Bullet Collision Detection & Physics Library: Member List

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btRigidBody Member List

This is the complete list of members for btRigidBody, including all inherited members.

activate(bool forceActivation=false) const | btCollisionObject |
addConstraintRef(btTypedConstraint *c) | btRigidBody |
AnisotropicFrictionFlags enum name | btCollisionObject |
applyCentralForce(const btVector3 &force) | btRigidBody | inline
applyCentralImpulse(const btVector3 &impulse) | btRigidBody | inline
applyCentralPushImpulse(const btVector3 &impulse) | btRigidBody | inline
applyDamping(btScalar timeStep) | btRigidBody |
applyForce(const btVector3 &force, const btVector3 &rel_pos) | btRigidBody | inline
applyGravity() | btRigidBody |
applyImpulse(const btVector3 &impulse, const btVector3 &rel_pos) | btRigidBody | inline
applyPushImpulse(const btVector3 &impulse, const btVector3 &rel_pos) | btRigidBody | inline
applyTorque(const btVector3 &torque) | btRigidBody | inline
applyTorqueImpulse(const btVector3 &torque) | btRigidBody | inline
applyTorqueTurnImpulse(const btVector3 &torque) | btRigidBody | inline
BT_DECLARE_ALIGNED_ALLOCATOR() | btCollisionObject |
btCollisionObject() | btCollisionObject |
btRigidBody(const btRigidBodyConstructionInfo &constructionInfo) | btRigidBody |
btRigidBody(btScalar mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia=btVector3(0, 0, 0)) | btRigidBody |
calculateSerializeBufferSize() const | btRigidBody | virtual
CF_ANISOTROPIC_FRICTION enum value | btCollisionObject |
CF_ANISOTROPIC_FRICTION_DISABLED enum value | btCollisionObject |
CF_ANISOTROPIC_ROLLING_FRICTION enum value | btCollisionObject |
CF_CHARACTER_OBJECT enum value | btCollisionObject |
CF_CUSTOM_MATERIAL_CALLBACK enum value | btCollisionObject |
CF_DISABLE_SPU_COLLISION_PROCESSING enum value | btCollisionObject |
CF_DISABLE_VISUALIZE_OBJECT enum value | btCollisionObject |
CF_DYNAMIC_OBJECT enum value | btCollisionObject |
CF_HAS_COLLISION_SOUND_TRIGGER enum value | btCollisionObject |
CF_HAS_CONTACT_STIFFNESS_DAMPING enum value | btCollisionObject |
CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR enum value | btCollisionObject |
CF_HAS_FRICTION_ANCHOR enum value | btCollisionObject |
CF_KINEMATIC_OBJECT enum value | btCollisionObject |
CF_NO_CONTACT_RESPONSE enum value | btCollisionObject |
CF_STATIC_OBJECT enum value | btCollisionObject |
checkCollideWith(const btCollisionObject *co) const | btCollisionObject | inline
checkCollideWithOverride(const btCollisionObject *co) const | btCollisionObject | inlinevirtual
clearForces() | btRigidBody | inline
clearGravity() | btRigidBody |
CO_COLLISION_OBJECT enum value | btCollisionObject |
CO_FEATHERSTONE_LINK enum value | btCollisionObject |
CO_GHOST_OBJECT enum value | btCollisionObject |
CO_HF_FLUID enum value | btCollisionObject |
CO_RIGID_BODY enum value | btCollisionObject |
CO_SOFT_BODY enum value | btCollisionObject |
CO_USER_TYPE enum value | btCollisionObject |
CollisionFlags enum name | btCollisionObject |
CollisionObjectTypes enum name | btCollisionObject |
computeAngularImpulseDenominator(const btVector3 &axis) const | btRigidBody | inline
computeGyroscopicForceExplicit(btScalar maxGyroscopicForce) const | btRigidBody |
computeGyroscopicImpulseImplicit_Body(btScalar step) const | btRigidBody |
computeGyroscopicImpulseImplicit_World(btScalar dt) const | btRigidBody |
computeImpulseDenominator(const btVector3 &pos, const btVector3 &normal) const | btRigidBody | inline
forceActivationState(int newState) const | btCollisionObject |
getAabb(btVector3 &aabbMin, btVector3 &aabbMax) const | btRigidBody |
getActivationState() const | btCollisionObject | inline
getAngularDamping() const | btRigidBody | inline
getAngularFactor() const | btRigidBody | inline
