<map id="btConeTwistConstraint" name="btConeTwistConstraint">
<area shape="rect" id="node1" title="btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc)" alt="" coords="5,157,173,184"/>
<area shape="rect" id="node2" href="$classbtTypedConstraint.html" title="TypedConstraint is the baseclass for Bullet constraints and vehicles." alt="" coords="19,81,159,109"/>
<area shape="rect" id="node3" href="$structbtTypedObject.html" title="rudimentary class to provide type info" alt="" coords="32,5,146,33"/>
</map>
