PlanarTransform QML Type | Qt Quick | Qt 6.11.1
Description: Provides utility functions for matrix4x4 when used for 2D transforms.

- Qt 6.11
- Qt Quick
- QML Types
- PlanarTransform
- Qt 6.11.1 Reference Documentation

# PlanarTransform QML Type

Provides utility functions for matrix4x4 when used for 2D transforms. More...

Import Statement: | `import QtQuick`
Since: | Qt 6.8

- List of all members, including inherited members

## Methods

- matrix4x4 fromAffineMatrix(real scaleX, real shearY, real shearX, real scaleY, real translateX, real translateY)
- matrix4x4 fromRotate(real angle, real originX, real originY)
- matrix4x4 fromScale(real scaleX, real scaleY, real originX, real originY)
- matrix4x4 fromShear(float shearX, float shearY, float originX, float originY)
- matrix4x4 fromTranslate(real translateX, real translateY)
- matrix4x4 identity()

## Detailed Description

The `PlanarTransform` is a global object with utility functions.

It is not instantiable; to use it, call the members of the global `PlanarTransform` object directly. For example:

     Item {
         transform: Matrix4x4 { matrix: PlanarTransform.fromAffineMatrix(1, 0, 0.36, 1, -36, 0) }
     }

## Method Documentation

### matrix4x4 fromAffineMatrix(real scaleX, real shearY, real shearX, real scaleY, real translateX, real translateY)

Returns a matrix4x4 for an affine (non-projecting) 2D transform with the specified values.

This method and its argument order correspond to SVG's `matrix()` function and the six-argument QTransform constructor. The result is this 4x4 matrix:

scaleX | shearX | 0 | translateX
shearY | scaleY | 0 | translateY
0 | 0 | 1 | 0
0 | 0 | 0 | 1

### matrix4x4 fromRotate(real angle, real originX, real originY)

Returns a matrix4x4 for a 2D transform that rotates by angle degrees around the point (originX, originY).

originX and originY are optional and default to (0, 0).

### matrix4x4 fromScale(real scaleX, real scaleY, real originX, real originY)

Returns a matrix4x4 for a 2D transform that scales by scaleX horizontally and scaleY vertically, centered at the point (originX, originY).

originX and originY are optional and default to (0, 0).

### matrix4x4 fromShear(float shearX, float shearY, float originX, float originY)

Returns a matrix4x4 for a 2D transform that shears by shearX horizontally and shearY vertically, centered at the point (originX, originY).

originX and originY are optional and default to (0, 0).

### matrix4x4 fromTranslate(real translateX, real translateY)

Returns a matrix4x4 for a 2D transform that translates by translateX horizontally and translateY vertically.

### matrix4x4 identity()

Returns a matrix4x4 for the identity transform.

This is equivalent to Qt::matrix4x4().