getAngularSleepingThreshold() const | btRigidBody | inline
getAngularVelocity() const | btRigidBody | inline
getAnisotropicFriction() const | btCollisionObject | inline
getBroadphaseHandle() | btCollisionObject | inline
getBroadphaseHandle() const | btCollisionObject | inline
getBroadphaseProxy() const | btRigidBody | inline
getBroadphaseProxy() | btRigidBody | inline
getCcdMotionThreshold() const | btCollisionObject | inline
getCcdSquareMotionThreshold() const | btCollisionObject | inline
getCcdSweptSphereRadius() const | btCollisionObject | inline
getCenterOfMassPosition() const | btRigidBody | inline
getCenterOfMassTransform() const | btRigidBody | inline
getCollisionFlags() const | btCollisionObject | inline
getCollisionShape() const | btRigidBody | inline
getCollisionShape() | btRigidBody | inline
getCompanionId() const | btCollisionObject | inline
getConstraintRef(int index) | btRigidBody | inline
getContactDamping() const | btCollisionObject | inline
getContactProcessingThreshold() const | btCollisionObject | inline
getContactStiffness() const | btCollisionObject | inline
getCustomDebugColor(btVector3 &colorRGB) const | btCollisionObject | inline
getDeactivationTime() const | btCollisionObject | inline
getFlags() const | btRigidBody | inline
getFriction() const | btCollisionObject | inline
getGravity() const | btRigidBody | inline
getHitFraction() const | btCollisionObject | inline
getInternalType() const | btCollisionObject | inline
getInterpolationAngularVelocity() const | btCollisionObject | inline
getInterpolationLinearVelocity() const | btCollisionObject | inline
getInterpolationWorldTransform() const | btCollisionObject | inline
getInterpolationWorldTransform() | btCollisionObject | inline
getInvInertiaDiagLocal() const | btRigidBody | inline
getInvInertiaTensorWorld() const | btRigidBody | inline
getInvMass() const | btRigidBody | inline
getIslandTag() const | btCollisionObject | inline
getLinearDamping() const | btRigidBody | inline
getLinearFactor() const | btRigidBody | inline
getLinearSleepingThreshold() const | btRigidBody | inline
getLinearVelocity() const | btRigidBody | inline
getLocalInertia() const | btRigidBody |
getMass() const | btRigidBody | inline
getMotionState() | btRigidBody | inline
getMotionState() const | btRigidBody | inline
getNumConstraintRefs() const | btRigidBody | inline
getNumObjectsWithoutCollision() const | btCollisionObject | inline
getObjectWithoutCollision(int index) | btCollisionObject | inline
getOrientation() const | btRigidBody |
getPushVelocity() const | btRigidBody | inline
getPushVelocityInLocalPoint(const btVector3 &rel_pos) const | btRigidBody | inline
getRestitution() const | btCollisionObject | inline
getRollingFriction() const | btCollisionObject | inline
getSpinningFriction() const | btCollisionObject | inline
getTotalForce() const | btRigidBody | inline
getTotalTorque() const | btRigidBody | inline
getTurnVelocity() const | btRigidBody | inline
getUpdateRevisionInternal() const | btCollisionObject | inline
getUserIndex() const | btCollisionObject | inline
getUserIndex2() const | btCollisionObject | inline
getUserIndex3() const | btCollisionObject | inline
getUserPointer() const | btCollisionObject | inline
getVelocityInLocalPoint(const btVector3 &rel_pos) const | btRigidBody | inline
getWorldArrayIndex() const | btCollisionObject | inline
getWorldTransform() | btCollisionObject | inline
getWorldTransform() const | btCollisionObject | inline
hasAnisotropicFriction(int frictionMode=CF_ANISOTROPIC_FRICTION) const | btCollisionObject | inline
hasContactResponse() const | btCollisionObject | inline
integrateVelocities(btScalar step) | btRigidBody |
internalGetExtensionPointer() const | btCollisionObject | inline
internalSetExtensionPointer(void *pointer) | btCollisionObject | inline
