/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef TETRAEDGE_GAME_CHARACTERS_SHADOW_H
#define TETRAEDGE_GAME_CHARACTERS_SHADOW_H

#include "tetraedge/game/in_game_scene.h"

namespace Tetraedge {

class InGameScene;

class CharactersShadow {
public:
	CharactersShadow();
	virtual ~CharactersShadow() {};

	void create(InGameScene *scene);
	void createTexture(InGameScene *scene);
	void destroy();
	virtual void draw(InGameScene *scene) = 0;
	//void drawTexture(); // empty?

	// Make an instance which is correct for the preferred renderer
	static CharactersShadow *makeInstance();

protected:
	virtual void createInternal() = 0;
	virtual void createTextureInternal(InGameScene *scene) = 0;
	virtual void deleteTexture() = 0;

	uint _glTex;
	int _texSize;
	TeIntrusivePtr<TeCamera> _camera;
	static Te3DObject2 *_camTarget;
};

} // end namespace Tetraedge

#endif // TETRAEDGE_GAME_CHARACTERS_SHADOW_H
