## v0.13.5

   * Fixed obelisks not being able to be completed
   * Fixed combat hologram projector doing missile damage
   * taiomi01: fixed error when scanning preventing from completing the mission


## v0.13.4

   * "Show only outfits equippable on any of your ships" should include current
     ship
   * Changed som faction colours to be more readable
   * Fixed rare crash when NPCs jump out
   * Fixed online resizing on high dpi screens
   * Fixed faction hits being larger than expected in some cases
   * Fixed the ship AI giving a message when not necessary
   * Fixed derelict map using old name
   * Fixed seek and destroy missions breaking in some cases
   * Made races a bit easier
   * Fixed mapmaker sirius and soromid areas having same variable
   * Propagate parameters to plugin manager when launched
   * Guard against some segfaults triggerable by plugins
   * Fixed warning from setting OSD Hide/Priority on a mission that hasn't set
     the OSD yet
   * Fixed Nelly not pointing out equipment changes
   * Fixed escorts sometimes buggering off during escort missions
   * shadowvigil: fixed being able to skip the mission by boarding again
   * Spelling and grammar fixes
   * Translation updates


## v0.13.3

   * Made it easier to discover wormholes
   * Fixed pilots that were forced to be friendly attacking the player
   * Fixed some Lua SPFX being playing at different speeds
   * Made it so independents won't land on a certain person's laboratory
   * Fixed engine sounds not playing at correct location
   * `poi_intro`: Made the mission start conditions a bit more relaxed and
     don't error on reject
   * minerva: allow the campaign to continue more smoothly without needing to
     reland
   * Qorellia found their lost Mission BBS
   * Fixed `PILOT_SHIELD_DOWN_TIME` not being read from constants
   * Fixed alert exclamation mark being upside down
   * Fixed unsafe memory access in editor
   * Fixed cooldown time bar over/underflowing with cooldown time modifiers
   * Editor tries to create ssys and spob path if they don't exist
   * Fixed loading plugin metadata from zip files
   * Fixed uninstalling zip files from plugin manager
   * Removed inexistent heat entry from naevpedia list
   * Plugin editor will keep descriptions now on reload
   * Super Fast Colliders are now properly kinetic damage
   * Fixed missing cores not getting added properly when save gets updated
   * Fix rare crash when switching ships
   * Only save configuration settings that deviate from the defaults
   * Spelling and grammar fixes
   * Translation updates


## v0.13.2

   * Fixed time compression affecting Lua Audio streams and non-ingame sounds
   * Fixed errors that occur with the escort library on initialization
   * Fixed some NPCs spawning with missing core outfits
   * Fixed space mines bugging out if they have no velocity
   * Fixed player forgetting about the FLF when working for them
   * Don't display exit to main menu message on load if menu is open
   * colonel-escort: Fixed enemy not being hostile
   * Antique derelict no longer causes reputation penalty with pirates
   * Don't error out if audio effects are not available
   * Spelling and grammar fixes
   * Fixed build failure on (some) ARM64 platforms
   * Translation updates


## v0.13.1

   * Fixed audio volume being reset on load every time
   * Fixed player escorts trying to respond to distress signals against the
     player
   * Fixed several missions using nonexistent audio.soundPlay function
   * Fixed black cat's gift
   * Fixed weapons not being scaled logarithmically on the radar
   * Point defence will no longer fire when stealthed
   * Explicitly set `gl_PointSize` in the points shader
   * Spelling and grammar fixes
   * Translation updates


## v0.13.0

   * Lots of fixes relating audio spatialization
   * Change and exposed intrinsic audio spatialization settings
   * Mass of batteries has been decreased
   * More guards against NULL dereferences
   * Adaptive camouflage plating got a bit of jamming
   * Fixed Lua SPFX erroring out when SFX are omitted
   * Fixed creating Audio objects when they should be AudioData in several
     places in the code
   * NPCs using "The Bite" will no longer turn off the player's afterburner
   * Allow passing Audio to LuaSpfx although warn
   * 02_sciwrong: simplified logic a bit
   * Fixed Taiomi intro event
   * Fixed game freezing when finishing race with too many owned ships
   * taiomi10: fixed final cutscene
   * nelly01/02: minor fixes and streamlining


## v0.13.0-beta.5

   * Introduce start.toml to replace start.xml
   * Implemented Audio system in Rust
   * Restore music after a certain boss fight event ends
   * Systems with spobs will now have circles again in the editor
   * Plugin manager also sorts by compatibility
   * Fixed waste dumping in REDACTED
   * Added some new portraits
   * Fixed some Soromid portrait generation
   * New engine sound effects for different ship makers with more diversity
   * Hide faction hit message when capturing if nothing happens
   * Spellchecking and translation updates


## v0.13.0-beta.4

   * Fix Mac OS X not finding old saves
   * Don't reset escort AI when they are already landing or jumping at the
     right place


## v0.13.0-beta.3

   * Make sure Reynir only appears when you have free cargo space (reynir.lua)
   * Fix loading fonts in the plugin manager on platforms like macOS
   * Fix handling the --pluginmanager flag on platforms like macOS
   * Replaced a bunch of placeholder outfit graphics
   * Uninstalling a plugin will reset its disabled state
   * Move config file with rest of files and unified code handling local files
   * Added fallback server for plugin manager
   * Increased the distance threshold for escorts to automatically jump
   * Escorts spam less messages when trying to land or jump
   * NPCs should now use beam weapons properly instead of turning them off
     right away
   * Fixed mercenaries attacking the player when fighting pirates
   * Fixed bioship outfit graphics being broken
   * Fixed stations not having collision polygons
   * Fixed some generic NPCs not talking


## v0.13.0-beta.2

   * Fixed crash with appimage on certain systems
   * Fixed game not saving when exiting while landed via the small menu
   * Use lossy compression to significantly decrease the size of the game
   * Right-clicking on a spob or jump point will both select it and take you
     there
   * Fixed VN not looking up images with explicit file extensions
   * Properly define cargo dependency patches
   * Don't specify webp for PSO-2434
   * maikki1: fixed warning when player boards the ship fast
   * Fixed new svg-based portrait generator breaking with some API usage
   * Fixed some strings and updated translations


## v0.13.0-beta.1

 ### Gameplay

   * Removed heat mechanic (to be re-added as a new mechanic in the future)
   * Made pirates less dangerous to new players
       - Marauders are now intrinsically weaker than other pirates, especially
         with low pirate presence
       - Made pirates less aggressive
       - Change pirate spawning to be mainly marauders in low presence areas
   * Fuel from outfits has been tweaked a bit
   * NPCs now have skill levels that can affect their targeting and fighting
     ability
   * Bioships have had their skills and modifiers slightly reworked to be
     better balanced
   * Light, medium-heavy and ultra-heavy ship now have two core
     hull/systems/engine slots, one main and one secondary
       - Effects of heavier cores can be obtained by stacking smaller ones
   * Engines have been reworked to be more coherent and consistent
       - Tricon engines have much higher acceleration to max speed ratio
       - Melendez engines have higher speed, but low acceleration and turn
       - More consistency across lines
   * Gauntlet intrinsics are stronger and now mutually exclusive
   * Intrinsics from a certain trader are now stronger
   * Ships now disabled below a certain armour threshold regardless of stress
   * AI is less susceptible to stealth bomber cheese
   * Point defence now shoots at all ships prioritizing smaller ones after
     missiles
   * Cargo delivery missions have increased cargo amounts
   * Minimum stealth range also affects detection and signature
   * Ships can have a minimum cargo-less mass of 50% of the ship base mass
   * Damage over time effects now can cause faction loss and other effects
   * New harder difficulty
   * Gauntlet negative bonuses are now multiplicative
   * Stealthing will temporarily jam locked on munitions
   * Changed forward weapon aiming algorithm for the player so it is easier to
     shoot small ships with skill
   * Reflective shell now shoots thorns

 ### Quality of Life

   * Plugin manager built directly into Naev
       - Access to the online plugin repository
       - Can easily add or remove plugins from local or online sources
   * Autonav improvements
       - Can automatically land when following a ship
       - Improved autonav behaviour when losing a followed ship
       - Disables afterburner when getting ready to land or jump
       - Shooting *non-point defence* weapons resets autonav speed up
   * Combat and ambient music tries to play from where it was last stopped when
     applicable
   * Gave small untargetable time to player when using hypergates and wormholes
   * Ships that are scanning you use a different colour highlight
   * Landable but uninhabited space objects use a different icon
   * Deployed fighter equipment is no longer random
   * Added support for multiple automatic backups with 5 by default
   * Game will prompt if exiting the game when save data loss can occur
   * Escort mission revamp
       - Escorts now follow the player
       - Autonav will warn the player if jumping or landing will fail the
         mission
       - Autonav will wait for escorts when landing or taking off
   * Radar now has a linear area and a logarithmic area (outside the circle) to
     show more regional information
   * Support for automatically restarting Naev when changing options that
     require it
   * Systems with uninhabited but landable space objects will have smaller
     inner circles