isActive() const | btCollisionObject | inline
isInWorld() const | btRigidBody | inline
isKinematicObject() const | btCollisionObject | inline
isStaticObject() const | btCollisionObject | inline
isStaticOrKinematicObject() const | btCollisionObject | inline
m_activationState1 | btCollisionObject | mutableprotected
m_additionalAngularDampingFactor | btRigidBody | private
m_additionalAngularDampingThresholdSqr | btRigidBody | private
m_additionalDamping | btRigidBody | private
m_additionalDampingFactor | btRigidBody | private
m_additionalLinearDampingThresholdSqr | btRigidBody | private
m_angularDamping | btRigidBody | private
m_angularFactor | btRigidBody | protected
m_angularSleepingThreshold | btRigidBody | private
m_angularVelocity | btRigidBody | private
m_anisotropicFriction | btCollisionObject | protected
m_broadphaseHandle | btCollisionObject | protected
m_ccdMotionThreshold | btCollisionObject | protected
m_ccdSweptSphereRadius | btCollisionObject | protected
m_checkCollideWith | btCollisionObject | protected
m_collisionFlags | btCollisionObject | protected
m_collisionShape | btCollisionObject | protected
m_companionId | btCollisionObject | protected
m_constraintRefs | btRigidBody | private
m_contactDamping | btCollisionObject | protected
m_contactProcessingThreshold | btCollisionObject | protected
m_contactSolverType | btRigidBody |
m_contactStiffness | btCollisionObject | protected
m_customDebugColorRGB | btCollisionObject | protected
m_deactivationTime | btCollisionObject | mutableprotected
m_debugBodyId | btRigidBody | private
m_deltaAngularVelocity | btRigidBody | protected
m_deltaLinearVelocity | btRigidBody | protected
m_extensionPointer | btCollisionObject | protected
m_friction | btCollisionObject | protected
m_frictionSolverType | btRigidBody |
m_gravity | btRigidBody | private
m_gravity_acceleration | btRigidBody | private
m_hasAnisotropicFriction | btCollisionObject | protected
m_hitFraction | btCollisionObject | protected
m_internalType | btCollisionObject | protected
m_interpolationAngularVelocity | btCollisionObject | protected
m_interpolationLinearVelocity | btCollisionObject | protected
m_interpolationWorldTransform | btCollisionObject | protected
m_inverseMass | btRigidBody | private
m_invInertiaLocal | btRigidBody | private
m_invInertiaTensorWorld | btRigidBody | private
m_invMass | btRigidBody | protected
m_islandTag1 | btCollisionObject | protected
m_linearDamping | btRigidBody | private
m_linearFactor | btRigidBody | private
m_linearSleepingThreshold | btRigidBody | private
m_linearVelocity | btRigidBody | private
m_objectsWithoutCollisionCheck | btCollisionObject | protected
m_optionalMotionState | btRigidBody | private
m_pushVelocity | btRigidBody | protected
m_restitution | btCollisionObject | protected
m_rigidbodyFlags | btRigidBody | private
m_rollingFriction | btCollisionObject | protected
m_rootCollisionShape | btCollisionObject | protected
m_spinningFriction | btCollisionObject | protected
m_totalForce | btRigidBody | private
m_totalTorque | btRigidBody | private
m_turnVelocity | btRigidBody | protected
m_updateRevision | btCollisionObject | protected
m_userIndex | btCollisionObject | protected
m_userIndex2 | btCollisionObject | protected
m_userIndex3 | btCollisionObject | protected
m_userObjectPointer | btCollisionObject | protected
m_worldArrayIndex | btCollisionObject | protected
m_worldTransform | btCollisionObject | protected
mergesSimulationIslands() const | btCollisionObject | inline
predictIntegratedTransform(btScalar step, btTransform &predictedTransform) | btRigidBody |
proceedToTransform(const btTransform &newTrans) | btRigidBody |
removeConstraintRef(btTypedConstraint *c) | btRigidBody |
removeCustomDebugColor() | btCollisionObject | inline
saveKinematicState(btScalar step) | btRigidBody |
