# Wesnoth Markup Language

#textdomain wesnoth-libs

<beginfold id='1'>#define</beginfold id='1'> __GUI_WINDOW_HEIGHT
(
	if(window_height = 0, 9999, window_height)
)<endfold id='1'>#enddef</endfold id='1'>

<beginfold id='1'>#define</beginfold id='1'> __GUI_WINDOW_FUNCTIONS
def reevaluate_best_size(w, s)
(
[
	0,
#
	debug_print('window ', w),
	debug_print('screen ', s)
#
][0]
);
<endfold id='1'>#enddef</endfold id='1'>

# Don't highlight array indices as tags
stored_unit[1].moves
other[0][1][2]
other[foo][bar]

foo[<beginfold id='2'>{</beginfold id='2'>MACRO<endfold id='2'>}</endfold id='2'>]
foo[$index]
foo[  12 ]

# Nested tags
<beginfold id='3'>[allow_undo]</beginfold id='3'><endfold id='3'>[/allow_undo]</endfold id='3'><beginfold id='3'>[not]</beginfold id='3'><beginfold id='3'>[true]</beginfold id='3'>text<endfold id='3'>[/true]</endfold id='3'><endfold id='3'>[/not]</endfold id='3'>
<beginfold id='3'>[foo]</beginfold id='3'><beginfold id='3'>[bar]</beginfold id='3'>text<endfold id='3'>[/bar]</endfold id='3'><endfold id='3'>[/foo]</endfold id='3'>

<beginfold id='3'>[about]</beginfold id='3'>
	title= _ "Campaign Designer"
	text="Your Name"
<endfold id='3'>[/about]</endfold id='3'>

<beginfold id='3'>[window]</beginfold id='3'>
	id = "tooltip"

	<beginfold id='3'>[resolution]</beginfold id='3'>
		definition = "tooltip"
		automatic_placement = false
		functions = "{__GUI_WINDOW_FUNCTIONS<endfold id='2'>}</endfold id='2'>"

		<beginfold id='3'>[grid]</beginfold id='3'>

			<beginfold id='3'>[row]</beginfold id='3'>

				<beginfold id='3'>[column]</beginfold id='3'>

					<beginfold id='3'>[label]</beginfold id='3'>
						id = "label"
						definition = "default_small"

						use_markup = true
						wrap = true
					<endfold id='3'>[/label]</endfold id='3'>

				<endfold id='3'>[/column]</endfold id='3'>

			<endfold id='3'>[/row]</endfold id='3'>

		<endfold id='3'>[/grid]</endfold id='3'>

	<endfold id='3'>[/resolution]</endfold id='3'>

<endfold id='3'>[/window]</endfold id='3'>

<beginfold id='3'>[event]</beginfold id='3'>
	name = preload
	first_time_only = no
	<beginfold id='3'>[lua]</beginfold id='3'>
		code =<beginfold id='4'> <<</beginfold id='4'>
			<beginfold id='5'>function</beginfold id='5'> narrator(t)
				-- Behave like the [message] tag.
				wesnoth.fire("message",
				  <beginfold id='6'>{</beginfold id='6'> speaker = "narrator", message = t.sentence <endfold id='6'>}</endfold id='6'>)
			<endfold id='5'>end</endfold id='5'>
		<endfold id='4'>>></endfold id='4'>
	<endfold id='3'>[/lua]</endfold id='3'>
<endfold id='3'>[/event]</endfold id='3'>

<beginfold id='3'>[event]</beginfold id='3'>
	name = turn 1
	<beginfold id='3'>[lua]</beginfold id='3'>
		code =<beginfold id='4'> <<</beginfold id='4'> narrator(...) <endfold id='4'>>></endfold id='4'>
		<beginfold id='3'>[args]</beginfold id='3'>
			sentence = _ "Hello world!"
		<endfold id='3'>[/args]</endfold id='3'>
	<endfold id='3'>[/lua]</endfold id='3'>
	<beginfold id='3'>[lua]</beginfold id='3'>
		code =<beginfold id='4'> <<</beginfold id='4'> narrator(...) <endfold id='4'>>></endfold id='4'>
		<beginfold id='3'>[args]</beginfold id='3'>
			sentence = _ "How are you today?"
		<endfold id='3'>[/args]</endfold id='3'>
	<endfold id='3'>[/lua]</endfold id='3'>
<endfold id='3'>[/event]</endfold id='3'>
