Bullet Collision Detection & Physics Library: btSimulationIslandManager::IslandCallback Struct Reference

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btSimulationIslandManager::IslandCallback Struct Referenceabstract

`#include <btSimulationIslandManager.h>`

Inheritance diagram for btSimulationIslandManager::IslandCallback:
[legend]

## Public Member Functions
virtual | ~IslandCallback ()
virtual void | processIsland (btCollisionObject **bodies, int numBodies, class btPersistentManifold **manifolds, int numManifolds, int islandId)=0

## Detailed Description

Definition at line 52 of file btSimulationIslandManager.h.

## Constructor & Destructor Documentation

## ◆ ~IslandCallback()

virtual btSimulationIslandManager::IslandCallback::~IslandCallback | ( |  | ) |
| inlinevirtual

Definition at line 54 of file btSimulationIslandManager.h.

## Member Function Documentation

## ◆ processIsland()

virtual void btSimulationIslandManager::IslandCallback::processIsland | ( | btCollisionObject ** | bodies,
|  | int | numBodies,
|  | class btPersistentManifold ** | manifolds,
|  | int | numManifolds,
|  | int | islandId
| ) |  |
| pure virtual

Implemented in InplaceSolverIslandCallback, and MultiBodyInplaceSolverIslandCallback.

The documentation for this struct was generated from the following file:

- btSimulationIslandManager.h