Box2D: b2ContactEdge Struct Reference

| Box2D 2.4.1 A 2D physics engine for games

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Public Attributes | List of all members
b2ContactEdge Struct Reference

`#include <b2_contact.h>`

## Public Attributes
b2Body * | other
| provides quick access to the other body attached.
b2Contact * | contact
| the contact
b2ContactEdge * | prev
| the previous contact edge in the body's contact list
b2ContactEdge * | next
| the next contact edge in the body's contact list

## Detailed Description

A contact edge is used to connect bodies and contacts together in a contact graph where each body is a node and each contact is an edge. A contact edge belongs to a doubly linked list maintained in each attached body. Each contact has two contact nodes, one for each attached body.

The documentation for this struct was generated from the following file:

- /build/box2d/src/box2d-2.4.1/include/box2d/b2_contact.h