Bullet Collision Detection & Physics Library: btSimulationIslandManager.cpp File Reference

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btSimulationIslandManager.cpp File Reference
`#include "LinearMath/btScalar.h"`
`#include "btSimulationIslandManager.h"`
`#include "BulletCollision/BroadphaseCollision/btDispatcher.h"`
`#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"`
`#include "BulletCollision/CollisionDispatch/btCollisionObject.h"`
`#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"`
`#include "LinearMath/btQuickprof.h"`
Include dependency graph for btSimulationIslandManager.cpp:

Go to the source code of this file.

## Classes
class | btPersistentManifoldSortPredicate
| function object that routes calls to operator< More...
class | btPersistentManifoldSortPredicateDeterministic

## Functions
int | getIslandId (const btPersistentManifold *lhs)

## Function Documentation

## ◆ getIslandId()

int getIslandId | ( | const btPersistentManifold * | lhs | ) |
| inline

Definition at line 167 of file btSimulationIslandManager.cpp.