Bullet Collision Detection & Physics Library: btBvhTriangleMeshShape.h File Reference

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btBvhTriangleMeshShape.h File Reference
`#include "btTriangleMeshShape.h"`
`#include "btOptimizedBvh.h"`
`#include "LinearMath/btAlignedAllocator.h"`
`#include "btTriangleInfoMap.h"`
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## Classes
class | btBvhTriangleMeshShape
| The btBvhTriangleMeshShape is a static-triangle mesh shape, it can only be used for fixed/non-moving objects. More...
struct | btTriangleMeshShapeData
| do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More...