serialize(void *dataBuffer, class btSerializer *serializer) const | btRigidBody | virtual
serializeSingleObject(class btSerializer *serializer) const | btRigidBody | virtual
setActivationState(int newState) const | btCollisionObject |
setAngularFactor(const btVector3 &angFac) | btRigidBody | inline
setAngularFactor(btScalar angFac) | btRigidBody | inline
setAngularVelocity(const btVector3 &ang_vel) | btRigidBody | inline
setAnisotropicFriction(const btVector3 &anisotropicFriction, int frictionMode=CF_ANISOTROPIC_FRICTION) | btCollisionObject | inline
setBroadphaseHandle(btBroadphaseProxy *handle) | btCollisionObject | inline
setCcdMotionThreshold(btScalar ccdMotionThreshold) | btCollisionObject | inline
setCcdSweptSphereRadius(btScalar radius) | btCollisionObject | inline
setCenterOfMassTransform(const btTransform &xform) | btRigidBody |
setCollisionFlags(int flags) | btCollisionObject | inline
setCollisionShape(btCollisionShape *collisionShape) | btCollisionObject | inlinevirtual
setCompanionId(int id) | btCollisionObject | inline
setContactProcessingThreshold(btScalar contactProcessingThreshold) | btCollisionObject | inline
setContactStiffnessAndDamping(btScalar stiffness, btScalar damping) | btCollisionObject | inline
setCustomDebugColor(const btVector3 &colorRGB) | btCollisionObject | inline
setDamping(btScalar lin_damping, btScalar ang_damping) | btRigidBody |
setDeactivationTime(btScalar time) | btCollisionObject | inline
setFlags(int flags) | btRigidBody | inline
setFriction(btScalar frict) | btCollisionObject | inline
setGravity(const btVector3 &acceleration) | btRigidBody |
setHitFraction(btScalar hitFraction) | btCollisionObject | inline
setIgnoreCollisionCheck(const btCollisionObject *co, bool ignoreCollisionCheck) | btCollisionObject | inline
setInterpolationAngularVelocity(const btVector3 &angvel) | btCollisionObject | inline
setInterpolationLinearVelocity(const btVector3 &linvel) | btCollisionObject | inline
setInterpolationWorldTransform(const btTransform &trans) | btCollisionObject | inline
setInvInertiaDiagLocal(const btVector3 &diagInvInertia) | btRigidBody | inline
setIslandTag(int tag) | btCollisionObject | inline
setLinearFactor(const btVector3 &linearFactor) | btRigidBody | inline
setLinearVelocity(const btVector3 &lin_vel) | btRigidBody | inline
setMassProps(btScalar mass, const btVector3 &inertia) | btRigidBody |
setMotionState(btMotionState *motionState) | btRigidBody | inline
setNewBroadphaseProxy(btBroadphaseProxy *broadphaseProxy) | btRigidBody | inline
setPushVelocity(const btVector3 &v) | btRigidBody | inline
setRestitution(btScalar rest) | btCollisionObject | inline
setRollingFriction(btScalar frict) | btCollisionObject | inline
setSleepingThresholds(btScalar linear, btScalar angular) | btRigidBody | inline
setSpinningFriction(btScalar frict) | btCollisionObject | inline
setTurnVelocity(const btVector3 &v) | btRigidBody | inline
setupRigidBody(const btRigidBodyConstructionInfo &constructionInfo) | btRigidBody | protected
setUserIndex(int index) | btCollisionObject | inline
setUserIndex2(int index) | btCollisionObject | inline
setUserIndex3(int index) | btCollisionObject | inline
setUserPointer(void *userPointer) | btCollisionObject | inline
setWorldArrayIndex(int ix) | btCollisionObject | inline
setWorldTransform(const btTransform &worldTrans) | btCollisionObject | inline
translate(const btVector3 &v) | btRigidBody | inline
upcast(const btCollisionObject *colObj) | btRigidBody | inlinestatic
upcast(btCollisionObject *colObj) | btRigidBody | inlinestatic
updateDeactivation(btScalar timeStep) | btRigidBody | inline
updateInertiaTensor() | btRigidBody |
wantsSleeping() | btRigidBody | inline
~btCollisionObject() | btCollisionObject | virtual
~btRigidBody() | btRigidBody | inlinevirtual