/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

/*
 * This code is based on the CRAB engine
 *
 * Copyright (c) Arvind Raja Yadav
 *
 * Licensed under MIT
 *
 */

#include "crab/crab.h"
#include "crab/loaders.h"
#include "crab/input/hotkey.h"

namespace Crab {

using namespace pyrodactyl::input;

void HotKey::load(rapidxml::xml_node<char> *node) {
	loadEnum(_input, "input", node);

	_name = g_engine->_inputManager->getAssociatedKey(_input);
}

bool HotKey::handleEvents(const Common::Event &event) {
	if (_input > IT_NONE && _input < IT_TOTAL) {
		return g_engine->_inputManager->state(_input);
	}

	return false;
}

const char *HotKey::name() {
	return _name.c_str();
}

} // End of namespace Crab
