Bullet Collision Detection & Physics Library: btGhostObject.h File Reference

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btGhostObject.h File Reference
`#include "btCollisionObject.h"`
`#include "BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h"`
`#include "LinearMath/btAlignedAllocator.h"`
`#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"`
`#include "btCollisionWorld.h"`
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## Classes
class | btGhostObject
| The btGhostObject can keep track of all objects that are overlapping By default, this overlap is based on the AABB This is useful for creating a character controller, collision sensors/triggers, explosions etc. More...
class | btPairCachingGhostObject
class | btGhostPairCallback
| The btGhostPairCallback interfaces and forwards adding and removal of overlapping pairs from the btBroadphaseInterface to btGhostObject. More...