highlight.uc

    /**
    * Comment
    */
    class DH_SeqAvt_GiveExp extends SequenceAction;

    var() float expGive;
    var float result;

    // line comment
    event Activated()
    {
      local DH_PlayerController PC;
      PC = DH_PlayerController(GetWorldInfo().GetALocalPlayerController());
      PC.modifyExp(expGive);
      result = PC.currentEXP;
    }

    defaultproperties
    {
      ObjName="Reward Exp"
      ObjCategory="DH_PlayerController"

      VariableLinks.Empty;
      VariableLinks(0)=(ExpectedType=class’SeqVar_Float’, bWriteable=false, LinkDesc="expGive", PropertyName=expGive)
    }