Open Asset Import Library (assimp)
==================================

Open Asset Import Library is a library that loads various 3D file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.

### Current project status
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<br>

APIs are provided for C and C++. Various bindings exist to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
Additionally, assimp features various __mesh post-processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.

## Project activity
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### Documentation
Read [our latest documentation](https://the-asset-importer-lib-documentation.readthedocs.io/en/latest/).

### Pre-built binaries
Download binaries from [our Itch Projectspace](https://kimkulling.itch.io/the-asset-importer-lib).

### Test data
Clone [our model database for testing purposes](https://github.com/assimp/assimp-mdb).

### Communities
- Ask questions at [the Assimp Discussion Board](https://github.com/assimp/assimp/discussions).
- Find us on [discord](https://discord.gg/kKazXMXDy2)
- Ask [the Assimp community on Reddit](https://www.reddit.com/r/Assimp/).
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
- Nothing has worked? File a question or an issue report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)

#### Supported file formats
See [the complete list of supported formats](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md).

### Building
Start by reading [our build instructions](https://github.com/assimp/assimp/blob/master/Build.md). We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.

### Ports
* [Android](port/AndroidJNI/README.md)
* [Python](port/PyAssimp/README.md)
* [.NET](https://github.com/Saalvage/AssimpNetter)
* [Pascal](port/AssimpPascal/Readme.md)
* [Javascript (Alpha)](https://github.com/makc/assimp2json)
* [Javascript/Node.js Interface](https://github.com/kovacsv/assimpjs)
* [Unity 3d Plugin](https://ricardoreis.net/trilib-2/)
* [Unreal Engine Plugin](https://github.com/irajsb/UE4_Assimp/)
* [JVM](https://github.com/kotlin-graphics/assimp) Full JVM port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status))
* [HAXE-Port](https://github.com/longde123/assimp-haxe) The Assimp-HAXE-port.
* [Rust](https://github.com/jkvargas/russimp)

### Other tools
[Qt5-ModelViewer](https://github.com/sharjith/ModelViewer-Qt5) is a powerful viewer based on Qt5 and Assimp's import and export abilities.<br>
[Assimp-Viewer](https://github.com/assimp/assimp_view) is an experimental implementation for an Asset-Viewer based on ImGUI and Assimp (experimental).

#### Repository structure ####
Open Asset Import Library is implemented in C++. The directory structure looks like this:

```txt
code				Source code
├── AssetLib/		The asset-importer and exporter lib
├── CApi/			C-API files
├── Common/			Common code used from all modules
├── Geometry/		Geometry utilities
├── Material/		Common materials
├── Pbrt/			Physical based materials
├── PostProcessing/	Post-processing steps
├── res				Resouce files
contrib				Third-party libraries
doc					Documentation (Doxygen source and pre-compiled docs)
fuzz       			Contains the test code for the Google Fuzzer project
include				Public header C and C++ header files
scripts 			Scripts are used to generate the loading code for some formats
port				Ports to other languages and scripts to maintain those.
test				Unit- and regression tests, test suite of models
├── headercheck		Implements headerchecks
├── models-nonbsd	Non-BSP licensed headers
├── models			BSP-licensed models
├── unit			Unit tests
tools				Tools (old assimp viewer, command line `assimp`)
samples				Small number of samples to illustrate possible use cases for Assimp
```
### Contributing

We would greatly appreciate for you to contribute to assimp. The easiest way to get involved is to submit
a pull request with your changes against the main repository's `master` branch.

## Contributors

### Code Contributors

This project exists thanks to all the people who contribute. [[Contribute](CONTRIBUTING.md)].

<a href="https://github.com/assimp/assimp/graphs/contributors"><img src="https://opencollective.com/assimp/contributors.svg?width=890&button=false" /></a>

### Financial Contributors

Become a financial contributor and help us sustain our community. [[Contribute](https://opencollective.com/assimp/contribute)]

#### Individuals

<a href="https://opencollective.com/assimp"><img src="https://opencollective.com/assimp/individuals.svg?width=890"></a>


#### Organizations

You can support the project with your organization. Your logo will show up here with a link to your website. [[Contribute](https://opencollective.com/assimp/contribute)]

<a href="https://opencollective.com/assimp/organization/0/website"><img src="https://opencollective.com/assimp/organization/0/avatar.svg"></a>

### License ###
Our license is based on the modified, __3-clause BSD__-License.

An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
For the legal details, see the `LICENSE` file.
