Source code for pymunk.contact_point_set
__docformat__ = "reStructuredText"
from .vec2d import Vec2d
[docs]class ContactPoint(object):
"""Contains information about a contact point.
point_a and point_b are the contact position on the surface of each shape.
distance is the penetration distance of the two shapes. Overlapping
means it will be negative. This value is calculated as
dot(point2 - point1), normal) and is ignored when you set the
Arbiter.contact_point_set.
"""
__slots__ = ('point_a', 'point_b', 'distance')
[docs] def __init__(self, point_a, point_b, distance):
self.point_a = point_a
self.point_b = point_b
self.distance = distance
def __repr__(self):
return 'ContactPoint(point_a={}, point_b={}, distance={})'.format(
self.point_a, self.point_b, self.distance)
[docs]class ContactPointSet(object):
"""Contact point sets make getting contact information simpler.
normal is the normal of the collision
points is the array of contact points. Can be at most 2 points.
"""
__slots__ = ('normal', 'points')
self.points = points
def __repr__(self):
return 'ContactPointSet(normal={}, points={})'.format(
self.normal, self.points)
@classmethod
def _from_cp(cls, _points):
normal = Vec2d(_points.normal)
points = []
for i in range(_points.count):
_p = _points.points[i]
p = ContactPoint(
Vec2d._fromcffi(_p.pointA),
Vec2d._fromcffi(_p.pointB),
_p.distance)
points.append(p)
return cls(normal, points)