Bullet Collision Detection & Physics Library: btActionInterface.h Source File

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btActionInterface.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef _BT_ACTION_INTERFACE_H
17#define _BT_ACTION_INTERFACE_H
18
19class btIDebugDraw;
20class btCollisionWorld;
21
22#include "LinearMath/btScalar.h"
23#include "btRigidBody.h"
24
26 class btActionInterface
27{
28protected:
29 static btRigidBody& getFixedBody();
30
31public:
32 virtual ~btActionInterface()
33 {
34 }
35
36 virtual void updateAction(btCollisionWorld* collisionWorld, btScalar deltaTimeStep) = 0;
37
38 virtual void debugDraw(btIDebugDraw* debugDrawer) = 0;
39};
40
41#endif //_BT_ACTION_INTERFACE_H
btRigidBody.h
btScalar.h
btScalar
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
btActionInterface
Basic interface to allow actions such as vehicles and characters to be updated inside a btDynamicsWor...
Definition: btActionInterface.h:27
btActionInterface::getFixedBody
static btRigidBody & getFixedBody()
Definition: btRaycastVehicle.cpp:27
btActionInterface::~btActionInterface
virtual ~btActionInterface()
Definition: btActionInterface.h:32
btActionInterface::debugDraw
virtual void debugDraw(btIDebugDraw *debugDrawer)=0
btActionInterface::updateAction
virtual void updateAction(btCollisionWorld *collisionWorld, btScalar deltaTimeStep)=0
btCollisionWorld
CollisionWorld is interface and container for the collision detection.
Definition: btCollisionWorld.h:86
btIDebugDraw
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
Definition: btIDebugDraw.h:27
btRigidBody
The btRigidBody is the main class for rigid body objects.
Definition: btRigidBody.h:60