H_INCLUDED__
    00006 #define __I_CAMERA_SCENE_NODE_H_INCLUDED__
    00007
    00008 #include "ISceneNode.h"
    00009 #include "IEventReceiver.h"
    00010
    00011 namespace irr
    00012 {
    00013 namespace scene
    00014 {
    00015     struct SViewFrustum;
    00016
    00018
    00023     class ICameraSceneNode : public ISceneNode, public IEventReceiver
    00024     {
    00025     public:
    00026
    00028         ICameraSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
    00029             const core::vector3df& position = core::vector3df(0,0,0),
    00030             const core::vector3df& rotation = core::vector3df(0,0,0),
    00031             const core::vector3df& scale = core::vector3df(1.0f,1.0f,1.0f))
    00032             : ISceneNode(parent, mgr, id, position, rotation, scale), IsOrthogonal(false) {}
    00033
    00035
    00045         virtual void setProjectionMatrix(const core::matrix4& projection, bool isOrthogonal=false) =0;
    00046
    00048
    00049         virtual const core::matrix4& getProjectionMatrix() const =0;
    00050
    00052
    00053         virtual const core::matrix4& getViewMatrix() const =0;
    00054
    00056
    00060         virtual void setViewMatrixAffector(const core::matrix4& affector) =0;
    00061
    00063
    00064         virtual const core::matrix4& getViewMatrixAffector() const =0;
    00065
    00067
    00073         virtual bool OnEvent(const SEvent& event) =0;
    00074
    00076
    00083         virtual void setTarget(const core::vector3df& pos) =0;
    00084
    00086
    00091         virtual void setRotation(const core::vector3df& rotation) =0;
    00092
    00094
    00095         virtual const core::vector3df& getTarget() const =0;
    00096
    00098
    00099         virtual void setUpVector(const core::vector3df& pos) =0;
    00100
    00102
    00103         virtual const core::vector3df& getUpVector() const =0;
    00104
    00106
    00107         virtual f32 getNearValue() const =0;
    00108
    00110
    00111         virtual f32 getFarValue() const =0;
    00112
    00114
    00115         virtual f32 getAspectRatio() const =0;
    00116
    00118
    00119         virtual f32 getFOV() const =0;
    00120
    00122
    00123         virtual void setNearValue(f32 zn) =0;
    00124
    00126
    00127         virtual void setFarValue(f32 zf) =0;
    00128
    00130
    00131         virtual void setAspectRatio(f32 aspect) =0;
    00132
    00134
    00135         virtual void setFOV(f32 fovy) =0;
    00136
    00138
    00140         virtual const SViewFrustum* getViewFrustum() const =0;
    00141
    00143
    00145         virtual void setInputReceiverEnabled(bool enabled) =0;
    00146
    00148         virtual bool isInputReceiverEnabled() const =0;
    00149
    00151         virtual bool isOrthogonal() const
    00152         {
    00153             _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
    00154             return IsOrthogonal;
    00155         }
    00156
    00158
    00166         virtual void bindTargetAndRotation(bool bound) =0;
    00167
    00169
    00170         virtual bool getTargetAndRotationBinding(void) const =0;
    00171
    00173         virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
    00174         {
    00175             ISceneNode::serializeAttributes(out, options);
    00176
    00177             if (!out)
    00178                 return;
    00179             out->addBool    ("IsOrthogonal", IsOrthogonal );
    00180         }
    00181
    00183         virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
    00184         {
    00185             ISceneNode::deserializeAttributes(in, options);
    00186             if (!in)
    00187                 return;
    00188
    00189             if ( in->findAttribute("IsOrthogonal") )
    00190                 IsOrthogonal = in->getAttributeAsBool("IsOrthogonal");
    00191         }
    00192
    00193     protected:
    00194
    00195         void cloneMembers(ICameraSceneNode* toCopyFrom)
    00196         {
    00197             IsOrthogonal = toCopyFrom->IsOrthogonal;
    00198         }
    00199
    00200         bool IsOrthogonal;
    00201     };
    00202
    00203 } // end namespace scene
    00204 } // end namespace irr
    00205
    00206 #endif
    00207