 ### Contents

   * 28 new missions and events
       - Go treasure hunting
   * 27 new outfits and reworked cores
       - Outfit sets that gain bonuses as more elements of the set are equipped
   * 11 new ship variants
   * New sensor anomalies
   * Two new intertwined minor houses of the Empire with new systems and lore
   * More space objects with new things to explore
   * New portraits
   * Over 20 new songs
       - More variation in landing and situational music
   * Significant changes in jumps (hidden and otherwise)
   * Reworked the visuals for some weapons using shaders
   * Start to more strictly enforce Oxford spelling
   * Racing reward system reworked
   * Reworked escort missions so that escorts follow the player and improved
     how it interacts with autonav

 ### Engine

   * Began porting to Rust
   * Engine now uses SDL3 instead of SDL2
   * Camera is isometric-ish instead of using top-view game play (can be
     modified by plugins)
   * Engine supports modifying some important constants such as those related
     to the physics model for use in plugins
   * Use instancing instead of geometry shaders for space dust
   * Ship Lua scripting supports "onshootany" now
   * Support for `price_mod` on tech group commodities
   * Mission and Event NPC's priority default to the priority of the parent
   * Local maps can have a range parameter now
   * Intrinsic outfits for ships are defined in \<intrinsics\> instead of
     \<slots\> now
   * Systems can have waypoints that are accessible from missions
   * Fixed some flickering at the end of ship trails
   * Diff mode in the editor remembers filenames and diff names
   * Slots can have tags
   * Outfits can fit an additional slot property
   * Support for hiding dynamic ship stats from outfits in the equipment
     support
   * Outfits support inline Lua definitions
   * Can override long class names of spobs
   * Changed how ship statistics are computed: those from same source will be
     additive, while different sources will be multiplicative
   * New ship stats and changes
       - Weapon speed with variants for cannons and turrets
       - Minimum Stealth Range
       - Absolute Mass
       - Absolute CPU
       - Temporary Invincibility
       - Detection Range only affects 'Detected at:' range
       - Ship Visibility that affects detection, signature, and stealth ranges
   * Intro text is no longer hard-coded and is handled via Lua
   * SVG image support
   * WGSL shader support
   * trigger library to handle commonly mission code
   * Game will automatically try to detect extensions for image files

 ### Fixes

   * The Bite turns off afterburners
   * Hiding on screen display information for missions also hides system
     markers
   * Sensor anomalies now appear in the on-screen display
   * Fixed texture interpolation when alpha is 0 for pixels
   * Fixed adding commodities to space objects via tech groups
   * Engine glow decay is less ridiculous on ships with really weird
     acceleration / speed ratios
   * Only try to load missions and events with file names that end in .lua
   * Action speed can no longer be negative and disables space worthiness
   * Don't show OSD frame when not visible
   * Can't stack Sirius ferry pilgrim missions anymore
   * Add marker mission to help the player find wild space
   * Bioships will reset their locked slots when swapping ship and loading
   * `jump_delay` was being applied instead of `jump_warmup` to the engine warm
     up animation
   * Mass modifiers now affect outfit mass too
   * Ships will no longer appear tilted in the equipment view
   * `dv_antiflf02`: Make the vigilances less pathetic
   * Gauntlet properly resets outfit cooldowns
   * Saves try to save outfits by slot name to be more robust to changes in the
     future
   * Player can't stealth while disabled
   * Getting disabled turns off stealth
   * Carried fighters don't carry commodities
   * darkshadow: enemies shouldn't see through stealth
   * Cryogenic Nanobots no longer restore health to 100% on completing cooldown
     regardless of damage taken
   * Improved AI braking skills
   * Game will not save in certain cases like loading the game and immediately
     being forced to take off by a load hook
   * Improved handling of full screen toggling and resolution changes
   * Faction ships no longer show up as "Unknown" when you first discover a
     faction
   * Space mines in restricted systems have infinite duration
   * Made Love framework ignore events that were queued before opening
   * Lowered reputation gains from aiding hypergate construction sites
   * Use higher resolution icon
   * Lots of spelling and grammar fixes
   * Translation updates


## v0.12.6

   * Dvaered Negotiation 1: update the location of the target on the map
   * Dvaered Sabotage: no longer fail the mission if the target jumps out after
     boarding
   * Fixed point defence turning off all the time
   * Minor typo fixes and translation updates


## v0.12.5

   * Fixed bug causing lower diversity in ship spawning
   * Fixed autonav not respecting shield thresholds
   * Fixed AI spamming afterburners in an unhealthy way
   * Removed support for save game compression as libxml 2.14 disable
     compression by default
   * minerva/pirate3: fixed dialogue being weird if paying with tokens
   * Minor typo fixes and translation updates


## v0.12.4

   * More robust jump check to fix crash when creating new systems
   * Gave Pacifier +400 fuel bonus to match description
   * Made the baron comm event respect system claims
   * Shaky swan no longer gets killed by patrols
   * Fixed crash when shooting asteroids with explosive weapons
   * Disallow cooling down while jumping
   * Fixed crash with pilot.navJumpSet
   * Remove all pirate presence within 2 jumps of the starting system
   * Minor typo fixes and translation updates


## v0.12.3

   * Sirius preacher gives +4% shield regeneration, not +4 GW shield
     regeneration
   * Largus Gene Drive (Nyx) has a max speed of 175, not 275
   * Tweaked Melendez Mammoth XL and Eagle 6500 top speeds
   * Fixed not being able to stealth with active point defence
   * Fixed being able to complete the test of purification after failing
   * Fixed GUI getting weirdly offset in some cases
   * Cannibalize button doesn't overlap with capture anymore
   * Don't crash if loading a save where the player's current ship doesn't
     exist
   * Gauss has a reputation requirement
   * Derelicts are no longer space-worthy
   * Fixed Tartarus landing graphics
   * Fried now shows the stellar winds on the map
   * Reworked aggressivity on distress signals to be more consistent
   * Try to fix trails not appearing on variant ships
   * `dv_goddard`: The Siren of Halir no longer fails the mission after you get
     the commandos
   * `dv_shopping`: Fixed not giving the player the Fancy Key Chain
   * Misi will sell the Fancy Key Chain for those affected by the `dv_shopping`
     bug
   * oldwoman: The old woman complains again
   * shadowvigil: seiryuu doesn't disappear if you land
   * darkshadow: four wind fighters can hurt the player
   * kex3: made it completable by making it much easier to dodge and have a
     fairer fight
   * Fixed stealth circles not appearing on hostile pilots if their faction is
     friendly
   * Fixed some date-related mission information not being updated
   * Fixed landing music playing with VN music in some situations
   * Significantly buffed point defence damage
   * Story mode gives an additional -50% fuel usage modifier
   * Minor typo fixes and translation updates


## v0.12.2

   * Made plasma drill much easier to apply to asteroids
   * Don't reset cargo if not space worthy when reloading
   * Truly fix the negative mass exploit
   * Made miners less bad at mining, their only passion
   * Slim GUI set formation button is no longer clickable when invisible
   * Removed outdated tip from NPC messages
   * Round faction reputation at hypergates
   * Hypergates no longer spoil system names for you
   * Fixed description of the Squadron Synchronizer Module
   * Deployed fighters are always aggressive (for now)
   * Player can't make own escorts hostile with AoE weapons
   * Fuel usage is a negative is better stat
   * Added faction.areNeutral to get true neutral state of factions
   * Ammo can not become negative anymore
   * Made Za'lek drone weapons builtin
   * Be more restrictive on which factions give waste dump missions
   * Added the Admonisher ΩIIa for sale
   * Reputation can't go above +100 or below -100
   * Made ship buying reputation requirements more lax, using maximum of local
     and global reputation
   * Fix overlay map not updating after obtaining map while open
   * Stealth Discovered Speed should be Stealth Discovered Rate
   * Fixed mass being displayed twice for outfits
   * Don't have player.teleport break the game while the player is landing
   * Modified condition of many neutral missions so they don't appear in the
     wrong places
   * Dvaered ships are now also sold in more accessible locations
   * FLF should not cause reputation chains making other factions hostile
   * Fixed the `ship_buy` hook referring to the ship sold when trading ships
   * Fixed captured ships having inconsistent load outs and not spawning near
     the pilot
   * Fixed zebra losing cylinders when thrusting
   * Don't remove builtin weapons when spawning pilots naked
   * Fixed pilot.distress() not sending signals to spobs
   * lovebiz01: fixed condition allowing it to appear anywhere
   * `dv_goddard`: fixed spawning of Silent Death
   * `harjas_vengeance`: avoid certain system to make the mission easier to do
   * minerva missions: fixed a ship not spawning correctly
   * Large cargo hulls now match the cargo difference of the small and medium
     hulls
   * Minor typo fixes and translation updates


## v0.12.1

   * Fixed psychic orbs having trails
   * Crop selected spob name if it goes out of bounds in the GUI
   * Fix obelisk tests not setting properly the primary weapons of the player
   * Fleet members don't try to investigate, only leaders do
   * More lenient update checks when updating saves
   * Pilots should no longer see through stealth when attacked from stealth
   * Fixed sometimes full map being partially displayed
   * Don't show the "didn't play in a while" message every time a save is
     loaded
   * Difficulty modifiers extend to the player's escorts as well
   * Boarding bonus affects outfit / ship capture costs
   * Lowered the cost of capturing ships
   * Minor typo fixes and translation updates


