Clutter 1.3.4 (07/06/2010) =============================================================================== • List of changes since Clutter 1.3.2 » Add ClutterEffect, a ClutterActorMeta sub-class that affects the way an actor paints itself. » Clutter provides a base class for effects painting to an offscreen buffer, and a base class for effects using the GL programmable pipeline (through the GLSL shader language). » Clutter also provides some simple, shader-based effects: ClutterBlurEffect, ClutterColorizeEffect and ClutterDesaturateEffect. » Effects can be applied to any actor, and can also be stacked. » Add ClutterClickAction, an action that provides "button-like" semantics for any ClutterActor. » ClutterDragAction now moves the actor to which it has been applied by default, using a class handler for the ::drag-motion signal. » Add the :pick-with-alpha property to ClutterTexture; this property allows using the alpha channel of a texture when picking it. » Regenerate the mipmaps on COGL textures when a texture is modified. » Documentation and build fixes. Many thanks to: Robert Bragg Damien Lespiau Neil Roberts Colin Walters