Bullet Collision Detection & Physics Library: btMultiBodyWorldImporter.h Source File

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btMultiBodyWorldImporter.h
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1#ifndef BT_MULTIBODY_WORLD_IMPORTER_H
2#define BT_MULTIBODY_WORLD_IMPORTER_H
3
4#include "btBulletWorldImporter.h"
5
6 class btMultiBodyWorldImporter : public btBulletWorldImporter
7{
8 struct btMultiBodyWorldImporterInternalData* m_data;
9
10public:
11 btMultiBodyWorldImporter(class btMultiBodyDynamicsWorld* world);
12 virtual ~btMultiBodyWorldImporter();
13
14 virtual bool convertAllObjects(bParse::btBulletFile* bulletFile2);
15
16 virtual void deleteAllData();
17};
18
19#endif //BT_MULTIBODY_WORLD_IMPORTER_H
btBulletWorldImporter.h
bParse::btBulletFile
Definition: btBulletFile.h:29
btBulletWorldImporter
The btBulletWorldImporter is a starting point to import .bullet files.
Definition: btBulletWorldImporter.h:33
btMultiBodyDynamicsWorld
The btMultiBodyDynamicsWorld adds Featherstone multi body dynamics to Bullet This implementation is s...
Definition: btMultiBodyDynamicsWorld.h:32
btMultiBodyWorldImporter
Definition: btMultiBodyWorldImporter.h:7
btMultiBodyWorldImporter::deleteAllData
virtual void deleteAllData()
delete all memory collision shapes, rigid bodies, constraints etc.
Definition: btMultiBodyWorldImporter.cpp:29
btMultiBodyWorldImporter::convertAllObjects
virtual bool convertAllObjects(bParse::btBulletFile *bulletFile2)
Definition: btMultiBodyWorldImporter.cpp:265
btMultiBodyWorldImporter::m_data
struct btMultiBodyWorldImporterInternalData * m_data
Definition: btMultiBodyWorldImporter.h:8
btMultiBodyWorldImporter::~btMultiBodyWorldImporter
virtual ~btMultiBodyWorldImporter()
Definition: btMultiBodyWorldImporter.cpp:24
btMultiBodyWorldImporterInternalData
Definition: btMultiBodyWorldImporter.cpp:12