## v0.12.0

   * Don't play wormhole sound on main menu
   * Don't allow the player to sell unique ships
   * Fixed corner cases where destroyed player ships would not properly be
     updated
   * Fixed Sirius Providence flow absorption bonus
   * Fixed positioning of a certain blockade
   * Fleshed out API for player.missions() to be as documentation indicates
   * Fixed some visual aberrations when forcing the player to land or jump
   * Prioritize pilots and other objects over uninhabited planets when clicking
   * Fixed bug in rehab missions causing them to get stuck
   * Trading in a ship triggers both `ship_sell` and `ship_buy` hooks
   * Disabled Nasin campaign and Defend the System missions
   * Fixed weird commodity global average values
   * Fixed how Lua environments were being stored and referenced
   * Can always bribe your way to pirate's clansworlds
   * Fixed weapon sets getting reset on game load
   * Don't remove hooks on failure, which should make rehab missions a tad more
     robust
   * Fixed exploit allowing the player to ignore cargo limits
   * Consistently colour the ShipAI messages in the tutorial
   * Made `max_fps` actually get respected
   * Fixed nebula trails on the Virtuosity
   * Bumped tracy wrap to 0.11.1
   * `fw03_sirius`: fixed Lua error
   * `fw05_triathlon`: fixed acquired information of ships the player can
     obtain
   * nelly02: don't have Nelly tell you about disable weapons after disabling
     her ship
   * Carried fighters don't investigate
   * Minor typo fixes and translation updates


## v0.12.0-beta.3

   * Fixed collisions for some ships at certain angles
   * Changed mouse click selection priority, it prefers spobs/jumps and will
     ignore clicks reselecting the same object
   * Fixed map decorators not shown in editor
   * Centred buttons at the top of the holo-archives
   * Show if a system has a bar in the map
   * Fixed `conf.mouse_doubleclick` not disabling when set to 0
   * Fixed crashes when a faction is assigned a non-existent colour
   * Update the overlay scaling given the player's position
   * Fixed population not being updated by universe diffs
   * Fixed date acquired being wrong on some platforms
   * Round reputation values when displaying standing text for consistency
   * Display local standing in the information window
   * Fixed certain combination of opening menus locking up
   * Fixed fmt.number displaying wrong values when negative
   * Fixed spoiling of system names on the map
   * Improved pilot facing corrections when jumping
   * Can no longer abort missions during landing animation
   * Fixed editor crash with empty descriptions
   * Fixed editor crash when making links to systems with no presence
   * Fixed rehabilitation missions
   * Fixed escorts not using special outfits and abilities
   * Fixed escort fighters existing after undeploying escort
   * Fixed Certitude trails
   * Pirate ambush derelict events break stealth
   * Mining mini-game result affects yield more
   * Absorption is no longer limited to the 0% to 100% range
   * `derelict_rescue`: only allow generic target space objects
   * onion04: don't fail if something happens to the Gawain after taking the
     cargo
   * `traffic_01`: don't use hard-coded systems
   * bounty: fixed error with deadlines in certain cases
   * neburesearch04: don't let the drones see through stealth and disable the
     player from relanding to skip stage
   * minerva/judugement: fixed error in VN flow
   * Minor typo fixes and translation updates
   * Increased maximum reputation for a certain hidden faction to 70
   * Restored portable installs with the Windows installer
   * Workaround MESA driver bug that causes dark or invisible ships on AMD
     hardware
   * Documentation fixes
   * Minor typo fixes and translation updates


## v0.12.0-beta.2

   * Fallback for missing holo-archives ship entries
   * Reset proteron reputation more aggressively
   * Fixed overlap in VN logs
   * Show intrinsic outfits in the "Other" tab
   * Shooting weapons no longer resets autonav speed up
   * Fixed plural form of 0 items in many cases
   * Made pilots in formation less prone to spinning
   * Ships significantly past the mass limit are no longer space worthy
   * Lowered the price of a certain map
   * Lowered presence of a certain faction
   * Prevent changing autonav target via Lua when jumping
   * Disable jettisoning cargo when landing
   * Removed overlap in the options menu
   * Don't allow ship shield/energy to go negative
   * Don't show stealth circles during cinematics
   * Jumping through a one-way normal / hidden jump reveals the hidden side
   * Escorts will try to respect player's autonav rules by default
   * Increased nebula visibility by 400 km
   * Fixed text overlap in the holo-archives for certain languages
   * Fixed reputation changes not working on dynamic factions
   * Fixed text overlap if ship name is too long
   * Fixed automatic weapon sets behaving oddly with multiple ships
   * Fixed rare crash when setting hook on non-existent pilot
   * Fixed map thresholds for interference
   * Fixed some reputation values not being correctly rounded
   * Fixed OSD not advancing in a certain mission
   * Fixed Sirius Divinity collisions
   * Fixed beam weapons in "in range" mode not respecting range bonus
   * Fixed hiding mission OSDs and changing priority being reset on take off or
     jump
   * Fixed asking your ship AI for advice
   * Fixed point defence requiring toggling thrice to turn off in some cases
   * sensor anomaly: Nelly will no longer appear in too dangerous or risky
     systems
   * mephisto type v: lowered heat generation
   * `seek_n_destroy`: fixed hints breaking in certain cases
   * `pir_hit_intro`: fixed OSD being displayed wrong
   * taiomi04: update OSD after boarding ship
   * bounty: fixed OSD getting reset after killing/capturing target
   * `ant_supplies`: fixed hostility after jumping into system again
   * Editor now shows dialogues on errors and allows user to choose directory
     to save data to
   * Minor typo fixes and translation updates


## v0.12.0-beta.1

 ### Gameplay

   * Ability to capture disabled ships
   * Faction reputation is no longer universal, but varies on systems
       - Direct faction hit changes are shown as messages
       - Your actions will more directly affect ships in the system
   * Significantly increase maximum potential fleet capacity
   * Excess energy to battery recharge efficiency is now a flat instead of
     varying based on charge level
   * Gave the Za'lek sting a slight detection buff
   * Can only have a single patrol mission active at a given time
   * Pirates are less numerous during Chapter 0
   * Dvaered Arsenal has no fighter bays and fewer slots
   * Lowered CPU cost of some fighter bays
   * Decreased CPU and energy provided by large core slots
   * Pillaging ships affects reputation
   * Significantly increased the amount of fuel provided by outfits
   * Camouflage burster gives a speed bonus while active and disables when out
     of stealth
   * Can scan ships with 'u' key
   * Gave the Quicksilver another medium structural slot
   * Beam weapons have minimum delays instead of minimum durations
   * Can stealth when missiles are locked on
   * Deployed fighters take stress and damage over time when their mother ship
     is destroyed
   * Electron Burst Cannons and Za'lek Heavy Drones have had their damage per
     second lowered
   * Improved point defence
       - Spittle Tubuloid Cluster is now a utility and does more damage
       - Guardian Interception System does double damage
       - Missiles explode when intercepted
   * Bounties have explicit time limits
   * Derelicts should appear in remote systems

 ### Quality of Life

   * Added colourblind correction mode
   * Exposed more colourblind options to the user
   * Can modify game speed directly instead of using a slow mode difficulty for
     accessibility
   * Messages get folded instead of repeating
   * Asteroids no longer fade out if close to or targeted by the player
   * Display fuel consumption for ships in the equipment overlay
   * Added option to match speed with the slowest ship in the fleet (on by
     default)
   * Made it so ships in the equipment screen do not change order based on
     value
   * Mark spaceport bar tab when there is an important NPC
   * Weapon set keybindings change window tabs
   * Use short outfit names when displaying groups of outfits
   * Shown more useful things you have when buying outfits with things other
     than credits
   * Can sort and filter the mission computer
   * Added small optional bounce to NPCs when they start talking
   * Inform the player when they don't meet mission requirements for some
     important missions
   * Can add new plugins directly from the options menu
   * Can toggle whether autonav stops when missile lock-ons are detected
   * Added colour coded factional backgrounds in the shipyard
   * Can rotate shipyard image for ships with 3D graphics
   * Prompt when deleting notes
   * Added accessibility option that allows skipping story minigames
   * Can view and change all your ships in the equipment tab when there is
     refuelling
   * Reduced space dust size by 50%

 ### Content

   * New in-game wiki with explanation on gameplay mechanics and lots of lore
   * 8 new missions
       - The Onions call
   * 4 new ships
   * 13 new ship variants
       - Give a new twist to existing ships
   * 6 new outfits
   * New area with unique challenges
   * New events
       - Get more Sirius abilities
       - Find the dark side of the Nebula
   * New NPC portraits
   * New generic NPC and News messages
   * Reworked trails to make ships feel more speedy

