Bullet Collision Detection & Physics Library: Member List

Bullet Collision Detection & Physics Library

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btTriangleIndexVertexMaterialArray Member List

This is the complete list of members for btTriangleIndexVertexMaterialArray, including all inherited members.

addIndexedMesh(const btIndexedMesh &mesh, PHY_ScalarType indexType=PHY_INTEGER) | btTriangleIndexVertexArray | inline
addMaterialProperties(const btMaterialProperties &mat, PHY_ScalarType triangleType=PHY_INTEGER) | btTriangleIndexVertexMaterialArray | inline
BT_DECLARE_ALIGNED_ALLOCATOR() | btTriangleIndexVertexMaterialArray |
btStridingMeshInterface() | btStridingMeshInterface | inline
btTriangleIndexVertexArray() | btTriangleIndexVertexArray | inline
btTriangleIndexVertexArray(int numTriangles, int *triangleIndexBase, int triangleIndexStride, int numVertices, btScalar *vertexBase, int vertexStride) | btTriangleIndexVertexArray |
btTriangleIndexVertexMaterialArray() | btTriangleIndexVertexMaterialArray | inline
btTriangleIndexVertexMaterialArray(int numTriangles, int *triangleIndexBase, int triangleIndexStride, int numVertices, btScalar *vertexBase, int vertexStride, int numMaterials, unsigned char *materialBase, int materialStride, int *triangleMaterialsBase, int materialIndexStride) | btTriangleIndexVertexMaterialArray |
calculateAabbBruteForce(btVector3 &aabbMin, btVector3 &aabbMax) | btStridingMeshInterface |
calculateSerializeBufferSize() const | btStridingMeshInterface | inlinevirtual
getIndexedMeshArray() | btTriangleIndexVertexArray | inline
getIndexedMeshArray() const | btTriangleIndexVertexArray | inline
getLockedMaterialBase(unsigned char **materialBase, int &numMaterials, PHY_ScalarType &materialType, int &materialStride, unsigned char **triangleMaterialBase, int &numTriangles, int &triangleMaterialStride, PHY_ScalarType &triangleType, int subpart=0) | btTriangleIndexVertexMaterialArray | virtual
getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int &numMaterials, PHY_ScalarType &materialType, int &materialStride, const unsigned char **triangleMaterialBase, int &numTriangles, int &triangleMaterialStride, PHY_ScalarType &triangleType, int subpart=0) | btTriangleIndexVertexMaterialArray | virtual
getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int &numverts, PHY_ScalarType &type, int &vertexStride, const unsigned char **indexbase, int &indexstride, int &numfaces, PHY_ScalarType &indicestype, int subpart=0) const | btTriangleIndexVertexArray | virtual
getLockedVertexIndexBase(unsigned char **vertexbase, int &numverts, PHY_ScalarType &type, int &vertexStride, unsigned char **indexbase, int &indexstride, int &numfaces, PHY_ScalarType &indicestype, int subpart=0) | btTriangleIndexVertexArray | virtual
getNumSubParts() const | btTriangleIndexVertexArray | inlinevirtual
getPremadeAabb(btVector3 *aabbMin, btVector3 *aabbMax) const | btTriangleIndexVertexArray | virtual
getScaling() const | btStridingMeshInterface | inline
hasPremadeAabb() const | btTriangleIndexVertexArray | virtual
InternalProcessAllTriangles(btInternalTriangleIndexCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const | btStridingMeshInterface | virtual
m_aabbMax | btTriangleIndexVertexArray | mutableprotected
m_aabbMin | btTriangleIndexVertexArray | mutableprotected
m_hasAabb | btTriangleIndexVertexArray | mutableprotected
m_indexedMeshes | btTriangleIndexVertexArray | protected
m_materials | btTriangleIndexVertexMaterialArray | protected
m_pad | btTriangleIndexVertexArray | protected
m_scaling | btStridingMeshInterface | protected
preallocateIndices(int numindices) | btTriangleIndexVertexArray | inlinevirtual
preallocateVertices(int numverts) | btTriangleIndexVertexArray | inlinevirtual
serialize(void *dataBuffer, btSerializer *serializer) const | btStridingMeshInterface | virtual
setPremadeAabb(const btVector3 &aabbMin, const btVector3 &aabbMax) const | btTriangleIndexVertexArray | virtual
setScaling(const btVector3 &scaling) | btStridingMeshInterface | inline
unLockReadOnlyVertexBase(int subpart) const | btTriangleIndexVertexArray | inlinevirtual
unLockVertexBase(int subpart) | btTriangleIndexVertexArray | inlinevirtual
~btStridingMeshInterface() | btStridingMeshInterface | virtual
~btTriangleIndexVertexArray() | btTriangleIndexVertexArray | virtual
~btTriangleIndexVertexMaterialArray() | btTriangleIndexVertexMaterialArray | inlinevirtual