Quick Speech Example | Qt TextToSpeech | Qt 6.11.1
Description: The Quick Speech example reads out user-provided text.

- Qt 6.11
- Qt TextToSpeech
- Qt TextToSpeech Examples
- Quick Speech Example
- Qt 6.11.1 Reference Documentation

# Quick Speech Example

The Quick Speech example reads out user-provided text.

The Quick Speech example demonstrates how the TextToSpeech type can be used in a Qt Quick application to read out text and to control the speech.

The example uses Qt Quick Controls to provide controls for the speech's pitch, volume, and rate. It also lets the user select an engine, a language, and a voice.

#### Initializing a TextToSpeech

First, we initialize the text to speech object `tts`:

         TextToSpeech {
             id: tts
             volume: volumeSlider.value
             pitch: pitchSlider.value
             rate: rateSlider.value

#### Getting the status

Switch cases are used to update the Label `statusLabel` in the footer.

             onStateChanged: updateStateLabel(state)

             function updateStateLabel(state)
             {
                 switch (state) {
                     case TextToSpeech.Ready:
                         statusLabel.text = qsTr("Ready")
                         break
                     case TextToSpeech.Speaking:
                         statusLabel.text = qsTr("Speaking")
                         break
                     case TextToSpeech.Paused:
                         statusLabel.text = qsTr("Paused...")
                         break
                     case TextToSpeech.Error:
                         statusLabel.text = qsTr("Error!")
                         break
                 }
             }

#### Highlighting words as they are spoken

The TextArea `input` is used to get the text to input and the onSayingWord signal as the trigger and also to know the position to highlight words as they are spoken.

             onSayingWord: (word, id, start, length)=> {
                 input.select(start, start + length)
             }

The TextArea `input` is declared here:

         ColumnLayout {
             anchors.fill: parent
             anchors.margins: 8
             id: inputForm

             TextArea {
                 id: input
                 wrapMode: TextEdit.WordWrap
                 text: qsTr("Hello, world!")
                 Layout.fillWidth: true
                 Layout.minimumHeight: implicitHeight
                 font.pointSize: 24
             }

#### Controlling speech

Button types are arranged with a RowLayout and configured to control the TextToSpeech `tts`.

##### The speak button

A Button is created labeled "Speak". It is enabled if `tts`'s state property is either Paused or Ready. When the button is clicked, the available voices on the target devices are retrieved, and `tts.voice` is set to the currently selected voice of `voicesComboBox`. Then TextToSpeech::say() is called and is passed the text in the `inputbox`.

             RowLayout {
                 Button {
                     text: qsTr("Speak")
                     enabled: [TextToSpeech.Paused, TextToSpeech.Ready].includes(tts.state)
                     onClicked: {
                         let voices = tts.availableVoices()
                         tts.voice = voices[voicesComboBox.currentIndex]
                         tts.say(input.text)
                     }
                 }

#### The pause, resume, and stop buttons

These buttons are similar in implementation to the `Speak` button:

                 Button {
                     text: qsTr("Pause")
                     enabled: tts.state == TextToSpeech.Speaking
                     onClicked: tts.pause()
                     visible: tts.engineCapabilities & TextToSpeech.Capabilities.PauseResume
                 }
                 Button {
                     text: qsTr("Resume")
                     enabled: tts.state == TextToSpeech.Paused
                     onClicked: tts.resume()
                     visible: tts.engineCapabilities & TextToSpeech.Capabilities.PauseResume
                 }
                 Button {
                     text: qsTr("Stop")
                     enabled: [TextToSpeech.Speaking, TextToSpeech.Paused].includes(tts.state)
                     onClicked: tts.stop()
                 }

#### Selecting text to speech options

A GridLayout is used to arrange the controls and labels for the selection of engine, locale, voice, volume, pitch, and rate options for text to speech synthesis.

##### Selecting engine, locale, and voice

A group of ComboBox components are used for selecting these parameters.

For the engine selection ComboBox, `tts.availableEngines()` is used as the model.

The onActivated triggers assigning tts.engine the current text at the ComboBoxes current index.

                 Label {
                     text: qsTr("Engine:")
                 }
                 ComboBox {
                     id: enginesComboBox
                     Layout.fillWidth: true
                     model: tts.availableEngines()
                     onActivated: {
                         tts.engine = textAt(currentIndex)
                         updateLocales()
                         updateVoices()
                     }
                 }

The last two lines in the above code snippet show that the available locales and voices are updated at this point as well, as they are dependent on the selected engine. Those functions are covered in a following section.

The `localesComboBox` is implemented the same way as `engineComboBox`, but without updating the available engines.

                 Label {
                     text: qsTr("Locale:")
                 }
                 ComboBox {
                     id: localesComboBox
                     Layout.fillWidth: true
                     onActivated: {
                         let locales = tts.availableLocales()
                         tts.locale = locales[currentIndex]
                         updateVoices()
                     }
                 }
                 Label {
                     text: qsTr("Voice:")
                 }
                 ComboBox {
                     id: voicesComboBox
                     Layout.fillWidth: true
                 }

##### Selecting volume, pitch, and rate

These controls are implemented with Sliders as follows:

                 Label {
                     text: qsTr("Volume:")
                 }
                 Slider {
                     id: volumeSlider
                     from: 0
                     to: 1.0
                     stepSize: 0.2
                     value: 0.8
                     Layout.fillWidth: true
                 }
                 Label {
                     text: qsTr("Pitch:")
                 }
                 Slider {
                     id: pitchSlider
                     from: -1.0
                     to: 1.0
                     stepSize: 0.5
                     value: 0
                     Layout.fillWidth: true
                 }
                 Label {
                     text: qsTr("Rate:")
                 }
                 Slider {
                     id: rateSlider
                     from: -1.0
                     to: 1.0
                     stepSize: 0.5
                     value: 0
                     Layout.fillWidth: true
                 }
             }
         }

#### Updating available options

By using the `Component.onCompleted` signal, the following is done once the root ApplicationWindow has been instantiated.

- The `enginesComboBox` index is set to the currently set engine of `tts`.
- The available locales and voices are updated.
- The current state of `tts` is signaled.

         Component.onCompleted: {
             enginesComboBox.currentIndex = tts.availableEngines().indexOf(tts.engine)
             // some engines initialize asynchronously
             if (tts.state == TextToSpeech.Ready) {
                 engineReady()

Used throughout the application, the `updateLocales()` and `updateVoice()` functions are implemented as follows:

             } else {
                 tts.stateChanged.connect(root.engineReady)
             }

             tts.updateStateLabel(tts.state)
         }

         function engineReady() {
             tts.stateChanged.disconnect(root.engineReady)
             if (tts.state != TextToSpeech.Ready) {
                 tts.updateStateLabel(tts.state)
                 return;
             }
             updateLocales()
             updateVoices()
         }

         function updateLocales() {
             let allLocales = tts.availableLocales().map((locale) => locale.nativeLanguageName)
             let currentLocaleIndex = allLocales.indexOf(tts.locale.nativeLanguageName)
             localesComboBox.model = allLocales
             localesComboBox.currentIndex = currentLocaleIndex
         }

         function updateVoices() {
             voicesComboBox.model = tts.availableVoices().map((voice) => voice.name)
             let indexOfVoice = tts.availableVoices().indexOf(tts.voice)
             voicesComboBox.currentIndex = indexOfVoice

#### Running the Example

To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, see Qt Creator: Tutorial: Build and run.

Example project @ code.qt.io