 ### Engine

   * Support for 3D models
       - Lighting is based on system stars
       - Fancy effects for special systems
       - Ships tilt slightly when rotating
       - Simple animations are supported and used when applicable
   * Support for an in-game wiki
       - Can process YAML, Lua, and markdown
       - Cross-link support
       - Support for custom widgets
   * Stats (except inverted stats) are now additive instead of multiplicative
   * Try to merge saves if multiple directories correspond to the same player
   * More robust weapon set support that can handle multiple overlapping weapon
     sets
   * Faster handling of asteroids with large exclusion areas
   * Added `fuel_usage_mod` ship stat
   * Fixed player losing navigation targets when unidiff is applied
   * Fixed ai.idir giving wrong answer by `M_PI_2` in some cases
   * Threaded more loading components
   * Lua require now caches chunks
   * Dropped `SDL_image` fallback
   * Use higher internal timer for all platforms
   * Support for Tracy
   * Spobs that are not landable yet generate presence will be shown on the map
   * Warn the player if they try to use a name with all space characters
   * Decoupled the collision system from the rendering system
   * Added a low memory mode to use fewer and smaller textures with 3D
   * Lazy load ship and outfit graphics to reduce memory usage and decrease
     load time
   * Use clang-format to format all the C code
   * Use enums internally to represent keybindings instead of strings
   * Always use replaygain information when available when loading vorbis files
   * Stop repeating the same warning after a fixed amount of times
   * Support for outfits that don't break stealth
   * Editor has partial support for universe diffs
   * Editor has separate configuration and file dialogues
   * New ship stats
       - Global weapon range, damage, fire-rate and energy usage
       - Range ship stat for all specific weapon types
       - Turn, speed, and accel for launchers
       - Shield downtime modifier
   * Deprecated old faction API in favour of the new one for local / global
     standings
   * Added support for temporarily overriding faction standings

 ### Fixes

   * PSO and Mizar nebulas have trails again
   * Removed fancy background mode
   * Can remove fighter bays with deployed fighters
   * Sol is less friendly
   * Fixed rare cases where fighters would not be able to dock
   * Fixed hypergate and wormhole effects getting stuck
   * Obelisks tell if you have completed them already
   * Fixed space dust disappearing with certain jump abilities
   * Boarded pilots become permanently disabled if they lose space-worthiness
   * Double tap will activate feather drive like blink engines
   * Fixed camouflage burster not activating stealth
   * Fixed bug where beams were counted as giving energy in the equipment
     optimizer
   * shadowvigil: claim entire route
   * `sh01_corvette`: should be completable on easy difficulties now
   * patrol: fixed escorts and fighters becoming hostile if hostile to the
     mission giving faction
   * Fixed debugging paranoid builds under Windows
   * Fixed autonav not respecting shield thresholds
   * zbh10: Godheart and friends get at most 1 fighter bay per ship now
   * Fixed ESS Trinity being bribeable
   * Cargo on fleets with be displayed to make room for mission cargo when
     necessary
   * Made it so Shadow Vigil doesn't try to go through Surano system for
     reasons
   * `blackhole/zbh09`: fixed softlock during a cutscene under certain
     conditions


## v0.11.5

   * Fixed FLF-Pirate map not providing jump information
   * Fixed the combat hologram projector making escorts hostile
   * Build system no longer libdl on platforms such as BSD


## v0.11.4

   * More guards against divides by zero in autonav
   * Fixed warnings on certain OpenGL drivers
   * Fixed toolkit not rerendering when right-clicking on tabbed windows
   * Fixed Marius enclave description
   * Tweaked Za'lek Diablo and Mephisto stats so that they are better suited to
     their respective roles
   * Updated flicker drive, blink drive, and hyperbolic blink engine
     descriptions to be more complete and correct
   * Initialize outfit Lua scripts when added in the equipment view so that
     flicker drive signature gets properly computed
   * Flicker drive no longer displays -10% signature range bonus twice when
     equipped
   * Fixed crash when selling deployed ship
   * Gave the Dvaered warlord event better criteria so they don't attack the
     hypergate
   * `shark/sh01_corvette`: have the pilot jump in from the same system as the
     player
   * `minerva/kex03`: have mission claim the crimson gauntlet to prevent
     unwanted spawns
   * `dvaered/gauntlet`: have mission claim the system if it can, but not fail
     if it can't
   * `trader/trader_escort`: player can only escort one group of traders at a
     time
   * `neburesearch/neburesearch_01`: use the correct faction when complaining
   * Fixed some typos and revised writing
   * Translation updates


## v0.11.3

   * Don't run discovery event when in cinematic mode
   * Do a better job of updating old save autonav settings
   * Added more checks so tutorial messages don't appear in claimed systems
   * Fixed blinking not breaking stealth
   * Fixed auto-hail message colouring
   * Only do updates with positive delta ticks
   * Fixed cargo disappearing when buying a ship when over the cargo limit
   * Don't let the player trade ships when they have mission cargo
   * Fixed not being able to turn off point defence weapons
   * Fixed Za'lek drone bay being cheaper than the mini-bay
   * Flicker drives can not be stacked and are mutually exclusive with other
     blink drives
   * Decreased Nexus Drill Lance mining malus from -80% to -15%
   * Increased all mining yields by roughly 5 times
   * `sciencegonewrong/02_sciwrong`: make the drones not hostile to other
     factions
   * `neutral/baron_comm`: fixed trivial warning when trying to clean up baron
     comm event
   * `neutral/wastedump`: fixed getting rid of cargo while landed
   * Translation updates


## v0.11.2

   * Stopped autonav from preventing wobble and overshooting by crashing the
     entire game


## v0.11.1

   * Give all ammo back to player after doing obelisk
   * Fixed player being invincible after completing an obelisk
   * Fixed a crash when loading games while a landing hook was running
   * Fixed race condition in threadpool
   * Fixed asteroids spawning in not proper shapes
   * Fixed autonav wobble and overshooting
   * Point defence won't shoot at disabled pilots anymore
   * Fixed battery descriptions
   * Discovering a hidden jump will make both directions known
   * Fixed AI trying to scan hostile targets they lost track of
   * Properly save and load `reward_value` to and from saves
   * Fixed events and missions being able to trigger in obelisk tests
   * Fixed beam weapons not hitting asteroids
   * Properly compute weapon range with `launch_range` modifiers
   * Fixed some range checks with inrange weapon sets
   * Fixed Empire Pacifier mass being too low
   * Fixed warning when looking at internal flow amplifier descriptions
   * Removed Soromid Ira turret and forward weapon stats
   * Fixed reality rip and avatar of sirichana abilities giving errors when the
     AI tries to use them
   * Fixed issue on some systems with indexed images
   * Fixed pirates and pilots that don't care being able to disable the fake
     transponder
   * Can now see and target allies that are stealthed
   * Pheromone emitter won't do anything in exclusively claimed systems
   * Fixed some weapons such as beams not hitting targets other than selected
     one
   * Fixed rendering order making it so most effects were below the player
   * Fixed fallback switch weapon sets not being found properly
   * Fixed bioship "Wanderer" perk giving absolute accel bonus instead of
     relative
   * Increased Neural Accelerator Interface energy regen malus to -100%
   * `zalek/blackhole/zbh09`: don't error out when a bioship ceases to exist
   * `kidnapped/traffic_00`: fixed formatting string telling the player what
     system to go to
   * `kidnapped/traffic_01`: ship should spawn if taking off in the same
     system, not just jumping in
   * `tutorial/nelly01`: fixed derelict message not appearing
   * `minerva/pirate4`: fixed save me spam only being print once
   * `neutral/seek_n_destroy`: fixed warnings when taking off in the same
     system
   * `sirius/achack/achack01`: fixed not being able to accept mission
   * `dvaered/dv_diversion`: fixed not being able to accept mission
   * `dvaered/dv_bikers`: don't allow the player to use escorts and properly
     update mission TODO
   * `sirius/achack03`: fixed not being able to complete the mission
   * `neutral/kidnapped`: fixed inconsistency in the name of the system to go
     to
   * `shadow/shadowrun`: fixed VN issues not allowing mission completion
   * `shadow/shadowrun`: changed locations to make it possible to do in the
     allotted time-frame
   * `shadow/shadowvigil`: fixed Seiryuu not appearing
   * `shiplover`: don't ask the player about ships they can't obtain
   * Fixed many typos
   * Translation updates


## v0.11.0

   * Fixed beams only showing hit explosions on one target being hit instead of
     all
   * Consider beam width when computing collisions
   * Made beam effects a bit thinner
   * Point defence weapons should track fighters much better now
   * Fixed point defence weapons not firing properly
   * Approach no longer instantly starts autonav unless a space object or
     derelict is already targeted
   * Tweaked the approach logic to prefer planets over pilots when only planet
     is selected
   * Approach should no longer play extraneous target sounds
   * Stores now show amount for unique outfits, while equipment windows shall
     not
   * Fixed POI missions having markers say 'Point of Interest' instead of
     'Sensor Anomaly'
   * Most consistent texture interpolation when using mipmaps
   * Pilots will do their first distress somewhat sooner
   * Can only start to afterburn with enough energy for 0.5 seconds of
     afterburning
   * Updated meson.build to require SDL 2.0.26 which seems to be minimum
     supported version now
   * Fixed a certain faction being enemies with wild ones when they shouldn't
     necessarily be
   * Soromid Arx now has one non-exclusive heavy non-bio slot
   * Buffed Scanning Combat AI to have an additional +15% tracking
   * Pirates should no longer have presence in Sol under certain conditions
   * Buffed weapon ionizer to only -50% damage from -70% damage
   * Made weapon sets more robust to changes
   * Fixed some pirate checks in dominated systems
   * Clear weapon sets when doing active cooldown
   * Run ship / outfit code Lua code when disabled or cooling down
   * Increased maximum standing cap with pirates
   * Allow marauders to become friendly
   * Fixed gamma correction / colourblind shaders not being run on top of
     everything
   * Fixed damage sometimes causing pilots to instantly become undisabled
   * Fixed Sirius ships acquired before 0.11.0 not being able to use flow
   * Fixed Cleansing Flames shader
   * Gave some flow abilities custom sound effects
   * `srs_ferry`: fixed marker not updating for alternative delivery locations
   * `nelly01`: fixed giving the player twice as much money as needed for an
     ion cannon
   * `nelly03`: guard against the player changing systems in the middle of
     mining
   * `zbh06`: made mission easier for the player
   * `seek_n_destroy`: fixed mission being failable after the player takes out
     the target
   * `preach`: don't try to claim the system twice
   * Fixed many typos
   * Translation updates


