Irrlicht 3D Engine: IParticleAffector.h Source File

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IParticleAffector.h
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    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_PARTICLE_AFFECTOR_H_INCLUDED__
    00006 #define __I_PARTICLE_AFFECTOR_H_INCLUDED__
    00007
    00008 #include "IAttributeExchangingObject.h"
    00009 #include "SParticle.h"
    00010
    00011 namespace irr
    00012 {
    00013 namespace scene
    00014 {
    00015
    00017 enum E_PARTICLE_AFFECTOR_TYPE
    00018 {
    00019     EPAT_NONE = 0,
    00020     EPAT_ATTRACT,
    00021     EPAT_FADE_OUT,
    00022     EPAT_GRAVITY,
    00023     EPAT_ROTATE,
    00024     EPAT_SCALE,
    00025     EPAT_COUNT
    00026 };
    00027
    00029 const c8* const ParticleAffectorTypeNames[] =
    00030 {
    00031     "None",
    00032     "Attract",
    00033     "FadeOut",
    00034     "Gravity",
    00035     "Rotate",
    00036     "Scale",
    00037     0
    00038 };
    00039
    00041 class IParticleAffector : public virtual io::IAttributeExchangingObject
    00042 {
    00043 public:
    00044
    00046     IParticleAffector() : Enabled(true) {}
    00047
    00049
    00052     virtual void affect(u32 now, SParticle* particlearray, u32 count) = 0;
    00053
    00055     virtual void setEnabled(bool enabled) { Enabled = enabled; }
    00056
    00058     virtual bool getEnabled() const { return Enabled; }
    00059
    00061     virtual E_PARTICLE_AFFECTOR_TYPE getType() const = 0;
    00062
    00063 protected:
    00064     bool Enabled;
    00065 };
    00066
    00067 } // end namespace scene
    00068 } // end namespace irr
    00069
    00070
    00071 #endif
    00072