Irrlicht 3D Engine: IGUIScrollBar.h Source File

| Irrlicht 3D Engine |

IGUIScrollBar.h
Go to the documentation of this file.

    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_GUI_SCROLL_BAR_H_INCLUDED__
    00006 #define __I_GUI_SCROLL_BAR_H_INCLUDED__
    00007
    00008 #include "IGUIElement.h"
    00009
    00010 namespace irr
    00011 {
    00012 namespace gui
    00013 {
    00014
    00016
    00019     class IGUIScrollBar : public IGUIElement
    00020     {
    00021     public:
    00022
    00024         IGUIScrollBar(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
    00025             : IGUIElement(EGUIET_SCROLL_BAR, environment, parent, id, rectangle) {}
    00026
    00028         virtual void setMax(s32 max) = 0;
    00030         virtual s32 getMax() const = 0;
    00031
    00033         virtual void setMin(s32 min) = 0;
    00035         virtual s32 getMin() const = 0;
    00036
    00038         virtual s32 getSmallStep() const = 0;
    00039
    00041
    00043         virtual void setSmallStep(s32 step) = 0;
    00044
    00046         virtual s32 getLargeStep() const = 0;
    00047
    00049
    00051         virtual void setLargeStep(s32 step) = 0;
    00052
    00054         virtual s32 getPos() const = 0;
    00055
    00057         virtual void setPos(s32 pos) = 0;
    00058     };
    00059
    00060
    00061 } // end namespace gui
    00062 } // end namespace irr
    00063
    00064 #endif
    00065