## v0.11.0-beta.3

   * Differentiated more significantly the energy / kinetic / plasma weapon
     types
   * Fixed hard crash when loading when approaching certain NPCs
   * Fixed crash when change tab triggers a takeoff
   * Fixed Naev not starting on Mac OS
   * Fixed beam collisions (again)
   * Fixed rare hard crash when beams are being fired
   * 'in range' option for weapon sets now takes into account weapon arcs
   * Buffed Targeting Conduit
   * Renamed 'Point of Interest' to 'Sensor Anomaly'
   * Double-tap activating outfits breaks stealth
   * Nerfed Sirius Fidelity so it can no longer get ludicrous levels of action
     speed
   * Map's discovery mode shows system features
   * Removed enemies from a certain hidden faction so the player won't have
     standing issues with them
   * Non-weapon outfits no longer show switch groups they are in as hot keys
   * Turn off weapon sets when changing type
   * Fixed toggle weapon sets not triggering outfits over and over as expected
   * Turn off all weapon sets when entering stealth
   * Fixed resizing not working on the background and toolkit in some cases
   * Added pilot.weapsetAddType and pilot.weapsetSetActive
   * Gave unicorp storm launchers a rarity of 2 and made it more available
   * Have ships be a little less spammy distressing
   * Centred tracking icon in slim GUI
   * Show tracking icons for non-turret bolt weapons too
   * More short names for weapon outfits
   * Fixed pilot.setSpeedLimit not working
   * Added tutorial message when player acquires first point defence weapon
   * `test_of_renewal`: fixed weapon set defaults being incorrect and increased
     enemy damage
   * `seek_n_destroy`: missions should work properly when boarding the target
   * `flf_diversion`, `flf_rogue`: Missions should no longer be able to have
     ridiculously low credit rewards
   * `ec00`: changed it so you can't hail the collective drone
   * `escort`: fixed pilots not flying in formation
   * Fixed many typos
   * Translation updates


## v0.11.0-beta.2

   * Slim GUI now shows activated outfits and all weapons all the time
   * Collision system reworked (again) to take into account fast moving
     particles
   * Fixed collision polygons not properly being used
   * Added short names to some outfits such that they are easier to distinguish
     in the GUI
   * Allied factions won't help out the player against neutral targets
   * Added missing graphics for meditation chambers
   * Don't allow giving the player names that can't be saved
   * Updated love.filesystem to 0.11 spec renaming mkdir to createDirectory,
     enumerate to getDirectoryItems, and adding remove
   * Fixed toggle weapon sets not turning off with only bolt weapons
   * Hardened physics engine a bit to overflow that happens in 49 days of
     straight game time
   * Fixed trivial memory leak in vpool
   * Allow buying local maps where they are not sold
   * Buffed Hunting Combat AI to 15% bonus
   * Made Weakness Harmonizer AI not appear as an active outfit
   * Outfit Lua function onshoot has been renamed onshootany
   * Can toggle point defence weapons on and off
   * AI will turn off weapons ionizer when going for a kill
   * Player's new ships should start will all the default outfits, which fixes
     the some Sirius psychic tests
   * pilot.weapsetAdd follows the same logic as the normal equipping functions
   * slim GUI uses primary/secondary colours like the info menu
   * AI should be less prone to jump before their leader
   * Fixed cargo being lost when swapping ships in missions and events
   * `chapter1`: event claims all the systems just in case
   * `poi`: renamed 'Pristine Derelict' to 'Unusual Derelict'
   * `poi_intro`: fixed typo
   * `achack03`: fixed mission not being acceptable and harja spawning forever
   * `achack04`: fixed missing formatting string
   * `dv_bikers`: made missiles significantly more dodgeable and changed
     location
   * Translation updates


## v0.11.0 (beta)

 ### Gameplay Changes

   * Universe significantly overworked to be more consistent with lore
       - More landable uninhabited spobs, unique locations, and things to
         discover
       - Reviewed and corrected many descriptions and placement of spobs and
         systems
       - More in-depth and fleshed out tag system for locations
   * Ship slots and mass limits reworked such that smaller ships get more
     utility/structural slots to work with
   * Point defence systems that can shoot down missiles and torpedoes
   * Space object (planets, stations, etc.) properties affect quantity of
     missions available
   * Moved many missions and events to the vn system
   * Can sometimes find POI events with a pulse scanner equipped when entering
     systems
   * Changed the visuals for some of the nebulas (PSO, Mizar)
   * Pirate bribes cost more depending on your fleet and are based on points
     not mass
   * Missions are introduced less all at once to the player
   * Blink drives are more flexible but use energy and generate heat
   * Razor class weapons have been completely reworked
   * Can steal more than one outfit from a ship with high boarding bonus
   * diy-nerds: improved reward

 ### Quality of Life

   * Significantly improved autonav
       - Configurable and can use lanes
       - More efficient at reaching target locations
       - New option like follow pilots through jumps or brake when going to
         positions
   * Make it explicit when all the escorts have jumped or landed
   * Escorts will keep their same loadout until the game restarts
   * Player ship is no longer translucent when in stealth as it is redundant
     with the stealth icon
   * Show enemy/ally factions in the faction standing info window
   * Space dust is properly anti-aliased
   * Minor speed ups to patrol lane computations
   * Try to enforce minimum number of articles in the news
   * Independent patrol and bounty missions can be completed on more planets
     and stations
   * Can hide or prioritize missions from the info menu
   * Manual aiming model aims at the mouse location when the mouse is visible
   * Travelling merchant tells you when new wares are available and should be
     easier to find
   * Lua Love API should be better at handling input and not apply keys held
     before started
   * Increase time compression when disabled
   * Inverted how hide, evasion, and stealth value percent bonuses work. Now
     lower is better
   * Hide locked slots without outfits as the player can't do anything with
     them
   * Added volley mode to weapon sets that makes weapons fire as fast as
     possible, instead of staggered
   * Autonav options are now player-specific and accessible via the info menu
     settings button
   * Travelling merchant gives full details of the intrinsic outfits they
     provide
   * Selected slots in the equipment window will only show outfits that fit
   * Autonav routes consider distance travelled in-system
   * Made stress more visible in the slim GUI
   * Reworked how stats are displayed to be more visible and intuitive
   * Can show all known outfits or ships in with the map find functionality
   * Weapon sets much more flexible, verbose, and easy to use
   * Weapon sets remember slots, not outfits
   * Route is visible on all map modes now
   * Blink and flicker drives can use double tap arrow keys to move around
   * Toolkit is cached in a framebuffer for much faster rendering
   * Intrinsic outfit details now visible from the equipment menu
   * Visually indicate which pilots are scanning the player on the overlay and
     radars
   * Can sell all outfits on any spob with an outfitter
   * Enemies in patrol missions should not run away
   * Changed the faction standing caps to allow the player to get all ships
     when maxed out. Will be decreased in the future as missions are added
   * Slot icons to make it more clear what special slots a ship has
   * System markers and autonav TARGET marker will try to not overlap with
     jumps and spob names

 ### New Content

   * New mechanic for House Sirius called flow to unlock psychic powers
       - Gives passive bonuses to Sirius ships
       - Outfits allow use on non-Sirius ships
   * 8 new missions
       - Finish the Minerva campaign
       - Nebula refugees
   * Many new events
       - Abandoned stations with secrets
       - Greedy pirates looking for domination
       - Challenges of the mind
       - Mysterious signals
       - More points of interest
   * Many, many new systems and space objects
       - 67 new star systems with 123 new space objects
       - New graphics for space objects
   * Tons of new outfits
       - Sirius flow outfits
       - Completely reworked Sirius weapons too
       - Point defence systems
       - New accessories
       - Intrinsic outfits
       - and more!
   * Many new outfit graphics
   * New NPC graphics
   * More NPC and news messages
   * Added the Space Trader Society faction
   * Custom death animations for many ships
   * More ways to increase fleet capacity
   * The pirate clans are now more differentiated in terms of AI behaviour and
     taunts
   * More factional landing messages
   * Rehabilitation missions have been made more factional and a new
     rehabilitation mission for the FLF is now available

