Bullet Collision Detection & Physics Library: btContinuousConvexCollision.cpp File Reference

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btContinuousConvexCollision.cpp File Reference
`#include "btContinuousConvexCollision.h"`
`#include "BulletCollision/CollisionShapes/btConvexShape.h"`
`#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"`
`#include "LinearMath/btTransformUtil.h"`
`#include "BulletCollision/CollisionShapes/btSphereShape.h"`
`#include "btGjkPairDetector.h"`
`#include "btPointCollector.h"`
`#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"`
Include dependency graph for btContinuousConvexCollision.cpp:

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## Macros
#define | MAX_ITERATIONS 64
| This maximum should not be necessary.

## Macro Definition Documentation

## ◆ MAX_ITERATIONS

#define MAX_ITERATIONS 64

This maximum should not be necessary.

It allows for untested/degenerate cases in production code. You don't want your game ever to lock-up.

Definition at line 46 of file btContinuousConvexCollision.cpp.