Bullet Collision Detection & Physics Library: Class Members - Functions

Bullet Collision Detection & Physics Library

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### - u -

- ucmp() : btConvexHullInternal::Int128
- unite() : btUnionFind
- unlock() : btCriticalSection, btGImpactMeshShapePart::TrimeshPrimitiveManager, btSpinMutex
- unlockChildShapes() : btGImpactMeshShape, btGImpactMeshShapePart, btGImpactShapeInterface
- unLockReadOnlyVertexBase() : btStridingMeshInterface, btTriangleIndexVertexArray
- unLockVertexBase() : btStridingMeshInterface, btTriangleIndexVertexArray
- unpermute() : btLCP
- unQuantize() : btAxisSweep3Internal< BP_FP_INT_TYPE >, btQuantizedBvh
- upcast() : btGhostObject, btMultiBodyLinkCollider, btRigidBody, btSoftBody
- update() : btCGProjection, btDbvt, btDeformableContactProjection, btGImpactBvh, btGImpactQuantizedBvh, GIM_BOX_TREE_TEMPLATE_SET< _GIM_PRIMITIVE_MANAGER_PROTOTYPE, _GIM_BOX_TREE_PROTOTYPE >
- updateAabbs() : btCollisionWorld, btSimpleDynamicsWorld
- updateAction() : btActionInterface, btKinematicCharacterController, btRaycastVehicle
- updateActions() : btDiscreteDynamicsWorld
- updateActivationState() : btDeformableMultiBodyDynamicsWorld, btDiscreteDynamicsWorld, btMultiBodyDynamicsWorld, btSimulationIslandManager
- updateArea() : btSoftBody
- updateBound() : btGImpactShapeInterface
- updateBounds() : btSoftBody
- updateBvhNodes() : btOptimizedBvh
- updateCacheMultiDof() : btMultibodyLink
- updateChildTransform() : btCompoundShape
- updateClosestVectorAndPoints() : btVoronoiSimplexSolver
- updateClusters() : btSoftBody
- updateCollisionObjectInterpolationWorldTransforms() : btMultiBody
- updateCollisionObjectWorldTransforms() : btMultiBody
- updateConstants() : btSoftBody
- UpdateConstraintBatchIdsForMergesLoop() : UpdateConstraintBatchIdsForMergesLoop
- updateDeactivation() : btRigidBody, btSoftBody
- updateDeformation() : btSoftBody
- updateDv() : btDeformableBodySolver
- updateEnergy() : btDeformableBodySolver
- updateExternalForceProjectMatrix() : btReducedDeformableBody
- updateFace() : btSoftBody
- updateFaceTree() : btSoftBody
- updateFriction() : btRaycastVehicle
- updateHandle() : btAxisSweep3Internal< BP_FP_INT_TYPE >
- updateId() : btDeformableBackwardEulerObjective
- updateInertiaTensor() : btReducedDeformableBody, btRigidBody
- updateInitialInertiaTensor() : btReducedDeformableBody
- updateInterpolationCacheMultiDof() : btMultibodyLink
- UpdateIslandDispatcher() : UpdateIslandDispatcher
- updateJacobianSizes() : btMultiBodyConstraint
- updateLameParameters() : btDeformableLinearElasticityForce, btDeformableNeoHookeanForce
- updateLinkConstants() : btSoftBody
- updateLinksDofOffsets() : btMultiBody
- updateLocalInertiaTensorFromNodes() : btReducedDeformableBody
- updateLocalMomentArm() : btReducedDeformableBody
- updateModesByRotation() : btReducedDeformableBody
- updateNode() : btSoftBody
- updateNodes() : btDeformableBodySolver
- updateNodeTree() : btSoftBody
- updateNormals() : btSoftBody
- updateOldPointers() : bParse::bFile
- updatePose() : btSoftBody
- updateReducedDofs() : btReducedDeformableBody
- updateReducedVelocity() : btReducedDeformableBody
- updateRestNodalPositions() : btReducedDeformableBody
- updateRHS() : btConeTwistConstraint, btGeneric6DofConstraint, btHingeConstraint, btPoint2PointConstraint
- updateSeparatingDistance() : btConvexSeparatingDistanceUtil
- updateSingleAabb() : btCollisionWorld
- updateSoftBodies() : btDefaultSoftBodySolver, btDeformableBodySolver, btSoftBodySolver
- updateState() : btDeformableBodySolver, btSoftBody
- updateSubtreeHeaders() : btQuantizedBvh
- updateSuspension() : btRaycastVehicle
- updateTargetPositionBasedOnCollision() : btKinematicCharacterController
- updateTempPosition() : btDeformableBodySolver
- updateVehicle() : btRaycastVehicle
- updateVehicles() : btDiscreteDynamicsWorld
- updateVelocity() : btDeformableBackwardEulerObjective, btDeformableBodySolver
- updateWheel() : btWheelInfo
- updateWheelTransform() : btRaycastVehicle
- updateWheelTransformsWS() : btRaycastVehicle
- updateYoungsModulusAndPoissonRatio() : btDeformableLinearElasticityForce, btDeformableNeoHookeanForce
- useGlobalVelocities() : btMultiBody
- useRK4Integration() : btMultiBody
- useSelfCollision() : btSoftBody
- usesQuantizedAabbCompression() : btBvhTriangleMeshShape