Bullet Collision Detection & Physics Library: btDiscreteCollisionDetectorInterface.h File Reference

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btDiscreteCollisionDetectorInterface.h File Reference
`#include "LinearMath/btTransform.h"`
`#include "LinearMath/btVector3.h"`
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## Classes
struct | btDiscreteCollisionDetectorInterface
| This interface is made to be used by an iterative approach to do TimeOfImpact calculations This interface allows to query for closest points and penetration depth between two (convex) objects the closest point is on the second object (B), and the normal points from the surface on B towards A. More...
struct | btDiscreteCollisionDetectorInterface::Result
struct | btDiscreteCollisionDetectorInterface::ClosestPointInput
struct | btStorageResult