 ### Engine

   * Map system viewer is more compact
   * Added `hook.hail_spob`
   * Events support tags
   * Editor supports tags
   * Library to handle conditionals for mission computer missions
   * Added support for disabling specific patrol lanes from being generated
   * Support for Lua scripting for ships
   * Changed api of evt.claim and misn.claim
   * Missions/events load Lua as chunks instead of compiling each time
   * Significant speed-ups in collision detection with quadtrees
   * Hooks "`outfit_buy`", "`outfit_sell`", "`ship_sell`", and "`ship_swap`"
     pass Lua objects instead of strings
   * Ships can have extra descriptions that show up on mouse over
   * More Lua API added such as pilot.armour, pilot.shield, or naev.missionList
   * Soromid NPCs can have custom descriptions based on genetics
   * Improved VN API with vn.move, vn.musicVolume, etc.
   * Improved VN handling of non-ascii fonts
   * Support for generating munitions from outfits
   * Improved derelict script to handle custom derelicts better
   * Removed some custom environment and string handling functions for standard
     SDL ones (requires 2.0.18 now)
   * Better handling of user locales
   * Weaker effects shouldn't overwrite stronger ones anymore
   * Spobs can use communication graphics
   * Require OpenGL 3.2 for geometry shaders now
   * Support for advanced collisions such as weapon on weapon, allowing for
     point defence weapons
   * Renamed thrust to accel for more consistency and simplifications
   * Support for buying intrinsic outfits
   * Ship distress moved to the message framework
   * Outfits have support for double tapping accel/left/right triggers
   * Removed toolkit fading effects
   * Support for rendering images as SDFs
   * Significant loading time speed-up with multithreading

 ### Fixes

   * Main menu more responsive when changing windows
   * Typo and wording fixes
   * Fixed many corner case crashes in the editor
   * Fixed cargo missions not being generated in some parts of the universe
   * Game no longer crashes when loading save with persisted Lua pointing to
     nonexistent systems/spobs
   * Minor improvements to many existing missions
   * Fixed crash when events trigger other events on creation
   * Fixed autonav sometimes having trouble landing with reverse thrusters
   * Qex races should be much less laggy now
   * Fixed some outfits using the wrong store images
   * Fixed system viewer not being consistent with map
   * Player's escort damage is counted towards players damage
   * Avoid having missions duplicates for cases where they can significantly
     stack such as patrol missions
   * Fire rate and action speed should affect damage and disable of beam
     weapons
   * Fixed some outfits not having "Activated Outfit" in their description
   * Fixed ships offering 100 fuel refuels twice
   * Fixed some ships having trouble equipping because of stacking engine
     reroutes and such
   * Improved AI's scanning behaviour to be more robust to stealth pulsing
   * Fixed POI generating in extremely volatile systems
   * Fixed tutorial running during cinematics
   * Fixed active outfits not showing "activated outfit" in their summary
     sometimes
   * FLF no longer become true allies of the Dreamer Clan to not limit the
     players actions
   * Made audio system more robust to running out of source errors


## v0.10.6

 ### Fixed potential segfault with invalid semver strings

   * Fixed sign error when buying artefacts in the Baron Prince mission (sorry)
   * Fixed behaviour of naev.trigger with parameters
   * Fixed Lua spfx volume changing with game speed
   * Fixed memory leak in luaspfx trails
   * Fixed missions doing things in systems they should not
   * Fixed Adrenal Gland III's time speed up effect
   * Fixed Misi giving upgrades for free
   * Fixed minor planet check in frontier war missions
   * Fixed silent installs on windows
   * Fixed typos


## v0.10.5

   * Start counting effect stacks from 1 not 2
   * Fixed launcher weapons using outfit mass instead of ammo mass
   * taiomi: fixed claim check for last mission
   * Fixed some typos
   * Fixed equipment of Lancelot in "Sharkman Is Back" mission
   * Fixed clicking on jump points also selecting planets in some cases
   * nelly02: Nelly now stops recommending stuff that only does a little
     disable
   * shadowvigil: Fixed mission not spawning escorts
   * `flf_patrol`: Missions should no longer be able to have ridiculously low
     credit rewards
   * Fixed some events not claiming systems that could interfere with other
     missions
   * `hypergate_construction`: should actually claim the system
   * Fixed some formatting in the alt text when hovering over outfits in the
     equipment window
   * ec06: refuel tanker should provide as much fuel as possible
   * taiomi09: fixed smugglers becoming hostile in some cases
   * Changed music.stop() API to stop music from continuing by default
   * Fixed potential memory issues on some platforms
   * Fixed crash when changing to Japanese language on Windows using Japanese
     locale


## v0.10.4

   * Fixed crashes related to multiple effects being active at once
   * Fixed multiple `mission_done` hooks not passing parameter correctly
   * Fixed plugin strings not being initialized with mismatched saves
   * ec06: made the final battle work much better


## v0.10.3

   * Fixed crash when using fits currently selected ship outfit filter
   * Fixed escorts always being set to aggressive when loading a save
   * Fixed Dvaered standing cap increase being lost after loading game
   * Made space dust a bit less bright when it starts turning into lines
   * `derelict_rescue`: play money sound instead of victory sound on completion
   * rehab: fixed crash when aborting rehabilitation missions
   * foundation station, efferey: fixed not using pirate landing script


## v0.10.2

   * Fixed escorts sometimes not following their leader and landing
   * Fixed autonav always wanting to go to the edge of jump points
   * Fixed crash when causing multiple dialogues to run in the background
   * Fixed outfit lua being called before initialization
   * Fixed not giving the AI a name when updating a save breaking the updater
     script
   * Fixed deleting last snapshot of a save switching to another pilot's saves
   * Fixed saves and snapshots not displaying correct name with version
     mismatch
   * Fixed crash when deleting Lua-side fonts, should fix crash with POI
   * Fixed swapping ships with mission cargo sharing name with other cargo can
     lead to wrong cargo getting duplicated
   * Fixed original music at Research Post Sigma-13
   * Fixed music stopping after playing once in new games
   * Change music API to make it explicit you can temporarily disable the music
     engine
   * Set windows compatibility mode to Windows 7 when cross-compiling
   * legacy gui: fixed line artefacts near fuel / energy bars
   * `pulse_scanner`: fix potential error on init
   * patrol: don't have an invisible time limit to reach the system anymore
   * taiomi: fixed some claims
   * zbh03: landing when hostiles spawned will fail the mission
   * bounties: mention there is a time limit to reach the system, not made
     explicit though
   * zpp01, zbh01: bumped chance to 30%
   * `poi_intro`: can't board nelly again


## v0.10.1

   * Fixed many stations not marked as stations
   * FLF combatants only appear on FLF spobs
   * Fixed cases where the player could be forced to take off when not
     spaceworthy
   * Show engine volume option same as other volume options
   * Use nearest neighbour interpolation for small resolution vn images
   * Fix engine sound being played at high time compression values
   * Try to fix issue where music stops playing
   * Statically link libenet on steam versions
   * diy-nerds: fixed reward and description not matching
   * deliverlove: fixed credit exploit
   * reynir: don't add 0 tonnes of hotdogs


## v0.10.0

   * Made slim the default GUI instead of brushed
   * Contraband missions use vntk instead of tk
   * Sightseeing missions mention explicitly how much you get paid when
     completed
   * Removed outfit name duplication in alt texts
   * Made outfit descriptions fit in the landing window for all outfits
   * Added sound effects to starting race
   * Fixed non-Lua active outfits (jammers, etc.)
   * Sort ship stats in outfit/ship descriptions
   * Fixed jammers and jamming
   * Buffed jamers and scramblers
   * Buffed evasion bonus of Red Star hulls to compensate for detection malus
   * Fix "Dead or Alive" and "Alive" being swapped in bounty mission
     descriptions
   * Lowered error in physics approximation (shouldn't be noticeable though)
   * Added particle beam and particle lance to Za'lek outfitters
   * Fixed escort ai not being properly applied to newly spawned escorts
   * Improved rendering of the map system information window
   * Improved minor artefacts in slim and slimv2 GUIs with scaling enabled
   * Engine sounds smoothly transition on/off
   * Fixed other minor issues


## v0.10.0-beta.2

   * Pirates should avoid attacking near safeish areas
   * Fixed crash on load when player has more than one ship
   * Fixed player.setSpeed() not resetting speed as intended
   * Fixed pilot.comm not showing messages
   * Fixed typo/grammar in sightseeing and dvaered census introductory mission
   * Don't display health bars with no player alive
   * Autonav doesn't go only to the centre of spobs
   * Mention escort AI settings when buying a fighter bay tutorial plays


## v0.10.0 (beta)

 ### New Mechanics

   * Support for setting ships as escorts and thus player fleets
   * Hypergates that allow for long distance travel
   * Asteroid rework
       - Asteroids no longer randomly explode
       - Asteroid scanning is no longer binary, but distance-based
       - New mini-game based mining
       - More diversity in types with different rarity
   * Support for restrictions for outfits and ships, such as minimum faction
     standing
   * Significantly improved how faction reputation caps are handled
   * Pilots can have intrinsic outfits
   * Bioships go rawr (new skill system)
   * Weapons and outfits can cause effects on ships
   * More complex space objects (spob)
   * Support for different difficulty settings
   * New exploration mechanic with points of interest
   * Unique ships to be found throughout the universe (pers)
   * Manual aiming mode for weapon sets

