<map id="btConvexConcaveCollisionAlgorithm" name="btConvexConcaveCollisionAlgorithm">
<area shape="rect" id="node1" title="btConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges mes..." alt="" coords="2592,197,2788,242"/>
<area shape="rect" id="node2" href="$classbtActivatingCollisionAlgorithm.html" title="This class is not enabled yet (work&#45;in&#45;progress) to more aggressively activate objects." alt="" coords="2131,97,2351,125"/>
<area shape="rect" id="node3" href="$classbtCollisionAlgorithm.html" title="btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatche..." alt="" coords="1807,5,1961,33"/>
<area shape="rect" id="node4" href="$classbtDispatcher.html" title="The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ..." alt="" coords="1500,39,1605,66"/>
<area shape="rect" id="node5" href="$classbtConvexTriangleCallback.html" title="For each triangle in the concave mesh that overlaps with the AABB of a convex (m_convexProxy),..." alt="" coords="2146,231,2336,258"/>
<area shape="rect" id="node6" href="$classbtTriangleCallback.html" title="The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTrian..." alt="" coords="1813,404,1955,432"/>
<area shape="rect" id="node7" href="$classbtVector3.html" title="btVector3 can be used to represent 3D points and vectors." alt="" coords="5,343,89,370"/>
<area shape="rect" id="node10" href="$classbtCollisionObject.html" title="btCollisionObject can be used to manage collision detection objects." alt="" coords="1061,327,1193,354"/>
<area shape="rect" id="node11" href="$classbtTransform.html" title="The btTransform class supports rigid transforms with only translation and rotation and no scaling/she..." alt="" coords="654,464,754,492"/>
<area shape="rect" id="node12" href="$classbtMatrix3x3.html" title="The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with..." alt="" coords="278,371,378,398"/>
<area shape="rect" id="node13" href="$structbtBroadphaseProxy.html" title="The btBroadphaseProxy is the main class that can be used with the Bullet broadphases." alt="" coords="430,313,579,341"/>
<area shape="rect" id="node20" href="$classbtManifoldPoint.html" title="ManifoldContactPoint collects and maintains persistent contactpoints." alt="" coords="442,620,567,648"/>
<area shape="rect" id="node8" href="$structbtCollisionObjectWrapper.html" title=" " alt="" coords="1459,352,1646,380"/>
<area shape="rect" id="node16" href="$classbtManifoldResult.html" title="btManifoldResult is a helper class to manage contact results." alt="" coords="1818,352,1950,380"/>
<area shape="rect" id="node9" href="$classbtCollisionShape.html" title="The btCollisionShape class provides an interface for collision shapes that can be shared among btColl..." alt="" coords="639,392,769,420"/>
<area shape="rect" id="node14" href="$classbtAlignedObjectArray.html" title=" " alt="" coords="1446,242,1659,287"/>
<area shape="rect" id="node18" href="$classbtPersistentManifold.html" title="btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping..." alt="" coords="1474,485,1631,513"/>
<area shape="rect" id="node15" href="$classbtAlignedAllocator.html" title=" " alt="" coords="1034,215,1220,277"/>
<area shape="rect" id="node17" href="$structbtDiscreteCollisionDetectorInterface_1_1Result.html" title=" " alt="" coords="1452,404,1653,448"/>
<area shape="rect" id="node19" href="$structbtTypedObject.html" title="rudimentary class to provide type info" alt="" coords="1070,571,1184,598"/>
<area shape="rect" id="node21" href="$structbtDispatcherInfo.html" title=" " alt="" coords="1819,121,1949,149"/>
<area shape="rect" id="node22" href="$classbtIDebugDraw.html" title="The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations." alt="" coords="1495,121,1610,149"/>
</map>
