Bullet Collision Detection & Physics Library: Member List

Bullet Collision Detection & Physics Library

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btTriangleMesh Member List

This is the complete list of members for btTriangleMesh, including all inherited members.

addIndex(int index) | btTriangleMesh |
addIndexedMesh(const btIndexedMesh &mesh, PHY_ScalarType indexType=PHY_INTEGER) | btTriangleIndexVertexArray | inline
addTriangle(const btVector3 &vertex0, const btVector3 &vertex1, const btVector3 &vertex2, bool removeDuplicateVertices=false) | btTriangleMesh |
addTriangleIndices(int index1, int index2, int index3) | btTriangleMesh |
BT_DECLARE_ALIGNED_ALLOCATOR() | btTriangleIndexVertexArray |
btStridingMeshInterface() | btStridingMeshInterface | inline
btTriangleIndexVertexArray() | btTriangleIndexVertexArray | inline
btTriangleIndexVertexArray(int numTriangles, int *triangleIndexBase, int triangleIndexStride, int numVertices, btScalar *vertexBase, int vertexStride) | btTriangleIndexVertexArray |
btTriangleMesh(bool use32bitIndices=true, bool use4componentVertices=true) | btTriangleMesh |
calculateAabbBruteForce(btVector3 &aabbMin, btVector3 &aabbMax) | btStridingMeshInterface |
calculateSerializeBufferSize() const | btStridingMeshInterface | inlinevirtual
findOrAddVertex(const btVector3 &vertex, bool removeDuplicateVertices) | btTriangleMesh |
getIndexedMeshArray() | btTriangleIndexVertexArray | inline
getIndexedMeshArray() const | btTriangleIndexVertexArray | inline
getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int &numverts, PHY_ScalarType &type, int &vertexStride, const unsigned char **indexbase, int &indexstride, int &numfaces, PHY_ScalarType &indicestype, int subpart=0) const | btTriangleIndexVertexArray | virtual
getLockedVertexIndexBase(unsigned char **vertexbase, int &numverts, PHY_ScalarType &type, int &vertexStride, unsigned char **indexbase, int &indexstride, int &numfaces, PHY_ScalarType &indicestype, int subpart=0) | btTriangleIndexVertexArray | virtual
getNumSubParts() const | btTriangleIndexVertexArray | inlinevirtual
getNumTriangles() const | btTriangleMesh |
getPremadeAabb(btVector3 *aabbMin, btVector3 *aabbMax) const | btTriangleIndexVertexArray | virtual
getScaling() const | btStridingMeshInterface | inline
getUse32bitIndices() const | btTriangleMesh | inline
getUse4componentVertices() const | btTriangleMesh | inline
hasPremadeAabb() const | btTriangleIndexVertexArray | virtual
InternalProcessAllTriangles(btInternalTriangleIndexCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const | btStridingMeshInterface | virtual
m_16bitIndices | btTriangleMesh | private
m_32bitIndices | btTriangleMesh | private
m_3componentVertices | btTriangleMesh | private
m_4componentVertices | btTriangleMesh | private
m_aabbMax | btTriangleIndexVertexArray | mutableprotected
m_aabbMin | btTriangleIndexVertexArray | mutableprotected
m_hasAabb | btTriangleIndexVertexArray | mutableprotected
m_indexedMeshes | btTriangleIndexVertexArray | protected
m_pad | btTriangleIndexVertexArray | protected
m_scaling | btStridingMeshInterface | protected
m_use32bitIndices | btTriangleMesh | private
m_use4componentVertices | btTriangleMesh | private
m_weldingThreshold | btTriangleMesh |
preallocateIndices(int numindices) | btTriangleMesh | virtual
preallocateVertices(int numverts) | btTriangleMesh | virtual
serialize(void *dataBuffer, btSerializer *serializer) const | btStridingMeshInterface | virtual
setPremadeAabb(const btVector3 &aabbMin, const btVector3 &aabbMax) const | btTriangleIndexVertexArray | virtual
setScaling(const btVector3 &scaling) | btStridingMeshInterface | inline
unLockReadOnlyVertexBase(int subpart) const | btTriangleIndexVertexArray | inlinevirtual
unLockVertexBase(int subpart) | btTriangleIndexVertexArray | inlinevirtual
~btStridingMeshInterface() | btStridingMeshInterface | virtual
~btTriangleIndexVertexArray() | btTriangleIndexVertexArray | virtual