 ### Gameplay Changes

   * Weapon types are more differentiated
   * Removed nearly redundant launchers
   * Nerfed beams
   * Factional ships are more widely sold
   * Schroedinger uses less fuel instead of getting a large bonus
   * Plasma has a burning effect
   * Changed spawning and behaviour of pirates to be less dangerous in
     populated systems
   * Fighters only attack enemies visible by their carrier
   * AI is better at choosing targets
   * More dump targets for waste dump mission and tweaked rewards
   * Removed escorts for hire in lieu of player fleets

 ### New Content

   * Added a gigantic black hole
   * Added new space anomalies such as plasma storms
   * Lots of new asteroid types and commodities
   * More interesting places to visit and explore
   * More engine sounds
   * 45 New missions
       - More terraforming
       - Continuation of the Za'lek story
       - Help the Dvaered do some tasks
       - Tutorial for new mechanics
       - Secret system!
   * 14 New ships
       - Certain secret faction completely revamped
   * New spob graphics
   * Lots of new outfits and reworked old outfits
       - Use energy to avoid death
       - Create scanning pulses
       - Blinking has animations
       - Advanced mining techniques
       - Space mines
   * News revamped to be more flexible and relate more with current events
   * NPCs revamped to be more flexible with many new messages
   * New commodities that are only available from mining
   * Fancy racing mini-game that replaces old race missions

 ### Quality of Life

   * Support for save snapshots for each pilot
   * Can ask pilots to refuel you more than 100 units at a time
   * Engine sound volume is configurable
   * Revamped the star map to be large and more useful
   * Can add notes to the star map
   * Autoscroll is now an option in the VN
   * Spob communication window has been redone
   * Limit sound output volume when lots of sounds are playing jointly
   * Redid the music engine to be less prone to play combat music
   * Hide radar when overlay is open (with option to revert to old behaviour)
   * Duplicate effects get collapsed into stacks in the GUI
   * Allowing exiting and reloading while love framework is open (VN, etc.)
   * Autonav is more flexible with positioning on jump points
   * Can customize jump flash brightness
   * Player will not be scanned immediately on jumping in or taking off
   * Show health bars near pilots in combat (can be disabled in options)
   * Escort AI is customizable
   * Ship AI reminds player about things when they haven't played in a while

 ### Engine changes

   * Work has begun on a development manual
   * Plugin support with explicit support for total conversions
   * All monolithic files have been split up
   * Simplified terminology with spob (space objects) replacing planet/asset
   * Support for tags in missions
   * Player ships can store their own variables now
   * Weapon outfits support some Lua scripting
   * Ammunition/fighters merged into launchers/fighter bays
   * Support for "shotgun"-type weapons
   * Backgrounds no longer use an orthographic projection
   * Minor transitions added to the toolkit
   * Asteroids redone to be more flexible and easy to add using groups
   * Asteroid field support in the editor
   * Allow for soft claims instead of only hard claims
   * Unified the event and mission headers
   * Implemented per-pilot variables
   * Lua scripting for spob
   * AI can use special outfits
   * Lots of engine rewriting and modernization that should bring some speed
     improvements and more flexibility when modding
   * Added lua-enet library to allow for networking in plugins (off by default,
     requires setting in configuration file)
   * Can animate loading screen

 ### Bug Fixes

   * Too many to list, but we'll try
   * Fixed pilots not getting equipped at all in some cases
   * Fixed looting cargo when boarding giving less than expected
   * Fixed all asteroid graphics being used as debris
   * Fixed some hooks not properly passing arguments
   * Block certain inputs during cinematics
   * Fixed disabling saving and forcing the pilot to take off not working as
     expected
   * Fixed sounds getting stopped in many cases due to garbage collection
   * Many typo fixes


## v0.9.4

   * Fix "No error." log spam with certain video card drivers
   * Fix Lua errors with tiny nebula such as Sarcophagus
   * Fix fake transponder cheesing rehabilitation missions
   * Fix errors in "Anxious Merchant", "Dead Or Alive Bounty", "Harja's
     Vengeance", and "The Lost Brother" missions
   * Fix the in-game screenshot feature, in case of odd window dimensions
   * Fix at least "Dvaered Diplomacy" glitching when the game is saved/reloaded
     (thanks to "Duke" on the Steam forums)
   * Update translations, including a new Spanish translation


## v0.9.3

   * Bug fix: if the German translation was active, casino minigames'
     explanation (Erklärung) didn't work
   * Fix errors/slowdown in Diversion from (...) missions
   * Fix bug in "Waste Collector" mission
   * Fixed a bug that allowed the player to get infinite escorts
   * Work around bugs in at least one OpenGL driver
   * Fix crash when unidiff changes assets that the player has targeted
   * Player actually has to pay for stealing outfits
   * Fixed game hanging when entering some volatile nebula systems


## v0.9.2

   * Fix reward messages in the Particle Physics campaign
   * Can no longer steal a certain Soromid ship
   * Enhanced the logic for deciding whether it's safe to save the game after
     landing
   * Fix mission bugs: "Assault on Unicorn", "Emergency of Immediate
     Inspiration", "The Search for Cynthia"
   * Fix zombie autonav toward deselected targets


## v0.9.1

   * Minor countermeasures for long player ship names
   * Fix mission breakage in "Minerva Pirates 4", "Runaway Search", "Particle
     Physics 3", "Shadow Vigil", "Baron Prince", and "Dvaered Ballet"
   * Fix exploit in "Travelling Merchant" event (mission prize for sale that
     shouldn't have been)
   * Fix many missions that explicitly attack the player overriding stealth and
     visibility mechanics
   * Fix some text labels that couldn't be translated from English
   * Fix equipment slot information displaying over filter widget
   * Fix phantom acceleration after an auto-board and undock sequence
   * Darkened nebulas and lowered default background darkness
   * Improved upstream metainfo for packagers
   * Can no longer steal a certain Za'lek ship
   * Fix crash under certain conditions when using the console
   * Masochists and LTS distro packagers may build with Meson 0.54 (no
     subproject fallbacks) or 0.53 (also no "meson compile", only "ninja")
   * Slightly reduced rendered nebula quality to stop breakage on some intel
     GPUs
   * VN music uses logarithmic scale like internal music
   * Fixed some offset issues with the slim GUI


## v0.9.0

   * Fixed glitchy appearance of the map's mode menu
   * Map mode is remembered throughout the gaming session
   * Music transitions better for impatient players
   * Tighten up alt-text
   * Don't show aiming helper in cinematic mode
   * A busy volunteer proofreader kept editing almost as quickly as we could
     add errores
   * Some more outfit graphics
   * Pilots should be a bit less trigger happy when jumping in
   * Fixed minor visual artefacts with pirate trails
   * Centred the bottom bar (Brushed GUI)
   * FPS and Time Compression factors are monospaced when displayed
   * Added option for disabling resizing of window
   * Stealthed pilots don't affect autonav
   * Meow meow


## v0.9.0-beta.3

   * Fixed warning about cargo rush deliveries when you don't know the best
     route
   * Fixed another crash related to pilot removal
   * Fixed wonky backgrounds during death cutscenes, for the sake of *other*
     players of course
   * Fixed crash when techs are first patched to planets through unidiff
   * Fixed potential spurious warnings about incomplete translations, even when
     running in English
   * Fixed failure to resolve regional translations (like `pt_BT` or `pt_PT`)
     from the locale
   * Fixed VN log text overlap issues
   * Fixed commodities not being added through unidiff
   * Fixed safe lane rendering alpha being wrong
   * Fixed misbehaviours with Maikki, Nelly 2, Shark 3, Shipwreck, Travelling
     Merchant, Warlords Battle, and Particle Physics 2
   * Fixed backgrounds accumulating when messing with options
   * Fixed issues with board scripts getting deferred with respect to boarding
     script
   * Fixed some instances of background text interfering with how foreground
     text was drawn
   * Fixed some missions causing trouble when saved/reloaded (due to dynamic
     factions)
   * Fixed minor Ship AI issues (rename at game start)
   * Fixed autonav via the map during a landing sequence
   * Fixed autonav giving away autofollowed pilots and unknown destination
     systems
   * Improved speed and accuracy of autonav stopping
   * Improved mission marker behaviour (show planets more, always clean up at
     end of mission)
   * Kicked Empire patrols out of the Arandon system
   * Gave pirate ships dodgier outfits
   * Proofread too many parts of the game to mention
   * AI should only try to jump to systems with their faction presence
   * Wrap OSD titles as necessary
   * Don't allow illegal characters in pilot name
   * Be kinder to old video drivers
   * More music
   * More meow


