// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only

/*!
    \example hellocube
    \ingroup quick3d-examples
    \title Qt Quick 3D - HelloCube Example
    \examplecategory {3D}
    \brief Demonstrates how to render 2D and 3D objects together in Qt Quick 3D.
    \image hellocube.png
           {Cube with Qt logo and text on each face showing 2D items
           rendered on 3D object}

    \e {HelloCube} demonstrates how to render a 3D cube with 2D items in
    Qt Quick 3D.

    \section1 Draw 2D Items

    We set up the entire scene in the \e main.qml file.

    To be able to use the types in the QtQuick3D module, we must import it:

    \quotefromfile hellocube/main.qml
    \skipto import QtQuick3D
    \printuntil QtQuick3D

    We define simple QtQuick Items with an Image and a Text on a Rectangle.
    \snippet hellocube/main.qml 2d

    This simple rectangle has two animations for flipping vertically.
    \snippet hellocube/main.qml 2danimation

    \section1 Draw a 3D Cube

    Drawing a cube is very simple. After defining a \l Camera, and a \l Light,
    we make a cube with a built-in \l Model. In this example, we render the
    previous 2D Rectangle on this cube surface as a diffuse \l Texture. In our
    Rectangle, we set \c {layer.enabled} to \c true.

    \snippet hellocube/main.qml offscreenSurface

    When enabled, this property makes the 2D
    item render into a offscreen surface, which we then use as a texture for our
    cube.

    \snippet hellocube/main.qml 3dcube
*/
