Bullet Collision Detection & Physics Library: btEmptyCollisionAlgorithm.h Source File

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btEmptyCollisionAlgorithm.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
4
5 This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_EMPTY_ALGORITH
17#define BT_EMPTY_ALGORITH
18#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
19#include "btCollisionCreateFunc.h"
20#include "btCollisionDispatcher.h"
21
22#define ATTRIBUTE_ALIGNED(a)
23
26 class btEmptyAlgorithm : public btCollisionAlgorithm
27{
28public:
29 btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);
30
31 virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
32
33 virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
34
35 virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
36 {
37 }
38
39 struct CreateFunc : public btCollisionAlgorithmCreateFunc
40 {
41 virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
42 {
43 (void)body0Wrap;
44 (void)body1Wrap;
45 void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btEmptyAlgorithm));
46 return new (mem) btEmptyAlgorithm(ci);
47 }
48 };
49
50} ATTRIBUTE_ALIGNED(16);
51
52#endif //BT_EMPTY_ALGORITH
btCollisionAlgorithm.h
btCollisionCreateFunc.h
btCollisionDispatcher.h
ATTRIBUTE_ALIGNED
#define ATTRIBUTE_ALIGNED(a)
Definition: btEmptyCollisionAlgorithm.h:22
btScalar
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
btAlignedObjectArray< btPersistentManifold * >
btCollisionAlgorithm
btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatche...
Definition: btCollisionAlgorithm.h:54
btCollisionObject
btCollisionObject can be used to manage collision detection objects.
Definition: btCollisionObject.h:51
btDispatcher::allocateCollisionAlgorithm
virtual void * allocateCollisionAlgorithm(int size)=0
btEmptyAlgorithm
EmptyAlgorithm is a stub for unsupported collision pairs.
Definition: btEmptyCollisionAlgorithm.h:27
btEmptyAlgorithm::calculateTimeOfImpact
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
Definition: btEmptyCollisionAlgorithm.cpp:27
btEmptyAlgorithm::getAllContactManifolds
virtual void getAllContactManifolds(btManifoldArray &manifoldArray)
Definition: btEmptyCollisionAlgorithm.h:35
btEmptyAlgorithm::processCollision
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
Definition: btEmptyCollisionAlgorithm.cpp:23
btManifoldResult
btManifoldResult is a helper class to manage contact results.
Definition: btManifoldResult.h:48
btCollisionAlgorithmConstructionInfo
Definition: btCollisionAlgorithm.h:33
btCollisionAlgorithmConstructionInfo::m_dispatcher1
btDispatcher * m_dispatcher1
Definition: btCollisionAlgorithm.h:45
btCollisionAlgorithmCreateFunc
Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm.
Definition: btCollisionCreateFunc.h:27
btCollisionObjectWrapper
Definition: btCollisionObjectWrapper.h:18
btDispatcherInfo
Definition: btDispatcher.h:31
btEmptyAlgorithm::CreateFunc
Definition: btEmptyCollisionAlgorithm.h:40
btEmptyAlgorithm::CreateFunc::CreateCollisionAlgorithm
virtual btCollisionAlgorithm * CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)
Definition: btEmptyCollisionAlgorithm.h:41