## v0.9.0-beta.2

   * Prevented Naev from losing the player's (pre-0.9.0-beta) licences on first
     load
   * Fixed missing credits and translation coverage data
   * Improved phrasing
   * Prevented players from getting stranded without access to fuel
   * Mission script fixes for "Helping Nelly" and "The one with the Visit"
   * Outfit script fix for "Weapons Ionizer"
   * Fixed issues impacting at least some Windows / Intel graphics combinations
   * Hulls are more widely available
   * Improved some of the map outfits
   * Do not render systems with unknown assets as restricted
   * Added gamma correction to Options
   * Fixed reproducible crash when boarded pilots get removed
   * Added counterfeit licences to pirate worlds
   * Remove minor energy malus from sensor array and jump detector
   * Electron burst cannon is no longer widely available


## v0.9.0 (beta)

 ### New mechanics

   * Added new utility outfits with complex effects
   * Changed ship classification, removing rare classes while adding
     Interceptor and Battleship classes
   * Illegal cargo and ship-to-ship detection
   * Pilots can now go into stealth mode
   * Systems have "safe lanes" patrolled by the governing faction
   * Electronic warfare parameters are simplified and visible
   * Added escorts for hire
   * Some simple minigames have been added
   * Scramblers and jammers have fixed chance to mess up missiles depending on
     their resistance
   * Restricted systems where dominant faction will attack on sight
   * Some bulk freighter-class ships added
   * Systems can have different effects on all ships in them
   * Fake transponder replaces fake id

 ### Visual improvements

   * New fancy system rendering effects
   * Ships and rockets now have engine trails
   * Beam visuals have been made more flexible and pretty
   * Jumping visuals improved
   * Redid the shake visuals and added a small damage visual
   * Most special effects implemented as shaders
   * Most small visuals redone to be more visible and clean
   * Similar presences are now merged in map
   * Overhauled all the backgrounds

 ### Gameplay changes

   * Pirates split into multiple clans and marauders
   * Added discovery messages as you explore the universe
   * Overhauled NPC AI
   * Overhaul and rebalance of most outfits
   * Wanted ships no longer aggro defence forces (bounties)
   * Bribed pilots don't become hostile again unless attacked
   * Stress now decreases based on ship mass
   * Merged the Independent and Civilian factions
   * Game now tracks meta-data like ships destroyed and time played
   * Trade lane routes made explicit
   * More common and useful derelict ships
   * Missiles have lock-on reduced and in-flight calibration added
   * Tutorial redone with Ship AI that is also accessible from the info menu
   * New ships including the Starbridge

 ### Quality of Life

   * Autonav supports landing and boarding
   * Comm window reworked and you can bribe multiple pilots at once
   * Possible to change or unequip ships with deployed fighters
   * More fine-grained autonav reset control by setting enemy distance
   * Added autoequip functionality
   * Able to filter equipable outfits
   * Minimal view mode for the map
   * More visible map markers
   * More in-game tutorial-ish explanations for new mechanics as you encounter
     them
   * You can now favourite your ships to help with sorting
   * Redid boarding window to be more intuitive and easier to loot what you
     want
   * Paste support for input stuff
   * Translation completion status is shown in the options

 ### New locations

   * Added gambling resort "Minerva Station"
   * Revamped and improved some existing locations
   * Several new planets and systems

 ### 1  New missions

   * Challenge adversaries in the Crimson Gauntlet
   * Follow happenings on "Minerva Station"
   * Invade the frontier with the Dvaered
   * Ship enthusiast quiz
   * Deliver fancy contraband all over the universe
   * Raid trader convoys
   * Rescue derelict crew
   * Small early game tutorial-ish campaign
   * Neutral campaign to transform the universe
   * Help the Za'lek do particle physics
   * Meow

 ### New translation(s) in progress:

   * Czech
   * French
   * Korean
   * Portuguese
   * Japanese

 ### Engine Changes

   * Added an optimizer to improve automatic outfitting choices
   * A ton of new ship stat attributes have been added
   * Support for Lua-based hooks in Outfits for complex behaviours
   * Support for post-processing shaders
   * Added rendering and update hooks in the Lua API
   * Added image format support beyond PNG (notably WebP)
   * Support for arbitrary ship display classes
   * Game data now handled by PhysicsFS, allowing for multiple sources and
     easier modding
   * Meson is now the only build system, and development builds can integrate
     all assets/translations without being installed
   * Fonts now use distance fields and much better in many cases
   * Improved how Lua was being loaded
   * Added library that supports lots of Love2D API in Naev
   * Added Visual Novel library
   * Added card games
   * Added dynamic factions
   * Added dynamic commodities
   * Lua support for advanced sound effects
   * Most markers and indicators use signed distance functions now
   * Internally using linear colourspace
   * Faction presence computed with base and bonus values
   * Virtual assets have been redone and are more flexible than before
   * Point value system for ships to help with presence and other things
   * Support for shipstats at a system level
   * Initial support for 3D models
   * Proper support for line breaks in most languages
   * Most objects (ships, planets, etc.) have tags that can be used from Lua
   * Lots of optimization


## v0.8.2

 ### Gameplay

   * Fixed duplicate rewards from pirate ship-stealing missions. (Sorry.)
   * Fixed the Advanced Nebula Research mission's failure condition in case you
     don't stick with the transport ship. (Sorry.)
   * Fixed the "The one with the Runaway" mission so the captured drone doesn't
     appear back in space

 ### Engine

   * Fixed a bug loading games with short (1-character) names
   * Tweaked chances of seeing Spaceport Bar missions
   * Updated German translation
   * Fixed "configure" script when the system has a "cxsparse" library and no
     "csparse"
   * Fixed source .tar.gz so ./configure is immediately usable again. (Note:
     0.9.x will use Meson for builds.)


## v0.8.1

 ### Gameplay

   * Lowered large ships' time constant (renamed from time dilation) by 50% of
     the deviation from 100%
   * Tweaked Za'lek ships' stats and outfit slot behaviour to match
     expectations

 ### Engine

   * Restored macOS support. (Catalina users will have to bypass Gatekeeper:
     See https://codeberg.org/naev/naev/wiki/FAQ for details.)
   * Fixed a crash-loop when the "saves" folder gets populated by Steam data
     (or other files) and no Naev save files
   * Fixed intermittent error messages about the "Lua Spawn script for faction
     'Trader'"
   * Fixed rare/potential bugs in font and save-file code
   * Fixed crash when navigating landing screens with the tab key
   * Updated German translation
   * Improved text in minor ways


## v0.8.0

 ### Gameplay

   * Overhaul of the interface to be more sleek and functional
       - Interface is much more slick
       - Dark theme to be more consistent with space
       - Font uses outlines to be more readable
   * New map overlay with adjustable opacity
   * Added rarity indicator to ships and outfits
   * Changed fonts
   * Indicate non-common NPC with exclamation marks
   * Added accessory slot and unique accessory outfits as mission rewards
   * Simple economy model implemented with map visualizations
   * Added travelling merchant who sells unique items
   * Made missiles and fighter bays reload while in space
   * Modified the balancing of missiles
   * Added asteroids and mining
   * Improved player GUI
   * Brushed GUI is now the default
   * Improved and fixed escort system
   * Made Pirates and FLF spawn in a fairer way
   * Made time pass at different rates for different ships ("Time Dilation")
   * Made piracy missions available from any Independent or black market planet
   * Substantially increased pay for unique missions (10x in most cases)
   * Made references to the player gender-neutral
   * Made combat music vary from faction to faction
   * Made it so AI ships spawn with cargo
   * Improved AI behaviours
   * Nerfed Quicksilver
   * Added the ability to buy "fake IDs" from pirate strongholds
   * Made jammers into activated outfits that increase cloaking
   * Added Soromid organic ships that level up organs
   * Improved and expanded NPC portraits
   * Commodities can be sold/bought everywhere
   * Added a "slow mode", which runs the game at half speed (like an easy mode)
   * Added a ship log which records events
   * Added a "system map" which displays information about known remote planets
   * Added support for giving commands to individual escorts
   * New intro images replacing old placeholders
   * Increased pirate name variety for bounty missions
   * Ships now travel with you automatically for free, as with outfits
   * Added map decorators showing locations of factions and the Nebula
   * Added a dogfight aiming helper
   * More music
   * New and/or improved missions
       - New Za'lek mini-campaign
       - Completed the FLF campaign
       - Fixed up the Collective campaign
       - Improved the Shark (Nexus Shipyards) campaign
       - Improved the Dvaered anti-FLF campaign
       - Added and improved piracy missions
       - New minor Soromid campaign, "Coming Out"
       - New tutorial mission at the start of a new game
       - Various newly added and improved generic missions

 ### Engine

   * Support for compilation with Meson
   * HiDPI-awareness
   * Support for translations
   * Added shaders to speed up and improve graphics
   * Added support for non-ascii direct character input
   * Added support for map decorators
   * Removed support for Lua 5.0
   * Removed support for SDL 1, only SDL 2 is supported
   * Added support for translating
   * Made the OSD compact itself to avoid showing redundant information
   * Made Autonav able to follow ships
   * Consolidated the effects of cloaking and jammers under cloaking
   * Added workaround for ALSOFT buggy version that crashes
   * Added a polygon-based collision algorithm
   * Added some symbols for partial colorblind accessibility
   * Support #include in shaders
   * Multiple font support
   * Many bugfixes
